øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=278;area=showposts;start=930e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index3d49.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=278e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index3d49.html.zxÔåg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈàììOKtext/htmlISO-8859-1gzip@øÕììÿÿÿÿÿÿÿÿTue, 10 Mar 2020 19:25:31 GMT0ó°° ®0®P®€§²ð®Óåg^ÿÿÿÿÿÿÿÿ³ìì Show Posts - chillyfeez

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Messages - chillyfeez

931
Final Fantasy IV Research & Development / Re: "Who can equip" index
« on: February 02, 2014, 03:46:35 PM »
YES! I was so psyched when I found this.
Download the item reference .xls from http://rb.thundaga.com
The last tab has the who can equip index, and the data is totally editable (look at the last column) each of the characters on the spreadsheet is arranged in bit order. I can explain in more detail if you need later (I'm at work, as usual, right now so notta lotta time).

 :edit: sorry, item compendium .xls

932
Fedorajoe, at this point, whether it's identical code or not, what Grimoire's presented you with here would yield the same result as what I would have come up with. Geez, does this guy ever sleep?
 :laugh:

LordGarmonde, it's safe to use any space in the ROM, as long as you KNOW you won't need it for anything else. Whatever code or data is/are right before that, any chance any future modifications might necessitate using that space? If not, you're good to go.
Another thing to consider, though, would be the limitations of jumping and subroutines presented by picking an arbitrary empty space. You're planning on using space in the LoROM 0F's. That means any JSR or JMP would have to reference another offset within the 0F's - that's the way those commands work. They have sister commands, JSL and JML, which allow you to specify a long address, but those require an extra byte to use. Also, the return code from a JSL (RTL) is different from that of a JSR (RTS). If you jump to an existing subrotine using a long address it will crash the game if it tries to return with an RTS. There may also be references that are impossible within a different chapter of ROM (block of 0xXX0000). Some or all of this might not matter at all depending on the code you're planning. Just some things to consider.

You would reference the in-game (LoROM) address, by the way. Those are the offsets the game recognizes. We tend to speak mostly in ROM addresses because those are universally recognized by hex editors. An unfortunate and highly obnoxious (imh and completely irrelevant o) but unavoidable fact of hacking...

933
If I can pull myself out of bed early enough tomorrow I'll put one together for you before I go to work. What I have planned shouldn't take too long.

Writing custom commands seems like such a daunting proposition, but once you read up on how they're put together in this game (which is all here, in great detail, thanks to Grimoire), and try it out a bit, you'll get the hang of it I'm sure. It's kinda nice that every little bit of game data is independently controlled, so you really can make a command that does whatever you can imagine with enough time and research.

934
Just got home from work. Looks like you don't need me to make a patch anymore?
My plan was to (mostly) copy the code from Gird into the big empty space at (LoROM) ~3FEFF.
The Gird code includes the instructions to display a battle message, so you could essentially make it say whatever you want.

935
I should be able to whip that up... given the five letter command name limit, what would you like the command to be called?

936
Hey, fedorajoe (where you goin' with that gun in your hand) (sorry)
I know you didn't ask me, but it is absolutely possible.
Question, though... Do you want this command to simply target all enemies and cast Hold?
That could, theorhetically, be done simply by manipulating existing commands in FF4kster (I'm lookin at you, Gird and Pray).
It is, with a bit of hacking wizardry, possible to do more than that though. It could be made to have a better success rate than Hold, I can even think of a way for it to be permanent and successful against monsters that are immune to hold status (but that would probably be too cheap).

937
Out of curiousity, how did you even stumble upon that?

MAN... Did'ja ever stop and think about how much is going on in the LoROM 30000s in this game? And if I'm not mistaken there is no 30000-37FFF.
 :hmm:

938
It might not be packaged with current versions, now that you mention it. I don't typically elect to erase any of the config files when I unzip a new FF4kster. I just copy out the ones I want to keep, "yes to all" the overwrite prompt, then copy them back - the process would leave any defunct files untouched. Thanks for the info.

939
Hey Pinkpuff - did it ever end up being possible to change whether FF4kster recognizes a monster as Lunar? I see that there is a "lunarmonsters.cfg" file, but it's blank.

940
Well anyway, this is great to know. My grown-up Palom is going to be able to learn Fire/Ice/Lit-4, and now I have access to appropriate graphics!

941
Rosa looks a Lot better than her GBA abomination, softer features, but something still looks off though. 

It's that collar...
She looks like she stole her cloak from a large-bodied pimp.

942
 :omg:
Thanks!

I must have just missed wherever that's explained (whether by you or someone else) because FF4kster seems to know about it, too...

943
Hey, Grimoire.
Quck question - the spell visuals for Kain's SkyRv command... which spell do they come from?
It doesn't look like Lit 1, 2 or 3.
Is it Indra or Blitz?
I ask because I'm hoping beyond hope it's the Lit-Bolt item.
I figure the AV for the three elemental spell items must follow the same format that spells do, but I've never seen the data documented.
 :hmm:

944
Any chance ffivj has different stats for these monsters? Seems like a lot of work for no good reason, but I wouldn't put it past them.

945
Huh... I was completely unaware of the Three Step Peninsula.
But, yeah, Square does that a lot, though... there's the Island Closest to Heaven/Hell in viii, the Goblin island in vii, several rare monsters on small islands in ix (though ix sort of encourages you to explore small islands), and I don't remember specifics, but I think there are some rare monsters only appearing in some specific parts of the ocean that can only be encountered while riding the ship in v.

Isn't the yellow dragon a rare encounter on one floor in bab-il? I think after you fall through the trap door in the crystal room?
 :edit: No. I was thinking of the Green Dragon. Sorry.