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Author Topic: FF6 NPC bits  (Read 815 times)

Edrin

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FF6 NPC bits
« on: July 29, 2013, 09:46:53 AM »
In FF6LE and the new ZoneDoctor NPCs have "Show if mem set" bits from $1EE0-$1F5F. Looking through the event script I see that some of these bits are used for setting NPC actions as well, but I don't know if the game uses these bits for anything else. I was wondering if there was a document for this set of bytes in the RAM logging which NPCs use which bits and any known uses for those particular bits. Are there any that are unused totally by the game? There are quite a few that always seem empty (according to my gamesaves) but I've also seen where bits are set and cleared in an event for immediate use, so I don't want to haphazardly use them in my hack unless I know they are free.

All that to say, before I go through the effort of documenting all of the NPC bits, is there already something out there with this information? Are there any known unused bits at the very least? Any information will be helpful.

Lenophis

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Re: FF6 NPC bits
« Reply #1 on: July 29, 2013, 11:05:12 AM »
I am not aware of any bits that are unused throughout the game, though it's possible.

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