Just got the twins in the underworld and it's nice that most encounters are giving at least 1000 exp so there's no rush to enter the Ice cave to level up. Big Problem:Angel Wings are not for sale in Tomra which means you have to get them from flying monsters.
Thanks for pointing this out! Turns out my config file had the shop mislabeled!! It should be fixed now.
Are there any other HP Apples in the game or did you only place these four?
Only those four. No need to go overboard. Just need to make the party (particularly the twins) a little less squishy to assist with levelling naturally.
I did a quick glance in Bahamut's Lagoon and the reduced amount of damage tiles along the treasure route will help preserve resources and cut down on the complaints.

Looks like in this version you start with a pretty stacked inventory! An interesting choice.
Once again I took a page from FFTactics' book and started the player with one of each standard recovery item. I didn't give a tent and a cabin because I figured the Red Wings probably weren't expecting an overnight expedition; they can just sleep in the airships.
Uh... two Angel Feathers from the first FloatEyes I fight on the field.
...And they sell for 2500 GP a piece. I cannot imagine that was intended. Likely a carryover from changing the Item Tables of Underground foes which share the same table as the FloatEyes.
Well, it was semi-intended. I do have angel feathers on other enemies. However, I have now changed the FloatEyes to have the drop table that has it as the uncommon drop instead of every drop.
I see you added the Bestiary! This is actually important since the spell Scan/Peep/Libra is nowhere present in this.
The lack of a scan effect was brought to my attention by an IRL friend of mine who isn't quite as familiar with FF4 as we are and it occurred to me that of course other people will need access to this kind of effect, especially if I'm adding new monsters... like bosses...
Twincast now damages depending on the HP of the caster? While it would keep it's damage increasing as the game goes on, it will very quickly lose out to Palom's Black Magic.
In terms of damage, undeniably. However, in terms of the ratio of damage:time:MP, Twin just keeps getting better. HP-Apples should help a lot with that too. ^_^
Nice tip with the Wooden Staff!
I've seen people going into the Scarmiglione fight going "Oh I need tons of remedys" and that's certainly viable if you want Rydia to, you know, Ifrit or Help!, but it's good to know your options.
Aww, I love my avatar! I especially like that he's given a hint in which I believe I was the first to really take into account. Fantastic work.
Thanks! Glad you approve!
Haha! I like the Black Mage calling out cheaters (I mean really, why cheat in a mod? That sort of defeats the purpose.)
If I could, I would just fix the bug, but short of that, I would love to at least have a way to detect if someone duplicated an item and then punish them for it via the game. Like some kind of end-battle check to see if you have something in hand in multiples that isn't an arrow.
No idea that Awake also cured Berserk, that is good to know.
Berserk, charm, stun, sleep. Haven't tried it with the Avenger but I doubt it will accomplish anything.
I am curious to see the trap mentioned for those who skip plot scenes (I imagine the Mist Skip is being referred to here) but I'll pass for now.
I witnessed someone do this in my hack to skip mist and get access to the Mist item store before progressing the plot. If you're able to do that trick, you should save outside mist and just try it to see. Skip Mist and then go to either Mist via its back door, Misty Mountains via Mist's back door, or Kaipo. You'll want to reload your save after though!
That hint about the Megalixir... I wonder what it could be referring to. I still have never found it!
I'll change my tagline once someone does find one. Using FF4kster to find it is cheating and doesn't count. Neither does glitching out the game, like the person that accidentally got them via Fat Chocobo.
Incidentally, there are other rare things to find in this game too, including a cursed ring and a hero ring.
All in all I love the new Training Room!
Glad to hear it! Hopefully people think to go in there...
Bah, I had hoped I'd have more time, but these things happen. Sorry PinkPuff I'll be back on Friday though and then I should be able to give a more detailed analysis of the new version...
Well now there's a newer version. The good news is it adds a
way cool thing which I had been hoping to accomplish a long time ago but only now have actually gotten working (I hope). The bad news is, it messes with overworld treasures and so if you want to try it out, your current save will not be able to carry over effectively. From what it sounds like, Grimoire won't have lost much progress to speak of, but Lumiere will. Sorry about that.
Re-download if you wish to try it out:
http://timecave.net/ff4kster/crisis/crisis.ips