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Author Topic: Darkness/Holy elemental attacks  (Read 12559 times)

Deathlike2

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Re: Darkness/Holy elemental attacks
« Reply #15 on: March 19, 2008, 03:21:46 PM »
Personally, I just live with the fact that the name is what it is, depending on the game and its consistancy. A number of games do something along those lines...

The best alternative would simply just rename the equipment and/or swap the internal bits and item drops.
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Phoenix

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Re: Darkness/Holy elemental attacks
« Reply #16 on: March 19, 2008, 06:59:53 PM »
Quote
I agree with the poor naming of the Fire and Ice defensive equipment.

The name "Fire Shield" implicitly connotes "defense against fire" to me, not "defense against ice".

I agree, and have always thought this behavior strange. I think I'll switch it in my hack, too. It makes sense to me for Dark Knights to be resistant to dark attacks and Paladins to be resistant to holy attacks. Maybe that's just the way my brain works, but I think I'll add that behavior in too (not that it makes that much difference in the overall game, but it's the principle of the thing).  :finger:

Edit: Sorry  for that, I quoted Paladin to make it clearer who I was agreeing with
« Last Edit: March 19, 2008, 08:58:28 PM by Phoenix »

Deathlike2

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Re: Darkness/Holy elemental attacks
« Reply #17 on: March 19, 2008, 07:40:13 PM »
I agree, and have always thought this behavior strange. I think I'll switch it in my hack, too. It makes sense to me for Dark Knights to be resistant to dark attacks and Paladins to be resistant to holy attacks. Maybe that's just the way my brain works, but I think I'll add that behavior in too (not that it makes that much difference in the overall game, but it's the principle of the thing).  :finger:

Agree with who?

This is one of the few games where having a complete set of elemental equipment is detrimental to self while under Charm...

Oh well...
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Dragonsbrethren

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Re: Darkness/Holy elemental attacks
« Reply #18 on: March 20, 2008, 08:03:12 AM »
The names of the fire and ice armor always made sense to me, it's FF6 that threw a wrench in the works and got them backwards.

Deathlike2

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Re: Darkness/Holy elemental attacks
« Reply #19 on: March 20, 2008, 08:44:31 AM »
The names of the fire and ice armor always made sense to me, it's FF6 that threw a wrench in the works and got them backwards.

FF5's Flame/Ice Shield is consistant with FF6 though...
« Last Edit: March 20, 2008, 09:16:47 AM by Deathlike2 »
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Dragonsbrethren

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Re: Darkness/Holy elemental attacks
« Reply #20 on: March 20, 2008, 09:14:18 AM »
Is it? I completely forgot about FF5's elemental shields.
FF2 is also backwards, flame armor resisting fire... :bah:

FF1, FF3, and FF4 are consistent with each other though.

Deathlike2

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Re: Darkness/Holy elemental attacks
« Reply #21 on: March 20, 2008, 09:18:05 AM »
Well, the Thunder Shield in FF5 is consistant with FF4... although that's probably because you can buy it.

With that said, I just adhere to how the game determines as consistant behavior.. which AFAIK is the case. Sometimes it is kinda annoying to compare vs other games.
« Last Edit: March 20, 2008, 01:24:27 PM by Deathlike2 »
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Paladin

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Re: Darkness/Holy elemental attacks
« Reply #22 on: March 20, 2008, 02:28:22 PM »
Well...if we're talking about the games in their unaltered forms then the naming conventions the programmers decided upon is fair enough to me as well.

However in terms of a hack, that makes it my opportunity to tell the developer to slag off... :finger:

IMHO, I like the implicit nature of the logic I mentioned earlier. However I've taken to emulating the idea put forth in FF4 with the Diamond Armor/Shield/Helmet/Gauntlet/Ring which resists Lightning-elemental attack. I'm going to name Fire-Resistant equipment "Ruby" and Ice-Resistant equipment "Sapphire" in my hacks. To be a little more creative and to subtly suggest the usage. It's not obvious that the Diamond equipment resists Lightning but it is consistent in that behavior. That and it's interesting to picture Ruby Mail or a Sapphire Shield.

I've also decided upon making some armor for the paladin Holy (or I prefer "Light Elemental" as seen in the Seiken Densetsu series -- going to make that name change) resistant and all dark equipment for the dark knight darkness resistant. Which means I'm going to have to make monsters that attack with the darkness attribute (probably zombies, namely).  That way the dark knight will be ineffective vs. zombies but they really won't hurt him either...meh. However that means sometimes the paladin would get his ass handed to him by zombies...oh well...that's just a challenge I guess  :tongue:

I'll have to make some enemies strike with the "Light" element early on to give the dark knight something to worry about  :tongue:
...and likewise, enemies that attack with "Darkness" later on for the Paladin...and Rosa. She's probably going to get some equipment that will resist holy as well. Like the "Light Robe", I mean shouldn't that resist Light Elemental attacks? I guess the Black Robe should logically resist darkness...

Lots of planning...and work to do in front of the hex editor...especially with enemies and magic to make the Darkness element actually useful...
For some reason I've always liked the idea of "Darkness" vs. "Light" in terms of "Elemental Power"...

Great discussion...this has given me a lot of ideas for making my hack(s) much more interesting.
« Last Edit: March 20, 2008, 02:35:15 PM by Paladin »

Entroper

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Re: Darkness/Holy elemental attacks
« Reply #23 on: March 20, 2008, 07:57:11 PM »
This is why I'm keeping resistances/immunities/weaknesses/etc. as orthogonal as possible in the OF engine.  Too much confusion otherwise.  :eek: