øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&topic=369.msg5031e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index30c3.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=6;area=showposts;start=2325e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index30c3.html.zx0¡h^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ0P.7!OKtext/htmlISO-8859-1gzip8:Ö7!ÿÿÿÿÿÿÿÿWed, 11 Mar 2020 08:44:57 GMT0ó°° ®0®P®€§²ð®0¡h^ÿÿÿÿÿÿÿÿå$7! (Another) FF1 Hack

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Dragonsbrethren

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Re: (Another) FF1 Hack
« Reply #15 on: June 10, 2008, 01:49:49 PM »

Lenophis

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Re: (Another) FF1 Hack
« Reply #16 on: June 10, 2008, 01:56:37 PM »
Ahhhhh, ok. Now I remember. :happy:

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Lenophis

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Re: (Another) FF1 Hack
« Reply #17 on: June 10, 2008, 11:13:26 PM »
Ok, I've got a beat on the house MP bug. I can currently make the MP update properly, but in doing so the screen that shows the updated HP was axed. This is probably unacceptable, so I'm looking to try and keep that in.

--Edit--
If you want it that way though, there's only 5 bytes to change.

0x3B563 - JMP $B400 (4C 00 B4), change that to 4C F3 AB
0x3B2E2 - JSR $ABF3 (20 F3 AB), change that to EA EA EA

The prompt to save will appear on the item screen instead, but the MP will be restored at the same time you use the house.

Like so:

« Last Edit: June 11, 2008, 12:42:26 AM by Lenophis »

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Pinkpuff

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Re: (Another) FF1 Hack
« Reply #18 on: June 11, 2008, 09:58:05 AM »
Oh wow, that's excellent! Works like a charm! Thank you so much!

I'll update the download soon... Updated!
« Last Edit: June 11, 2008, 10:09:43 AM by Pinkpuff »
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Deathlike2

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Re: (Another) FF1 Hack
« Reply #19 on: June 11, 2008, 03:00:47 PM »
I hate class deciding.. it would've been nice having a list of what spells were at what level so I can actually build a party accordingly. I know that would kill a lot of the mystery, but that's the way I am with this.

Then again, if someone were able to implement a spell removal feature into FF1, now that would be awesome.
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Pinkpuff

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Re: (Another) FF1 Hack
« Reply #20 on: June 11, 2008, 04:12:00 PM »
If you have FF Hackster you can see for yourself what they all do.

Or I can PM you a list of the spells and what they do if you like.
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Deathlike2

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Re: (Another) FF1 Hack
« Reply #21 on: June 11, 2008, 04:19:33 PM »
If you have FF Hackster you can see for yourself what they all do.

Or I can PM you a list of the spells and what they do if you like.

The latter's fine, I guess. In trying to figure out balance (just based on spells) is not a fun deal. Dealing with the equipment is another issue altogether...
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bond697

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Re: (Another) FF1 Hack
« Reply #22 on: June 11, 2008, 09:57:43 PM »
i opened this up in ffh and took a look around.  it looks pretty promising, esp the new monsters and classes.  can't wait to give this a shot. 

this is up next after jce's awesome ff3us ht.
« Last Edit: June 11, 2008, 10:36:41 PM by bond697 »
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Pinkpuff

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Re: (Another) FF1 Hack
« Reply #23 on: June 12, 2008, 05:53:36 AM »
Thanks! I hope you enjoy it!

Also, does anyone know if there exists a fix for the non-functional "Attack up" spell routine?
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bond697

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Re: (Another) FF1 Hack
« Reply #24 on: June 12, 2008, 12:11:19 PM »
if you mean sabr and tmpr, I believe they have them working over at the gfaqs ff board. I know I've played through a couple of remakes from there, and I think at least one had those spells working.
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Dragonsbrethren

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Re: (Another) FF1 Hack
« Reply #25 on: June 12, 2008, 12:31:34 PM »
Too many bugfixes have been lost at that board because no one thought to archive them anywhere... :shadow:

Deathlike2

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Re: (Another) FF1 Hack
« Reply #26 on: June 12, 2008, 05:12:49 PM »
IIRC, I believe Grond uses those spells in his hack. I guess you could ask him.

Hmm.. if Warp/Exit were used as alternative Death spells, that would've been interesting. Also, making the Soft spell inflict Break/Stone status would've been a nice touch. (Then again, those are the kind of spells I would change, in addition to Fear....)

Maybe it's just me, but I feel a little underwhelmed by the L7/L8 magic... I could be wrong.
« Last Edit: June 12, 2008, 05:17:58 PM by Deathlike2 »
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Pinkpuff

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Re: (Another) FF1 Hack
« Reply #27 on: June 13, 2008, 06:57:16 AM »
IIRC, I believe Grond uses those spells in his hack. I guess you could ask him.

Thanks, I think I will.

Edit: Ok one slight problem... does anyone know how to contact him? The only email address I could find for him bounced...

Hmm.. if Warp/Exit were used as alternative Death spells, that would've been interesting.

That would be kinda cool. I don't like having no-op spells in battle so I might just do that. They probably wouldn't be as good as an instant death spell would normally be on their level because they have other uses. The instant death option would be just sort of a random bonus.

Also, making the Soft spell inflict Break/Stone status would've been a nice touch. (Then again, those are the kind of spells I would change, in addition to Fear....)

Interesting idea... although if I do the warp/exit thing and make soft effectively into break I'm wondering if the game might get overloaded with instant death effects...

What's wrong with fear?

Maybe it's just me, but I feel a little underwhelmed by the L7/L8 magic... I could be wrong.

Well I have to admit that I haven't done anywhere near enough testing of the late game so your intuitions could be totally correct but from what I have done I haven't felt that way... and they seem fine on paper at least to me... but certainly let me know if you get that far and discover there are some spells that are just worthless.
« Last Edit: June 13, 2008, 08:29:00 AM by Pinkpuff »
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bond697

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Re: (Another) FF1 Hack
« Reply #28 on: June 13, 2008, 10:53:28 AM »
ask zzonkmiles or astralesper over at gfaqs.  i'm pretty sure they both either have a patch to fix them or know how to fix them(or astral told zzonk). sliktail might also know..

http://boards.gamefaqs.com/gfaqs/gentopic.php?board=522595
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Deathlike2

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Re: (Another) FF1 Hack
« Reply #29 on: June 13, 2008, 11:17:10 AM »
IIRC, I believe Grond uses those spells in his hack. I guess you could ask him.

Thanks, I think I will.

Edit: Ok one slight problem... does anyone know how to contact him? The only email address I could find for him bounced...

I remember contacting the guy once to complementing his hack and I got a response. The e-mail addy is in his readme for his hacks IIRC.. and he does have a website too...

Quote
Hmm.. if Warp/Exit were used as alternative Death spells, that would've been interesting.

That would be kinda cool. I don't like having no-op spells in battle so I might just do that. They probably wouldn't be as good as an instant death spell would normally be on their level because they have other uses. The instant death option would be just sort of a random bonus.

Well, you did make one elemental based, so it's not out of the question... well, making them do something than do nothing is always a preferable thing (heck, making either deal some damage wouldn't be out of the question either...

Quote
Also, making the Soft spell inflict Break/Stone status would've been a nice touch. (Then again, those are the kind of spells I would change, in addition to Fear....)

Interesting idea... although if I do the warp/exit thing and make soft effectively into break I'm wondering if the game might get overloaded with instant death effects...

What's wrong with fear?

Actually, nothing (not yet anyways).

Quote
Maybe it's just me, but I feel a little underwhelmed by the L7/L8 magic... I could be wrong.

Well I have to admit that I haven't done anywhere near enough testing of the late game so your intuitions could be totally correct but from what I have done I haven't felt that way... and they seem fine on paper at least to me... but certainly let me know if you get that far and discover there are some spells that are just worthless.

Well, here's a thought...

[spoiler]Hel4 could possibly be the most overpowered thing ever...

Also, I don't see how much different that a higher level Inv4 does than a slightly lower leveled Inv3... it would endorse the Ninja a bit more than the Time Mage. Lok3 and Lok4 doesn't have the same issue that I can see...

The same could be said for Fst2 (shouldn't you be using Haste or "Hst" instead of the old FF1 spelling?.. then again name nostalgia is creeping up on me)... the Time Mage seems to be let down further (unless the Masamune is left intact).. much more than the Black Mage to an extent...
[/spoiler]
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

Video Demos: #1 #2 #3