øAslickproductions.org/forum/index.php?PHPSESSID=4rpmddblr0qsa28id791kk1410&action=profile;u=6;area=showposts;sa=topics;start=135e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index3aa3.htmlslickproductions.org/forum/index.php?PHPSESSID=4rpmddblr0qsa28id791kk1410&action=profile;area=showposts;sa=topics;u=6e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index3aa3.html.zx;žh^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈà•¤™ïOKtext/htmlISO-8859-1gzip@øÕ™ïÿÿÿÿÿÿÿÿWed, 11 Mar 2020 08:32:20 GMT0ó°° ®0®P®€§²ð®:žh^ÿÿÿÿÿÿÿÿÓ7™ï Show Posts - Deathlike2

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Topics - Deathlike2

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136
Gaming Discussion / FF3/6 - SrBehemoth
« on: August 22, 2008, 12:02:41 AM »
1) Is there a patch to fix the item drop?

2) Is there a fix for the monster formation that is shown on the Veldt (pretty much something that FF6A has "fixed")?

137
Gaming Discussion / FF3/6 - Auction House
« on: August 21, 2008, 03:04:19 PM »
Is there a one-time only item that shows up that's not the esper (Hero Ring and something else IIRC, probably Cure Ring)?

It bothers me a lot when I can't simply buy more of those Hero Rings (there's other methods of obtaining it, but I need to find ways of spending the money that I never use... GP Rain is not my favorite command anyways).

138
General Discussion & Support / Beta Tester Application
« on: August 19, 2008, 01:05:47 PM »
Thoughts and suggestions are appreciated.  I'm taking applications for beta testing.  I need to know a couple of things.

Do I have to apply?  :wink:

Just kidding.

Quote
-Number of times you've played the V1.2 FF2usHT:

2

Quote
-Are you a ROM hacker:

No.

Quote
-How much free time can you give per week on beta testing:

A lot, until something happens...

If it matters, I did testing in pointing out one guy's not-so-innovative Zelda 3 hack and I did unintentional (originally) beta testing of Nightcrawler's Dual Orb 2 translation (which was updated maybe a month or two ago).. in addition to pointing out stuff in both your hacks.

Oh well.  :isuck:

139
Gaming Discussion / Fun FF3/6 Question
« on: August 19, 2008, 11:07:38 AM »
In what order do you pick up characters in the WOR?

The list should always start with Celes in it (it's helpful to keep a count anyways).

While compiling the list, it helps to explain why you do it in that order.

I mean, maybe some of you skip picking up Sabin at the earliest chance!

140
Gaming Discussion / Dumb FF3/6 Question
« on: August 19, 2008, 11:02:38 AM »
If you don't wait for Shadow, is the Relm @ Jidoor event prevented until the Cave of the Veldt is complete?

It seems like one of the few questions I should have an answer to, but considering that I always get Shadow, I don't often think about this aspect that often.

141
Gaming Discussion / FF3/6 - Float Hates Inns and Tents
« on: August 18, 2008, 08:39:05 AM »
When you sleep in either form.. via Inns, Tents, or Sleeping Bag, the Float status is removed from the target, regardless if any of the character's equipment (Angel Wings/Cherub Down) has perma-Float status. Someone forgot about that minor check apparently as that is the only way of allowing one to cast Float on a character having the Angel Wings/Cherub Down equipped.

This is fixed in FF6A.

142
Gaming Discussion / Final Fantasy III: Eternal Crystals Bugthread
« on: August 10, 2008, 06:40:33 PM »
Playing the recently posted FF3 Hack @ RHDN..

Hmm, missing one:


Exposing bugs are fun:


143
General Discussion & Support / FF3USHT Photo Oops Thread Revival
« on: August 09, 2008, 01:30:26 AM »
I just want to catalogue the photos I remembered taking for FF3USHT and I wanted to sepearate that from the main threadfor various sanity reasons.

Here we go... (I'll post what's not been fixed AFAIK)

KDogg needs surgery or something:


Missin' a body:


Slot actually has a command.. I think it was Rage...


Testing:


1.. 2.. 3..:


I suck at spelling too!


 :edit:

Imp defense?:


Does it matter?


Probably not (the 1 defense):


Go figure:


Again:


These monsters don't seem to have "teh powah":


 :edit:

I like this:


But, this doesn't make sense:


I think this was the tool that shouldn't be (Air Anchor probably):


Lucky you can be drunk, yet not take a sobriety test on the Internets:


That should be it.

144
Well, I believe I have some idea on why that happens (not the romhacking reason, but more of a "understanding the battle engine" reason.

There's a major actual difference between how Hide operates in the SNES version than in the GBA version.

SNES:
This is what I wrote about this in a Gamefaqs post.. since analyzing and thinking about it:

http://www.gamefaqs.com/boards/genmessage.php?board=929937&topic=44525287&page=2


When Edward is critical (which is a hidden status), a Hide command is issued immedately after the status change (Hide is also another special hidden status). If you are fortunate, you can queue in something (particularly healing) before that "auto-Hide" command issue even occurs. Fortunately.. Edward's not on the team long enough to expose any real bugs (if any).

GBA:

When Edward is critical, a Hide command is issued WHEN his "logical" turn would have occured (in other words, instead of getting a menu to input the next command, he is auto-issued a Hide command). There's a conflict of status that is happening.. the Hide and Berserk status.. Berserk demands on each turn that the character attacks. Hide well, makes him "invisible" (like how Jump does) so spells and attacks can't occur.

Hide status seems to be removed somewhere along this process when everyone else is dead... it seems to be removed right after the first attack (after everyone has died)... although technically it is after the failed counter attack (if there is one by the enemy, I tested this against a Behemoth so my analysis could be off, but I feel I'm pretty sure of this, I should probably test against that boss monster to be sure).  Then Edward becomes vulnerable again...

Edit: There are edits since the Gamefaqs board has no edit button.  :lame:

145
General Discussion / How did this trash get through?
« on: August 08, 2008, 07:09:35 PM »
http://www.romhacking.net/?page=reviews&action=ReviewSubPage&section=Hacks&id=14#review

I hate this jackass. He mumbles about the stupidest shit and thinks waaaaaay too much (and very much in the useless sense).

His comment essentially boils down to "so why the fuck did you create this hack?" and goes on a totally unrelated tangent. I mean, it's not as if the hack says "we're doing something radically different".

I honestly don't know how people would let this jackass's comment stand... I guess that's my actual angry mini-rant.

146
General Discussion & Support / FF3USHT Bug Fixing?
« on: August 08, 2008, 06:20:29 PM »
JCE, you up for doing that or no?

I may plan on playing your hack again for another run through, but I still have many screenshots of the various bugs you have with the hack... interesting in fixing this or no?

147
Gaming Discussion / FF6 - Favorite Elemental Shield
« on: August 06, 2008, 11:25:21 PM »
When voting, please explain why you voted for your pick.

My favorite would be Flame, only because I see quite a bit of Fire late game.

My runner up is Ice... it's a perfect couple to Force Armor and Minveras...

For kicks: What spell is the least effective vs all of the shields? It probably shouldn't surprise you to the answer...

148
Gaming Discussion / FF4 - Magic Analysis
« on: August 05, 2008, 01:36:33 AM »
So I was bored...  :lame:  :sleep: I know.. but I might as well give this a go.. especially since noone's given me inspiration for new topics. I might as well digress on some of this stuff (excluding monster magic since the majority are battle/monster specific)... So here we go...


Black Magic

Level 1 elementals and Chocobo

They are fine IMO... but compare this vs the Chocobo spell...

For 40% more MP (which comes to 2MP), you get to deal more damage than exposing an elemental weakness (2x only though) and be more boss-worthy (see Octomammoth).. but Chocobo can't be split (if someone were to hack in a Big Chocobo vision, please do that for my amusement  :wink:)

Level 2 elementals and Bio

They are terrible... especially when you compare against Bio...

For 33% more MP (5MP or so), you can cast an insta-spell that always deals 2x more damage (unless the elemental is exposing an elemental weakness of 2x or more, but that's meh in most cases) plus HP leak (which isn't special, but it's a cool bonus). It's hard to argue the math here.. especially in Palom's case, it's always 6 levels away.

Level 3 elementals vs...

These are spells that are tough to compare.. the closest thing that's comparable is Quake, but Quake is learned a number of levels later, it tends to be a lot more reliable as a split spell.. since the split factor is not in play. The bulk of these become obsolete too quickly, especially when splitting damage is in play. Fortunately the only redemption is being slightly stronger than a elemental summon when there are 3 targets or less. The spells could use a boost though...

Piggy

Too unreliable... the only thing that redeems it is the Change Rod.

Toad

It's Size but much more vicious. One wonders why this is relatively easy to learn for Rydia.. yet Piggy, the inferior status spell is learned much later.. (opposite is true for Palom)...

Warp

I wished Square did keep this as a death spell.. as long as it had a Piggy-like hit rate (very low). It would've worked out IMO. It does take a while to learn this for Rydia (it's like in the upper 10s for her...) I forget how long it takes Palom to learn this...

Psych/Drain

I think FF4ET had the right idea... to buff the spell up to a reasonable base.. but how much? I don't know. Let me put it this way.. it should be possible to drain enough MP to match her maxMP (assuming the target has 0 magic defense).. that's how powerful it "should be"... Drain probably should be 50% to 100% more damage than that, but I'd be weary of overpoweredness. The elemental property though is a useless property but will probably balance out in the end...

Poison

Most irrelevent spell. It currently serves to be the best Monster Summoner patience timer. If the spell were had damage dealt between the level 1 and level 2 elementals, maybe it would have a greater longevity..

Sleep

It's underused for some reason, but that's probably because it's primarily level based and the magic stat limits the sleep time...

Stop

The whole Hourglass thing is kinda strange... as you get a limited number of Silver Ones.. and the Copper Ones are a multitargeted Stop... the Golden Ones are simply rare... anyways I think the spell is fine as is.. I guess

Stone/Break

Shouldn't this cost more MP as a multitargetable insta-kill spell? It puts Cockatrice to shame sometimes...

Weak

Maybe it should have a lower hit rate, but that gets traded to be a multitargetable spell...

Doom/Death

Making this multitargetable should make this a good way of overshadowing Warp... otherwise it's too mediocre a spell.

Flare

This spell is a tad too strong to be insta-hit spell, but then again, it's not a great spell against extremely high magic defense monsters.. I guess it's fine.. but perhaps maybe an MP adjustment would be fair.

Meteor

It takes too long, and it's too depressing. Cut the spell time in half... probably be slightly longer than Bahamut would be the best change for this spell alone.


White Magic

Cure spells

 They are relatively balanced... Cure2/Cura tends to be significantly better than Fire1 (see Tellah when it matters) for Zombie killing.. and Cure3/Curaga is better than Fire2... but that's about it. Also outside healing totally favors Cure1 by design...

Life spells

I guess it's worth what you pay for..

Float

It's useful so it's there

Esuna

My only peeve is that FF4A's version is stupid (removing Berserk)... and HP leak is not removed (why is it added to Dispel of all magic?)

Haste

Not impactful enough... but that's relative to how the ATB works... especially when the 2nd one is very unimpactful. The worst part is that it's not multitargetable...

Slow

Probably too impactful by design... a few variations of this spell may be more beneficial.

Protect/Shell

Relatively non-impactful spells... needs a boost..

Blink

Fine as is, but maybe it needs a 2nd version (a multitargetable version)...

Charm

Fine as is, but could use a second version too (a multitargetable version)

Peep

I wonder if this could be improved to show "extra weakness and drain elementals".. but most importantly.. the level of the enemy...

Sight

It truly needs to do something in battle... either inflicts blind or cure blind (the former sounds better).

Hold

I'm inclined to think there should be a 2nd version of the spell that is multitargetable, but that would be called Sleep...

Silence

Fine as is for what it does.. too bad it's only for preventing regular spells.

Dispel

It doesn't remove enough to be as useful it could be.. and I don't understand why HP Leak is included here... plus monsters don't usually cast Berserk as part of their battle sequence (it's used as a counter primarily)

Reflect

It needs to be multitargetable, but cost more MP for that tradeoff...

Holy

HP Leak is a gimmick considering the target has to be weak vs Holy elemental to take advantage of it. This spell looks awful compared to Flare... needs a spell power boost with a small tweak to spell time...


More spells to digress with later...

149
Other than the Pinkpuff relocation in FF4ET, which Dragonsbreathren pointed me in the right direction.. is there any other monster formation location changes in FF4ET? I don't think there were many at all.

150
Gaming Discussion / FF4 - Equipment Distribution
« on: July 29, 2008, 02:18:31 PM »
For clarification, unlike the Bow+Arrow thread, which did have a bit of personal bias, this thread very likely will end up having more. I will try to be objective, but I cannot guarentee that it will cover all bases.. I'll try to nonetheless. A lot of this will obviously be based on existing data, but will apply some logic that some may not have thought about when it comes to impact of a piece of equipment relative to a portion of a game.

Ok, so onto the info...

Shadow+Iron armor set - Initial Equipment

Simply non-impactful, with the Shadow set being better IIRC than the Iron set (then again Kain has Jump, so it's a wash). One of the rare underrated weapons is the Spear, since it gives Kain 99% hit rate.. and unless he's in the back row (and not Jumping), he's technically doing a lot more reliable damage than Cecil will up to a certain point.

Rydia's initial equipment + Weapon+Armor shops @ Kaipo...

Rydia already has optimal equipment, but won't be able to take advantage of the armor's evasion until her Agility is at 8. The Rod has a decent initial weapon-spell, which has a decent initial spell power, but has a 1x spell multiplier. This can still be stronger than the other elemental Rods when it is vs magic defense, which tends to actually increase overtime with newer monsters, unlike defense. The Bow+Arrow setup is only there for Rosa, unless you like torturing yourself. The Staff is also completely useless, since Poison status isn't exploited until Milon-Z/Scamaglione (undead version). I'm surprised they never made this a White Magic spell. The other strange thing is why the hell are they selling the Cloth Robe... when it has no positive attributes over the Leather Robe...

Cave of the Octomammoth..

IceRod - Once in a blue moon, you may want to try your luck with Rydia hitting, but it's best when she has at least a 2x attack multiplier to increase the chances of a hit. At least you have an alternative to cast a kinda weak Ice-1, but it has a better spell multiplier.. even though the spell power of Ice 1 is weak. It depends whether you want concentrated fire with the Rod vs the potential split damage that the IceRod can provide.. which can be useful for eliminating Zombies which tend to survive a pathetic Tellah's Fire1 or Cure2.

Silver Ring - If you're fortunate, you may get this via a drop by the TinyMage. This has actual impact once you get it, since there are a number of Spirit enemies you face before being able to buy this @ Mysidia.

Leather Hat - One of the few peeves I have is that this armor is only findable early on, yet buyable @ Toroia of all places... it bothers me when the early party is put in a really bad position of "who gets the crappy Cap".

Darkness equipment set - I've got lots of meh, although the weapon is probably the most impactful of them all.

At the Spoony Bard's Domain..

RubyRing - This is a good time to just store them up.. though I can't say it's that useful.. until version 2 of the Dark Elf's battle.. which is most likely when you are not equipping this piece of equipment. I get the feeling this ring needs a stat boost, other than the rarely used Piggy status...

CrossBow - Just for Rosa please.

Bard's Robe - Initially, I thought it was a good idea to just sell this... after finding out it provides Silence resistance.. I was a tad reluctant to do so. There isn't really a technical merit for keeping it over the Leather Robe, but for the small chance that you want Edward to keep singing, Silence protection should be there. It probably needs a stat boost though...

Yang and "The Claw"

Sometimes it seems annoying, but having the FireClaw is great because his hit rate increases, but there are a few monsters that simply aren't receptive to that attack (damn you Spirits+Souls).  Oh well, no big deal I guess.

Once you are able to buy the Black armor set and the oddly priced Claws.. especially when they don't have varying hit rates or anything to justify price differences... it's another meh.

Black Sword/Deathbringer - Great weapon, kills everything that's "underleveled". It's a great weapon to bond with Twins when you're exposing the area north of Mt. Ordeals.

The Town With the Awesome Theme

Paladin equipment set - It would've been nice if they hinted that you should buy this stuff before going up the mountain.. so idiots would not have a right to be stupid. There's only a few peeves that I have with this set, primarily because the next set (the Silver/Mythril set) is effectively the most useless armor set in the game, and I've explained why on the monster type distribution argument thread I wrote a while back. Spirit protection is great if.. you fight them more often than not.

Gaea Hat - This arguably is better than the Paladin Hat... you get evasion, an additional boost to Wisdom/Intelligence (for more magic evasion), and magic defense over the meh-for-defense.

Gaea Robe - I'm not sure who wrote the fucking manual, but it's protection is against gradual petrification... this would've been nice if that was available before Mt. Hobs where the Cockatrice is worth fearing.

Holy Arrows - These are possibly most underrated arrows that people don't bother using for the Twins. They are worth their usage (and it's all fucked up in FF4A anyways) all will mow everything down, minus the Liliths. These become temporarily useless at the Baron Waterway...

Cure Staff - It's better than seeing Tellah fight.. make him and maybe Porom useful.. and play more defensively/conservative if you like to keep guys alive.

Flame Rod - An increased spell multiplier (3x), but it will take some time to kill certain monsters, minus the monsters that absorb this.. either way, you have a choice between reliability vs insta-kill gambles with the Bow+Arrow setup.

Back @ Baron...

Tiara - Taking that extra trip to Mist is worth it. Obviously this is best used on Rydia, but the added extra defense (magic too) with Dragon resistance (which starts being useful at the Tower of Bab-il via Cave Eblana) and Lightning resistance (which is also a benefit vs the same monster) cannot be understated.

Change Rod - This is the best monster neutralizer. It's obviously not going to work for every monster, but since weapon-magic is nearly realiable, you can't really argue against it, plus it makes Tellah a better Black Magic user (to actual reasonable levels).

Whip - Meh since Rydia comes back with one.

Dancing Dagger - This has a decent life span until you reach Tomra. The simple fact this weapon-spell ignores Reflect and has a reasonable better spell power base than the elemental Rods but not the level 2 elementals is a nice boost.

Thunder Rod - Meh, a 4x spell multiplier doesn't give me any "shock" value. It doesn't have the same impact that the Dancing Dagger has.

Karate Robe - Although expensive, it is the best armor available for the Magnetic Cave. You can easily justify the value over the lacking Gaea Robes.. but it won't beat out the Paladin Armor IMO. Besides, it's cheaper that way. Once the twins leave, the extra pair of Robes will go to Cid and Cecil.. which is financially sane. The Strength Boost is a nice bonus.

Headband - This is one of the few pieces of equipment that one should considering buying a set for the entire party. Charm protection is worth the price. The nifty Strength bonus is even better, and this piece of equipment easily beats out the Leather Cap when you are considering equipment options for the Magnetic Cave. In fact, you combine the Karate Robe with the Headband, you get an insta-attack multiplier boost.

Ancient Sword - The only letdown is that this weapon should at least attempt to be stronger than the Legend Sword.. since the status afflication doesn't provide impact until the next attack.

Once You Get the Airship...

Elemental Arrows - They are not impactful for the Magnetic Cave, despite being stronger in attack power. Holy Arrows hold their own much better.

GreatBow - It's reasonable at this point of the game to use, and it's fairly reliable.

Silver Armor Set - Virtually useless set, as the defensive boosts are of minimal impact IMO.

Silver Weapon Set - Most of these are useless.. the Knife is a nice throwaway weapon, the Staff heals like the Unicorn Horn (which is nothing worth speaking of), the Sword is surpassed by the Slumber Sword easily, and the Hammer is a nice bump.. but if the Wooden Hammer kept its Lit-2 weapon-spell property, ths Silver Hammer would be useless to me. In fact, it would make the trek through the Tower of Zot much easier (especially with the Pudding/Flan monsters).

*Hand Axe - Although this was never included in the original, after testing this out in Paladin's hack, I believe this weapon sucks if it was inserted in this scenario (it would suck more than the Legend Sword too).. primarily because of its shit-for-hit-rate. This weapon is not better than the original Wooden Hammer, and it's metallic to boot.. so even if you have Cid with the best defense, he couldn't hit a lick.

Edit: More to be added later.

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