øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=24;area=showposts;start=45e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index3619-2.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=24e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index3619-2.html.zxXeh^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ .Ì©OKtext/htmlISO-8859-1gzip0|ÖÌ©ÿÿÿÿÿÿÿÿWed, 11 Mar 2020 04:29:36 GMT0ó°° ®0®P®€§²ð®Weh^ÿÿÿÿÿÿÿÿ!Ì© Show Posts - Entroper

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Messages - Entroper

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47
I'm uploading my streamed videos directly to YouTube now, as they retain much better quality than when you archive them from Twitch.  I'll start streaming again in a few minutes, while I wait.  :)

48
Is that a joke... or did that actually happen...? If so I had no idea there were so many bad dumps of FFIV out there. There's only supposed to be 300 GP in the chest.

It definitely happened.  I'm sure JCE was in the ROM at some point and just didn't realize that he had edited that version.  Funny coincidence that it ended up giving me Thor's Hammer after applying a hack patch.

49
I just checked the source of my download link.  It was jce3000gt.com.   :laugh:   I'm intensely curious what's in that chest now, in the unmodified ROM.  Going to play for 3 minutes and find out.  :)

EDIT: Yup!  The RuneAxe was in that chest!  Someone's been messing in my ROM.   :finger:

50
There should be a checksum on the RHDN page though. Does it match up with that?

I just checked it, and it does not.  The filename is exact, too.  Someone must have messed with this one, or just labeled it wrong.   :bah: :lame:

51
The file I downloaded was called "Final Fantasy II (1.1)", and was unheadered, 1 MiB exactly.  I have 3 versions of the ROM, one headered, two unheadered.  I tried patching the other unheadered one first, and the game just crashed as soon as Cecil entered battle during the intro, so I downloaded the ROM I ended up using.  I guess it's possible there is more than one 1.1, or that someone tweaked mine.

It would be great if the patching tools used a checksum.  :) 

52
I'll have to watch some of this! But Thor's Hammer in the rightmost Chest of Baron? That... doesn't sound right.

I exported my streams to YouTube this morning, so that they wouldn't age out on Twitch.  I haven't cleaned them up yet, so this link will become dead later, but here's Thor's Hammer, 3 minutes into the game: https://www.youtube.com/watch?v=kmjmzv_inpI#t=2m55s

53
I've also gotten a lot of comments about Edward. It really surprised me how fond people are of him in this.

It may be that Edward just sucks so much in the original, that he's awesome by comparison.  :)  But he really is useful, the Split and Sing commands work very well.

Thanks! I think the general consensus is that they're a little too hard though so I'm going to tone down at least Ciriatto and somewhat Draghinazzo as well and make it so that tackling them "out of order", while challenging, will nevertheless be doable, unlike it is now.

Ciriatto was awesome.  I wouldn't touch his script at all, just maybe make him a tad slower so you can recover from Fallen Angel before getting wrecked.

You're definitely not supposed to! How did you get it? Was it a monster rare drop maybe? Or did you get it from a chest or pot or something? (If it's the latter, that's a bug. If it's the former, well, I guess you just got super lucky).

Haha, I thought not.  The hammer is in the leftmost chest in Baron Castle, on the main floor.  So, it was one of the very first things I found.

That's interesting to know, because Cid really carried the Rubicante fight -- raging out with 4x151 damage.  Maybe that's part of why I felt behind when I got to the underground, I don't think I was quite ready to go through Eblan, level-wise, but the hammer made it doable.

Thank FF1 for the Ice Cave. ^_^

Oh I recognized it right away.  :)  The first floor has a very distinctive, and non-functional look.  The little ice hut was a great touch.

Can we have a link? I loved reading Grimoire's text-based "let's play" on here, but I've been itching to watch someone play it on video.

Anyway, thanks for your feedback! It's great to hear from you again!

I don't remember who I was watching the other night, but you can watch me if you like: http://www.twitch.tv/entroperzero/profile/past_broadcasts

I'll probably be streaming more this week, usually around 9 PM EDT.

54
I don't think I sold anything I can't easily buy back.  :)

I played a lot tonight, defeated all the fiends.  The game is really pretty great.  It gets back to basics for a while with Palom and Porom, and I like that you also have Rosa as a Time Mage of sorts who can also do some good damage with various elements of arrows, plus the rune bow.  I must admit, when I first got P&P, I was very frustrated.  All the places you can go were just ruthlessly kicking my ass.  So, I downloaded ff4kster and hacked the hack.   :omghax:   I made dark imps worth a ton of exp and gold, and gained 10 levels with P&P (and maybe 5-6 for everyone else)  From then on, the game seemed balanced.  It was still challenging, but I wasn't getting back-attacked every single time.  I had access to Cure3 and some other good magic.  Ciriatto was a tough challenge, but I did barely make it through.  Honestly, the new fiends are a blast.

So... I've noticed with the progression of items... I feel like I wasn't supposed to have Thor's Hammer for most of the game.  I'm pretty sure I got it in Baron straight away, and it was just waaaaaaay OP compared to every other hammer so far.  Cid was using it the entire time I had him.

I LOVED the ice cave.  Very nicely done.  I hear a lot of people complained about the damage floors... there really aren't many of them in the ice cave.  They were maybe a little overdone in the Sylvan Cave, but I muttered though using about 60-70 HiPotions.  The Feymarch seemed okay.

The person I was watching seemed pretty decent, but he had only just gotten to the Misty Mountains.  He died a few times at Scarmiglione's second form, and decided to grind for a bit, so I stopped watching.  He wasn't bad, just not used to maximizing all of his abilities at once, which the fiends seem to require.  :)

55
I found this via Twitch, while streaming and watching Zelda Randomizer runs.  Been enjoying my playthrough so far.  :)  I'm in the Eblan Cave now, being hassled by constant surprise- and back-attacks from 6 bats.  The darn things take a dozen actions before I can take one.

I was really confused in Troia.  There weren't any plot clues, so I went to the magnetic cave, thinking something might happen.  The game wouldn't let me in, saying the magnetic field made all my gear heavy, so I unequipped everything I thought was metal... same message.  I went through this process several times, finally just unequipping everything (which required going back to town to sell some stuff and free up space), and it still wouldn't let me in.   :wtf: Anyway, I obviously did figure it out eventually.

I really liked the little tweaks to the writing at Mt. Hobs and Fabul, and I loved the changes at Baron and the Misty Mountains.  Edward is pretty good now, I was actually sad to see him go.  :laugh:

The difficulty balance has been okay.  Scarmig was hard, but not that hard.  The hardest thing has been surviving without any healing and going through potions like candy.  I always feel like I'm slightly underleveled, even though I don't run from battles much.

56
General Discussion / Re: Your plans
« on: June 06, 2011, 12:12:38 AM »
C++

57
General Discussion / Re: Your plans
« on: May 30, 2011, 07:32:40 PM »
About players and mobs: As far as the battle engine is concerned, they will both be derived from a base class, so any functionality they can share, they will.  I haven't considered putting mobs in your party, but you have to consider the implications of such things, such as gaining experience, leveling, wearing equipment, etc.

PvP isn't planned at all.  I did once consider co-op -- consider, for example, the Phoenix Cave from FF6 where you split your party (or Kefka's lair).  I'm not sure how well that would play out, though, and it would certainly have a major impact on development, so it's not going to be a focus for a while.

ATB will be wait-only in v1, but active will be implemented.  And for hardcoding vs. adding lots of options, it's definitely going to be an iterative development process.  At work, we've been very successful developing small, releaseable units, and I definitely want to keep that methodology.

When we get something testable, I'll definitely open it up to get some talented pixel pushers creating sprites and tilesets.  I think one of the trickiest things to do will be making a completely original quest with a coherent vision that people will actually want to play, as an anchor for the modding community to build on.

58
General Discussion / Maps
« on: January 27, 2011, 09:39:27 AM »
Hell yes:

59
General Discussion / Re: Issue Tracking System
« on: January 26, 2011, 07:48:58 PM »
Apparently, JIRA provides an RSS feed of the activity stream.  So here is the stream, if anyone is interested in following: http://entroper.zapto.org:8080/plugins/servlet/streams?key=OF&os_authType=basic

Please let me know if you have any difficulty in viewing the stream.  What I'd like to be able to do someday is put the RSS feed in a little widget on my website (which is non-existent at the moment, stay tuned) so that readers can see the development in action.

60
General Discussion / Re: Tileset loader works!
« on: January 26, 2011, 07:46:04 PM »
I've moved this functionality into a Tileset class that now correctly maps TileIDs to OpenGL texture handles.  I should be able to put maps on the screen very soon.

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