Library of the Ancients => Final Fantasy IV Research & Development => Topic started by: Deathlike2 on June 02, 2008, 04:44:59 PM
Title: Notable FF4ET Battle Script Differences
Post by: Deathlike2 on June 02, 2008, 04:44:59 PM
There's a number of monsters late game that have completely different battle scripts.. for those that are interested.. here's a number of them worth looking at.
If Self has Charm Target 敵味方 Fight Always Fight (End of Turn) Cast Blizzard ($9C) (End of Turn) Fight (End of Turn) Fight (End of Turn) Cast Blizzard ($9C)
Note: The Charm script will not execute since the monster has natural resistance to Charm (regardless of the Boss Bit).
I'd swear the scripts are actually swapped, but for the sake of argument... and the counter script resembles something a little different.
If attacked by a Fire elemental magic attack, counter with Blizzard. (edit)
If Self has Charm Target 敵味方 Fight Always Fight (End of Turn) Cast Lt.Flash ($98)
The Charm script will obviously never execute for the previously mentioned reason.
This is a radical departure from the original monster, since instead of being a cold elemental attacker (with freaking insane absorb properties), it is now a Lightning elemental monster that is extremely weak against both Fire+Ice (but not Holy for some reason).
The counter script is more like this: If attacked by any magic (including non-damaging magic, but summons are not included here in this counter), counter with Lit-3/Bolt-3.
As you can see, they changed one really vicious monster into a relatively tame one...
Here's another monster... the Tricker/Rilmarder/Lil' Murderer:
If Casted on by Character with Fire Battle Message $AF Battle Message $B2 Target キャラクタ全員 Cast ire3 $F3 to $F8 - $82 If Casted on by Character Cast Wisper ($70)
So, on basic analysis alone, this monster mainly acts the same, but it does react to Fire instead and everything else is countered. It's not that dramatic, but these are the kinds of subtle changes made (mainly the Lunar Subterrane bosses have the most dramatic changes). So, for those people who say FF4ET is the same as FF2, they are really really wrong.
Title: Re: Notable FF4ET Battle Script Differences
Post by: Phoenix on June 02, 2008, 08:21:08 PM
Quote
the counter script resembles something a little different. If attacked by a Lightning elemental magic attack, counter with Blizzard.
At least for FF2us, the Blue Dragon actually counters fire-elemental magic attacks, not lightning-elemental. I confirmed this within the hex data and in gameplay.
Title: Re: Notable FF4ET Battle Script Differences
Post by: Deathlike2 on June 02, 2008, 08:33:28 PM
the counter script resembles something a little different. If attacked by a Lightning elemental magic attack, counter with Blizzard.
At least for FF2us, the Blue Dragon actually counters fire-elemental magic attacks, not lightning-elemental. I confirmed this within the hex data and in gameplay.
Ah, I forgot about that detail when testing it. It's supposed to be the Red Dragon's counterpart, but they aren't even in the same catagory of elemental defenses.