øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&topic=1529.0;wap2e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index35ea-2.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&board=16.0;wap2e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index35ea-2.html.zxôg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ0PjOKtext/htmlISO-8859-1gzip8:ÖÿÿÿÿÿÿÿÿTue, 10 Mar 2020 20:26:22 GMT0ó°° ®0®P®€§²ð®ôg^' Tileset loader works!

Original Fantasy > General Discussion

Tileset loader works!

(1/1)

Entroper:
And here's the Town tileset rendered on my 1920x1200 screen (attached).  Mmm, bilinear filtering. :)

EDIT: No wonder the screenshot function was crashing.  I should not try to declare 6 MB arrays on the stack...

Entroper:
I've moved this functionality into a Tileset class that now correctly maps TileIDs to OpenGL texture handles.  I should be able to put maps on the screen very soon.

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