øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=4;area=showposts;start=285e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index336a.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=4e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index336a.html.zx‹âg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ…¬ŸOKtext/htmlISO-8859-1gzip0|ÖŸÿÿÿÿÿÿÿÿTue, 10 Mar 2020 19:11:30 GMT0ó°° ®0®P®€§²ð®Šâg^ÿÿÿÿÿÿÿÿé"Ÿ Show Posts - Dragonsbrethren

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Messages - Dragonsbrethren

286
Final Fantasy IV Research & Development / Re: FF4 DS battles freezing
« on: April 11, 2010, 05:26:56 AM »
I may have a save there. I'll check and get back to you.

287
Gaming Discussion / Re: Gaming Progress Thread
« on: April 10, 2010, 03:24:19 PM »
Been playing Modern Warfail 2, since it's free for this weekend on Steam. Why would anyone pay $60 for this? Completely...generic. I mean it can be fun, but it's definitely not $60 fun. $60 for something that's identical in terms of gameplay to every other modern FPS? Only reason I checked it out is because one of my friends acts like this is the greatest FPS series ever. I don't get it.

Will continue to play it until the free time runs out, only because of what a huge pain it was to download. Preloaded Thursday night, 4GB, only to be told there's a 7GB "update" the next day, which kept suspending itself every few seconds so it took all day to download.

288
Final Fantasy IV Research & Development / Re: FF4 DS battles freezing
« on: April 10, 2010, 12:22:28 PM »
JCE, you didn't buy it off eBay, did you? There's pirated DS games on there now just like the GBA. I guess the cost of materials dropped enough that they can do it now, for a while you were safe buying loose DS games. I bought my mom an extra copy of Animal Crossing a few weeks ago and it was just garbage, she couldn't even play it since it crashed so much.

289
Final Fantasy IV Research & Development / Re: FF4 DS battles freezing
« on: April 09, 2010, 08:10:56 AM »
I never had it freeze the entire time I played it.

290
Gaming Discussion / Re: Gaming Progress Thread
« on: April 07, 2010, 06:28:16 PM »
Why don't you add that version to RHDN? (I'd do it myself, but I can't get to the site right now.)

291
Gaming Discussion / Re: Gaming Progress Thread
« on: April 07, 2010, 05:58:38 AM »
Story follows the FF6 storyline of course.
Given the developments that have happened over the past few years, especially the map editor, this is really disappointing to me.

292
Gaming Discussion / Re: Gaming Progress Thread
« on: April 06, 2010, 06:16:36 AM »
Mega Man 10 (Wii)

Bass mode DLC was released yesterday, so I picked that up. I was a bit annoyed that he was seemingly an overpowered character since he takes normal damage, unlike Proto Man who takes double, but I've actually died playing as him far more than I ever did with Proto Man. His ability to aim is actually his biggest downfall, since it glues him to the floor whenever he shoots. The best thing you can do is bunny hop the entire time you're shooting ahead of yourself, unless you actually want to aim, which is rarer than you'd think. He also has his dash - I always figured they gave Proto Man a slide move because the dash would be a pain to use with an NES-style control scheme, and I was absolutely correct. He can dash jump, but it's really tricky to pull off. I'm not sure why they didn't just add a dash button, they added the ability to switch weapons with L and R, which also wasn't there on the NES.

Speaking of the NES, I can see why they did away with "legacy mode" in this one. Bass's sprites alone would consume six sprites per scanline. The game would be a flickering mess. Basically, rather than just a single face sprite like Mega Man and Proto Man have, every single one of his sprites would need to have another one overlap it. It's a really cool sprite and better than anything fan made, but I don't think it really obeys the limitations of the platform. Rather than making his black shades gray, they should have just used the black outline over most of his body, with white and gold as the other two colors in the palette, like Sivak's Bass sprite (and my edit of it).

Oh yeah, almost forgot, Bass also gets the Treble Boost instead of a coil/jet combination. Right out of MM&B, including the useless three-way shot. Still pretty cool to fly around, waiting to see how the speedrunners exploit this thing.

293
Game Modification Station / Re: Data Relocation info
« on: April 01, 2010, 03:52:51 AM »
Cool it, guys. We don't need this argument here. :shadow:

On topic, it sounds to me like Lord J simply wants to add support for reading this expanded data in his editor. That seems perfectly acceptable to me, knock out some of the hardcoded addresses and lengths. He should contact us/anyone else who has worked on similar hacks directly, though.

294
Final Fantasy IV Research & Development / Re: Anyone seen this bug?
« on: March 30, 2010, 11:45:37 AM »
No, I've never run into this one.

295
Dbi News / Re: GoldenEye: X
« on: March 30, 2010, 11:43:49 AM »
You shouldn't have any issues running it, but personally I'd wait a few weeks. Wreck doesn't want to put out another preview patch too soon, but Sub ported the GE instruments over and I ported the MIDIs, so you'll have GE music as well, and I'm going to be fixing up the path networks for the other three stages so that they can be played with sims. As cool as it is, only playing Egyptian gets old after a while, and even that one's not perfect yet since they can't follow you through a few areas.

296
Dbi News / GoldenEye: X
« on: March 28, 2010, 05:00:22 AM »
GoldenEye: X is...you know, I already wrote a video description, and a RHDN news post, and an email to one of my friends who was a big fan of Perfect Dark. Not to mention Wreck already wrote a huge post about it and an extensive readme. Just watch this video:

http://www.youtube.com/watch?v=Wrv5xpNKGOM

(You'll need to click that; the YouTube tag still isn't available out of laziness and fear filling the log with a couple hundred thousand errors again.)

297
Yeah, and that's about what it's worth to me. That copy I was watching on eBay went up over $50. I don't get these people who would pay so much for something that's not rare and not even a good game.

298
Personally, I was kind of hoping it might be an unreleased 1.2 version incorporating some Easy Type fixes. I still haven't really gotten a chance to try anything out yet, but item duplication does work in this version, which pretty much rules that out.

299
Yeah, that's why I'm not too interested in it right now. I generally only buy games that are actually fun. I was only going to buy it to have it shipped off to be dumped, and then sell it. Now that I know a ROM is out there, I couldn't care less.

What I don't get is that they clearly put a good deal of effort into the engine, and while the map ports are pretty half-assed, the gameplay is just terrible. I don't know how in demand these Chinese pirates are nowadays, but I doubt they've got to rush them out in such terrible shape. I can understand things like the SMW NES pirate having awful physics, since that's actually pretty difficult, but balancing stats in an really RPG isn't.

The maps do bug me, too. This isn't FF7, you could easily port the maps over as-is with some downsampled graphics. Even if they wanted to keep using the FF3 graphics (which they clearly love), the layouts themselves could stay the same. Something like this has the potential to be really impressive, FF4 was still grounded in NES limitations really, so it wouldn't be that hard to get working. The hardest part would be the battle engine, but I think even that could've been ported over if they wanted to.

(There's a sad part of me that wants to move to China now, so I can develop NES games as a living... :tongue: )

300
FF4 Famicom Port

I found a copy of this on eBay and was considering buying it, but now that I know it's dumped I don't think I'll bother, unless the price stays really low (which I doubt it will - collectors will drive it up, I'm sure).