øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;sa=topics;u=163e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index3c54.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=163e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index3c54.html.zx,h^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿȰrZx9OKtext/htmlISO-8859-1gzip8:Öx9ÿÿÿÿÿÿÿÿWed, 11 Mar 2020 06:19:49 GMT0ó°° ®0®P®€§²ð®,h^l x9 Show Posts - lilfut

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Topics - lilfut

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Game Modification Station / FF3 Data Structure?
« on: August 28, 2012, 05:37:35 PM »
Hey, I've turned the Final Fantasy 3 page over on TCRF into a pet project of sorts, and one thing I'm finding frustrating is finding data on the unused enemies. FFWiki has basic stuff like HP and EXP values (except when it doesn't), but I don't know how to get into the nitty-gritty. Does anyone know where the bytes for that sort of thing are located? If not, how do I go about figuring it out for myself?

2
Game Modification Station / FF3Hackster?
« on: September 30, 2010, 12:48:24 PM »
Is anybody going to actually do anything with it? It's definitely something that needs to exist, given the potential for job-making experimentation (People would much rather write Time Mage or whatever over something nobody cares about like Bard, rather than having to overwrite Thief etc. in FF1)

3
Game Modification Station / FF1 Hackster crashes when I use a map editor
« on: September 22, 2010, 02:53:57 PM »
Both map editors crash on several roms, including hacks that already have custom maps, and 3 different computers. I've attached an image. And I am so sick of it being too large and then having to retype this post.

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