That's weird. Maybe it has something to do with the graphic change that's assumed with Jump (and nonexistent for monsters)?
That seems reasonable, though doesn't enemy Odin have some movement to him? It's been so long since I lost to him so I'm not really sure.
What about Girl?
Does Rydia "cast" the Titan spell? I would assume not, but I don't remember. I don't even remember if she uses the Special Graphic or if Titan just appears. But it seems like it would be really odd if she just stood there the whole time...
I was surprised as well, but she does literally just stand there, the entire time. The PSP version fixes this by making her react and summon naturally. (I should hope so! Disgracefully enough this was not fixed in the GBA version, I guess I shouldn't be surprised.)
I think this could be a fun project. I remember you mentioning this maybe a year or so ago. Knowing what I know about the game's coding now, I think I could help with the actual randomization if you wanted to be in charge of the mostly-everything-else.
I've been trying to devise some way to randomize monsters' attacks - not formally, really, just occasionally giving thought to how such a thing would work within the game's battle script system. I haven't had any major breakthroughs on that front... But I think randomizing treasures and rooms within a dungeon would be doable. Even randomizing which battles occur, but within a balanced structure, shouldn't be too tough.
I don't know if I've mentioned this yet, but in the current WIP of A Threat from Within, I've worked out a "different battle sets depending on terrain (on the world map)" system that could be used to inform the basis of a "controlled semi-random encounters (I can't think of a better way to write that)" system.
Anyway, we both obviously have our own projects we're working on now, and I don't want to bite off more than I can vhew, but this sounds like a fun idea to kick around.
I would Love to randomize enemy AI, I feel FFIV was far too linear in its planning, I mean FFIV is really the odd man out, FFI, II, and III all had randomized AI, IV does not, V, VI, and so on then have randomized AI from that time on. FFIV DS I believe also has randomized AI. I can sort of conceive of a system, writing a lot of one actions scripts that an enemy can choose from each turn, but how to actually program that in is near mind-boggling.
Randomizing treasure and warps would be a fun time, I'd think. I tried to set up a randomized warp a long while back, but the game is very finnicky with its exit and entrance coordinates. I imagine you may have found a way around that though. Increasing the scope of randomness could be very neat, any thoughts on how to make random events based on triggers or npc's?
You did mention the different enemy sets for terrain and it is a very neat idea.