°Aslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=4;area=showposts;start=1080e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index382a-2.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=4e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index382a-2.html.zxЮтg^                    ╚ЕмY)OKtext/htmlISO-8859-1gzip8:╓Y)        Tue, 10 Mar 2020 19:11:49 GMT0є░░ о0оPоАз▓ЁоЭтg^        Я!Y) Show Posts - Dragonsbrethren

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Messages - Dragonsbrethren

1081
Which version of the editor were you using? The old one did things like that but I've never seen the new one act that way (Granted it doesn't save resistance changes, but that's a minor issue). You should always test and make backups frequently, even if you do trust the editor.

 :edit:

I do believe you owe Zyrthofar's editor an apology for slandering it, I just checked your first beta, you forgot to change the monsters used by the formations you fight on the airship. :tongue:

1082
Gaming Discussion / Re: Fun FF3/6 Question
« on: August 19, 2008, 09:19:30 PM »
I think this is the order I got them the last time I played, I may have a few swapped:

 :wink:
 :blush:
 :finger:
 :bah:
 :sad:
 :sleep:
 :happy:
 :shadow:
 :omg:
 :tongue:
 :childish:
 :cycle:
 :cookie:
 :lungs:

A cookie is playing the part of Gogo...or is Gogo playing the part of a cookie. :eek:

1083
Nice find. I'm not sure if I'll make use of this for my hack or not but it's good to know I can. :happy:

1084
General Discussion / Re: Gamefaqs + eternal stupidity
« on: August 19, 2008, 03:51:19 AM »
I think everyone who's frequented that board goes through that phase at least once. It doesn't accomplish anything, as you'd expect.

1085
General Discussion / Re: Gamefaqs + eternal stupidity
« on: August 19, 2008, 03:42:33 AM »
it's rough. a few of the trolls over there need to go badly.  not that getting rid of them would completely fix the problem, but it would be a decent start.

The thing is, that will never happen, the mods there are completely incompetent. I remember when livin was finally banned and he showed up (same day I believe) with a new account, same name with a "2" tacked on the end, and that account wasn't banned on sight.
 :wtf:

1086
Gaming Discussion / Re: A new FFVIA bug's been found
« on: August 18, 2008, 05:55:08 PM »
Yeah, we know. :wink:

1087
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 17, 2008, 07:54:09 PM »
They didn't meant evil tentacles as tough as they used to..

Another patch that should be applied, assassin's fix for when multiple monsters have the same name.

http://rapidshare.com/files/138008169/FF3Hack3.7z.html - Other characters can use other desperation attacks it seems...

There's nothing special about those animations, every battle character has every animation needed to do them. The only animation I can think of that they wouldn't is Sabin's kick, that's actually stored as a monster.

"Beasiary?"

That line doesn't make any sense at all...

1088
General Discussion & Support / Re: Pwnzjoo's Playthrough
« on: August 16, 2008, 11:15:21 PM »
The monsters being there to begin with is part of some dumb bug the programmers forgot about.

This is actually pretty simple, it has to do with the static events, and it's really funny that it happened to come up now of all times because I was just discussing this data with Leno. It just so happens the event that tile loads uses the same byte the game uses to determine that it's supposed to load a battle there, pure coincidence, the programmers obviously never thought about occurring. The same goes for exits that give you treasure, the X position you're warping to has to have the same value a chest that gives you an item would use, and the Y position determines the item you get.

1089
General Discussion & Support / Re: Pwnzjoo's Playthrough
« on: August 16, 2008, 10:40:04 PM »
That one was intentional, it was brought up in another thread here.

1090
General Discussion & Support / Re: Pwnzjoo's Playthrough
« on: August 16, 2008, 10:24:54 PM »
What timer issue are you speaking of? Other than the migration to 1.1 is to fix Sleep/Paralysis with Stop.. there's only one major script-timer issue with those tree monsters that use Poison while under Charm...

I recall the game crashing in a battle with Ghosts when they applied count to my party, I thought that was related to the other timer issues in some way although I can't say for sure, I don't remember the specific circumstances. It's still a  good idea to port it to 1.1 to fix sleep/paralysis and stop even if it has no effect on Count.

1091
General Discussion & Support / Re: Pwnzjoo's Playthrough
« on: August 16, 2008, 09:35:35 PM »
The Ghost in the current FF2usHT.

1092
General Discussion & Support / Re: Pwnzjoo's Playthrough
« on: August 16, 2008, 09:31:49 PM »
*edit*
DKK, did you ever fix any issues with FF2usHT like you did with FF3usHT?  I might be getting in the mood to stop playing Romancing SaGa and start working to fix FF2usHT. 

Nope. One thing I'd suggest is porting it to version 1.1 to fix the timer issue, shouldn't be too hard to copy all your data changes over, at least one monster (The Ghost) can crash the game because of the broken timers.

1093
Gaming Discussion / Re: Final Fantasy III: Eternal Crystals Bugthread
« on: August 16, 2008, 02:57:55 AM »
Irony...that Metroid Quest hack I kept ignoring turns out to be created by the same person as this. :isuck:

:edit:

Fixed the guy's name at RHDN and added a link to his site.

 :edit:

...and with the correct name I turn up this:

http://www.cavesofnarshe.com/forums/ipb/index.php?s=264f1cdb4e49637661ada6d779dbaacd&showtopic=7031

I'd advise against bumping it since it's from 2005 and that forum doesn't seem to have any way to search a user's posts to see if he's even still active there. Considering he has all of eight posts I doubt it.

1094
Gaming Discussion / Re: Final Fantasy III: Eternal Crystals Bugthread
« on: August 16, 2008, 02:38:26 AM »
It would be nice if there was someone to contact, much less a readme. That bothers me a lot more.

I get the feeling that even if there was none of this stuff would actually get fixed. I'd love to be proved wrong, of course, but I've seen this happen all to often.

 :edit:

I did a search of the GameFAQs FF3us board and didn't find anything, just some mentions of a few hardtype hacks.

1095
Gaming Discussion / Re: Final Fantasy III: Eternal Crystals Bugthread
« on: August 16, 2008, 02:29:17 AM »
You know what really bothers me? The 4.1 version number on this thing. Unless they guy chose his version number at random there have been at least four revisions of this thing so far. I'd never release anything this buggy on my first release, much less my fourth. 0.41 would be more fitting.