1621
Gaming Discussion / Re: FF4 - Ultimate Stats Thread
« on: November 21, 2008, 05:35:46 PM »
Edward
#7 - +3 Str, Agi, Will
#6 - +2 Agi, Vit, Wis
#8 - +4 Str, Vit, Wis, Will
Level 70 stats:
Str: 42
Agi: 41
Vit: 26
Wis: 28
Will: 28
The stat growth in intriguing and has the most potential.. but it can't be maxed on its own. Still, it's impressive.
#6 * 8
#7 * 13
#8 * 8
Str: 99
Agi: 96
Vit: 74
Wis: 76
Will: 99
It's difficult to tweak, since Agility has to be maintained, and any further attempts to increase Wisdom will mean massive drops in Will Power, so this looks pretty good.
There's no other FF4 options since there's no point where you get any real stat changing equipment, so it's moot there.
With most of Edward's FF4A equipment, #7 is the prime target to be tweaked given how it mirrors the bulk of his optional equipment...
Equipment Options:
Apollo's Harp (+15 Str, Agi, Spr) - great vs dragons but fire elemental...
Loki's Lute (+15 Str, Agi, Sta) - mostly useful in the Euro version
Red Cap (+10 Sta) - fire resistant, but ice weakness
Vishnu Vest (+10 Str, Agi, Sta) - pretty much all the elemental protection you would need (includes holy which is nice)
Red Jacket (+15 Str, Agi) - fire resistance, but ice weakness (not entirely helpful, but it's here for show)
#6 * 9
#7 * 7
#8 * 13
Str: 99
Agi: 80
Vit: 96
Wis: 98
Will: 99
This setup should work in most situations that assumes you are using either pretty good harp and the Vishnu Vest or a Hero Shield and Assassin Dagger combo for elemental absorption. I'm not sure if I can tweak this any better.
Adamant Armor+Cursed Ring... no Hero Shield (FF4A Scenario only)
#6 * 11
#7 * 6
#8 * 12
Str: 99
Agi: 81
Vit: 96
Wis: 98
Will: 94
Under this scenario, if you are willing to not go with the Hero Shield, this is the best you can get with an Adamant Armor+Cursed Ring.. equip any harp and you will still have maximum potential. You do lose Holy elemental protection through this route, but it's pretty overpowering by default.
Both proposed scenarios are good for the oriignal game provided that you want to maximize magic power for the stuff he sings (Charm, Sleep, Mute) as they rely on his base stats. This would favor magic power over speed and offense (not sure if that's a worthwhile tradeoff, but it's an option).
I'm not providing any Bow+Arrow options, since Bow+Arrow combos are crippled in FF4A. Harps are the ideal weapons since they allow the Sing/Chant command to be available.
Rosa
#7 - +1 to all
#8 - +2 Str, Will
Level 70:
Str: 48
Agi: 32
Vit: 42
Wis: 22
Will: 71
#7 * 26
#8 * 3
Str: 80
Agi: 58
Vit: 68
Wis: 48
Will: 99
These raw stats aren't sexy, but you have a nice tweak that can be done with a near 5 point leeway for Agility and Wisdom to contribute to anything of significance. Strength is where Rosa where the Bows feast off, and this makes the most sense to me anyways.
#7-> #8 pretty much converts 1 point of Agi, Vit, Wis to another point of Str.. which may or may not be a good conversion for some people.. but ultimate setups for her rely on this behavior, so it's worthy of heavy consideration.
Equipment Options:
Silence Staff (+10 Will)
Life/Sage's Staff (+15 Will)
Elven Bow (+5 Wis, 4x attack power vs Mages)
Samurai/Yoichi Bow (+10 Str)
Artemis Bow (+10 Str, Agi, Vit, -10 Wis, Will)
Perseus Bow (+15 Spr)
Gold Hairband (+10 Wis)
Heroine Robe/Minerva Bustier (+15 Str, Agi, Vit, -15 Wis, Will)
White Robe (+15 Will)
White Dress (+15 Spr)
White Ring (Pray->Miracle)
This seems to be a nice list of options, but it really really sucks, because the Staff route limits her offensive potential significantly and the only way to max out her potential effectively is the Adamant Armor and the Heroine Robe. The Will Power/Spirit boosts are a waste because you know that she will reach max at level 99 anyways, so you have to convert some of that into something more useful via the Heroine Robe. The Artemis Bow is disappointing since you don't convert enough stats to gain enough Strength and Agility.. in fact, it is very easy to argue that Rosa is slower of the two White Wizard/Mages. She'll be stronger overall and that is undeniable, but she's just not fast, which may be important for some people.
Adamant Armor
#7 * 25
#8 * 4
Str: 81 (+15)
Agi: 57 (+15)
Vit: 67 (+15)
Wis: 47 (+15)
Will: 99
That's all you can do to maximize her potential, plus get the rare 7x magic defense multiplier that you'll never see again. If you are using the Artemis Bow though, you probably want to use the Gold Hairband instead of a Ribbon to counteract the loss in Wisdom. If a Crystal Ring is involved here to boot, it may be a better idea to convert a #8 to a #7 to get eke out the extra defense multiplier through Agility.
Adamant Armor+Cursed Ring+Artemis Bow (FF4A Favorable Scenario)
#7 * 28
#8 * 1
Str: 78 (+10)
Agi: 60 (+10)
Vit: 70 (+10)
Wis: 50 (-10)
Will: 99 (-10)
I'm not sure how anyone can tweak this better, as her stat growth limits options. If you don't use the Artemis Bow, the stat recommendation pretty much mirrors her babre recommended stats. The Ninja Hat can help edge the extra defense multiplier here and you would benefit a tad more if #7 is converted into #8 (gain 1 more attack power for 1 defense point) and barely keep the magic defense multiplier.
Heroine Robe/Minerva Bustier+Protect Ring
#7 * 25
#8 * 4
Str: 81 (+15)
Agi: 57 (+15)
Vit: 67 (+30)
Wis: 47 (-15)
Will: 99 (-15)
You have a ton of options here...
The best staff to pick here is the Sage's Staff to make up for the magic defense multiplier.. or for a Bow+Arrow option...
If the Silence Staff is preferable, you would need to convert 2 #8 sto #7s to get the magic defense multiplier going your way...
The best Bow+Arrow combo would be Elven Bow and Gold Hairband to make up the magic defense multiplier here if you're playing the original.
There needs no special combo in FF4A with the Perseus Bow.
The Artemis Bow needs special consideration though... there's no way to make up for the magic defense multiplier, but you can top it off offensively with a Crystal Ring and convert a #8 to a #7 to maximize the Agility bonuses but lose total elemental protection in the process...
Artemis Bow or Samurai Bow..
#7 * 24
#8 * 5
Str: 82 (+10)
Agi: 56 (+10 if using Artemis Bow)
Vit: 66 (+10 if using Artemis Bow)
Wis: 46 (-10 if using Artemis Bow)
Will: 99 (-10 if using Artemis Bow)
or
#7 * 28
#8 * 1
Str: 78 (+10)
Agi: 60 (+10 if using Artemis Bow)
Vit: 70 (+10 if using Artemis Bow)
Wis: 50 (-10 if using Artemis Bow)
Will: 99 (-10 if using Artemis Bow)
If you use the former stat setup, you will lose gain an attack power point, but lose a few defense points and will requires either the White Dress/Robe to make up the different for the Artemis Bow. The latter doesn't require it, and may probably be more favorable... defensively speaking.
Yang
#6 - +2 Str, Agi, Vit
#2 - +1 Str, Agi, Vit, Wis
#4 - +1 Str, Vit, Will
Level 70:
Str: 90
Agi: 37
Vit: 76
Wis: 2
Will: 3
Status analysis simply says Yang will easily max out on Strength and Vitality, but Agility tweaking is critical, but can't be maxed out.
The problem though is to try to raise any semblence of magic defense.. Will Power has more use, but that's not tied to an Agility upgrade.
#6 *26
#2 * 3
Str: 99
Agi: 92
Vit: 99
Wis: 5
Will: 3
That optimizes for Agility and getting something out of the near non-existant magic defense...
If you want some improvement for Will Power (for Endure/Gird's sake)...
#6 * 26
#4 * 3
Str: 99
Agi: 89
Vit: 99
Wis: 2
Will: 6
I guess that's an marked improvement...
Still figuring the numbers... crunchy!
#7 - +3 Str, Agi, Will
#6 - +2 Agi, Vit, Wis
#8 - +4 Str, Vit, Wis, Will
Level 70 stats:
Str: 42
Agi: 41
Vit: 26
Wis: 28
Will: 28
The stat growth in intriguing and has the most potential.. but it can't be maxed on its own. Still, it's impressive.
#6 * 8
#7 * 13
#8 * 8
Str: 99
Agi: 96
Vit: 74
Wis: 76
Will: 99
It's difficult to tweak, since Agility has to be maintained, and any further attempts to increase Wisdom will mean massive drops in Will Power, so this looks pretty good.
There's no other FF4 options since there's no point where you get any real stat changing equipment, so it's moot there.
With most of Edward's FF4A equipment, #7 is the prime target to be tweaked given how it mirrors the bulk of his optional equipment...
Equipment Options:
Apollo's Harp (+15 Str, Agi, Spr) - great vs dragons but fire elemental...
Loki's Lute (+15 Str, Agi, Sta) - mostly useful in the Euro version
Red Cap (+10 Sta) - fire resistant, but ice weakness
Vishnu Vest (+10 Str, Agi, Sta) - pretty much all the elemental protection you would need (includes holy which is nice)
Red Jacket (+15 Str, Agi) - fire resistance, but ice weakness (not entirely helpful, but it's here for show)
#6 * 9
#7 * 7
#8 * 13
Str: 99
Agi: 80
Vit: 96
Wis: 98
Will: 99
This setup should work in most situations that assumes you are using either pretty good harp and the Vishnu Vest or a Hero Shield and Assassin Dagger combo for elemental absorption. I'm not sure if I can tweak this any better.
Adamant Armor+Cursed Ring... no Hero Shield (FF4A Scenario only)
#6 * 11
#7 * 6
#8 * 12
Str: 99
Agi: 81
Vit: 96
Wis: 98
Will: 94
Under this scenario, if you are willing to not go with the Hero Shield, this is the best you can get with an Adamant Armor+Cursed Ring.. equip any harp and you will still have maximum potential. You do lose Holy elemental protection through this route, but it's pretty overpowering by default.
Both proposed scenarios are good for the oriignal game provided that you want to maximize magic power for the stuff he sings (Charm, Sleep, Mute) as they rely on his base stats. This would favor magic power over speed and offense (not sure if that's a worthwhile tradeoff, but it's an option).
I'm not providing any Bow+Arrow options, since Bow+Arrow combos are crippled in FF4A. Harps are the ideal weapons since they allow the Sing/Chant command to be available.
Rosa
#7 - +1 to all
#8 - +2 Str, Will
Level 70:
Str: 48
Agi: 32
Vit: 42
Wis: 22
Will: 71
#7 * 26
#8 * 3
Str: 80
Agi: 58
Vit: 68
Wis: 48
Will: 99
These raw stats aren't sexy, but you have a nice tweak that can be done with a near 5 point leeway for Agility and Wisdom to contribute to anything of significance. Strength is where Rosa where the Bows feast off, and this makes the most sense to me anyways.
#7-> #8 pretty much converts 1 point of Agi, Vit, Wis to another point of Str.. which may or may not be a good conversion for some people.. but ultimate setups for her rely on this behavior, so it's worthy of heavy consideration.
Equipment Options:
Silence Staff (+10 Will)
Life/Sage's Staff (+15 Will)
Elven Bow (+5 Wis, 4x attack power vs Mages)
Samurai/Yoichi Bow (+10 Str)
Artemis Bow (+10 Str, Agi, Vit, -10 Wis, Will)
Perseus Bow (+15 Spr)
Gold Hairband (+10 Wis)
Heroine Robe/Minerva Bustier (+15 Str, Agi, Vit, -15 Wis, Will)
White Robe (+15 Will)
White Dress (+15 Spr)
White Ring (Pray->Miracle)
This seems to be a nice list of options, but it really really sucks, because the Staff route limits her offensive potential significantly and the only way to max out her potential effectively is the Adamant Armor and the Heroine Robe. The Will Power/Spirit boosts are a waste because you know that she will reach max at level 99 anyways, so you have to convert some of that into something more useful via the Heroine Robe. The Artemis Bow is disappointing since you don't convert enough stats to gain enough Strength and Agility.. in fact, it is very easy to argue that Rosa is slower of the two White Wizard/Mages. She'll be stronger overall and that is undeniable, but she's just not fast, which may be important for some people.
Adamant Armor
#7 * 25
#8 * 4
Str: 81 (+15)
Agi: 57 (+15)
Vit: 67 (+15)
Wis: 47 (+15)
Will: 99
That's all you can do to maximize her potential, plus get the rare 7x magic defense multiplier that you'll never see again. If you are using the Artemis Bow though, you probably want to use the Gold Hairband instead of a Ribbon to counteract the loss in Wisdom. If a Crystal Ring is involved here to boot, it may be a better idea to convert a #8 to a #7 to get eke out the extra defense multiplier through Agility.
Adamant Armor+Cursed Ring+Artemis Bow (FF4A Favorable Scenario)
#7 * 28
#8 * 1
Str: 78 (+10)
Agi: 60 (+10)
Vit: 70 (+10)
Wis: 50 (-10)
Will: 99 (-10)
I'm not sure how anyone can tweak this better, as her stat growth limits options. If you don't use the Artemis Bow, the stat recommendation pretty much mirrors her babre recommended stats. The Ninja Hat can help edge the extra defense multiplier here and you would benefit a tad more if #7 is converted into #8 (gain 1 more attack power for 1 defense point) and barely keep the magic defense multiplier.
Heroine Robe/Minerva Bustier+Protect Ring
#7 * 25
#8 * 4
Str: 81 (+15)
Agi: 57 (+15)
Vit: 67 (+30)
Wis: 47 (-15)
Will: 99 (-15)
You have a ton of options here...
The best staff to pick here is the Sage's Staff to make up for the magic defense multiplier.. or for a Bow+Arrow option...
If the Silence Staff is preferable, you would need to convert 2 #8 sto #7s to get the magic defense multiplier going your way...
The best Bow+Arrow combo would be Elven Bow and Gold Hairband to make up the magic defense multiplier here if you're playing the original.
There needs no special combo in FF4A with the Perseus Bow.
The Artemis Bow needs special consideration though... there's no way to make up for the magic defense multiplier, but you can top it off offensively with a Crystal Ring and convert a #8 to a #7 to maximize the Agility bonuses but lose total elemental protection in the process...
Artemis Bow or Samurai Bow..
#7 * 24
#8 * 5
Str: 82 (+10)
Agi: 56 (+10 if using Artemis Bow)
Vit: 66 (+10 if using Artemis Bow)
Wis: 46 (-10 if using Artemis Bow)
Will: 99 (-10 if using Artemis Bow)
or
#7 * 28
#8 * 1
Str: 78 (+10)
Agi: 60 (+10 if using Artemis Bow)
Vit: 70 (+10 if using Artemis Bow)
Wis: 50 (-10 if using Artemis Bow)
Will: 99 (-10 if using Artemis Bow)
If you use the former stat setup, you will lose gain an attack power point, but lose a few defense points and will requires either the White Dress/Robe to make up the different for the Artemis Bow. The latter doesn't require it, and may probably be more favorable... defensively speaking.
Yang
#6 - +2 Str, Agi, Vit
#2 - +1 Str, Agi, Vit, Wis
#4 - +1 Str, Vit, Will
Level 70:
Str: 90
Agi: 37
Vit: 76
Wis: 2
Will: 3
Status analysis simply says Yang will easily max out on Strength and Vitality, but Agility tweaking is critical, but can't be maxed out.
The problem though is to try to raise any semblence of magic defense.. Will Power has more use, but that's not tied to an Agility upgrade.
#6 *26
#2 * 3
Str: 99
Agi: 92
Vit: 99
Wis: 5
Will: 3
That optimizes for Agility and getting something out of the near non-existant magic defense...
If you want some improvement for Will Power (for Endure/Gird's sake)...
#6 * 26
#4 * 3
Str: 99
Agi: 89
Vit: 99
Wis: 2
Will: 6
I guess that's an marked improvement...
Still figuring the numbers... crunchy!




