Aslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=244;area=showposts;start=45e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index32ab-2.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=244e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index32ab-2.html.zxg^U OKtext/htmlISO-8859-1gzip8: Tue, 10 Mar 2020 19:37:25 GMT0 0Pg^i Show Posts - fedorajoe

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Messages - fedorajoe

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46
All the movements for the dress are in the scene info in ff4kster.  There is a command to toggle dress sprite visibility, but changing or removing that line doesn't seem to do the trick.

Also, there is an NPC for the dress in the code.

I was thinking that literally all I did before was change one cell in a hex editor, but it's been years, so I could be mis-remembering.

47
So, silly question time.

I restored the dummied dancer's dress in Baron in my Playable Golbez Edition hack, but I didn't note how this change was accomplished.

Can anyone refresh me?  I seem to recall it was stupidly obvious... but it's been so long since I touched the game that I don't recall the method.

Thanks, all.

48
Oh gosh, how cool is that???  I had thought that all of the dummy spells were in fact used somewhere, but if there are two truly unused spots, then that is exactly what I'll do.

Thanks again!

49
Grimoire LD, I had another question in follow up to our prior conversation on command editing.

When a spell is cast by a command (like in my example, where the Pressure command casts Hold), is it possible to edit the palette of the spell visual?  In other words, if I wanted Pressure's visuals to be a different palette than you see when you normally cast Hold, is this possible?  I'm not sure if one could load such an instruction into the command without having to alter the spell itself.

Thanks!

50
Final Fantasy IV Research & Development / Re: Fun with Summons
« on: February 05, 2014, 10:10:42 PM »
chillyfeez, you are the man.  I'm blown away by your work.  Thank you so much again for all of your help!

About your tutorial.  I just wanted to say that I was able to follow it with very little difficulty even though it was written well above my current level of expertise.  You did a great job at explaining it all.  Well done!!!

51
Final Fantasy IV Research & Development / Re: Fun with Summons
« on: February 04, 2014, 08:10:48 PM »
Sadly, my hack is not compatible with FF4kster.  It didn't use 1.1 as its base.

52
Final Fantasy IV Research & Development / Re: Fun with Summons
« on: February 04, 2014, 07:47:39 PM »
I'm almost there!



I made it all the way up to the point where the discussion of the debugger began, and then I got lost.  That part is simply too far beyond my experience and I'm not following it.

I used the Mage spell as the base of my Shadow summon as I was already using the other three item-based summons pretty prominently in the early part of the game.  But now that I'm this far, I don't understand how to find/isolate the spell animation code for Mage.  Has anybody done this?  I'm also not clear on how to get/find the spell animation code for Disrupt that I'm supposed to replace it with...  (The screen shot is only showing the correct attack name because I changed the name of the Mage spell's effect to "Disrupt.")

chillyfeez, care to weigh in?  :)

53
Final Fantasy IV Research & Development / Re: "Who can equip" index
« on: February 02, 2014, 08:23:07 PM »
Too cool.  I finally have the equipment options for Golbez exactly how I want them.  Very satisfying to see him using Rods, Shields, and Dark Knight Cecil's equipment (excluding the Deathbringer, of course).

Can't wait for the next release!  ^_^

54
Final Fantasy IV Research & Development / "Who can equip" index
« on: February 02, 2014, 03:09:18 PM »
Did anyone ever figure out how to edit the "who can equip" indices?  For example, index 00 is "everybody can equip," index 01 is "everybody except for Dark Knight, Golbez, and Anna can equip," and so forth.

I'd really like to make several changes to this data but don't know how to find it.  I looked in FF4kster and don't see a way to edit it there.  I also tried several searches of the ROM in a hex editor to see if maybe the data was laid out in an obvious way in a table somewhere, but wasn't able to find it.

Thanks!

55
Unfortunately, it doesn't look like I can use FF4kster at all, because my Golbez hack is not based on the 1.1 ROM.  But, I do think I'll use it for any future projects.

56
Harley is the character I was really thinking about.  I've always loved Scholar-type characters despite almost always feeling that they are under-utilized and under-developed.  I saw your entry earlier in the thread about Piercing Sight and had to smile.  I would definitely want to include Blue Magic and Coin Toss as her other abilities if it came to that.

So, I remembered that I wasn't using the Steal command in my Golbez hack since Edge doesn't join the party, and I've now converted it into a fully-workable Taunt command, thanks to your earlier work!

One question, is it possible to apply just the visual and sound effects of a spell to a command, without including the spell's effect?  For example, I think it would be nice if Taunt had the visual effect of Confuse or Berserk, but I don't want to actually confuse or berserk the target.  (I realize that FF4kster might be able to do this, but even if so, I like to at least have a basic grounding in how the concept works.  I often find that I like to go beyond what an editor can do in one way or the other.)

Thanks again!

57
Grimoire LD, I just want to thank you again.  Pressure is now working absolutely perfectly.  I learned A LOT about how commands work from the discussion we've been having here, and it's really exciting to think about the possibilities.  For example, I can't help thinking how fun it might be to bring some characters from The After Years into an old school FFIV hack and experience some of their earlier adventures.  It would be work but it would be totally doable with command hacking now at everyone's disposal.

Also, I am definitely going to take a look at FF4kster.  That project was just getting off the ground around the time that I felt my Golbez hack was more or less settled, and so I've never tried it yet.  Definitely going to remedy that situation now.

Thanks again!!!

58
This is a big thank you again to everybody who pitched in to answer my questions.  The Pressure command is functioning great!

Just one last question.  When I was working on my hack, I was able to figure out, just through trial and error, which text pointers linked up to the commands, and restore the dummied text (I'm not a great hacker, but I'm very thorough).  But, I'm not sure how I would assign text to the text block that the new command generates.  Could someone give me a simple example of how this could be done?  Everything else is perfect and ready for showcasing in the next release of the hack.

Thanks again!!!

Edited to add:  Oh, one other thing...  Not a big deal, just curious about it.  The command still displays the @Hold spell name when first executing the command, as you would expect.  Is there any way to stop it from doing this?  (Again, not a big deal, just curious.)

59
chillyfeez and Grimoire LD:  a big thank you to both of you for your assistance!

chillyfeez:  I would still be very interested in seeing what you would come up with, if you're still willing to give it a go.  Right now I want to get a handle on how this bit of the code works.  I've never looked at command editing before and it's quite interesting!

Grimoire LD:  I tried using the code that you provided.  It does come up with the blank message window and all.  But, it plays the animation for Slow before playing the animation for Hold, and I don't understand what is causing that.  Also, making the 3ECD/46CC substitution does not seem to affect the pose issue.

Thanks again!!!

60
Wow!  So I just tried that code and it works well.

One thing I noticed.  When you use the command, Golbez goes into his "about to do something" pose, as you would expect.  But, then he stays like that until his next turn, which looks odd.  It makes it look like he didn't do anything, especially if the command fails.  Would there be a way to change this so that he goes into, maybe, his "use item" pose while executing the command, and then returns to a normal waiting stance?

Also, since the command is basically just casting Hold, a text box comes up with the name of the spell.  Would there be any way to change this so that instead a message box comes up with text in it, like happens with some other commands?  (I don't know if this is really feasible, but thought I would ask, what the hell!  Not a big deal.)

Lastly, thank you for your kind comments on the Golbez hack!  I worked very hard on it!!!

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