øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=4;area=showposts;start=990e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index37a5.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=4e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index37a5.html.zxœâg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ…¬D'OKtext/htmlISO-8859-1gzip@øÕD'ÿÿÿÿÿÿÿÿTue, 10 Mar 2020 19:11:47 GMT0ó°° ®0®P®€§²ð®›âg^ÿÿÿÿÿÿÿÿŽ"D' Show Posts - Dragonsbrethren

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Messages - Dragonsbrethren

991
General Discussion / Re: Gamefaqs + eternal stupidity
« on: September 06, 2008, 11:12:52 PM »
It's an opinion thread, just in case it was a cool idea to criticize what is actually defined... or they like guessing out of their asses. It doesn't matter really.

That reminds me of something...

Quote from: Djibriel's Walkthrough and Battle Tactics Guide - Introduction
In short: there were debates. And here's something funny to consider; you'd
think that numbers, data output, logical solutions and expectations would be
beyond personal interpretation. A common Dutch saying states that "one cannot
argue about opinions". That's the biggest load of feces ever to hit the scene
of sayings, I think. You can argue about opinions, you can't argue about facts.
So, you'd think that in a game where the same Dispatch in the same situation
always results into the same damage output, there'd be little place for debate.

Ugh.

992
General Discussion / Re: Gamefaqs + eternal stupidity
« on: September 06, 2008, 10:58:28 PM »
Why do these topics exist? There's this nice big algorithms FAQ called, surprisingly enough, Algorithms FAQ that clearly spells out what is and isn't physical and magical.

993
Final Fantasy IV Research & Development / Re: DS Version Research
« on: September 06, 2008, 10:46:56 PM »
Bah, they must've cut them entirely or never got around to adding them at all. I should have known, since all the other dummies have their names still. Do you have codes for key items? I'd like to see if the MP Efficiency augment actually works, it's supposed to cut your MP use in half if I remember the description correctly.

994
Final Fantasy IV Research & Development / Re: DS Version Research
« on: September 06, 2008, 10:17:31 PM »
The dummied weapons' strings come directly after the normal ones, try these:

020D7A80 000117DD Item 1 - Dummy Lance
020D7A84 00011A33 Item 2 - Dummy Katana 1
020D7A88 00011A34 Item 3 - Dummy Katana 2
020D7A8C 00011AFC Item 4 - Dummy Staff
020D7A90 00011C26 Item 5 - Dummy Whip

That should get you all of them, if they're actually in the game.

995
Final Fantasy IV Research & Development / Re: DS Version Research
« on: September 06, 2008, 08:31:49 PM »
I don't know if it actually exists or not, it's just a text string, I'm guessing the item is there but it's probably not set to do anything. By all means try it though, it'll be cool if you do get something for it. I'm really more curious about those dummied weapons, whether they still have stats and models.

996
General Discussion / Re: Google Chrome
« on: September 05, 2008, 04:26:26 PM »
I was talking about clicking with the scroll wheel, they don't even make (standard) three button mice anymore, do they? I know they have some with programmable buttons like some keyboards have but I haven't seen an actual three button mouse for sale since I've owned a computer.

997
General Discussion / Re: Google Chrome
« on: September 05, 2008, 02:47:04 PM »
I don't know how long it's been since I actually used the scroll bar, I always middle-click and move the mouse to scroll if I want to go up/down pages at a time--something Chrome doesn't support.

998
Gaming Discussion / Re: Heretic and Hexen Sources Re-released Under the GPL
« on: September 05, 2008, 02:23:04 PM »
Looks like GZDoom might be getting GPL'd as a result:

http://www.doomworld.com/vb/source-ports/44160-gzdoom-gpl-help-needed/


Now only if the Strife one was released as well.

You know, I've never actually played Strife before...

* Dragonsbrethren adds that to his list of things to try some day.

999
Gaming Discussion / Heretic and Hexen Sources Re-released Under the GPL
« on: September 05, 2008, 01:51:46 PM »
http://www.doomworld.com/php/topstory.php?id=3041

I'm not a huge fan of the games, I don't even own the full versions, but it's pretty cool that so many Doom ports will be able to add support for them now. :cycle:

1000
Pandora's Box / Re: Suggestions
« on: September 05, 2008, 01:42:51 PM »
Guys...the tower has been completely overhauled, it works nothing like it did originally.

1001
DO EET

Done. Any of you guys got a birthday coming up?

 :edit:

Dammit, it gets cropped in your profile. :angry:

 :edit:

Fixificated.

1002
My avatar reflects who I am.  :sad:

just a thought, but it'd be nice to designate thaat as the birthday avatar(if possible). might be humorous...

 :laugh:

I wish I could, can't though, I can replace the cake image that is added to your profile with it though...

1003
Pandora's Box / Re: Suggestions
« on: September 04, 2008, 10:48:11 PM »
Also; would it be possible to enable airship random encounters in the World of Balance?

NO. NO! NO! NO!! NO!!! :noooo:

I think that sums up my feelings on that one. :wink:

1004
Pandora's Box / Re: Suggestions
« on: September 04, 2008, 09:42:37 PM »
Here's something that would be cool to do.  In WoR, it's possible to re-meet lost allies using an entirely unfamiliar party.   The main example is, meeting people with just Gogo and/or Umaro.  For instance, Sabin is holding up the house in Tzen, and up walks Umaro, this dumb sasquatch that Sabin's never seen before.  And suddenly Sabin and Umaro are having a merry, eloquent conversation like they're best of friends!  Off the top of my head, Gogo and Umaro are outright unfamiliar, and it would be possible to make Gau/Mog be unfamiliar at least to certain members.

So the point is, it would be nice if the dialog took this into account.

(As long as I'm dreaming, it would be great if the dialogs in WoR actually checked your party at all.  Almost always, the dialogs are just anonymous, and it really shows they were rushing with the deadline and subtracts from FF3's big strength, its abundance of characters)

The WoR will definitely be fixed, the hard part is finding the balance between common sense (Your Umaro example) and leaving it open-ended so people can do it how they want. I know how much people will complain if they can't get the characters in the order they want, even if we have been trying to make all the characters more useful than they were in the original.

I forget off the top of my head if I asked this already (I'm sure I have).. but there should be some removal of some restrictions for the Tower of Fanatics... particularly for Lores (and the Summon command, if that's available).

The Tower of Fanatics got a pretty big upgrade, I think you'll like it. Lore is available, along with a few other commands. :wink:

1005
Final Fantasy IV Research & Development / Re: Random Lesser Known Facts
« on: September 04, 2008, 07:09:58 PM »
A fix for the 2nd controller would be nice.

I'm pretty sure it's intentional. Fixed a mistake, I said R but it's L that can't scroll the dialogue box, R works fine.

Another one, if you shift characters around after someone leaves your party, save your game, and resume you can end with the wrong character on the map:



Entering the menu corrects it (as does using the R button) but entering a battle doesn't, you'll still have the wrong sprite after battle.