øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&topic=396.msg3030e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index2ec5-2.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&topic=396.0e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index2ec5-2.html.zx¶±g^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿȰ,0ßKOKtext/htmlISO-8859-1gzip8:ÖßKÿÿÿÿÿÿÿÿTue, 10 Mar 2020 15:43:10 GMT0ó°° ®0®P®€§²ð®¶±g^ƒßK Enemies That Normally Counterattack... Don't Always...

Author Topic: Enemies That Normally Counterattack... Don't Always...  (Read 1278 times)

Deathlike2

  • Moderator
  • *
  • Posts: 3,538
  • I'm looking at you, bitch!
    • View Profile
Enemies That Normally Counterattack... Don't Always...
« on: March 09, 2008, 05:41:00 PM »
It's interesting behavior, but when Fire3 hits a group of 2 Behemoths.. you see both of them counterattack.
When both Behemoths are attacked by a multitargeted summon such as the Mist Dragon, only one of them counter attacks.

Either the script has some sort of overriding counter function.. or it is simply not being handled properly.

Go figure.
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

Video Demos: #1 #2 #3