No, this isn't a "I hate this quote" thread, but rather some ideas to revamp that somewhat painful scene of Tellah trying to kick Edward's ass..
I thought a bit of this through, but it needs some actual testing+verification type of deal...
Here's the basic idea..
Anna says a few things before she dies, including how she protects Edward from arrows...
I've finally envisioned what could be done with the existing battle engine, while telling the tale (though, there are a few flaws to this)...
It would insert an auto-battle fight sequence when Anna talks... (I know JCE's hack did insert a couple of battle sequences that never normally happen, on the other hand, he rid of a couple auto-battle sequences at the same time). You would include Golbez as the enemy, and Anna+Edward in the party. Anna would execute the Cover command, and Golbez would intentionally target Edward with a bow+arrow setup.. and Anna dies from the attack..
Here are the underlying issues..
1) Figuring out how to change the weapon wielded by an enemy character would be a start.. since I wrote that thread a while back..
*2) Figuring out how the Cover command works under the auto-battle sequence... if it will even work properly. The important part is figuring if one can use another character to use said command... if worse comes to worse.. you would have to use the Cecil profile somehow...
3) Missing animations for all these actions would have to be added.
Issues that shouldn't be too complicated to resolve:
Battle script targeting for this battle shouldn't be an issue. As demonstrated in the "Yang hates DK Cecil" thread, targeting shouldn't be an issue, since particular character targeting is doable...
Issues that cannot really be resolved:
When characters target each other, the enemy takes the weapon animation correctly.. it doesn't happen the other way around (in fact, no enemy does weapon animations other than themselves, which is just the default fists). It may be an interesting idea to reverse the positions (switching enemy and allied positions), but you would have to see how that would work out, and I don't think the enemy is able to execute a Cover command (but hey, that requires testing too.
That would be the only way of producing this "missing visual" that could have been added to the game originally...