Aslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=163e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index3cd2.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=163e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index3cd2.html.zx,h^ZaOKtext/htmlISO-8859-1gzip8:ZaWed, 11 Mar 2020 06:19:49 GMT0 0P,h^Za Show Posts - lilfut

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Messages - lilfut

Pages: 1
1
Game Modification Station / Re: FF3 Data Structure?
« on: August 30, 2012, 07:28:54 PM »
All the save state hacking guides use NESticle's state format, so...

2
Game Modification Station / Re: FF3 Data Structure?
« on: August 29, 2012, 07:08:39 AM »
I don't think anyone here has actually looked into FF3 (which is a bit strange, because it's easily the best of the three on the NES). I'd probably try to find a known monster stat (like HP) in memory, set a breakpoint on its address, and see if I could find where it was being loaded from the ROM in the next battle. Doing this for a monster you know all of the stats of would be best, because you'll be able to tell if you've got the right data or not.

Back in the day we would've just gone nuts corrupting random bits of "suspicious" data in the ROM until we found something interesting. I think that's how most of the FF1 and FF2 stuff was found. :tongue:

Okay, this is literally the first time I've done anything like this. How do I go about setting a breakpoint, exactly?

If you'd PM me a guide to this stuff, it would be appreciated. :tongue:

3
Game Modification Station / FF3 Data Structure?
« on: August 28, 2012, 05:37:35 PM »
Hey, I've turned the Final Fantasy 3 page over on TCRF into a pet project of sorts, and one thing I'm finding frustrating is finding data on the unused enemies. FFWiki has basic stuff like HP and EXP values (except when it doesn't), but I don't know how to get into the nitty-gritty. Does anyone know where the bytes for that sort of thing are located? If not, how do I go about figuring it out for myself?

4
Game Modification Station / Re: FF3Hackster?
« on: June 14, 2011, 03:36:50 PM »
I just know that I'd sure as hell use a fully-implemented FF3Hackster to Jade, even when Slick does get around to adding sprite and submap editing.

5
Game Modification Station / Re: FF3Hackster?
« on: June 13, 2011, 08:45:28 PM »
Why hasn't anybody?

6
Game Modification Station / Re: FF1 Hackster crashes when I use a map editor
« on: September 30, 2010, 07:28:55 PM »
Still doesn't work. Does the EXE work for anyone else?: http://lilfu.webs.com/FFHackster.rar

7
Game Modification Station / FF3Hackster?
« on: September 30, 2010, 12:48:24 PM »
Is anybody going to actually do anything with it? It's definitely something that needs to exist, given the potential for job-making experimentation (People would much rather write Time Mage or whatever over something nobody cares about like Bard, rather than having to overwrite Thief etc. in FF1)

8
Game Modification Station / Re: FF1 Hackster crashes when I use a map editor
« on: September 30, 2010, 12:44:41 PM »
Now that you mention it, I downloaded FFH off disch.zophar.net. I'm at a school comp without WinRAR at the moment, but when I get home I'll download the one off slickproductions.org.

9
Game Modification Station / Re: FF1 Hackster crashes when I use a map editor
« on: September 29, 2010, 03:59:52 PM »
Curious, did you use Grond's patch on FFHackster?

I don't know what that is.

So, no.

10
Game Modification Station / Re: FF1 Hackster crashes when I use a map editor
« on: September 23, 2010, 06:25:30 PM »
XP. What do you want to test?

11
Game Modification Station / Re: FF1 Hackster crashes when I use a map editor
« on: September 23, 2010, 03:56:02 PM »
Like one that ends with [!].nes? Those don't work either.

12
Game Modification Station / FF1 Hackster crashes when I use a map editor
« on: September 22, 2010, 02:53:57 PM »
Both map editors crash on several roms, including hacks that already have custom maps, and 3 different computers. I've attached an image. And I am so sick of it being too large and then having to retype this post.

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