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13375K31C43R

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Maps without names
« on: October 28, 2016, 02:20:03 AM »
I know that there's someone out there who's trying to fix the issue with the name of the Phoenix Cave not displaying when you enter it. I can name three other maps that have the same problem: Kefka's Tower, the Fanatics Tower, and the Esper Mountains on Crescent Island.

Any progress on this? Has a fix already been found that I'm not aware of?
"Do not meddle in the affairs of wizards, for they are subtle and quick to anger." -Gildor from The Lord of the Rings

Xenovant

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Re: Maps without names
« Reply #1 on: October 28, 2016, 09:05:49 AM »
For the phoenix cave, it's just removing a check of a variable that's never set, or set it. For the rest of bugged locations, they're just missing flags. For the fanatics' tower and esper mountains, IIRC they don't even have the text, but you can add it with ff3usme and add the flags for showing it.


TheNattak

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Re: Maps without names
« Reply #2 on: October 28, 2016, 09:13:26 AM »
Removing that BNE at C0/7FED as you suggested to me a while back seems to work fine.

Lenophis

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Re: Maps without names
« Reply #3 on: October 28, 2016, 10:10:01 AM »
By removing that particular branch, the titlecard for the Phoenix Cave will appear every time you switch parties, as well as Kefka's Tower if you add it in there, but only for rooms that have it set. Also the Kefka's Tower one will have an additional bug if it's shown when you initially have control after landing.

We (as in Pandora's Box team) fixed the Kefka's Tower one with a twist: it displays when the three parties are falling. Also keep in mind that titlecards get erased if the party steps on an event trigger. This is the cause of the Sealed Gate titlecard to not appearing.

119 bugs fixed and counting.

TheNattak

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Re: Maps without names
« Reply #4 on: October 28, 2016, 10:36:34 AM »
Huh testing the Phoenix Cave one here with that branch removed, it doesn't seem to be doing that. It shows the title as intended, and then switching parties it is not re-showing. Maybe I'm just lucky!

Xenovant

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Re: Maps without names
« Reply #5 on: October 28, 2016, 10:42:04 AM »
Yeah, it happens. when you enter the phoenix cave with both parties. That variable was meant to prevent that, the titlecard would be showed just when the first party enters the cave.

IIRC, kefka's tower is different, because all parties enter at the same time, so you only see the location name once, it's just a bug of a missing flag.

TheNattak

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Re: Maps without names
« Reply #6 on: October 28, 2016, 10:46:27 AM »
Ohhh, I see. Yeah it is showing up when the second party enters as well. That's no biggie though for me, at least it doesn't do it every time you switch parties once inside.

Xenovant

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Re: Maps without names
« Reply #7 on: October 28, 2016, 10:47:48 AM »
The sealed cave is one of the two places that I'm not sure if they should be fixed. As Lenophis says, you should move up the event trigger where you step when you enter (and readjust the movement of the characters on the event, of course), but if you do that, the scene will look weird, because the "storm" won't start until you step on it. Don't get me wrong, I fixed this one too, on my hack :P

The other one is the esper land, on maduin's flashback. I prefer it without showing the titlecard, but this is just a matter of tastes.


@Nattak, yeah, it isn't an issue for me, either :P
« Last Edit: October 28, 2016, 10:54:27 AM by Xenovant »

Xenovant

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Re: Maps without names
« Reply #8 on: October 28, 2016, 11:56:46 AM »
I have been thinking that we could add the "storm" part to the "onenter" event of the map. The question is: why didn't I do this back in my day? Because it doesn't work? because I was too lazy that day...? Or could it be that I didn't think about that that day?  :happy:

13375K31C43R

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Re: Maps without names
« Reply #9 on: October 28, 2016, 04:41:19 PM »
Quote
For the rest of bugged locations, they're just missing flags.

OK...but I would appreciate it if there was a patch or something for this because I don't know how to do it myself. I don't know where the locations of these flags are that I'm supposed to set, and Zone Doctor isn't helping me. :blits:

Quote
We (as in Pandora's Box team) fixed the Kefka's Tower one with a twist: it displays when the three parties are falling.

Yeah, I like that. That's what I want to do in my ROM.

Quote
For the fanatics' tower and esper mountains, IIRC they don't even have the text, but you can add it with ff3usme and add the flags for showing it.

The Esper Mountains do have "Mt. Crescent" which is good enough for me.
"Do not meddle in the affairs of wizards, for they are subtle and quick to anger." -Gildor from The Lord of the Rings

Xenovant

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Re: Maps without names
« Reply #10 on: October 28, 2016, 06:08:08 PM »
Mt. Crescent? The one on the Veldt? I thought you were talking about the one next to WOB Thamasa... :P

You can set them on the event commands that load the maps, including that one on kefka's tower. I can't tell you now the value right now, because I have no access to my hack and I don't remember it :P

13375K31C43R

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Re: Maps without names
« Reply #11 on: October 28, 2016, 06:16:07 PM »
OK, yes, I've managed to fix it with Kefka's Tower, but unless there's some additional event script for each of the other maps to load them the same way, those are the flags I can't find without help.

As for Mt. Crescent, I thought I was talking about the mountains near Thamasa, located on "Crescent Island", and I totally forgot that it's also a mountain on the Veldt where the entrance is to the Serpent Trench.
"Do not meddle in the affairs of wizards, for they are subtle and quick to anger." -Gildor from The Lord of the Rings

Xenovant

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Re: Maps without names
« Reply #12 on: October 28, 2016, 06:23:04 PM »
I need to check if it's a +8 to the value of the map, like I said on the post I have deleted (that's why I have deleted it, because I'm not sure :tongue:), I don't know if you have seen it.

I remember I changed the value of the maps to binary and added a flag there. If you have fixed that one, you can fix everything on the same  way :P If it's +8, it would be +00001000 on binary.

13375K31C43R

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Re: Maps without names
« Reply #13 on: October 28, 2016, 06:51:06 PM »
OK, I'm good now. I managed to find the function in Zone Doctor that controls it (the "Show Message" function on exits).

By the way, is it a problem that Zone Doctor tends to change a bunch of data at CC/FF00? I know that there are patches that use up free space in that vicinity, and I'm worried that it might break the game unless us hackers knew that beforehand and planned accordingly.
"Do not meddle in the affairs of wizards, for they are subtle and quick to anger." -Gildor from The Lord of the Rings

Lenophis

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Re: Maps without names
« Reply #14 on: October 28, 2016, 07:15:19 PM »
You can set any titlecard to appear on the map on the MAP LOAD, which Zone Doctor should be able to do, as well as any event that loads a map with either of the two primary commands. This isn't something a patch can do, because there's many map triggers, event triggers, etc that can all do this.

Titlecards do have the weird caveats though:
They will immediately disappear if the player steps on an event trigger. You can work around this with some good event editing, like so:

They are subject to the same palette glitches that dialogue can experience. If you don't know what they are or how to trigger them, then it's of no consequence. Oddly enough, the Sealed Gate image above applies to this, though it wasn't captured.

119 bugs fixed and counting.