General Discussion / Re: Slick was down
« on: March 07, 2018, 11:41:05 AM »The connection is quite stable. There are other reasons why the site goes down, which I won't go into here.
Zombies.
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The connection is quite stable. There are other reasons why the site goes down, which I won't go into here.
What is the ideal sampling rate for the SPC-700?
Thank you very much, Grimoire!
Basically the reason I'm switching things up is because I was playing around with the instrument set for Prologue, trying to fix how badly I borked it back when I spent a month playing around with music. It sounded like drunken pan flute music when I first started messing with it.
Long story short - I unborked it, dug the vibe, had no real spot to play it, and wanted to pull an FF12.
Now the Crystal Theme will be heard mainly in crystal rooms and in the extended intro (Mysidia in Space with changed text).
Attaching the tweaked songs in case anyone wants to take a listen. I'm off to play around with FF4kster and relearn some things I've forgotten.
Slick was down for quite sometime. It will be nice if owners or at least those that take care for Slick give some explanations ...
Personally I'm more interested for the long term expectations - is it going down forever, is this just temporary, is it re-occurring (we had similar period last year).
My main concern is the FF5 wiki, which is probably THE BEST source for internals of FF5.
There needs to be an alternative because RHDN is a fucking cesspool of shit.I feel you, man. I'd really like to grow SyndROMe, but I just don't know how to get it out there and convince people to leave or at least consider it as an alternative to the abysmal site that is RHDN.
I have spells that are up to 14 digits long for their name including the spell icon tile.
With the 1 column menu you could push this to 16 and even more but you'd have to consider other place that display a spell name (which is the ability menu and esper menu only?). If you want to have a 1 column spell menu outside battle, you could maybe even double the original max length of the spell name. You could even have 2 sets of names, one for battle and one for outside battle menus.
I could look at this after the day / night cycle. FIY the "Restored Ability Names" patch does make this changes but also a lot of other names related expansions that were in Pandora's Box. But if you want to expand only spell names and do your other menu changes, you're better doing it from scratch.
Any advice on how to attempt it?Most of the changes you want are outside the scope of the engine of the game. It's relatively simple if you know assembly, but outside of that it would be impossible since no editor can do it.QuoteI wonder if it is possible to use the Lore casting animation on the magic menu instead if I can get the longer names to work?Possible, sure. But you have the same problem as above. Luckily the spells and lores all use the same data, so finding where in the range of that data each is won't be as difficult.
I have this distinct impression you've attempted/done this before...
I have spells that are up to 14 digits long for their name including the spell icon tile. Teleportation would be my longest spell name needed minus the icon.This is easy, and IIRC you should already have a patch that allows this.
QuoteI want to use a spell menu that is a single column with 1 spell per row like how Lore has. I could do a two column spell menu but I really need at least 14 total digits in length for spell names.I can't imagine this being difficult to pull off, but I haven't personally done it.
I want to be able to use curative and teleport spells outside battle with it as well.The spell data should(?) should be able to do that, but if it's Lore it might(?) need some assembly to get working? Maybe not? I dunno.[/quote]
Hey JCE3000GT, are you still doing things with music?
I did a project for FF4 for chillyfeez and I was using your notes, comments and the program you made to check my parsing :)