In very early versions of FF4kster there was an option to create a new spell set. You could then add starting and learned spell data to it as normal. It appeared to me from the way the data was stored that this should work and so I programmed it in, but apparently if you actually tried to add a new spell set beyond the existing ones, they would be borked in some way.
Why is this, and can we change it so that it allows the adding of additional spell sets with regular functionality?