Author Topic: Graphics Edits Showcase (Link's Awakening Font patch released)  (Read 18206 times)

Bahamut ZERO

  • Cagnazzo
  • *
  • Posts: 347
  • Gender: Male
  • If ye're takin a beatin, hop in de back row!
    • View Profile
Re: BZ's FF4SNES Graphics Resources (Sealed Cave Coffin Chest Now Available!)
« Reply #30 on: October 03, 2015, 02:46:54 PM »
Cool.
So, to make this work, you'd need to draw the blade using as few colors as possible. Like, probably two if you can (remember you can use empty space as black because of the black background). Then draw the dripping blood using all the rest of the colors. The colors will fade in a wavelike fashion, so as they're cycling, it'll look like the blood is dripping down the blade. Am I making sense?
I don't need a finished product to put the "animation" in, but I'll need something that has all of the right colors in basically all the right places...

Yeah, I believe you're making sense.  Basically I'd have to:

1:Redo the blade with 2 colors (great idea on suggesting using the empty space for black!)

2:Go through with the blade's leftover colors and draw out the blood so when those colors are cycling it'll seem as though it's dripping down.

What I'll do is make the blade look like it's made of steel rather than crystal (at least I assume it was meant to be the crystal sword originally). That's a fancy way of saying, "I'm making it white!", so that should free up the 7 shades of blue.

--------
Alright,  I've just about have the blade ready (all that's left is to make the blood pattern), but I noticed there are 26 tiles after the copyright text that are just doubles of some of the blade tiles. Makes me wonder if Square had some initial plans of animating the sword at some point like they did with the JP version. Still, a nice chunk of essientially free space as far as I'm concerned.



 :edit:  Attached to this post is a palette file for the Title Screen's sword, made for use with YYCHR.


 
:edit:2  Alright, got  WIP blood-going-down-blade set up, lightest blue to darkest.
« Last Edit: October 03, 2015, 05:52:31 PM by Bahamut ZERO »
I update my graphics thread on almost a daily basis, so keep an eye out for new stuff!

chillyfeez

  • FF4 Hacker
  • *
  • Posts: 1,285
  • Gender: Male
  • Go ahead, ask me about Angel Feathers!
    • View Profile
Re: BZ's FF4SNES Graphics Resources (Sealed Cave Coffin Chest Now Available!)
« Reply #31 on: October 03, 2015, 07:43:00 PM »
I, uh, I need the ROM (or an IPS) if I'm gonna animate the palette. The animation is done with custom ASM.
;)
You can email or PM it to me if you don't want to spread your WIP around.

Bahamut ZERO

  • Cagnazzo
  • *
  • Posts: 347
  • Gender: Male
  • If ye're takin a beatin, hop in de back row!
    • View Profile
Re: BZ's FF4SNES Graphics Resources (Sealed Cave Coffin Chest Now Available!)
« Reply #32 on: October 04, 2015, 12:13:14 PM »
I, uh, I need the ROM (or an IPS) if I'm gonna animate the palette. The animation is done with custom ASM.
;)
You can email or PM it to me if you don't want to spread your WIP around.

Lmao! I know, I was just giving a heads up beforehand.  I'll send it via email.
I update my graphics thread on almost a daily basis, so keep an eye out for new stuff!

chillyfeez

  • FF4 Hacker
  • *
  • Posts: 1,285
  • Gender: Male
  • Go ahead, ask me about Angel Feathers!
    • View Profile
Re: BZ's FF4SNES Graphics Resources (Sealed Cave Coffin Chest Now Available!)
« Reply #33 on: October 06, 2015, 10:31:50 AM »
Hey, BZ -
So, I'm starting on the title screen, and I need your permission to make some minor graphical changes...
Lemme try to explain where I'm coming from:
In order to make the effect look clean, I need to assign separate palettes to: The hilt, the blade, and the "empty" space below the blade (which will have blood dripping through it).
Currently, there are two sprites that contain hilt and blade together, and two sprites that contain blade and empty space together.
So is it OK with you if I modify those four sprites ever so slightly so that there's a clean transition from hilt to blade to space?
The advantage of this process is you'll get seven shades of red instead of five for a more fluid (pun semi-intended) dripping effect.

Bahamut ZERO

  • Cagnazzo
  • *
  • Posts: 347
  • Gender: Male
  • If ye're takin a beatin, hop in de back row!
    • View Profile
Re: BZ's FF4SNES Graphics Resources (Sealed Cave Coffin Chest Now Available!)
« Reply #34 on: October 06, 2015, 12:10:52 PM »
Hey, BZ -
So, I'm starting on the title screen, and I need your permission to make some minor graphical changes...
Lemme try to explain where I'm coming from:
In order to make the effect look clean, I need to assign separate palettes to: The hilt, the blade, and the "empty" space below the blade (which will have blood dripping through it).
Currently, there are two sprites that contain hilt and blade together, and two sprites that contain blade and empty space together.
So is it OK with you if I modify those four sprites ever so slightly so that there's a clean transition from hilt to blade to space?
The advantage of this process is you'll get seven shades of red instead of five for a more fluid (pun semi-intended) dripping effect.


Sure thing, be my guest!



UPDATE: While scouring FF5 in YYCHR for graphics, I managed to come across monster graphics THAT ARE ACTUALLY IN 3BPP FORMAT!!!

Why does that excite me? Because I had assumed that all monster graphics for FF5 were in 4BPP (which a vast amount of them are).

Since for some reason I can't get TinyPic to upload pics, and I don't want to waste the site's bandwidth on FF5 pics, I'll just list them out:

1) Gravestone with Face (I like to call it Evil Wall Jr.) - 3x6 tiles
2) Lobo (Wolf; looks about in the same style as the ones in FF6) - 3x5 tiles
3) Adamantoise - 6X6 tiles
4) Fire Elemental (orb with swirling fire) -  4x5 tiles
5) Buff Dude with Ball and Chain Wearing Spartan Helmet - 6x7 tiles
6) Little Mage Guy with hood + pom pom - 3x3 tiles
7) Pissed Off Rabbbit (reminds me of Monty Pyton) 4x4
8) Hooded Mage (I might use that as a Milon replacement) 4x4
9) Shit Pile with Twelve Eyes -  5x5
10) Crystal Snail Thing - 6x5
11) Disembodied Head - 2x2
12) Chocobo (looks close to FF4's) - 4x5
13) Egg with Legs, Crab Claws, and Cape (I'm not kidding) - 4x4
14) Slug - 5x5


Not the cream of the crop of FF5's monsters, but there are some good ones mixed about.
« Last Edit: October 06, 2015, 04:40:24 PM by Bahamut ZERO »
I update my graphics thread on almost a daily basis, so keep an eye out for new stuff!

chillyfeez

  • FF4 Hacker
  • *
  • Posts: 1,285
  • Gender: Male
  • Go ahead, ask me about Angel Feathers!
    • View Profile
Re: BZ's FF4SNES Graphics Resources (Sealed Cave Coffin Chest Now Available!)
« Reply #35 on: October 10, 2015, 11:32:51 AM »
All set with those edits I made for you, BZ. Check your e-mail.

Bahamut ZERO

  • Cagnazzo
  • *
  • Posts: 347
  • Gender: Male
  • If ye're takin a beatin, hop in de back row!
    • View Profile
CASH REGISTER - HOUSE TILESET EDIT
« Reply #36 on: October 21, 2015, 02:07:57 PM »
It's been way too long since I've made an update to the thread. Curse you, reignited Diablo 2 addiction!



In any case, I feel like I should put up something, so today I present: Cash registers for the House Tileset! It replaces the Globe tile, which means you'll have to edit the few maps that used globes (which so far I've only seen them in Elder's home in Mysidia and Agart's Observatory).

Personally I set the Cash Register as a "Talk To" tile in FF4kster's Tile Editer so I can place it below a merchant NPC and still be able to talk to them  :happy:

As always, graphic and in-game screenshot are attached to this post, any/all criticism is appreciated! If you need help importing this or any other graphic here, shoot me a PM and I'll help you out.

Enjoy!
« Last Edit: October 26, 2015, 03:43:57 PM by Bahamut ZERO »
I update my graphics thread on almost a daily basis, so keep an eye out for new stuff!

chillyfeez

  • FF4 Hacker
  • *
  • Posts: 1,285
  • Gender: Male
  • Go ahead, ask me about Angel Feathers!
    • View Profile
Re: BZ's FF4SNES Graphics Resources (Cash Registers for Shops Now Available!)
« Reply #37 on: October 21, 2015, 05:24:13 PM »
Fun idea. A tad anachronistic (depending on when you presume ffiv takes place, I guess). Probably could use some shading toward the bottom to match the style of the rest of the tileset.

Bahamut ZERO

  • Cagnazzo
  • *
  • Posts: 347
  • Gender: Male
  • If ye're takin a beatin, hop in de back row!
    • View Profile
Re: BZ's FF4SNES Graphics Resources (Cash Registers for Shops Now Available!)
« Reply #38 on: October 23, 2015, 01:29:47 PM »
Fun idea. A tad anachronistic (depending on when you presume ffiv takes place, I guess). Probably could use some shading toward the bottom to match the style of the rest of the tileset.



Ahh, I see what you mean when i look at it closer - the "wood grain" for the Register tile doesn't match up with the rest of the table. I'll fix that up at some point soon.

And yes, it might not totally fit the game's time period, but hey - maybe they came from the moon! :D

At least  I used a picture of an antique cash register for reference instead of what we typically see in grocery stores/gas stations hahaha.

I update my graphics thread on almost a daily basis, so keep an eye out for new stuff!

chillyfeez

  • FF4 Hacker
  • *
  • Posts: 1,285
  • Gender: Male
  • Go ahead, ask me about Angel Feathers!
    • View Profile
Re: BZ's FF4SNES Graphics Resources (Cash Registers for Shops Now Available!)
« Reply #39 on: October 23, 2015, 01:53:22 PM »
I noticed that. I mean, old school cash registers were mechanical, so I guess in a world where mechanical airships exist, it's not really out of place.

Gedankenschild

  • Vargas
  • *
  • Posts: 101
  • Gender: Male
    • View Profile
Re: BZ's FF4SNES Graphics Resources (Cash Registers for Shops Now Available!)
« Reply #40 on: October 24, 2015, 05:07:46 PM »
I like what you're doing there, BZ.
That includes Cecil's helmet and the blonde person.
You've got to be kidding me with that Dynasty Warriors registration question??!!
I barely know such a series exists...

Bahamut ZERO

  • Cagnazzo
  • *
  • Posts: 347
  • Gender: Male
  • If ye're takin a beatin, hop in de back row!
    • View Profile
ALTERNATE HANDLE - TITLE SCREEN
« Reply #41 on: October 26, 2015, 04:07:13 PM »
I like what you're doing there, BZ.
That includes Cecil's helmet and the blonde person.

Thanks!  The helmet edit was the first thing I messed with when I was using TLP and guessing what colors went with what haha. The blond person was ported over from Mystic Quest, and replaces generic guy #1  :wink:


Today I present a title screen edit for those who'd like a different look for the sword's handle.  As always, graphic and preview screenshots are attached.


Also attached are two screenshots showing off a font I've been working on since mid-April. It was orginally a straight port of the font from Tecmo's Secret of the Stars, but after many tweaks and edits over the months it barely resembles it at all (except the uppercase L). After using it for so long, the vanilla letters look SUPER DUPER HUGE to me now lol.
« Last Edit: October 26, 2015, 04:17:26 PM by Bahamut ZERO »
I update my graphics thread on almost a daily basis, so keep an eye out for new stuff!

Bahamut ZERO

  • Cagnazzo
  • *
  • Posts: 347
  • Gender: Male
  • If ye're takin a beatin, hop in de back row!
    • View Profile
Re: BZ's FF4SNES Graphics Resources (Title Sword Handle Edit Now Available)
« Reply #42 on: November 06, 2015, 01:58:05 PM »
Not a whole lot of graphical work being done lately, as I've been setting up monsters/battles/chests for my project, but after talking about DK Cecil's sprite edits earlier, I decided to go back and touch things up a bit now that I know what I'm doing a bit more.

I shortened the horns on his helm a bit, since I kept noticing that half the time they appeared to be that short when on any brightly colored tile.  :bah:

I tried to see if any artwork existed of Cecil as he looks in his Dark Knight menu portrait, but all I saw were the usual demon or fishtail variants. so, i decided to go with a mix of his portrait and battle sprite: red on the arms, yellow on the feet and pauldrons as best as I could with the unused flesh tones.


Now, it's still wip as I'm not quite 100% on how I feel about his stepping pose, but I threw together a pic using paint with his poses altogether.  Once I'm done editing his battle sprites (which also haven't been touch since I first did his actor sprites) I'll post 'em up.

As always, all criticism is greatly appreciated!
I update my graphics thread on almost a daily basis, so keep an eye out for new stuff!

Bahamut ZERO

  • Cagnazzo
  • *
  • Posts: 347
  • Gender: Male
  • If ye're takin a beatin, hop in de back row!
    • View Profile
Re: BZ's FF4SNES Graphics Resources (Title Sword Handle Edit Now Available)
« Reply #43 on: November 17, 2015, 03:30:41 PM »
Been pretty busy lately, so just now getting started on the earlier mention battle sprite edits. Got a good bit of free time today and just finished some things I've been meaning to do for months now, so I should get some progress done here soon.


I did, however, finally got my first Monster edit under my belt! It's the Mini Mage - as an actual miniature black mage! Check it out!
I update my graphics thread on almost a daily basis, so keep an eye out for new stuff!

Grimoire LD

  • FF4 Hacker
  • *
  • Posts: 1,684
    • View Profile
Re: BZ's FF4SNES Graphics Resources (Title Sword Handle Edit Now Available)
« Reply #44 on: November 17, 2015, 11:48:15 PM »
That is really neat. One question though... when the player casts Mini on an enemy do they then proceed to turn into this new MiniMage sprite?