°Aslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=4;area=showposts;start=1305e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index3bbd.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=4e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index3bbd.html.zxдтg^                    ╚Ем-OKtext/htmlISO-8859-1gzip8:╓-        Tue, 10 Mar 2020 19:11:55 GMT0є░░ о0оPоАз▓Ёогтg^        ~"- Show Posts - Dragonsbrethren

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Messages - Dragonsbrethren

1306
Game Modification Station / (Generic) Bloopers!
« on: July 05, 2008, 10:16:36 PM »

Bluomus EG :laugh:

1307
General Discussion / Re: Gamefaqs + eternal stupidity
« on: July 05, 2008, 11:46:01 AM »
Could you link to some example screenshots or something? It's been a while since I played FF3, so maybe my memory of that one is bad, but I can't recall any area in FF4 that didn't use color in a realistic manner.

1308
General Discussion / Re: Gamefaqs + eternal stupidity
« on: July 05, 2008, 10:34:11 AM »
Meh, FF4 DS is just as colorful as the original was.

As for FF6, Kefka was in that post for a reason, the character and monster sprites are very colorful, especially if you contrast them with the murky backgrounds most areas use. I'll take colorful graphics over murky ones any day.

1309
Final Fantasy IV Research & Development / Re: Event Offsets
« on: July 05, 2008, 10:26:15 AM »
Ah, yeah, I thought you knew that. :sad:

1310
Here's something else I overlooked before:

Code: [Select]
$7CE00 $7CF3F $7D1FF Enemy Special GFX Formation Data ( 5B ├Ч 64 Special Forms )
Byte 0.0-3 X Position (in 8x8 Tiles)
Byte 0.4-7 Y Position (in 8x8 Tiles)
Byte 1 Size Index in [Enemy Size Table]
Byte 2 Palette Index in [Enemy Palette Data]
Byte 3 ? Unknown
Byte 4 Form Index

That actually sounds more like what you were looking for.

1311
General Discussion / Re: Gamefaqs + eternal stupidity
« on: July 04, 2008, 11:59:53 AM »
Quote from: Arizonan
2.Cutesy 3-D midgets and overly colorful graphics spoil the feel to ff6.

Yeah, we certainly never had those in the SNES version... :laugh:

1312
Pandora's Box / Re: Videos
« on: July 03, 2008, 11:50:06 PM »


Pay close attention to their attack power and damage output.

1313
General Discussion / Re: Gamefaqs + eternal stupidity
« on: July 03, 2008, 08:06:56 PM »
I think they assumed it wasn't going to be embraced.. which in some way, that could be true...

Well...

Quote
But we're determined
   we want to release it so we're going to wait and introduce
   it once there's a larger audience for it's particular style.
   Hence the wait.

His prophecy was fulfilled. It may have taken longer than he anticipated, but it did eventually come out once FF7 made the series ridiculously popular.

1314
General Discussion / Re: Gamefaqs + eternal stupidity
« on: July 03, 2008, 06:55:45 PM »
Blame a faulty memory. I thought I got that from an interview with Ted Woolsey, I could have sworn he said they decided to bring FF6 out instead of FF5, but all I could find was this one:

Quote
Q: Final Fantasy VI is going to be released as FFIII in the US,
   with FFV being held over 'till 1995 to be released as a sep-
   erate game. Could you explain this decision, and tell us
   about the games themselves?

A: The Final Fantasy series basically has two seperate tracks:
   the odd series (FFI, FFIII, and FFV) are controller command
   drive games, whereas the even series are more story line
   driven games. As for FFV though, well although we're sure
   it's a great title it hasn't been a hit with too many people
   in out-focus groups, although the more experienced gamers
   loved the complex character building - it's just not acc-
   essible enough to the average gamer. But we're determined
   we want to release it so we're going to wait and introduce
   it once there's a larger audience for it's particular style.
   Hence the wait.

So I don't know where I got that from, it's possible I did read it in some interview but it's just as likely I remembered this one wrong. Interestingly enough while looking for this interview I found a newer one that makes it sound like MQ did impede FF5's release, even though that quote up there makes it sound like it was the focus groups' fault for not bring it out.

1315
Game Modification Station / Re: Crazy Idea
« on: July 03, 2008, 02:36:48 PM »
It was a map editor for FF3us, Leno probably has it if you want it, I do too but it's on my old computer.

:edit:

Here's the old forum from the archive: http://dragonsbrethren.slickproductions.org/dbi_archive/index.php?board=19.0

The link at ZMD still works:

http://www.zophar.net/wwwthreads/attachment.php?Cat=&Board=romhack&Post=296519

Grab it quick, that board's supposed to be going down soon.

1316
General Discussion / Re: Gamefaqs + eternal stupidity
« on: July 03, 2008, 02:31:50 PM »
FF2us still came out first. Mystic Quest came out after FF5 was out in Japan - and contrary to popular opinion it had nothing to do with us not getting FF5, you can blame FF6 for that.

1317
Final Fantasy IV Research & Development / Re: Fuma Shuriken
« on: July 03, 2008, 12:12:24 PM »
Interesting.. but that still sounds like a bug... Changing/fixing that behavior.. now that would be something.

It's not so much a bug as an oversight. They probably check if it's one of the two shuriken items and tell it to use the alternate animation if it is, which is the regular shuriken's animation. Keep in mind one guy probably set up all these animations and another coded the actual throw command, the one who did the command may not have even been aware they were supposed to use a different palette. The same is true for the dancing dagger, when "thrown" by using it as an item it uses the green and gray palette used by mythril weaponry, rather than the gold palette the knife actually uses. That is slightly different, that animation doesn't pull the palette from the weapon data at all, I don't know where it gets the palette since it isn't a part of the spell either.

:edit:

Heh, I thought of something right after posting this. Remember the unused "dancing sword" animation I posted about a while back? It grabs the palette from there. Proof that the original dancing dagger was just going to be a normal attack animation?

I might as well point this out, but I tried throwing that crappy junk item (I forget what it was called, but it was the item given to you for failing the entire trial in Cecil's trial) and I don't recall it playing the normal sound effect, even though it used the shuriken graphic (for whatever the reason). Other than it doing 1 damage (0 attack power), that was the only notable thing.

Yeah, but that's FF4 Advance, that's entirely different. In the original sound effects are directly tied to the animations, if it's playing a different sound effect they must have changed that, anything using the shuriken animation in the SNES version will sound like a shuriken being thrown.

1318
Final Fantasy IV Research & Development / Re: Fuma Shuriken
« on: July 03, 2008, 11:15:30 AM »
Bah, should have tested this before I made my post, both thrown shurikens use the normal shuriken's animation.

The red palette, in all its glory:



So you can have this or any other palette you'd like, you just have to give it to both shurikens.

1319
Final Fantasy IV Research & Development / Re: Fuma Shuriken
« on: July 03, 2008, 11:01:07 AM »
I didn't even think about it last night but the shurikens' thrown graphic is special. Rather than using the normal throw graphic (Spinning circle with the weapon in it) it uses the same animation their attack does, thrown shuriken and multiple hits. It turns out this animation is hardcoded, it doesn't use any data from the actual weapon animation even though it's exactly the same as the animation assigned to these weapons when you attack with them with the exception of fuma's palette.

This does not affect any weapon using the shuriken attack animation, just these two, so there's no easy way to make additional shurikens unless you don't mind them using the wrong animation when thrown.

1320
Final Fantasy IV Research & Development / Fuma Shuriken
« on: July 03, 2008, 01:47:33 AM »
For whatever reason the Fuma Shuriken/Ninja Star ignores its palette assignment when thrown, it's supposed to be red. The assigned palette works correctly for every other weapon when thrown so I'm not sure why this one is special. :shadow: