øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=4;area=showposts;start=1695e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index2fc2.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=4e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index2fc2.html.zx¬âg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ…¬«OKtext/htmlISO-8859-1gzip8:Ö«ÿÿÿÿÿÿÿÿTue, 10 Mar 2020 19:12:04 GMT0ó°° ®0®P®€§²ð®¬âg^Ü« Show Posts - Dragonsbrethren

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Dragonsbrethren

1696
Final Fantasy IV Research & Development / Re: FF4ET Enemy Item Drops...
« on: December 17, 2007, 09:30:17 PM »
I'll get you a correct drop list later on.

1697
General Discussion / Re: Anyone here a Transformers fan?
« on: December 16, 2007, 11:10:30 PM »
I liked the original cartoon but it was on too damn early in the morning, even back then I liked sleeping it to the middle of the afternoon. I had a few of the toys but I never really got into them,  my brother was supposedly really into them when he was a kid.

1698
Final Fantasy IV Research & Development / Re: FF2/4 Unknown Weapon Bits
« on: December 16, 2007, 11:15:13 AM »
Giving the dark sword to 0 accuracy and setting bit 5 did nothing, it missed just as often as without it. I'm curious if the property only affects arrows because they're handled differently by the game, I'm going to test that next.

Bit 4 doesn't seem to do anything.

Edit: Rydia is just as inaccurate with Iron Arrows with the bit set too...maybe it only takes effect at higher levels? I'll do a test later in the game next.

1699
Final Fantasy IV Research & Development / Re: FF2/4/4A Bows+Arrows
« on: December 16, 2007, 11:02:31 AM »
ShortBow: 30%
CrossBow: 35%
GreatBow: 40%
Archer: 50%
ElvenBow: 75%
Samurai: 60%
Artemis: 70%

And you are correct about the arrows not having any.

1700
Final Fantasy IV Research & Development / Re: FF2/4 Unknown Weapon Bits
« on: December 16, 2007, 03:46:58 AM »
Good finds. I might do some testing with bit 4 later, since it's not used by anything in the game. Of course that could just mean no effect was ever programed for it, but I'm hoping for some cool unused property.

I'll also test your bit 5 theory by sticking it on a weapon with a 0% hit rate.

1701
[Blank]: 90%
Iron Shield: 20%
Dark Shield: 22%
Black Shield: 24%
Paladin Shield: 24%
Silver Shield: 26%
Fire Shield: 28%
Ice Shield: 30%
Diamond Shield: 32%
Aegis Shield: 34%
Samurai Shield: 36%
Dragoon Shield: 38%
Crystal Shield: 40%
Cap: 5%
Leather Cap: 6%
Gaea Hat: 7%
Wizard Hat: 8%
Tiara: 10%
Ribbon: 12%
Headband: 10%
Bandanna: 12%
Ninja: 14%
Cloth Clothes: 10%
Leather Clothes: 10%
Gaea Robe: 10%
Wizard Robe: 10%
Black Robe: 10%
Sorcerer Robe: 10%
White Robe: 10%
Power Robe: 10%
Heroine Clothes: 40%
Prisoner Clothes: 10%
Bard Clothes: 10%
Karate Clothes: 20%
Bl. Belt Clothes: 30%
Adamant Armor: 10%
Ninja Clothes: 70%
IronRing: 10%
RubyRing: 10%
Silver Ring: 10%
Strength Ring: 10%
Rune Ring: 10%
Crystal Ring: 15%
Diamond Ring: 10%
Protect Ring: 15%

Everything else is 0.

1702
Final Fantasy IV Research & Development / Re: FF4ET Equipment Changes
« on: December 15, 2007, 12:06:50 PM »
Only the Ribbon, which is pretty surprising, I figured there would be more changes than that.

1703
Same result, doesn't do anything. I'm wondering if maybe they just set the bit by accident.

1704
Yeah, I've known about this one for a long time. Basically, if a character fires an arrow and they don't get another chance to input a command they can keep the arrow forever.

1705
Final Fantasy IV Research & Development / Re: FF2/4/4A Monster Resistances
« on: December 14, 2007, 08:50:09 PM »
Just for fun, the correct name for that monster in Easy Type is Lady Peach/Peach Lady. All three of those ghosts are named after fruit for some reason, Weeper/Leshy is Lady Plum and Screamer is Lady Cherry. Is there some reference I'm missing or were the developers just hungry for fruit the day they came up with those?

Edit: Just saw your edit. So the damage is the same in 1.0 and 1.1? Back to it not making any sense then, I thought we had figured it out. :sad:

1706
Final Fantasy IV Research & Development / Re: FF2/4/4A Monster Resistances
« on: December 14, 2007, 08:41:30 PM »
In FF2us 1.1 it has it's absorb and lightning properties back...must've been a mistake when they took them away. I just updated my previous posts to clarify that I was referring to 1.0.

1707
Final Fantasy IV Research & Development / Re: FF2/4/4A Monster Resistances
« on: December 14, 2007, 08:25:57 PM »
I'm pretty sure this is consistant with all versions, including FF4A. I was confused for a moment though... I'm not familiar with the "Absorbs" flag.

FF2us 1.0 doesn't have absorb set, so if it behaves the same way in that then the flag can't be the cause, as much sense as it makes.

1708
Final Fantasy IV Research & Development / Re: FF4ET Equipment Changes
« on: December 14, 2007, 08:22:53 PM »
Okay, I really don't need to make a list, I'll just point out the few changes:

Blood Sword & Lance: Lost their effectiveness against Giants, Flans, and Undead

Coral Sword: Lightning elemental, still has 4x damage against Spirits.

Dwarf Axe: 4x damage against Mages.

Piggy's Stick: Causes pig status, obviously.

Goddess (Artemis) Bow: 4x damage against Dragons

1709
Final Fantasy IV Research & Development / Re: FF2/4/4A Monster Resistances
« on: December 14, 2007, 08:08:11 PM »
That actually makes a lot of sense, absorb takes the place of drain in the resistance list. Does FF2us 1.0 behave the same way for this monster or just FF2us 1.1, FF4, and Easy Type?

1710
Final Fantasy IV Research & Development / Re: FF2/4/4A Monster Resistances
« on: December 14, 2007, 08:01:16 PM »
I didn't get that information from the bestiary by the way. There's a hacking tool called FF4 SMCHack that I've been using. It lets you edit spells, weapons, armor, items, monsters, monster groups... very useful.

Zyrthofar's editor. JCE and I have an updated version, it lost item and magic editing support but gained a ton of stability, I've never had it crash or corrupt my ROM unlike the previous public release.

Edit: I was mistaken, I just took a look and it still has item editing, only magic editing was lost.