øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=5;area=showposts;start=900e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index315c-2.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=5e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index315c-2.html.zx_ñg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ…¬ëöOKtext/htmlISO-8859-1gzip8:ÖëöÿÿÿÿÿÿÿÿTue, 10 Mar 2020 20:14:47 GMT0ó°° ®0®P®€§²ð®_ñg^âëö Show Posts - JCE3000GT

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Messages - JCE3000GT

901
Pandora's Box / Re: The project
« on: August 31, 2008, 01:40:55 PM »
I don't get credit for helping with the item menu length and music?   :omg:

 :banonsmash:

902
Final Fantasy IV Research & Development / Re: Spaces in item names
« on: August 31, 2008, 01:30:15 PM »
In TLP color any empty space with all green in GB 2bpp mode and use that character.  Problem solved.  I need to fix this myself.  lol

903
FF6's characters use 12 in battle, they use the last four colors for the cursor/recovery palette, the recovery palette, an unused palette, and the reflect barrier's palette. Even with that optimization they still had to overwrite those palettes for a few spell animations, which is what causes this.

So it is indeed possible for the SFC to display 16 colors per sprite?  Now, how can we get FF4 to do this?  I'd guess that there is an ASM code set that sets the number of colors for the sprites then sets the palette data table at a particular length.  Then the start of the pointers or both data blocks.  Thoughts?

904
Final Fantasy IV Research & Development / Re: Save here?
« on: August 30, 2008, 10:56:49 PM »
I think "Save here?" is something they broke in FF2us, since the "here?" string is already there with a terminator instead of a linebreak in front of it. A few strings were already broken in FF4 though, like the shopkeeper's message for when you're selling.

So, FF4 is indeed broken itself in many ways?  What else?

905
The GBA game uses 16 colors for most sprites/tiles, the SNES version used 8 with a few exceptions.

Question, does FF6 use 16 colors per sprite?

906
So anyone dissect the sprite color count of the GBA FF4 yet?  If so how many more (if any) colors are the characters, monsters, etc? 

907
Final Fantasy IV Research & Development / Re: Save here?
« on: August 30, 2008, 10:49:35 PM »
I just read this topic, that's very interesting.  Does this appear in FF4?

908
Gaming Discussion / Re: Sonic 1 GBA
« on: August 30, 2008, 05:25:16 PM »
Good god that's a nearly perfect port!  Only the sound effects seemed muffled--but that would be the video me thinks.

909
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 28, 2008, 12:54:53 AM »
The obvious one is adding Haste to it, but maybe that's tooooo obvious.  :tongue:

 :edit:
Maybe also add preemptive strike for good measure (a stolen FF5 idea).

Sounds good to me, DKK?

910
General Discussion & Support / Re: FF2usHT V2.0 outtakes and odd bugs
« on: August 28, 2008, 12:49:24 AM »
mmmmk, here you go...




Thanks.  You can delete that.

911
General Discussion & Support / Re: FF2usHT V2.0 outtakes and odd bugs
« on: August 28, 2008, 12:23:07 AM »
i'm thinking that you have a new one to add...



when damaging milon. :)


Not a funny moment.   :blits:  I'm guessing its an issue with his AI or reflex byte. 

912
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 27, 2008, 10:03:00 PM »
Is it me or is the Masamune underwhelming? There isn't a special property to it other than the +20% evade...

Any suggestions?

913
General Discussion & Support / Re: FF2usHT V2.0 outtakes and odd bugs
« on: August 27, 2008, 10:02:04 PM »
From the first beta:



That's just classic.   :laugh:  :xzone:

914
General Discussion & Support / FF2usHT V2.0 outtakes and odd bugs
« on: August 27, 2008, 12:31:00 AM »
 :banonsmash:  :isuck:

This thread is my version of the PB team's outtake thread.  I'll start things off with a little "whoops".   :laugh:

915
General Discussion / Re: The stairs in the Castle of Ordeals.
« on: August 26, 2008, 11:24:46 PM »
The stairs on the third floor of the Castle of Ordeals take you directly to the overworld.

 :hmm:

Use the walk through walls code and walk into a treasure chest...  It warps you to another area.