øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=14;area=showposts;start=720e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index35bb.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=14e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index35bb.html.zx×¼g^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ0P.ŒÖOKtext/htmlISO-8859-1gzip@øÕŒÖÿÿÿÿÿÿÿÿTue, 10 Mar 2020 16:30:39 GMT0ó°° ®0®P®€§²ð®×¼g^ÿÿÿÿÿÿÿÿaŒÖ Show Posts - Pinkpuff

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Messages - Pinkpuff

721
It was in my "keyboard controls" post on page 1...

722
Don't know if this is still being worked on but I have a couple of things.

It is, but I've been distracted with other things lately. I'm currently trying to get my bearings with regards to where I had left off and what needs to be done and how to do it.

-On the stat bonuses when you select the numbers there isn't a 0/0 option to remove any stats that are there. For example, try and remove the Protect Ring's VIT bonus. 

Thanks! Found the problem, it had to do with the way it was reading the armor stat bonuses. Anyway it's fixed now and uploaded, so if you re-download you should be able to turn off the VIT bonus.

-Editing the game menus possible in the next revision or three?

Not sure what you mean... the character battle menus can be edited in the Actor editor. Unless you mean, like, the dimensions and sizes of various game windows? If so, that's not really a high priority for me, sorry. I'm more interested in editing the game data itself, but once I have my main wish list of features implemented I might look into it.

-Shop 22 is "Mythril Items".

Thanks! Shop config file updated in the newly uploaded version.

-On the Edit Medicines page when you are in the Information window the "Visual"  is off by one.  When you select "Heal" for example you get "Life1".

It doesn't do this for me... if you still have problems after re-dowloading please let me know. Perhaps someone else can confirm if this is happening for them as well?

-Are there any key combinations to select item and magic icons while renaming?

Yup! While editing/entering text, hit the Insert key on your keyboard. A colored symbol will come up and you can use the arrow keys to cycle through the various game symbols that don't have an obvious corresponding keyboard key (such as the weapon/armor symbols, item symbols, status effect symbols, etc). When you land on the symbol you're looking for press Enter to insert it into the text.

-Please offer a 2x or 3x view mode.  Seeing things at the original size font on large screen resolutions is a bit difficult.  :(

I imagine it is, but to get such a mode working and tested on my resolution is even more difficult... sorry :(

Otherwise I haven't seen any game breaking bugs like on my old editor or the two different versions by Zyrthofar.  Keep up the great work!

Thanks! Glad to hear people are finding it useful. I'm thinking of perhaps writing a readme and posting it to Romhacking.net once I get the trigger editor done.

723
Final Fantasy IV Research & Development / Re: Command Behavior
« on: December 05, 2012, 05:50:33 AM »
A sort of stop-gap solution, depending on how attached you are to Edward's Sing, would be to turn that into "Pressure" by changing all its spells to hold or stop or whatever...

724
Final Fantasy IV Research & Development / Re: Command Behavior
« on: December 03, 2012, 07:54:16 AM »
Also, if you want to simplify the process, Pinkpuff has developed (is developing? ...it may still technically be a work in progress) an editor that enables you to change the spell behavior of commands. you can find it on this forum, here: http://slickproductions.org/forum/index.php?topic=1713.msg17092#msg17092

Yeah I'm still technically working on it, I've gotten distracted lately with other things but I promise I will come back to work on it soon!

725
Final Fantasy IV Research & Development / Re: Need a White Mage Portrait
« on: November 15, 2012, 07:19:27 AM »
Google Image search, took the first fanart result, cropped it to a square containing just the face, scaled it to 32x32, reduced colors to 16, save, post.

726
Final Fantasy IV Research & Development / Re: Need a White Mage Portrait
« on: November 14, 2012, 09:57:27 AM »
How's this?

727
Gaming Discussion / Re: FF4 - The Handicap "Challenge"
« on: November 08, 2012, 08:22:56 AM »
FF3 had a dungeon where your guys had to be Mini. So you basically have to mess up your regular/desired party in favor of all mages. Pretty annoying.

728
Final Fantasy IV Research & Development / Re: React vs Elemental
« on: October 29, 2012, 03:58:58 PM »
There's a bomb on the moon (Dark Grenade I think it's called?) that when you attack it with bolt-elemental magic will suicide and take out its own whole team with it. Is that the same kind of thing or something different?

729
Final Fantasy IV Research & Development / Re: Decoding World Map Triggers
« on: October 25, 2012, 08:30:00 AM »
Or maybe at one point in development the tower was enterable from the overworld directly rather than from inside the cave, and then they just forgot/neglected to clean up the inaccessible tiles.

730
Final Fantasy IV Research & Development / Re: Decoding World Map Triggers
« on: October 19, 2012, 06:29:48 AM »
You mean like, "Hey why can't I step on this forest tile?" *Hits A* "Found cool item!"

731
Yeah the auto-hide thing was a pretty silly idea. I mean I get it from a flavor perspective, but from a gameplay/balance standpoint, when you're about to die is exactly when you want to be able to be targeted so you can be healed. And heck, since he can use Hide as a command anyways, if you for some reason really felt like hiding was the right thing to do, he could still do it! IMHO if flavor was that important what they could have done is had him lose auto-hide after the cutscene with Anna, since she inspires him to have courage so it would reflect in the gameplay that now he's not so much of a coward anymore.

Also I agree for the most part that Hide is not a command that should be used much at all, but I do make an exception for big group attacks. Particularly for ones as telegraphed as the summons. He may not be attacking that turn, but he's not dying (which would be like hiding but worse since you can't just decide to come back and start fighting again, you have to use other people's turns to res him and hope he survives), nor is his hiding causing more damage to the rest of the party (which it normally would against single-targting effects as they'd now only randomize among the remaining party members). In that sense I would compare it to Edge's Image spell. When Edge casts Image, he's not doing anything to actively help towards killing the bad guys, nor is he doing anything to help protect anyone other than himself. But sometimes absorbing a couple of hits means he can survive to do more damage or be otherwise more helpful in future (like in early behemoth battles and such).

732
Just Hide from the ice attack. Also you can change equipment in battle so losing an equipped Requiem is not that big a deal.

Though it would have been nice if you got to keep the Requiem.

Also yeah Ed doesn't really bring much to the table for the Zeromus battle at all... but he's so good in the rest of the Lunar Suberran. I usually take him in my first final party.

733
General Discussion / Re: /Faceplam @ FF Wiki (especially regarding FF4)
« on: October 11, 2012, 05:55:46 AM »
What did they get wrong specifically?

734
Final Fantasy IV Research & Development / Re: NPC Palette Data?
« on: October 01, 2012, 05:25:25 AM »
I know almost nothing about any of the palette information in this game. Even the menu colors in the editor are my best guess and not actually being read from the rom.

I'm also very interested in the answer to this, and if possible, the palette information for other things like spell animations, weapon animations, battle characters, even things like map tile palettes...

735
The bank 2 info I assume you mean? I'm not there yet but I imagine it will be quite handy.