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The hit rate penalty is for a non-back row compatible weapon is intentional.. in turn that reduces overall damage output.
Of course. But in FF4A (US) it seems to apply a hit rate penalty even if you have a back-row-compatible weapon equipped.

Of course, if you use Aim, you always hit, so Rosa has even more of an advantage than she should with a bow.
The back row property seems to be half broken. I believe that if you're in the back row, and you have a back-row-compatible weapon equipped, the game applies a penalty to your hit% but not your attack power. I don't know if that's intentional or buggy. The way you can tell this is by watching the number of hits when an arrow (or harp) hits the target. Characters in the back row widely vary their number of hits.
This is just conjecture based on observation.