Final Fantasy IV Research & Development / Re: FF4 Algo - Input Requested
« on: December 17, 2008, 06:49:04 PM »Back Row Bit bugs....
Certain bits aren't removed when the weapon is removed/changed:
(affects all SNES versions)
Believe it or not, the weapon data has a number of extra (and still yet
to be determined bits) that the game uses. The problem is that the majority
of these extra bits (excluding the Metallic bit) are not removed. One of
these bits happen to be the back row bit (which is beneficial to you) and
the "no critical bit" (which is not beneficial to you) are not removed.
Note that the back row bit is only applied to Edge if the weapon with the
back row bit (Boomerang for example) is equipped on his right hand. The
no critical bit unfortunately is applied to various weapons, including the
Dwarf Axe, Silence/Rune Staff, and every whip Rydia can equip.
This is not really fixed in FF4A... the "no critical bit" was removed, but
there is a different issue with the back row bit...
The use of "back row bit" here is just confusing. I know what you mean, but "long range bit" might make more sense to someone that doesn't. If you don't want to use that, there should be an indication that the bit makes a weapon do full damage from the back row.
Barbariccia/Valvalis have her Lightning weakness removed:
This one's just worded oddly. The bug is that the lightning weakness from Cagnazzo isn't removed, this title makes it sound like the weakness is removed from her when it shouldn't be.
Charm doesn't redirect QUake's targeting:
Extra capital letter.
We have EVEN MORE themes now, but some old ones are gone...