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Messages - SentinalBlade

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Final Fantasy V Research & Development / Re: Final Fantasy V Plus
« on: November 28, 2010, 06:29:10 PM »
Agreed! Goblins are way to hard. Especially because you have a limited amount of potions, only one character at the beginning. I cant tell you how many times i have had to restart the entire game, before i got to the over world, because i got unlucky and missed a goblin once, and caused a battle to last alot longer than it should.
That was just in version 5, too...
Ima start a new game for Version 6, now that im back from thanksgiving break, because its been over a year since ive tested :P

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Absolutly no problem. Im going away to Tennessee, and i dont know when ill be back. To fiddle away the time, i downloaded your source code. There isnt much i can to help you if i think i have time, but its always better to have help on a project that will help the community.

My biggest area of interest is in the AI capabilities; Took a look at the dissassembly, and i think i can get a smooth interface.

Im leaving on a last minute notice, so if i get any progress before i get a call, ill pm you or post a picture of the layout and a few snippets of the code.

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Quote
Quote
Monster editor
! Increment/decrement buttons in most fields (http://img148.imageshack.us/img148/7989/incdecmh4.png)
These are called spinners on Java, if I'm not mistaken. I believe they don't exist in Visual Basic, so the only thing close to it would be a combo box...

Create two buttons and add an arrow image on them. When you click on the image with an up arrow, have a label or text box's value increase by 1, and the opposite happen for a decrease.

I wish it was all in one tool, but you have to use several to get the desired effect, rather than just one drag and drop thing.  Hope thats what you were talking about.

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Final Fantasy V Research & Development / Re: Feedback
« on: January 27, 2009, 02:08:35 AM »
(Version 0.5)

Here is what i can recall from my memory, as i wasnt expecting to post this :P

First impressions were a little mixed. The goblins were a PAIN...i used all my potions by the time i got Galuf and the other... The problem i have with this is that there is no real room for...advantages, skills, or tactics to take place... You are stuck with no real equipment, and even less of a job. There is not much you can do differently from other players and it is more often than not frustrating.

After this however, i thoroughly enjoyed it as far as i have gone.

My first REAL problem was with Siren. I completly forgot to stock up on potions, so i was pretty much screwed with her. and i mixed my strategy to make the best of the situation.

I kept Butz a Monk, So i have some decent form of physical abuse, but i made Faris and Lenna Black mages, to spam fire on her undead(?) form and galuf to cure when needed and to cast cure on Sirens undead form as well.

She went down easy after i adapted to that. Normally, i wouldve just spammed a few potions and such and be done with it. but even if i had some potions, thsi fight would not have been much easier.

Everything went rather smoothly, i leveled up a bit, cause i noticed some enemies were just wiping the floor with my mages, even when in back row... But after a few levels i moseyed on up the mountain to the hyryu(i cant remember hwo to spell it) Magissa was a BITCH. holy crap i never thought such an easy boss could be made so hard, so unexpectedly. it was nuts! xD but i enjoyed the challenge, and i tackled it with my Faris as a knight, And just having her !Protect until someone needed healing. Galuf casted Safe and Cure when needed, until i ran out of mp :P...but magissa didnt last much longer after i did.

Everything was pretty good, moving smoothly with few resets and general tactics and some grinding.

That is until i got to the Steam Ship.

The "Fake Queen"(cause i cant remember the damn fire elementals name) was rough. I ABSOLUTLY had to open the fight with her using flame spiral, so she wouldnt OHKO my mages. With no form of magic defense, i was very vulnerable this time, and relied on Excellent timing, and overall good-luck... all in all, a frustrating fight, with over 23 resets. This didnt deter me from completing it as far as i can though.

Mostly NO trouble after this. And i ended safely at the end of the hack at the start of the desert <3

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