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Author Topic: Add Reflect/Add Blink statuses  (Read 1098 times)

Dragonsbrethren

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Add Reflect/Add Blink statuses
« on: August 17, 2013, 02:19:42 PM »
So I noticed a while back that the Wall spell, StarVeil (Light Curtain) and MoonVeil (Lunar Curtain) items had statuses set, despite using their own "Add Reflect" effect. I decided to see if having a status set mattered, and it does. These statuses were already documented in the old Tower of Bab-il docs:

Code: [Select]
05     7   D        magnetized
05     6   Stop
05     5   D        egg
05     4   D        defending
05     3   D        charging
05     2   D        twin casting
05     1   D        jumping
05     0   Count

06     7   D        hiding
06     6   D        hp leak
06     5   Wall
06     4   Barrier  can't be hit with physical attacks (except Jump?)
06     3   D        image high bit
06     2   D        image low bit
06     1   D        covered
06     0   D        critical

Add Reflect can successfully add Wall, Barrier, both levels of Blink/Image, and Hiding (cannot be hit with magic, physical attacks redirected to other party members). Nothing else appeared to work, but it seems Add Reflect may actually be a generic effect to add statuses from this "06" set, at least.

I tried the same with Add Blink, however that spell only seems to work with the two Image statuses and Barrier. When Barrier is used, however, it doesn't add Barrier status but instead just acts like Blink had been used.

Pinkpuff

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Re: Add Reflect/Add Blink statuses
« Reply #1 on: August 18, 2013, 06:34:38 AM »
That's awesome! When I get back to it I'll be sure to change the name of that effect to "Add hidden status" (that's how I referred to that status category in the monster AIs) and hopefully have the status flags change to the names of those statuses while that spell routine is the one selected.
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Grimoire LD

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Re: Add Reflect/Add Blink statuses
« Reply #2 on: August 18, 2013, 10:04:08 PM »
That is some really neat information Dragonsbrethren!

I also noticed that the enemy attack Magnet, which supposedly only adds Stop also has the Frog status set for it. In fact all three Hourglasses have the Frog Status effect set with the Stop formula in use. So does that mean Stop falls into that Hidden Statuses section? Or would it be considered a different subset of status?

Dragonsbrethren

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Re: Add Reflect/Add Blink statuses
« Reply #3 on: August 18, 2013, 10:31:31 PM »
Stop should correspond to Stone in the normal list, not Toad. I just tried it out and it looks like Stop works fine with other statuses or no statuses set, so who knows what Toad is there for. (Might make a difference on enemies; I only tested on the party.)

Pinkpuff

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Re: Add Reflect/Add Blink statuses
« Reply #4 on: August 20, 2013, 06:57:02 AM »
Maybe the "Add Stop" routine is using the element/status byte for something besides an element/status index...
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