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Game Modification Station / Re: FF2US - Weapon-Item Magic Restoration Patch
« on: December 13, 2008, 12:33:02 PM »
Well, never mind then.. I'll get right on this anyways.
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Though as craptacular as Dispel is, I think it would actually be useful if:
(A) It worked reliably
(B) It pierced reflect
(C) More monsters started with statuses worth dispelling
Status Effect: removes Berserk, Stop (only when Count/Doom is inflicted),
HP Leak, Wall/Reflect, Barrier, Image (2), Image (1)
I briefly considered it, but that project ended up turning into FF2*is*ET. Originally it restored the lost weapon magic (including the ones that never even made it into FF4) and ported the swords from ET, plus the improved axes, I think.
Oh yeah, I copied the improved bows over too. I'd be interested in your patch, but I think one to enable the magic that never made it in would be cool too, just to see how useful it would've been.


The counter thing is easy enough to check for. Cast Thunder on a group of dark grenades in the SNES version, IIRC it won't cause them to use chain reaction. It will in the GBA version. I've always been under the assumption that it was multi-target spell that wouldn't set it off, but maybe that many enemies just can't counter at once?
