øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=4;area=showposts;start=1485e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index3532-3.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=4e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index3532-3.html.zx§âg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈÀKÚOKtext/htmlISO-8859-1gzip0|ÖÚÿÿÿÿÿÿÿÿTue, 10 Mar 2020 19:11:59 GMT0ó°° ®0®P®€§²ð®§âg^Ú Show Posts - Dragonsbrethren

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Messages - Dragonsbrethren

1486
Final Fantasy IV Research & Development / Re: Yang's Battle Script
« on: June 02, 2008, 08:29:09 AM »
Found 'em, forgot he archived his site at another host:




1487
Final Fantasy IV Research & Development / Re: Yang's Battle Script
« on: June 02, 2008, 08:20:17 AM »
waaait, what? a prototype like that actually exists? where?

Just a couple screenshots in a magazine, as I already said Biggs and Wedge were named Leo and Banon, and Maduin was frozen in ice instead of Tritoch. Unfortunately the only site I knew that had the scans is gone now, and the copies I had up on Dbi went down along with my old host.

1488
Final Fantasy IV Research & Development / Re: Yang's Battle Script
« on: June 02, 2008, 08:12:28 AM »
Maybe because he's royalty he took refuge with the king? The king did know him.

Yeah, that's a pretty good theory. It'd be great to find a prototype of this game, with all that supposedly got cut during development it would be very interesting to dig through and see what's different. Then again, the same could be said for all the Final Fantasy games, I'd love to get my hands on that FF6 prototype with Biggs and Wedge named Leo and Banon.

1489
General Discussion & Support / Re: My FF2usHT & FF3usHT Playthroughs
« on: June 02, 2008, 08:08:26 AM »
[spoiler]wait a damned second, tools and swordtech? he's a lil more technologically inclined in this game, huh?

btw, did you have to make new sprites for cyan/yang for when he uses tools? or does the game just combine the tool sprite with the normal sprite?(no idea how this would work, but i'm graphically inclined.)

[/spoiler]

Sprites are designed in such a way that they can be used by any character.

1490
Final Fantasy IV Research & Development / Re: Yang's Battle Script
« on: June 02, 2008, 08:03:59 AM »
Yeah, you fight a single gargoyle formation. By the way, I added a bit to my post above.

1491
Final Fantasy IV Research & Development / Re: Yang's Battle Script
« on: June 02, 2008, 08:01:14 AM »
Probably, but that wouldn't explain the useless Prince Edward.  :tongue:

Bah, it's Edward, he probably ran off the second he heard there'd be loud noises. :tongue:

Seriously though, it's more likely that screenshot is at Fabul than anywhere else, just consider the monsters present, those aren't in the battle now but they're encountered just before it, on Mt. Hobs. I can't explain why Edward's not there but Kain joining before the battle starts makes some amount of sense.

1492
Final Fantasy IV Research & Development / Re: Yang's Battle Script
« on: June 02, 2008, 07:51:47 AM »
3) Yang was meant to be encountered in a different situation.. which is not what the current finished product happens to be. For all I know, you were meant to battle him and he meant to attack Cecil intentionally. Perhaps the demo picture with Dark Knight Cecil, Kain, Yang, Rosa, and Young Rydia may have had its origins be validated.

I had a pretty simple theory for that screenshot, Kain joined prior to the battle of Fabul, Rosa and Rydia never left the party, and from there it would carry out like normal with Kain betraying you once you got to the crystal room. Rydia could also learn level 2 elementals at that point in development.

Edit: Cecil's lines in that battle are kind of redundant, considering he says almost the same thing before the battle starts.

1493
Gaming Discussion / Re: Definition of irony (also FFIV trailer)
« on: May 31, 2008, 06:45:39 AM »
I may be wrong about this, but I believe the biblical Cain is also pronounced "Kyne" in Japanese.

1494
Gaming Discussion / Re: Definition of irony (also FFIV trailer)
« on: May 31, 2008, 06:02:26 AM »
Funny that this trailer isn't up on the official site, they've still got the Japanese trailer with subtitles.

Seems like they went out of their way to match the voices to the Japanese version, watch the Japanese trailer again, they're almost a perfect match.

1495
Hmm, all those maps are located at the end of the list, I wonder if it just checks if the map number is above a certain value?

1496
There's a Firefox extension that removes stupidity from YouTube comments, someone really needs to write something like that for GameFAQs.

...then again, I guess that would take some of the fun out of the place.

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!

Where's the emoticon that should go with that?

:noooo: :wink:

:noooo:

1497
Gaming Discussion / Re: Movies of playthrus
« on: May 26, 2008, 09:54:15 AM »
This is quite possibly the stupidest I've ever seen StarCraft's AI behave. Orange thinks it can take down my cannons with Corsairs and Yellow can't find the minerals directly next to its expansion and stops building. :finger:

1498
Yeah, but I haven't actually gone by "Dark Knight Kain" since...well, let's just say ZD still updated fairly regularly. :wink:

NSRT should be able to do everything Snestool could.

1499
I doubt bsnes is on ZD, the site hasn't been updated in...uh, forever.

http://byuu.cinnamonpirate.com/bsnes/

You need a fairly good computer to run it but it's the closest you can get to actually playing on the console.

1500
Are you sure you patched a clean ROM? JCE and I both have copiers and I know he played through this on his, I'm fairly sure I did on mine as well. If you want I can give it a try on bsnes real quick, I'm too lazy to hook up my SNES.

Edit: Verify your clean ROM with NSRT: http://www.romhacking.net/utils/400/