Game Modification Station / (Generic) Bloopers!
« on: July 05, 2008, 10:16:36 PM »
Bluomus EG
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$7CE00 $7CF3F $7D1FF Enemy Special GFX Formation Data ( 5B ├Ч 64 Special Forms )
Byte 0.0-3 X Position (in 8x8 Tiles)
Byte 0.4-7 Y Position (in 8x8 Tiles)
Byte 1 Size Index in [Enemy Size Table]
Byte 2 Palette Index in [Enemy Palette Data]
Byte 3 ? Unknown
Byte 4 Form IndexQuote from: Arizonan2.Cutesy 3-D midgets and overly colorful graphics spoil the feel to ff6.
I think they assumed it wasn't going to be embraced.. which in some way, that could be true...
But we're determined
we want to release it so we're going to wait and introduce
it once there's a larger audience for it's particular style.
Hence the wait.
Q: Final Fantasy VI is going to be released as FFIII in the US,
with FFV being held over 'till 1995 to be released as a sep-
erate game. Could you explain this decision, and tell us
about the games themselves?
A: The Final Fantasy series basically has two seperate tracks:
the odd series (FFI, FFIII, and FFV) are controller command
drive games, whereas the even series are more story line
driven games. As for FFV though, well although we're sure
it's a great title it hasn't been a hit with too many people
in out-focus groups, although the more experienced gamers
loved the complex character building - it's just not acc-
essible enough to the average gamer. But we're determined
we want to release it so we're going to wait and introduce
it once there's a larger audience for it's particular style.
Hence the wait.

Interesting.. but that still sounds like a bug... Changing/fixing that behavior.. now that would be something.

I might as well point this out, but I tried throwing that crappy junk item (I forget what it was called, but it was the item given to you for failing the entire trial in Cecil's trial) and I don't recall it playing the normal sound effect, even though it used the shuriken graphic (for whatever the reason). Other than it doing 1 damage (0 attack power), that was the only notable thing.
