øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=14;area=showposts;start=405e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index3dc9.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=14e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index3dc9.html.zxϼg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈA/úËOKtext/htmlISO-8859-1gzip0|ÖúËÿÿÿÿÿÿÿÿTue, 10 Mar 2020 16:30:30 GMT0ó°° ®0®P®€§²ð®μg^•úË Show Posts - Pinkpuff

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Pinkpuff

406
Ok so my guess is that your rom is unheadered and that it's reading C8 as the spell for Gird; that's spell 200 in decimal, or in other words, past the end of the spell list. Thus, the editor messes up and crashes.

For whatever reason, whether due to it being an incorrect version or otherwise corrupted or messed up somehow, the code in that part is not what it should be. My only advice would be to try to find a fresh copy of the v1.1 rom.

407
Open your rom in a hex editor and tell me what byte is at 1E897 and at 1E8A5.

Or if your rom is unheadered then instead I'll need the bytes at 1E697 and 1E6A5.

408
It's definitely not a known bug, and I am unable to reproduce the behaviour.

I suspect that your rom may indeed be incompatible for some reason; especially when it's the command editor in particular that's messing up since that primarily deals with code as opposed to data. Are you certain your rom is version 1.1? If so, are you certain it hasn't had any patches applied or been modified by any other editor?

409
Update!!

Solobattles are done (I think, it's been a while) and you can now edit which messages correspond with the commands that can take them. That one is a little rough around the edges at the moment but I wanted to get something out there since it's been so long. Next on the agenda will be adding the extra parameters to the commands (Twin has spaces there for its new parameters, but right now they're just placeholders).

410
Awesome!

Although getting into a battle or changing maps resets the dashing to walking... is that the intended behaviour?

411
Would definitely love to see 1 and 3 as independent patches!

412
Not much progress has been made lately, I'm afraid... first there was exams, then I got spoiled on my birthday ^_^; including receiving Bravely Default as a gift and so... yeah... I've been playing that instead of working on this... but can you blame me? It's SO GOOD!! Anyway now classes are starting up again for intersession.... so who knows how long it'll be before the next update. But just letting you guys know I'm still around and haven't forgotten or abandoned anything ^_^

413
That's ok, beta testing will iron that part out.

414
I see what you mean now. So probably I'll just leave Jump and Charge alone.

Maybe someday we'll see a module for "coding" commands much like the events, but I won't be attempting that any time soon. Fun to imagine though...

415
You can change the status given by Jump and Charge, but both of their adjoining routines on completion get rid of the afflicted status of Jump and Charge. You could change it to something else, but that still wouldn't prevent the graphic for "Jump" from showing up.

But you could, say, make it so that Charge adds something else, like Berserk or Blink or something, and then removes... Charging?  :wink:
Could it be given a target and have it add a negative status, like Charm or Stun or something, and then remove... Charging?

And thanks for the message locations; this'll be great. If you wanted to disable the display of a message entirely, I assume changing the "8D CA 34" to all no-ops would do the trick?

416
Whoa! Talk about coming through! You're my new hero, Grimoire. And it's all laid out in a well-organized, very readable fashion!

Alright you guys are not going to even recognize the command editor when this next update comes out. This is gonna be wicked.

417
Final Fantasy IV Research & Development / Re: Event Flag log
« on: April 06, 2014, 06:41:18 PM »
I just put a "plot flag" config file into FF4kster. Next time I upload it'll be there.

418
That sounds great! If you need any assistance locating or expounding upon meanings in those locations, please let me know. Some of the targeting for the commands isn't really "there'. A lot of it is set from the individual routines.  And only the ones which I have mentioned before are the exception. Basically, anything that casts a spell can have its target changed. Everything else mostly uses the Fight/Kick Routine.

Sweet, thanks.

So do we know, for example, where to go to change, say, the spells cast by Twin and their probabilities? What about the messages that certain commands display (Aim, Charge, etc); I seem to recall those being found at one point if I'm not mistaken... and I think they could be turned off entirely too, correct? For the commands that require certain equips, can we change the ranges? Turn the requirement off entirely? My to-do list suggests a way was found to modify the status given by Jump, whatever that means... We can change the stat boosted by Boast but what about Charge? Can it double a different stat and/or change the amount it boosts it by?

419
Thanks for the warning!

Rom expansion is pretty much out of the question, and relocating data would be a pain (though I would consider looking into it if it's unreasonably cramped for space), but an overflow safeguard will defiinitely be put in. Actually one of the items on my to-do list is to go back and retroactively put in overflow safeguards on pretty much everything.

420
Just a quick minor update on what I'm doing right now and my plans with regards to this project:

The tile editor is on hold until I can the 4bpp tilesets working (Ship, Airship). I'm so close to being able to read the tiles dynamically I can taste it; but at the same time I just can't seem to get that final piece of the puzzle. If you are willing/able to help with that, the thread is here:
http://slickproductions.org/forum/index.php?topic=1856.msg20710#msg20710

In the meantime I am tackling the to-do list that's been building up over the years. Relatively minor things (imo) but things that should definitely be included. I may have questions from time to time related to these as I go digging back through this thread and the other wishlist threads in an effort to find exactly what things were documented and what things are still an open question.

With regard to that my immediate plans are to tackle:
  • Solo battles (where one character, or all but one character, is hidden)
  • Misc command parameters (delay, cursor targeting, etc; if there are any other commands that have known parameters that haven't been posted, this would be a perfect time)
  • Adding the overworld(s) to the map editor
The complete list is much longer than this of course, but these are the major areas I'd like to tackle soon.