Author Topic: Chained Attacks  (Read 1501 times)

Deathlike2

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Chained Attacks
« on: February 09, 2009, 07:12:01 PM »
This thread is to designed to help those that are reworking the battle scripts for monsters... there is some relatively important information that you need to know.

For those that are not aware, chained attacks are attacks that monsters execute uninterrupted, to do more than one attack/command during a monster's turn.

1) Chained Attacks cannot be used for counters. The game freezes up and/or causes strange behavior in any attempt to do that.

2) Some attacks do not combine well. For instance, casting Slow and Virus (I forget which order) may produce 0 damage from the Virus attack.
As a tangent, order does matter. Combining a physical attack with a spell will work if the physical attack is the first in the sequence...

3) Targeting of an attack is "remembered" for the next spell/attack in the sequence. For instance, if you've targeted all characters for a magic attack (Big Bang), if the next spell in the chain is Remedy (1/10 HP healing), you have to retarget that spell to the monster in the sequence or you will end up healing the characters instead.
Additionally, it is a bad idea to lead off with a spell that is multitargeted (such as Big Bang) and end with an attack... because it is not normally possible to make a regular physical attack to all characters (special cases like Kick are like the exception, not the rule). Failure to do this will cause the game to freeze.
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