Mega

I got around to testing this with a Game Genie code (to add the command to Rydia's slot).. I'll quote relevent points.
2. When neither twin is in the party, any character that uses "Twin" causes only the character in slot #1 (the middle slot) to start casting. If that one character has enough MP, they will cast Flare or Comet.
Yep.
3. When only one twin is in the party, if there is a character in slot #1, any character using "Twin" causes Palom/Porom and the slot #1 character to start casting. The twin's MP and the slot #1 character's MP is used.
I'll need a save with Palom+Porom in the party to confirm this, but that shouldn't be surprising.
4. When only one twin is in the party, if there is not a character in slot #1, Palom/Porom's "Twin" command is grayed out as if the other twin is dead. However, other character's "Twin" commands will not be grayed out, and if you use them the game will freeze. (In my case, Palom started casting, came forward with the message "Failed.", then came forward again with "Comet", but the spell animation never started because the game froze.)
Probably hardcoded for some odd ball default if it can't find the twins.
So, apparently you can't give any command to any character. Has anyone else played around with the command? Am I wrong on any of this? Does anyone know of a way to fix this behavior?
Well, I believe it's wrong, but perhaps it has to do with my playthrough. Here's what I've found..
1) The Slot #1 character does go into Twin casting mode.. the character executing the command does not.
2) There's a very good chance (maybe it's me using a Game Genie code that's affecting it) that a "double spell" occurs, where two Twin spells are cast in succession. The character that casts ths spell consumes the MP of both.. the one that executes the command only consumes MP for the latter spell. This tells me that "both twins" are casting the spell, but the lone character is executing both "twins" in separate instances.. which is amusing (especially if the character is Paralyzed in response to them damned King-Ryus).
3) The mythical Kain spell casting stance is revealed! However, he's unable to execute probably because he has no MP to work with. Still, this is awesomeness.
Game Genie codes to temporarily affect the command list can be found here:
http://www.videogamesource.com/super-nintendo/final_fantasy_2_ecodes.htmlThose codes are for FF2 US v1.0
Some of the info I've gathered have be found via this manner (well, only for some reasonable analysis anyways).