something i was meaning to post back around May or June, then had to spend a good hour jogging my memory:
the bottom 2 bits of a weapon's Targeting byte ($4085 or $4091) are used as an index into a table to load 0, 10, 20, or 30. this is done for each hand, with the values being added together. the result is modified based on possessed Haste or Slow, then stored in some ATB variable. i don't know what the actual purpose is, but it's interesting. if the weapon casts magic ($408B), a similar thing is done with its spell's Targeting bits.
the code responsible starts at about C2/1B0D.
any existing knowledge of this or further investigation into it would be appreciated.
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also, something i forgot to ask about these weapon bytes around then.. (i think this was my question, unless i had another. that's what i get for waiting 8 months.)
when does the game ever use $408E or $409A , Parameter 1 for the weapon Action? i see no evidence of this in Bank C2. it'll load Attack Formula, and Parameters 2 and 3.