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Messages - Deathlike2

1621
Gaming Discussion / Re: FF4 - Ultimate Stats Thread
« on: November 21, 2008, 05:35:46 PM »
Edward
#7 - +3 Str, Agi, Will
#6 - +2 Agi, Vit, Wis
#8 - +4 Str, Vit, Wis, Will

Level 70 stats:
Str: 42
Agi: 41
Vit: 26
Wis: 28
Will: 28

The stat growth in intriguing and has the most potential.. but it can't be maxed on its own. Still, it's impressive.

#6 * 8
#7 * 13
#8 * 8

Str: 99
Agi: 96
Vit: 74
Wis: 76
Will: 99

It's difficult to tweak, since Agility has to be maintained, and any further attempts to increase Wisdom will mean massive drops in Will Power, so this looks pretty good.
There's no other FF4 options since there's no point where you get any real stat changing equipment, so it's moot there.

With most of Edward's FF4A equipment, #7 is the prime target to be tweaked given how it mirrors the bulk of his optional equipment...

Equipment Options:
Apollo's Harp (+15 Str, Agi, Spr) - great vs dragons but fire elemental...
Loki's Lute (+15 Str, Agi, Sta) - mostly useful in the Euro version
Red Cap (+10 Sta) - fire resistant, but ice weakness
Vishnu Vest (+10 Str, Agi, Sta) - pretty much all the elemental protection you would need (includes holy which is nice)
Red Jacket (+15 Str, Agi) - fire resistance, but ice weakness (not entirely helpful, but it's here for show)

#6 * 9
#7 * 7
#8 * 13

Str: 99
Agi: 80
Vit: 96
Wis: 98
Will: 99

This setup should work in most situations that assumes you are using either pretty good harp and the Vishnu Vest or a Hero Shield and Assassin Dagger combo for elemental absorption. I'm not sure if I can tweak this any better.

Adamant Armor+Cursed Ring... no Hero Shield (FF4A Scenario only)

#6 * 11
#7 * 6
#8 * 12

Str: 99
Agi: 81
Vit: 96
Wis: 98
Will: 94

Under this scenario, if you are willing to not go with the Hero Shield, this is the best you can get with an Adamant Armor+Cursed Ring.. equip any harp and you will still have maximum potential. You do lose Holy elemental protection through this route, but it's pretty overpowering by default.

Both proposed scenarios are good for the oriignal game provided that you want to maximize magic power for the stuff he sings (Charm, Sleep, Mute) as they rely on his base stats. This would favor magic power over speed and offense (not sure if that's a worthwhile tradeoff, but it's an option).

I'm not providing any Bow+Arrow options, since Bow+Arrow combos are crippled in FF4A. Harps are the ideal weapons since they allow the Sing/Chant command to be available.


Rosa
#7 - +1 to all
#8 - +2 Str, Will

Level 70:
Str: 48
Agi: 32
Vit: 42
Wis: 22
Will: 71

#7 * 26
#8 * 3

Str: 80
Agi: 58
Vit: 68
Wis: 48
Will: 99

These raw stats aren't sexy, but you have a nice tweak that can be done with a near 5 point leeway for Agility and Wisdom to contribute to anything of significance. Strength is where Rosa where the Bows feast off, and this makes the most sense to me anyways.

#7-> #8 pretty much converts 1 point of Agi, Vit, Wis to another point of Str.. which may or may not be a good conversion for some people.. but ultimate setups for her rely on this behavior, so it's worthy of heavy consideration.

Equipment Options:
Silence Staff (+10 Will)
Life/Sage's Staff (+15 Will)
Elven Bow (+5 Wis, 4x attack power vs Mages)
Samurai/Yoichi Bow (+10 Str)
Artemis Bow (+10 Str, Agi, Vit, -10 Wis, Will)
Perseus Bow (+15 Spr)
Gold Hairband (+10 Wis)
Heroine Robe/Minerva Bustier (+15 Str, Agi, Vit, -15 Wis, Will)
White Robe (+15 Will)
White Dress (+15 Spr)
White Ring (Pray->Miracle)

This seems to be a nice list of options, but it really really sucks, because the Staff route limits her offensive potential significantly and the only way to max out her potential effectively is the Adamant Armor and the Heroine Robe. The Will Power/Spirit boosts are a waste because you know that she will reach max at level 99 anyways, so you have to convert some of that into something more useful via the Heroine Robe. The Artemis Bow is disappointing since you don't convert enough stats to gain enough Strength and Agility.. in fact, it is very easy to argue that Rosa is slower of the two White Wizard/Mages. She'll be stronger overall and that is undeniable, but she's just not fast, which may be important for some people.

Adamant Armor

#7 * 25
#8 * 4

Str: 81 (+15)
Agi: 57 (+15)
Vit: 67 (+15)
Wis: 47 (+15)
Will: 99

That's all you can do to maximize her potential, plus get the rare 7x magic defense multiplier that you'll never see again. If you are using the Artemis Bow though, you probably want to use the Gold Hairband instead of a Ribbon to counteract the loss in Wisdom. If a Crystal Ring is involved here to boot, it may be a better idea to convert a #8 to a #7 to get eke out the extra defense multiplier through Agility.

Adamant Armor+Cursed Ring+Artemis Bow (FF4A Favorable Scenario)

#7 * 28
#8 * 1

Str: 78 (+10)
Agi: 60 (+10)
Vit: 70 (+10)
Wis: 50 (-10)
Will: 99 (-10)

I'm not sure how anyone can tweak this better, as her stat growth limits options. If you don't use the Artemis Bow, the stat recommendation pretty much mirrors her babre recommended stats. The Ninja Hat can help edge the extra defense multiplier here and you would benefit a tad more if #7 is converted into #8 (gain 1 more attack power for 1 defense point) and barely keep the magic defense multiplier.

Heroine Robe/Minerva Bustier+Protect Ring

#7 * 25
#8 * 4

Str: 81 (+15)
Agi: 57 (+15)
Vit: 67 (+30)
Wis: 47 (-15)
Will: 99 (-15)

You have a ton of options here...
The best staff to pick here is the Sage's Staff to make up for the magic defense multiplier.. or for a Bow+Arrow option...
If the Silence Staff is preferable, you would need to convert 2 #8 sto #7s to get the magic defense multiplier going your way...
The best Bow+Arrow combo would be Elven Bow and Gold Hairband to make up the magic defense multiplier here if you're playing the original.
There needs no special combo in FF4A with the Perseus Bow.
The Artemis Bow needs special consideration though... there's no way to make up for the magic defense multiplier, but you can top it off offensively with a Crystal Ring and convert a #8 to a #7 to maximize the Agility bonuses but lose total elemental protection in the process...

Artemis Bow or Samurai Bow..

#7 * 24
#8 * 5

Str: 82 (+10)
Agi: 56 (+10 if using Artemis Bow)
Vit: 66 (+10 if using Artemis Bow)
Wis: 46 (-10 if using Artemis Bow)
Will: 99 (-10 if using Artemis Bow)

or

#7 * 28
#8 * 1

Str: 78 (+10)
Agi: 60 (+10 if using Artemis Bow)
Vit: 70 (+10 if using Artemis Bow)
Wis: 50 (-10 if using Artemis Bow)
Will: 99 (-10 if using Artemis Bow)

If you use the former stat setup, you will lose gain an attack power point, but lose a few defense points and will requires either the White Dress/Robe to make up the different for the Artemis Bow. The latter doesn't require it, and may probably be more favorable... defensively speaking.

Yang

#6 - +2 Str, Agi, Vit
#2 - +1 Str, Agi, Vit, Wis
#4 - +1 Str, Vit, Will

Level 70:
Str: 90
Agi: 37
Vit: 76
Wis: 2
Will: 3

Status analysis simply says Yang will easily max out on Strength and Vitality, but Agility tweaking is critical, but can't be maxed out.
The problem though is to try to raise any semblence of magic defense.. Will Power has more use, but that's not tied to an Agility upgrade.

#6 *26
#2 * 3

Str: 99
Agi: 92
Vit: 99
Wis: 5
Will: 3

That optimizes for Agility and getting something out of the near non-existant magic defense...

If you want some improvement for Will Power (for Endure/Gird's sake)...

#6 * 26
#4 * 3

Str: 99
Agi: 89
Vit: 99
Wis: 2
Will: 6

I guess that's an marked improvement...


 :edit: Still figuring the numbers... crunchy!

1622
Gaming Discussion / FF4 - Ultimate Stats Thread
« on: November 21, 2008, 08:18:13 AM »
I guess this was coming anyways, because of Clet's stats guide, I decided to look into the best possible situations for equipping a character..

Guide is here: http://www.gamefaqs.com/portable/gbadvance/file/929937/49382

As a background, here are my basic thoughts on stat gaining priorities: http://slickproductions.org/forum/index.php?topic=873.0

With that said... there are usually two stats that control the bulk of the good gains of a character, so I will be using them liberally as a reference.

DK Cecil
#7 - +2 Str, Agi, Vit
#4 - +1 Str, Agi, Vit, Wis

Level 70:
Str: 61
Agi: 41
Vit: 41
Wis: 24
Will: 1

So, if one were to strictly focus on Agi (assuming Deathbringer is not in the cards)

#7 * 26
#2 * 3

The stats should look like this as projected..

Str: 99
Agi: 96
Vit: 96
Wis: 27
Will: 1

Equipment options:
Deathbringer (+5 Str, Agi, Vit, Wis, -5 Will)

The Deathbringer changes the equation a little  since you get approximately +20 increases with technically a 0 (SNES) or 1 (GBA) Will Power drop.. so it really doesn't matter...

Str: 99
Agi: 96 (+5)
Vit: 96 (+5)
Wis: 27 (+5)
Will: 1 (-5 or -1 effectively in the GBA version or zero change in the SNES version)

Tweaking the numbers further would be simply cosmetic and have no impact.

Before I move onto Kain, here's a quick list of "universal" equipment that tends to impact what you may want for stat growth, but worth taking a consideration for...
Hero Shield (+15 to all) - absorb property
Ninja Hat/Black Cowl (+3 Str, Agi, Vit) - only one of a kind
Bandanna/Green Beret (+5 Str, +5 Vit) - two available
Headband (+5 Str) - Charm resistance
Adamant Armor (+15 to all)
Protect Ring (+15 Vit) - fire, ice, lit resistance
Crystal Ring (+5 Agi) - resistant vs dragons, has significantly better defense than the Protect Ring

Kain
#8 - +3 Str, Agi, Will
#6 - +2 Str, Vit, Wis, Will

Level 70:
Str: 73
Agi: 48
Vit: 63
Wis: 12
Will: 39

If one were to strictly focus on Agi...

#8 * 16
#6 * 13

Str: 99
Agi: 96
Vit: 89
Wis: 38
Will: 99

Equipment options:
Abel's Lance (+15 Str, Agi, Spr) - FF4A only
Dragoon Plate (+10 Sta) - FF4A only

Abel's Lance+Hero Shield+Adamant Armor (FF4A scenario):
#8 * 3
#6 *26

Str: 99
Agi: 57 (+45)
Vit: 99
Wis: 64 (+30)
Will: 99

Increasing the Wisdom stat past 93 is not worth it since you can increase Kain's natural Agility instead and there's no need to use additional help.
Increasing Intelligence does not help increase the frequency of Tornado from Abel's Lance anyways.

The Crystal Ring would be a nice alternative option from the Dragoon Gloves though... it does allow statistically to remove one level of #8 and use that for a level of #6.

Abel's Lance+Hero Shield (FF4A Scenario):

#8 * 8
#6 * 21

Str: 99
Agi: 72 (+30)
Vit: 99
Wis: 54 (+15)
Will: 99

Again, like before, you can increase the Agility stat since converting a few points of that for Intelligence is not worth the point (no tangible gain).

Adamant Armor  (FF4 Scenario):
#8 * 12
#6 * 17

Str: 99
Agi: 84 (+15)
Vit: 97 (+15)
Wis: 46 (+15)
Will: 99

This setup doesn't need extra help or tweaking, even if you use the Crystal Ring or lose a #8... this maximizes Kain's natural Agility while not losing anything else in the process.

Natural Kain (FF4 Scenario):
Dragoon/Wyvern or Holy/White Spear or Defender
Dragon Shield (or Aegis Shield for extra +3 Wis)
Ribbon (the Dragon Helm is primarily redundant)
Dragon Mail
Crystal Ring (or Protect Ring or Dragon Gloves in the worst case)

#8 * 16
#6 * 13

Str: 99
Agi: 96 (+5 if Crystal Ring is used, +3 for Ninja Hat)
Vit: 89 (+15 if Protect Ring is used, +3 for Ninja Hat, +15 for Defender)
Wis: 38 (+3 if Aegis Shield is used)
Will: 99

I guess, you could try to tweak the stats a little here by equipping a Ninja Hat+Aegis Shield+Crystal Ring to convert 2 #8s into 2 #6s to eke out an extra 1% of magic evasion, but it probably isn't worth the defensive + stats protection losses (Ninja Hat being the biggest culprit).

Rydia
#7 - +3 Str, Agi, Wis, Will
#6 - +2 Str, Vit, Wis, Will

Level 70:
Str: 36
Agi: 33
Vit: 34
Wis: 63
Will: 54

#7 * 21
#6 * 8

Str: 99
Agi: 96
Vit: 50
Wis: 99
Will: 99

This is near perfect for an optimal minimalist configuration, which can allow Vitality gains for Agi loss conversions... which is pretty good for her.

Equipment Options:
Dragon Whip/Dragon's Whisker (+5 Str, Agi, Vit, -5 Wis, Will)
Mist Whip (+15 Int)
Assassin Dagger (+15 Agi)
Stardust Rod (+15 Int)
Tiara/Gold Hairband (+10 Wis, dragon resistance, lit resistance)
Rainbow Robe (+10 Int)
Heroine Robe/Minerva Bustier (+15 Str, Agi, Vit, -15 Wis, Will)
Sorcerer/Light Robe (+5 Wis, +5 Will, undead resistance)
Mist Ring (adds Image (1) to the Mist Dragon summon)

Hero Shield+Adamant Armor (FF4A only):

#7 * 12
#6 * 17

Str: 99
Agi: 69 (+30)
Vit: 68 (+30)
Wis: 99
Will: 99

That should maximize everything... in theory. The Protect Ring is not optimal because you could do better (Crystal Ring has protection vs Dragons, Mist Ring makes the Mist Dragon even more useful, etc). This also allows you to use whatever weapon option you want (trading lots of natural Agility for more Vitality points is a waste IMO).

Assassin Dagger+Hero Shield+Rainbow Robe (FF4A Scenario):
#7 * 11
#6 * 18

Str: 99
Agi: 66 (+30)
Vit: 70 (+15)
Wis: 99
Will: 99

That could probably be maxed out with a Protect Ring under that scenario, but that's really it.

Hero Shield+Rainbow Robe (FF4A Scenario):
#7 * 16
#6 * 13

Str: 99
Agi: 81 (+15)
Vit: 60 (+15)
Wis: 99
Will: 99

That's not as optimal... probably could help to use the Protect Ring or Dragon Whip for some extra Stamina...

Another thought to this is you could try to sub the Heroine Robe, and use the Protect Ring to compensate for the elemental, but you gain over +45 Stamina with
the Hero Shield (too much really) and lose Holy absorb/resistance... and all you get is Paralysis protection but you've maxed out the Will Power, so what's the point?

Adamant Armor (FF4 Scenario): It looks like the Hero Shield+Rainbow Robe combo, so I won't repeat too much since it is the same for the most part..
The Crystal Ring would be better than the Protect Ring here though since there is more raw defense to be gained.

Sorcerer's Robe (FF4 Scenario): It looks more or less like the raw stats scenario that I've mentioned.. if you combine the Dragon Whip and this armor, the penalties of the whip are offset. This scenario works best if you use the shield equip trick with Edge because the low evasion that's factored here.

Heroine's Robe (FF4 Scenario): This looks kinda like the Hero Shield+Rainbow Robe combo, with some major differences. The -15 to Wisdom and Will Power can be offset with the Tiara/Gold Hairband to an extent. This will allow Rydia to be able to take punishing physical blows better than the previous suggestion and not lose too much in the magic defense and magic evasion department.

Str: 99
Agi: 81 (+15)
Vit: 60 (+15)
Wis: 99 (-20 from Heroine Robe+Dragon's Whip, +10 Gold Hairband)
Will: 99 (-20 from Heroine Robe+Dragon's Whip)

Black Belt (FF4 Scenario): Instead of using the Heroine's Robe, this should be less negatively impactful... this assumes you use the optimal bare stats that I have proposed. The only negative is the Whip, which could be compensated with a Gold Hairband.. the only real negative is the sub par magic defense... (and this assumes you won't use the shield trick).

Str: 99
Agi: 96 (+5 from Dragon Whip)
Vit: 50 (+25 from Dragon Whip, Black Belt, and Protect Ring bonuses)
Wis: 99 (-5 from Dragon Whip, +10 from Gold Hairband)
Will: 99 (-5 from Dragon Whip)

Tellah
#6 - +1 Agi, Vit, Wis, Will
#5 - +1 Str, Agi

Level 70:
Str: 1
Agi: 26
Vit: 1
Wis: 24
Will: 24

With the limitation on options, there isn't many ways to go...
#6 * 29

Str: 1
Agi: 55
Vit: 30
Wis: 53
Will: 53

Well, there may be some better combos that worth with it.. given the few available options possible.
 (I'm not bothering to list the Adamant Armor/Hero Shield combos for logical and lame reasons).

Equipment Options:
Change Rod (+5 Wis)
Lilith Rod (+5 Wis)
Silence Staff (+10 Will)
Gaea Hat/Triangle Hat/Wizard's Hat (+3 Wis, Will)
Karate Robe/Kenpogi (+3 Str)
Wizard Robe/Sage's Surplice (+5 Will)
Rune Ring (+3 Wis, Will, resistance vs Mages)

None of these options increase Agility, but most of them contribute to Wisdom and Will... so let's figure out the oddball option first.

Headband+Karate+Silence Staff (why not?)

Str: 1 (+8)
Agi: 55
Vit: 30
Wis: 53 (+3)
Will: 53 (+13)

This is the best possible case if you want to get any semblance of offense done. This isn't pretty, but whatever.
You lose a magic defense multiplier in the process...

Will Power Preferred (Silence Staff)

Str: 1
Agi: 55
Vit: 30
Wis: 53 (+6)
Will: 53 (+21)

That's can't really be tweaked further...

Wisdom Preferred

Str: 1
Agi: 55
Vit: 30
Wis: 53 (+11)
Will: 53 (+11)

This looks pretty picture perfect.. since you just make the magic defense multiplier. This can't be tweaked further though.

Thread under heavy :edit:

1623
Final Fantasy IV Research & Development / Re: "Twin" Command
« on: November 21, 2008, 07:16:58 AM »
Better looking formula, same result...

Damage = (((Spell Power + rand(0,255)) * Elemental Modifier) - Target's Magic Defense) * Spell Multiplier

More analysis suggests that targets with 0 magic defense need a minimum of 36 Intelligence to kill at 9999 damage.

The spell redoing obviously favors Porom in the calculations since 36-52 Intelligence is tough to get, but she does get a +2 Str, +2 Int, +2 Spr level games in addition to +1 to all stats (which makes her slightly better than Rosa and Palom in some twisted way).

1624
Final Fantasy IV Research & Development / Re: Yang's HP Level Fix
« on: November 21, 2008, 07:11:19 AM »
You didn't link my board account to it?... oh well.

1625
Final Fantasy IV Research & Development / Re: Yang's HP Level Fix
« on: November 20, 2008, 11:47:01 PM »
Done.. I'll probably update the readme again (mostly to clarify that it works on J2e's translation patch as an example).. and probably something else that I cannot think of at the top of my head.

The readme is the same in all 3 zip files (if that wasn't obvious).

Also, I prepared the files that way because of how RHDN does its database.

1626
Final Fantasy IV Research & Development / Re: Aim Command
« on: November 20, 2008, 11:06:59 PM »
Time to shoort corpses!


Apparently the retargeting code forgot about your own dead.

1627
Final Fantasy IV Research & Development / Re: Yang's HP Level Fix
« on: November 20, 2008, 11:06:20 PM »
Yes, I've updated the readme (for clarity's sake).

For FF4A (I hacked the numbers, so sue me, it would give the same result):


For the SNES (I hacked the exp, but the 9999 HP is real):



1628
Final Fantasy IV Research & Development / Re: Yang's HP Level Fix
« on: November 20, 2008, 10:36:23 PM »
You know what sucks is that I don't have any screenies that I could generate off the top of my head except using the FF4A Euro's HP data.. (unless there's some sort of EXP cheat I could run on FF4).

 :edit:

Give me some time to work on this...

1629
Final Fantasy IV Research & Development / Re: Yang's HP Level Fix
« on: November 20, 2008, 10:25:57 PM »
Read the edit.  :tongue:

 :edit:

Now that I think about it, I need to edit the readme... doh.

1630
Final Fantasy IV Research & Development / Yang's HP Level Fix
« on: November 20, 2008, 10:16:10 PM »
Code: [Select]
FF4/FF4A - Yang's HP Growth Fix
Version 1.0 - 11/21/08
11/23/08 (with updated readme)
Created by Deathlike2
deathlike_2@hotmail.com
-------------------------------------------------------------------------------


Why does this patch exist?
--------------------------

It should be self explanatory. For those of you that aren't aware,
Yang's HP does not increase past level 60. It seems that someone goofed
when putting in the information, so go figure. This patch is here to fix
that behavior. The stats mirror that of FF4A (GBA) Euro version (or Jap 1.1
revision) of this game which has this fixed.


What This Patch Will Not Do
---------------------------

This patch will not "readjust" Yang's HP as soon as you load up the game. It
will also not change Yang's HP gains while this patch wasn't previously
applied. For example, Yang at level 70 will not magically gain 10 missing
levels of HP when he rejoins the party or while he's in the current party
prior to using this patch. Those levels have been gained (whether behind the
scenes or not) are permanent as part of the ongoing stored save data.


Patching
--------

There are patches provided for the following...

SNES (unheadered)
SNES (headered)

Note: Both SNES versions should work on all versions of the game.
This includes FF4, FF2US (SNES) 1.0, FF2US (SNES) 1.1, and FF4 Easytype.

GBA (Jap 1.0)
GBA (US)

I suggest you use NSRT to verify if your SNES ROM is a valid dump and
to determine if the ROM has a header.

Windows: http://www.romhacking.net/utils/400/
Linux: http://www.romhacking.net/utils/401/
Mac: http://www.romhacking.net/utils/484/

You should be able to use an emulator's software patching or LunarIPS
if hardpatching is needed.

This can be patched against J2e's translation or any translation that
does not move the character level up data around.



Romhacking Info
---------------

Yang's character stats start at:
SNES - 0x7BC74 (without header)
SNES - 0x7BE74 (with header of 0x200)
Jap 1.0 GBA - 0xE9DF4
US GBA - 0xE9A38

Modifications start at:
SNES - 0x7BD6F (without header)
SNES - 0x7BF6F (with header of 0x200)
Jap 1.0 GBA - 0xEA120
US GBA - 0xE9D64


Credits
-------

Phoenix gets credit for writing up a decent level up doc based on JCE3000GT's
docs and http://s-endo.skr.jp/ff4chrlvup.txt

JCE3000GT made an awesome complete hack (based on what was known at the
time) that got me interested in finding out more.

Dragonsbreathren for helping out when I didn't know any better way back when.

Thanks to Lenophis for putting up with me on the forums.

Entroper wrote a pretty good FF4A doc sheet with addresses that I could find
what I needed to modify on my own.

 :edit:
Anyone willing to host this? I was thinking of submitting this to RHDN, then I remembered I had no website... and it's not as if I was going to put effort into that.

1631
Final Fantasy IV Research & Development / Re: FFIV bug list?
« on: November 20, 2008, 08:09:11 PM »
E7BF4 is the starting address for the Japanese FF4A....

1632
Final Fantasy IV Research & Development / Re: FFIV bug list?
« on: November 20, 2008, 07:10:22 PM »
Here's the patch, let me know if that's good.

1633
Final Fantasy IV Research & Development / Re: Some Useful Info
« on: November 20, 2008, 06:25:11 PM »
 :bump:

It should've been written, but it might not be apparently obvious, the bonus HP/MP is strictly 1/8 of the base value.

1634
Final Fantasy IV Research & Development / Re: "Twin" Command
« on: November 20, 2008, 05:49:23 PM »
Ok, I've revised this because I forgot to test resistance.. the formula looks more like this...

Damage = (Spell Power * Elemental Modifer - Target's Magic Defense) * Spell Multiplier + (rand(0,255) * Elemental Modifier) * Spell Modifier

1635
Final Fantasy IV Research & Development / Re: FFIV bug list?
« on: November 20, 2008, 03:38:26 PM »
Ok, the starting location for the character level data in the FF4A Euro version is at EA36C.

The HP growth is the same as it is for level 59, which is 152-171 (0x98 and 0xAB)