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Author Topic: Suggestions  (Read 99485 times)

Deathlike2

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Re: Suggestions
« Reply #15 on: November 27, 2007, 02:16:27 AM »
Some nice ideas I thought I had that may have been glossed over...

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And speaking of changing some character skills, is there a possibility to change Runic to not only absorb the MP but to have a % chance based on Magic Defense % to randomly reflect casted magic spell? 

I'd rather hope Runic doesn't rape your MP gain due to resistances instead. I'd rather have MP increases... like resistance = 50% more MP, immune = 75-100% more MP, and absorb = 100-200%.. then stick this to a monster that relies on said behavior (like Tower of Fanatics or Magitek Factory)

Not original, but that makes a nicer Runic.

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How about allowing Lore in the Tower of Fanatics (including enemies to be able to cast said magic to be a true magic tower)?

I mean seriously...

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Make Sketch actually useful?  Maybe say if she successfully sketches a monster and casts a normal learnable magic spell it gives her an extra magic point or % increase in learning said spell?

That doesn't sound that useful... I'd say something like auto-doubling exp/gold (or item drop rate increase or something special along those lines) for the target that is copied...

When I mean "item drop rate increase".. you would count the sketched monster as another enemy killed.. or something to that effect.

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Create random "air" battle formations for when you are flying the Enterprise and or Falcon.

Should be optional/togglable IMO... but there should be more "water" battles  so Water Rondo is possible (think FF6A's Leviathan).

Water Rondo is probably the strongest of the Dances, but gets underused. Although, dancing on non-native grounds should have a greater chance of succeeding IMO (75-90% or something like that)

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Reduce the number of Chocobo stables, or increase the price significantly. 

Stopped using these long ago... maybe add something special for finding them at least...

The Chocobo to me is like extinct!

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Have one of Shadow's retort dog actions be replaced by a random Throw or a regular attack.
Not sure how feasible this is. First, you'd need to check the entire inventory for something to throw (that adds a ton of lag). Then you need to check the number, then if it's actually throw-able. Even if you were to check only for the shuriken, it'd still loop through the inventory before it is found, assuming it's found at all. This one sounds like a nice idea, I'm just not sure on how to implement something like that.

Shouldn't it be easier than that? Think Tintinabar for a second. Hard code the counter attack sequence with checking if there is any Shuriken in the inventory and auto throw that. Isn't each item linked to a specific value? A random throw is sounding like a bad idea here (I would've been against it because I don't want good equipment I'm keeping being thrown).

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Have a map somewhere in the game that can randomly spawn ANY of the non-boss formations regardless if you fought that battle before.
Now that would be Veldt++.
There's more to it than that. There's no way to distinguish between a "regular encounter" and a "boss encounter." Besides, if something like this was added in then there'd be no chance to miss anything.

Wouldn't there be a way to make this easier and rework it as the anti-Veldt instead? Once the Veldt encounter list is complete, fight Gigantos (the dummied out supposedly anti-Gau boss)! It seems to be just some reworked logic of how the Veldt works...

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Create a monster rancher NPC that can allow the party to fight WoB formations that people might miss the first time through--IE Intangir etc.
Hmmmm....

If I understood this, the overworld WOB formations is easier to get (if the FF3 editor is a good source).. it is probably very difficult for other in-game formations to be detected.. unless they are completely rearranged in the game so you can make easier checks...

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Dragonsbrethren

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Re: Suggestions
« Reply #16 on: November 27, 2007, 12:06:17 PM »
How's the Colliseum working out?  Got any info on what's changed?  I can't remember if i suggested an overhaul within the last 3 forums or not.

There has been a major change to how the coliseum works, it won't be anything like it was in the original.


And speaking of changing some character skills, is there a possibility to change Runic to not only absorb the MP but to have a % chance based on Magic Defense % to randomly reflect casted magic spell?

No. Leno already touched on this, but Runic is a purely defensive command. If it randomly reflected the spell back the command would be made even more useless in certain situations, what if you're fighting a monster the counters magic or absorbs their own spells?


Change Lore to randomly not cost any MP--formula based on Magic Power and or Stamina.

Not going to happen, blue magic is too useful to cost nothing.


Make Sketch actually useful?  Maybe say if she successfully sketches a monster and casts a normal learnable magic spell it gives her an extra magic point or % increase in learning said spell?

Sketch is being worked on, I do like the idea of being able to learn magic by using it.


Have one of Shadow's retort dog actions be replaced by a random Throw or a regular attack.

The whole point is the dog is protecting him, getting pissed off, and attacking. A random attack wouldn't make any sense and I certainly wouldn't want a random throw.


Remove "Summon" battle command and create "Geomancy" where the character of choice who has this skill--whether it be naturally obtained or through an item--can cast a random enemy skill/spell that doesn't make the character Berserk but it costs MP.

You want to remove the MP cost for blue magic but give it to terrain magic, which has traditionally always been an MP free command? Dance is FF6's equivalent of terrain magic, it's even been enhanced so you can use any of your skills anywhere.


Increase the ability to have more than 99 items.

I don't like this idea, there's no point to it, where is the new cutoff? 255 is a meaningless number to someone not familiar with how much a single byte can hold.


Create random "air" battle formations for when you are flying the Enterprise and or Falcon.

No. No! No! I do not want random battles while I'm on the airship, FF3 had them and they sucked.


Reduce the number of Chocobo stables, or increase the price significantly.

Chocobos are already too expensive to be worth using.


Create "item quest" NPCs.  For example create some random NPC in Mobliz that asks if you have or can find "x" item and if you bring it to them they will give you "y" item.  This would be a good way to distribute some rare and or powerful stuff.

We tend to come up with more creative ways to hide the good stuff. That said, there's already going to be one "quest" like this, but I haven't brought it up to the team in a while and I think they've forgotten about it.


Item exchange NPC.  Give the NPC 3 Tonics and get 1 Potion.  Give 4 Tinctures to get 1 Ether.  Give 2 X-Potions and 2 Ethers to get 1 Elixir.  You get the idea.

This is a good idea but there's a reason why it wouldn't be too useful, I can't say any more than that right now though.


Expand the Colliseum to its own large island with its own mini town/village and shops.

I'd rather not. If we add shops they'll be inside the existing coliseum.


Create a monster rancher NPC that can allow the party to fight WoB formations that people might miss the first time through--IE Intangir etc.

Not a bad idea but we're already trying to be better about those "one time only" battles.


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Create a variation of the game that has MP as a dependency. Treat 0 MP to instant death (a variation on the enemy attribute) on your own characters (it makes Rasp/Osmose more threatening in this game). Revival by Phoenix Downs will install a countdown timer until the target has at minimum 1 MP (make Osmose behave like FF4 at 0 MP) or dies automatically if MP is not recovered. Life1 will restore a sane amount of MP (10-15%), Life2 will restore 25-50%, and Life3 will restore 15-25%... Economizer must be removed or changed into something like the Regen Ring, except for MP... there are probably other things that need to be factored in properly (I can't think of them offhand...)

I don't like this at all, I'd rather be traditional, running out of HP is the only thing that should be able to disable a character entirely. I wouldn't mind this for esper Terra, since she's supposed to be a magic creature like the ones that can die from MP loss already, but not for every characters, especially when only a few party members would be vulnrable to it.


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How about allowing Lore in the Tower of Fanatics (including enemies to be able to cast said magic to be a true magic tower)?

The way the Cultists' Tower works has been completely overhauled and lore will be usable there.


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Should be optional/togglable IMO... but there should be more "water" battles  so Water Rondo is possible (think FF6A's Leviathan).

Water Rondo is probably the strongest of the Dances, but gets underused. Although, dancing on non-native grounds should have a greater chance of succeeding IMO (75-90% or something like that)

This makes more sense than the air battle suggestion, since water battles actually have their own dance. I can't think of any areas where we can add one (I don't want to just ripoff FF6a's battle) but we'll come up with something. If we can't we could always give to to Mog at the start of the WoR if he didn't already have it.


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Wouldn't there be a way to make this easier and rework it as the anti-Veldt instead? Once the Veldt encounter list is complete, fight Gigantos (the dummied out supposedly anti-Gau boss)! It seems to be just some reworked logic of how the Veldt works...

I'm not even sure if Gigantos exists anymore, we made a lot of cuts to get newer, better monsters in.

Deathlike2

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Re: Suggestions
« Reply #17 on: November 27, 2007, 12:18:59 PM »
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Wouldn't there be a way to make this easier and rework it as the anti-Veldt instead? Once the Veldt encounter list is complete, fight Gigantos (the dummied out supposedly anti-Gau boss)! It seems to be just some reworked logic of how the Veldt works...

I'm not even sure if Gigantos exists anymore, we made a lot of cuts to get newer, better monsters in.

It doesn't have to be that monster specifically  :tongue:

I meant it as an afterthought add-in to something that probably was originally intended....
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Lenophis

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Re: Suggestions
« Reply #18 on: November 27, 2007, 12:20:12 PM »
I'm not even sure if Gigantos exists anymore, we made a lot of cuts to get newer, better monsters in.
Gigantos is and always was on the Floating Continent. He guards the Hardened. I think he might've meant Collossus, since he was one of the two dummied monsters originally.

It doesn't have to be that monster specifically  :tongue:

I meant it as an afterthought add-in to something that probably was originally intended....
To that I say, Collossus will appear, I can assure you of that. :wink:

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Deathlike2

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Re: Suggestions
« Reply #19 on: November 27, 2007, 12:25:23 PM »
I'm not even sure if Gigantos exists anymore, we made a lot of cuts to get newer, better monsters in.
Gigantos is and always was on the Floating Continent. He guards the Hardened. I think he might've meant Collossus, since he was one of the two dummied monsters originally.

It doesn't have to be that monster specifically  :tongue:

I meant it as an afterthought add-in to something that probably was originally intended....
To that I say, Collossus will appear, I can assure you of that. :wink:

That's what I meant.  :tongue:
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JCE3000GT

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Re: Suggestions
« Reply #20 on: November 27, 2007, 03:13:06 PM »
Here's a good one, natural stat progression.  BAM FF4 style.

Panzer88

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Re: Suggestions
« Reply #21 on: November 28, 2007, 02:19:56 PM »
OK, how about mog having more moves in the dances, or more variation, it always felt like an underdeveloped skill.

being able to access all terrains in both worlds at any time. Maybe even have a dungeon that is an "air dungion" or a "water dungion"
how about making the chocobo useful? or having a chocobo that you can acquire. There really should be more chocobo stuff, chocobo battle (like magitek battle) would be awesome, you could just modify the magitek armor code and add different moves right? it could even tie into the character that used them. perhaps bring in the black chocobo?

alteration of the magitek armor so that each character's moves and stats affect how it is with them instead of making them all the same.

perhaps a place where you can go and have magitek/chocobo battles so they aren't just a one time thing during story events, maybe you could acquire one in certain locations, or put it in the Colosseum.

Maybe allow you to keep the raft that Cid built just for kicks. Basically more map "vehicles" or not, it's just a random fun idea, you guys really do need to elaborate on what happens to Cid if he lives. Perhaps he could help you later on, of have some sub quest involving him, or him making some item or weapon for you, maybe even an ultimate weapon for Celes, I don't know.

how about that open character slot? plan on adding a character? Biggs? Wedge? Phantom? Banon? Leo's Spirit? you could even do a cool scene where a character absorbs the spirit of Leo and is able to shock, or use paladin/ Seiken [holy sword aka beatrix in FF9] techs. now I'm just going crazy.

the item trading sounded interesting, reminds me of Evermore. (that was a good part of Evermore)

Being about to access all the varieties of terrains in both worlds and in multiple locations is a must I think. like the sky and water areas.

I like the idea of being able to hold more than 99 items, just because I like caps of any kind.

are there any bow weapons it the game? how about bow weapons, or bow and arrow weapons, are their other weapons like this from past FF games that aren't in FFVI? whip? certain kinds of staffs/rods? I can't remember about axe either, man I haven't played this game in awhile.

how's the auction house coming?
« Last Edit: November 28, 2007, 07:46:48 PM by Panzer88 »

Panzer88

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Re: Suggestions
« Reply #22 on: November 28, 2007, 05:08:43 PM »
OK, I've got some revisions

more towns? OK, so Narche is a city state, Figaro is a kingdom, Doma is a kingdom, and the Empire is a kingdom, or empire I suppose (does it have a name, the Empire of Ghastal? Empire of Vector?)

perhaps Doma could use it's own town since it is a kingdom and all other kingdoms have their own towns, if it's impossible to add another town to the map you could always just expand the map of Doma Castle to have a town in front of it a la Vector.

other characters that could fill an extra slot would be

-- Kappa the imp,
-- another moogle with another ability, maybe try to make a stiltzkin sprite,
-- a chocobo AS a playable character ( it could just be normal but you could also include [regular character] + [chocobo character] techs a la chrono trigger)
-- Siegfried - the elite western swordsman or knight (as Cyan is more of an eastern swordsman, or samurai)
-- Lone Wolf - just his own entity, or perhaps shadow's old friend gone wolf, there could be a sidequest and a revealing of his and shadow's past as Clyde you could even play a flashback sequence like Cyan's Nightmare.
-- Daryl - she could be an engineer, a further option would be her be able to summon airship cannon support (a la FFIII?) you could even equip the airship with different weapons with a new menu or alternatively just have it based on her weapons and stats

you could put an esper at Leo's gravesite, like Alexander, something fitting.

you could have the Esper Realm be available to travel back and forth to in the WoR after a side quest. It could even have it's own map, and possible caves or quests. the espers are like summoning tribes in other FF games. you could have special shops, a sub Colosseum, or synthesis shop in the esper realm that was a sort of secret location like the library in FF9

your chocobo could become a dragon or shiryuu in the esper realm and this is how you could travel seeing as you wouldn't be able to fit your airship into the esper realm.

you could even make slight references to the esper realm or the moon in FF4 and the city of illusion or the void in ff5

again, having all the weapon types for other games would be neat.

I understand 90% of this is completely over the top, but I just want to feed you guys ideas.

what about the multiplayer idea of having two menus go at once and allowing two players to control their characters simultaneously.

also it is possible to have  a smaller font for enemy names so that they don't have to be cut off or abbreviated?
« Last Edit: November 28, 2007, 07:44:37 PM by Panzer88 »

Dragonsbrethren

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Re: Suggestions
« Reply #23 on: November 28, 2007, 08:00:43 PM »
I had a nice long reply typed to your initial post and Firefox crashed previewing it. :angry:

Let's try this again:

OK, how about mog having more moves in the dances, or more variation, it always felt like an underdeveloped skill.
It's not really possible to give him additional moves, we're out of skills. Additional dances may be possible but they'd have to reuse the same moves as the others, kind of pointless I think.

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being able to access all terrains in both worlds at any time. Maybe even have a dungeon that is an "air dungion" or a "water dungion"
Just to let you know, there's no such thing as an air terrain, air and grasslands are the same thing in this game. That said, if we add any dungeons I'll probably go out of my way to add a water area.

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how about making the chocobo useful? or having a chocobo that you can acquire. There really should be more chocobo stuff, chocobo battle (like magitek battle) would be awesome, you could just modify the magitek armor code and add different moves right? it could even tie into the character that used them. perhaps bring in the black chocobo?
...I don't think so. :tongue:

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alteration of the magitek armor so that each character's moves and stats affect how it is with them instead of making them all the same.
Same problem as dances, giving each character their own list would be possible but making new skills isn't.

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perhaps a place where you can go and have magitek/chocobo battles so they aren't just a one time thing during story events, maybe you could acquire one in certain locations, or put it in the Colosseum.
I think we were planning on doing something with the armor in South Figaro but I can't remember what anymore.

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Maybe allow you to keep the raft that Cid built just for kicks. Basically more map "vehicles" or not, it's just a random fun idea, you guys really do need to elaborate on what happens to Cid if he lives. Perhaps he could help you later on, of have some sub quest involving him, or him making some item or weapon for you, maybe even an ultimate weapon for Celes, I don't know.
But the raft isn't actually a vehicle, it's just a sprite tied to a single event. I doubt it would be possible to create a new vehicle that could only move in water, since as far as I know water in this game is just flagged as unwalkable and nothing else.

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how about that open character slot? plan on adding a character? Biggs? Wedge? Phantom? Banon? Leo's Spirit? you could even do a cool scene where a character absorbs the spirit of Leo and is able to shock, or use paladin/ Seiken [holy sword aka beatrix in FF9] techs. now I'm just going crazy.
I'm not at liberty to discuss any new character(s) if they exist.

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the item trading sounded interesting, reminds me of Evermore. (that was a good part of Evermore)
yeah, just being about to access all terrains is a biggie I think.
Leno pretty much shot that one down already in his reply to JCE.

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are there any bow weapons it the game? how about bow weapons, or bow and arrow weapons, are their other weapons like this from past FF games that aren't in FFVI? whip? certain kinds of staffs/rods? I can't remember about axe either, man I haven't played this game in awhile.
The only bow is Edgar's autocrossbow, no whips (Flails are similar though, in fact I added two elemental flails inspired by the two elemental whips in FF4/FF5), no axes. Lots of rods, no staves oddly enough, all off FF6's rods used the staff icon originally.

more towns? OK, so Narche is a city state, Figaro is a kingdom, Doma is a kingdom, and the Empire is a kingdom, or empire I suppose (does it have a name, the Empire of Ghastal? Empire of Vector?)
Adding a whole new town is a lot of work, we're not even confident in our ability to add a new dungeon yet, and everything currently has to replace something else since we don't know how to add additional maps.

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perhaps Doma could use it's own town since it is a kingdom and all other kingdoms have their own towns, if it's impossible to add another town to the map you could always just expand the map of Doma Castle to have a town in front of it a la Vector.
I always figured Doma had a town inside of it and you just didn't see all that much of it like Fabul in FF4.

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-- Kappa the imp,
No.

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-- another moogle with another ability, maybe try to make a stiltzkin sprite,
No, we looked into the possibility of adding more playable sprites and decided it would be too much work.

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-- a chocobo AS a playable character ( it could just be normal but you could also include [regular character] + [chocobo character] techs a la chrono trigger)
You're not serious about this, are you? I sure hope not...

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-- Siegfried - the elite western swordsman or knight (as Cyan is more of an eastern swordsman, or samurai)
Doesn't have a full set of playable sprites.

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-- Lone Wolf - just his own entity, or perhaps shadow's old friend gone wolf, there could be a sidequest and a revealing of his and shadow's past as Clyde you could even play a flashback sequence like Cyan's Nightmare.
Ditto.

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-- Daryl - she could be an engineer, a further option would be her be able to summon airship cannon support (a la FFIII?) you could even equip the airship with different weapons with a new menu or alternatively just have it based on her weapons and stats
And again.

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you could put an esper at Leo's gravesite, like Alexander, something fitting.
All of our espers already have homes, but I won't rule this one out.

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you could have the Esper Realm be available to travel back and forth to in the WoR after a side quest. It could even have it's own map, and possible caves or quests. the espers are like summoning tribes in other FF games. you could have special shops, a sub Colosseum, or synthesis shop in the esper realm that was a sort of secret location like the library in FF9
Sure, we'll do that, if you  can figure out how to add another world, make all the maps for us, code the events, and write the dialogue for us, that is. :tongue:

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your chocobo could become a dragon or shiryuu in the esper realm and this is how you could travel seeing as you wouldn't be able to fit your airship into the esper realm.
The esper realm kind of floated out of the earth and eventually crashed back into it, remember?

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you could even make slight references to the esper realm or the moon in FF4 and the city of illusion or the void in ff5
We've already got a reverse FF4 reference in there. Kind of needed it to explain why it took the espers 20 goddamn years to launch a counter attack on the empire.

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again, having all the weapon types for other games would be neat.
I can't rule this out, as it probably wouldn't be too hard to just overwrite some other weapon graphics to add them. How many different swords do we really need? The item list is pretty much finalized now though.

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I understand 90% of this is completely over the top, but I just want to feed you guys ideas.
Playable chocobos = bad.

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what about the multiplayer idea of having two menus go at once and allowing two players to control their characters simultaneously.
I have no idea how the game would handle two people controlling it at the same time, my guess is it'll explode. :whoa:

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also it is possible to have  a smaller font for enemy names so that they don't have to be cut off or abbreviated?
Nope, you're getting dangerously close to the VWF minefield again, better turn back while you still can. We have a whole new layout planned for battles that will allow large enemy names, so don't worry about abbreviations. Also, even if we did have to keep the current layout Leno and I came up with our own set of names that fit the limit pretty good.

Panzer88

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Re: Suggestions
« Reply #24 on: November 28, 2007, 08:28:15 PM »

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alteration of the magitek armor so that each character's moves and stats affect how it is with them instead of making them all the same.
Same problem as dances, giving each character their own list would be possible but making new skills isn't.

ok, suppose you didn't create any new skills, but perhaps you could alter the ones that are there if there are any of them you find rather useless.

also everyone would have to have the same magitek skills but perhaps their stats could influence them so that different characters with different stats would be able to use different magitek skills more or less efficiently.

and yes, I realize my ideas were outlandish, and never expected you to include a lot of them as they are impossible or too much work, but I just thought I'd shoot them out in case it inspired a reasonable, logical idea in the minds of people who actually know how to hack the game.

as far as finding out how to pull a world out of thin air, I'd take you up on it if I knew how, although I would figure that if I dug into FF5 enough it would have a solution what with underwater maps, and 3 world maps.

as far as not being able to speak about a hidden character, I understand, wouldn't want to ruin one of the potentially coolest secrets in the game. but I'll just keep shooting out ideas in case any of them are interesting.

yeah as far as the esper at leo's grave, it doesn't have to be an esper, but putting something there would be neat, or even a DUNGEON underneath if you were really insane.

as far as adding towns that is nearly impossible yes? but how hard is it to add areas onto existing locations?

just as I requested old weapon types coming back and you said maybe but prolly not.

what about additional spells from other FF games? are there any spell slots available in the game?
« Last Edit: November 28, 2007, 08:33:39 PM by Panzer88 »

Dragonsbrethren

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Re: Suggestions
« Reply #25 on: November 28, 2007, 08:55:28 PM »
ok, suppose you didn't create any new skills, but perhaps you could alter the ones that are there if there are any of them you find rather useless.
One of the first things I did was remove the useless skills. Bio Blaster may be nerfed before release but that's about the only change we'll be making to them.

also everyone would have to have the same magitek skills but perhaps their stats could influence them so that different characters with different stats would be able to use different magitek skills more or less efficiently.
One of our earlier agreements was the no one should really be more or less skilled with the armor. We were confused by Terra getting better armor than anyone else.

and yes, I realize my ideas were outlandish, and never expected you to include a lot of them as they are impossible or too much work, but I just thought I'd shoot them out in case it inspired a reasonable, logical idea in the minds of people who actually know how to hack the game.
And they do, I've already gotten a few ideas I want to bring up to the rest of the team from them.

as far as finding out how to pull a world out of thin air, I'd take you up on it if I knew how, although I would figure that if I dug into FF5 enough it would have a solution what with underwater maps, and 3 world maps.
Considering everything we've done already, something that is still eluding us is either something complicated we haven't figured out yet, something simple we haven't looked at, or something we've looked and and decided it wouldn't be worth doing.

as far as not being able to speak about a hidden character, I understand, wouldn't want to ruin one of the potentially coolest secrets in the game. but I'll just keep shooting out ideas in case any of them are interesting.
Okay, just remember the character list has been finalized for months and if one of your suggestions ends up in the hack it was in a long time before you suggested it. :wink:

yeah as far as the esper at leo's grave, it doesn't have to be an esper, but putting something there would be neat, or even a DUNGEON underneath if you were really insane.
But wouldn't the characters have noticed a dungeon while they were buring him...?

as far as adding towns that is nearly impossible yes? but how hard is it to add areas onto existing locations?
Well, prior to sleepydude releasing his map editor it would have been pretty impossible. With it not so much, but there are still space limitatons and a few other things that make it incovient to do so.

what about additional spells from other FF games? are there any spell slots available in the game?
There are some new spells that replace old ones. Most of the older games' useful spells were already in FF6 though. Wall from FF7 made it in.

Panzer88

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Re: Suggestions
« Reply #26 on: November 28, 2007, 09:33:59 PM »

as far as not being able to speak about a hidden character, I understand, wouldn't want to ruin one of the potentially coolest secrets in the game. but I'll just keep shooting out ideas in case any of them are interesting.
Okay, just remember the character list has been finalized for months and if one of your suggestions ends up in the hack it was in a long time before you suggested it. :wink:

well most of my suggestions are pretty obvious, and even if you had, which you just stated you hadn't, I wouldn't care, because I haven't done any work on the game so it's not like I would deserve any credit.

Deathlike2

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Re: Suggestions
« Reply #27 on: November 29, 2007, 03:07:27 AM »
Create random "air" battle formations for when you are flying the Enterprise and or Falcon.

No. No! No! I do not want random battles while I'm on the airship, FF3 had them and they sucked.

I do not want another Doom Gaze feeling again, seriously.

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alteration of the magitek armor so that each character's moves and stats affect how it is with them instead of making them all the same.
Same problem as dances, giving each character their own list would be possible but making new skills isn't.

It would be nice if everyone else has one of Terra's advanced M-Tek options...

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are there any bow weapons it the game? how about bow weapons, or bow and arrow weapons, are their other weapons like this from past FF games that aren't in FFVI? whip? certain kinds of staffs/rods? I can't remember about axe either, man I haven't played this game in awhile.
The only bow is Edgar's autocrossbow, no whips (Flails are similar though, in fact I added two elemental flails inspired by the two elemental whips in FF4/FF5), no axes. Lots of rods, no staves oddly enough, all off FF6's rods used the staff icon originally.

I hated the Flame Whip in both games, for elemental and other reasons (particularly the Red/Blue Dragon matchup in FF4)

ok, suppose you didn't create any new skills, but perhaps you could alter the ones that are there if there are any of them you find rather useless.
One of the first things I did was remove the useless skills. Bio Blaster may be nerfed before release but that's about the only change we'll be making to them.

Huh? Isn't Bio Blaster relatively weak to begin with? Its usefulness drops off pretty quickly (not that Poison status isn't effective)... are you sure you don't mean Noise Blaster? That's literally almost overpowered for most of the game.

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also everyone would have to have the same magitek skills but perhaps their stats could influence them so that different characters with different stats would be able to use different magitek skills more or less efficiently.
One of our earlier agreements was the no one should really be more or less skilled with the armor. We were confused by Terra getting better armor than anyone else.

Yes and Sabin+Gogo get one of the worst.
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

Video Demos: #1 #2 #3

I.S.T.

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Re: Suggestions
« Reply #28 on: November 29, 2007, 05:13:30 AM »
One of our earlier agreements was the no one should really be more or less skilled with the armor. We were confused by Terra getting better armor than anyone else.

I always assumed after finding out more about her abilities that it was tied to them somehow, or perhaps only she could control some of that stuff again due to the half-esperness.

Except for Tekmissile. That one never made sense.

Dragonsbrethren

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Re: Suggestions
« Reply #29 on: November 29, 2007, 10:20:22 AM »
It would be nice if everyone else has one of Terra's advanced M-Tek options...
They do, it was one of the first hacks I did for this project.

Huh? Isn't Bio Blaster relatively weak to begin with? Its usefulness drops off pretty quickly (not that Poison status isn't effective)... are you sure you don't mean Noise Blaster? That's literally almost overpowered for most of the game.
Magitek Bio Blaster, not the tool. It kills everything not immune to poison in one shot and everyone has access to it now.