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Original Fantasy > General Discussion
Tileset loader works!
(1/1)
Entroper:
And here's the Town tileset rendered on my 1920x1200 screen (attached). Mmm, bilinear filtering. :)
EDIT: No wonder the screenshot function was crashing. I should not try to declare 6 MB arrays on the stack...
Entroper:
I've moved this functionality into a Tileset class that now correctly maps TileIDs to OpenGL texture handles. I should be able to put maps on the screen very soon.
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