Aslickproductions.org/forum/index.php?PHPSESSID=4rpmddblr0qsa28id791kk1410&action=profile;u=6;area=showposts;start=1125e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index3926.htmlslickproductions.org/forum/index.php?PHPSESSID=4rpmddblr0qsa28id791kk1410&action=profile;area=showposts;u=6e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index3926.html.zxh^0P.طOKtext/htmlISO-8859-1gzip0|طWed, 11 Mar 2020 08:30:59 GMT0 0Ph^+ط Show Posts - Deathlike2

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Deathlike2

1126
Gaming Discussion / Re: super mario universe 2 help?
« on: August 18, 2009, 12:47:44 PM »
You need View->Screen Exits enabled in Lunar Magic. It should highlight what area you exit to. Additionally you need Secondary Entrances enabled... this would provide you all known locations of where you are coming into a level from.

1127
Gaming Discussion / Re: super mario universe 2 help?
« on: August 18, 2009, 02:09:38 AM »
The only things I can think of is that there may be a special transition area in the "sky"... used in some SMW Hacks.

There's also the "hidden pipe" that is normally used in SMW2..

That's about all I can think of... perhaps they may have used the time feature in one of the original SMW levels (it's one of the Choco Isles with the rotating level based on coins picked up and the timer).

1128
Gaming Discussion / Re: super mario universe 2 help?
« on: August 17, 2009, 08:58:18 PM »
Is the p-switch used anywhere else? Sometimes they want you to bring it through a pipe or something.

1129
Gaming Discussion / Re: super mario universe 2 help?
« on: August 17, 2009, 08:03:55 PM »
All I can say is that you may have missed a couple of pipes. It is also unclear whether the two pipes are linked to the same location... sometimes it's "the same", but it's not always the case.

1130
Gaming Discussion / Re: super mario universe 2 help?
« on: August 17, 2009, 05:08:27 PM »
I'll have to play it first to find out.

I'll tell you this.. some SMW hacks that I know of have some errors of saying they have a secret exit.

If you are able to use Lunar Magic, I suggest you enable the location warp feature (I forget what it's called). Basically, you can see how each level transitions to another. It's very helpful as long as you know what location you are starting at for said map.

1131
Gaming Discussion / Re: super mario universe 2 help?
« on: August 17, 2009, 03:00:20 PM »
I couldn't tell you since I haven't played that hack.

Here's a few tricks to find secrets in SMW hacks in general...

1) Fly everywhere. You'll never know what you'll accidentally run into.

2) Fall into holes... sometimes it's an intentional transition to a different area you hadn't seen yet.

3) "Touch everything". Not everything you see is solid.

4) Sometimes secret stuff is "under the sea". The concept is borrowed mainly from SMW2, where some secrets are buried while under the solid tiles. IIRC, Star World 2 in the original SMW is an example of this, to an extent.

You may be able to find speedruns or "Let's Play" vids of the hack... but that's not a sure bet.

1132
General Discussion / Re: Gamefaqs + eternal stupidity
« on: August 17, 2009, 12:59:12 PM »
The fact that FF4 is compared to FF6 is  :banonsmash: worthy.

1) Sure FF4 (not DS) is pretty linear, but I'm not sure how you could hold that against it, since even the more popular games (CT) is pretty linear. Sure there are a lot of optional quests in modern games with looser storylines, but they are not required to complete a game... everyone nowadays are in the MMORPG syndrome... just find/complete quest and claim a prize. It's the same thing here. I'm not sure that's "remarkably" better in any way shape or form.

2) Character distinctness is important, but if everyone obsesses over having characters be the same-powerhouse as the next guy, then I'm not sure why they even have names. The fact that I can get lame Cyan to case the most basic magic that I commonly use, it makes me just as valuable than the next guy, even if Cyan's Magic Power is the worst in the game (although, I forget if Gogo is worse). There's absolutely no challenge, especially since the game WANTS you to learn as much magic as you can, especially with the faster learning espers. Sure FF4 was designed to be fixed in so many ways... stats, spell learning... pretty much the progression of stuff. So what? You have to LEARN the characters in FF4 to be able to maximize them. Espers almost makes you want to LEARN how you max their stat growths or makes you want to find out how much faster you can learn spells at crack speeds. Skills be damned as their importance becomes SIGNIFICANTLY less once you gain magic. Are most of Sabin's Blitzes overrated? Did you lol @ Cyan's Swordtech speeds? How often did you use Celes's Runic to save you from the Brachiosaur's Ultima, only to be raped by Meteor? Seriously, people don't realize that the skills on the characters are virtually obsolete (for the most part) because of magic. In FF4, you knew that Rydia sucked balls offensively (for most of the game), but her magic was awesome. Everyone knew Yang couldn't avoid a magical cold to save his life. Tellah didn't impress anyone, unless you knew how to abuse Osmose and Cure and Cure3. But hey, if every character is the same, what's in a name?

Edit: Addendum

In regards to FF5, that game was distinct, somewhat when it came to jobs... however the characters ended up being "the same" in the end. You end up having to build essentially 2 fighters and 2 spellcasters... or if you're crazy, an "omni-fighterwiz". The whole point of spending time in a job is to maximize the skills of a character, whether active or passive, so that they become virtually overpowered at the end of the game. It's most certainly different and amazing. It's still not very comparable to FF4 nor FF6.

3) Character development only gets progressively better during the SNES series of games (and perhaps Squaresoft in general). FF4's character development was weak, but it was "good enough" I guess. By the time you get to FF6, the storytelling has gotten better. I'm not sure why there should be a comparison... games get better over time. If we thought FF4 sucked ass so bad in the past, there may never have been a FF6 to play!

I'm sure I have more, but there's too much ignorance in that thread to kill yourself with.

1133
General Discussion & Support / Re: Mystic Quest general discussion
« on: August 17, 2009, 12:08:58 AM »
Game crashes and console or emu explodes IN YOUR FACE!  :tongue:

Seriously though, it's intentional, but eh why not find out for yourself? Remember that you are not able to buy anything until the next town... Frigidia or whatever it was called.

My best guess though it would be like the BOF2 event (I think) where you put all the money in the bank in order to avoid losing $$$. In this case, you would lose whatever you have.... but it's unclear what the result would be.

The worst case is that the script keeps looping indefinately because you are unable to give him enough $$$.

1134
General Discussion & Support / Re: Mystic Quest general discussion
« on: August 16, 2009, 03:09:31 PM »
Figures, it would take virtually forever at 9GP IIRC per battle at the time (~1000 battles... a few less because of the first battle I think).

This is going to sound really pathetic, but...I've done it before. Well, me and my mom; we took turns wasting our lives. The fact that having the gil changed nothing was disappointing, but at the same time it's exactly what I expected would happen.

Well, I've seen leveling in the 50s for Tellah, just to see if his other stats would go up...

Anyways, the only nice trick in the game is to decline Tristan's original offer for bombs to costt EXACTLY the amount of GP you got from the Minotaur boss...

1135
General Discussion & Support / Re: Mystic Quest general discussion
« on: August 16, 2009, 01:29:16 AM »
Figures, it would take virtually forever at 9GP IIRC per battle at the time (~1000 battles... a few less because of the first battle I think).

1136
General Discussion & Support / Re: Mystic Quest general discussion
« on: August 16, 2009, 12:20:56 AM »
Hmmm... has anyone confirmed that actually obtaining 9000GP for the Elixir allows you to get the Dragon Claw early? I remember reading that as a rumored effect, but since we're discussing it, it's worth confirming it.

1137
General Discussion / Re: NFL season (2009-2010)
« on: August 15, 2009, 11:19:52 PM »
I'm surprised some of the records fall in line with what I think, although I wouldn't put down the Colts. There's a greater chance that the Titans will come back down to earth, naturally speaking, with the Chargers winning the AFC West... the NFC West is STILL PATHETIC, and lol Lions.

I don't think the NFC South is that good either...

Additionally.. I think the Vikings will outright suck this year. Starting off the season with a lost QB is not the way to go (not that he was good in the first place, and you could've had Matt Cassel for a steal).

1138
Final Fantasy IV Research & Development / Re: Strange events
« on: August 15, 2009, 06:31:01 PM »
Someone should steal the sleep bubble (hint: MAKE IT SO).

1139
General Discussion & Support / Re: Mystic Quest general discussion
« on: August 15, 2009, 01:04:35 PM »
One other thing I do recall...

Increasing Magic Defense (or Defense for that matter) is only useful if the target is not weak vs anything.

You'll see a little change in damage when you expose a weakness with a maxed out Defense/Magic Defense stat.

1140
Tea was her name and she had the morning star for some reason--probably like you said in the beta.  

Most people don't pick up on it (it was pointed out to me by someone else), but Benjamen's name is B and Phoebe's name is Tea: With a little rearranging, their names spell beta.

Also, those shots have a few floor tiles in the Ice Pyramid that aren't present in the final game (or ROM, IIRC).

Funny thing is Benjamin is the Japanese name given but the US and English UK release his name is DemoPlay.  :D  I don't know French or German well enough to know what those translate out to. 

It's still Benjamin in the manual, but Demoplay in the demo-game. I hate the haxor known as Demoplay!  :banonsmash: