Hmm, I'm using the Rom I've been using all of this time... maybe it's just a bit too dirty now? Let me try on a clean 1.1 Headered Rom.
Bah, what a shame. It seemed it was my Rom. Which means all the work I had done is now rendered obsolete, since there's no way I can tell when the corruption started or what had caused it.
I had recalculated everyone's levels and stats as well as altered all equipment, but alas. Looks like I have to start fresh.

For a test I restored the original first dancer's dance. Looks like all they did was change the initial sprite to the dancer and made the Dress sprite into a blank sprite, pretty much as Dragonsbrethren suggested.

2 Since it seems that we're getting into the nitty gritty of the game's system. I think I'll list a number of non-essential events that can be safely replaced which are not important to the story as well as sprites that bear little on the game. I will also list their Trigger number and location for touch events.
Behemoth Battle 51 (Trigger 4 in Bahamut's Cave 2F)
Behemoth Battle 52 (Trigger 1 in Bahamut's Cave Bahamut's Floor)
Hummingways
Namingway
OUCH!
Cecil's Maid
Item Selection - Soft
Finding Odin before Feymarch (Trigger 1 in Baron Castle Odin's Room)
Devil's Road is sealed (Trigger 2 in Baron Devil's Road)
Staying at a 50 GP Inn (You could honestly only have one, all same have the screen go black, let the music play and reappear in front of Innkeeper the rest of it is just little niceties which aren't really necessary)
Staying at a 800 GP Inn
The current is too strong for us to get in! (Not necessary)
Giott: Open the Door! (I don't believe this is even used in its normal event)
Fallen soldier in Damcyan's basement (sad, but not necessary)
Staying at a 100 GP Inn
WA! (Not sure where this is even used)
Being poisoned by bartender in Mysidia (Mysidia events, while amusing, aren't necessary)
Staying at a 200 GP Inn
Speaking to White Mage in Mysidia
Being turned into a Toad by a Black Mage
Resting for free in Fabul (Trigger 3 in Fabul King's Room) (The Cecil bed can be used for that)
Staying at a 400 GP Inn
HP Restoring Pot
MP Restoring Pot
Being turned Mini in Baron's Classroom
Staying at a 1600 GP Inn
Staying at a 3200 GP Inn
Staying at a 6400 GP Inn
Staying at a 12800 GP Inn
Baron Dancer's Dance
Kaipo Dancer's Dance
Fabul Dancer's Dance
Agart Dancer's Dance
Mysidia Dancer's Dance
Baron Dancer's Dancer after killing Cagnazzo
Mythril 3 Dancer's Dance
Toroia Dance Troupe's Dance
Dwarf Castle Dancer's Dance
Reading the Magazine
Obtaining the Magazine
Obtaining a Grimoire 6C
Obtaining a Grimoire 6D
Trading the Pink Tail for Adamant Armor
Do you have a pass?
Watery Pass - North exiting message (Trigger 7 in Watery Pass 5F)
Behemoth Battle 50 (Trigger 0 in Bahamut's Cave Bahamut's Floor)
Obtaining a Grimoire 91
Viewing the Moon through the telescope
There may be a few more, but that should free up quite an amount of new events for people to use.

3 Oh here's something interesting! It seems as if at one time Tomra NPC's were meant to have more than one line of text, since they have 3 events (like the Baron NPC's) but their unused message banks appear to be blank.
Here's a real oddity, Kainazzo's sprite is apparently in Tomra, but invisible at X 28/Y 22, how bizarre and if this is to be believed there's an untriggered shop inside of Tomra's main map apparently with the sprite of a Woman shopkeeper.
Wait a second... I think the Underworld is screwed up. Everything seems off slightly. For instance... there is no Baron Dancer in Tomra's Inn or a host other oddities that seem to crop up in the Underworld triggers.

4 It does appear that there are some serious problems with adding and removing Placements. Adding is fine, except it seems it will take some Placements from other maps (I have no idea how that works or why it works like that) however even on a clean rom it will cause the issues I referred to in my previous post.

5 Well this is probably obvious but it is news to me. The "objects" that are activated/deactivated according to events are actually the NPC number. If you go to Mist Events and Pg Dn to the end you'll see a Deactivate Object 200, which is deactivating Rydia's Dead Mother NPC which is NPC 200. That solves that mystery (for me at least).