A slickproductions.org /forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=printpage;topic=1030.0 e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index3e16.html slickproductions.org /forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&topic=1030.0 e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index3e16.html.z x xh^ Pi V OK text/html ISO-8859-1 gzip 8: V Tue, 10 Mar 2020 23:10:06 GMT 0 0 P uh^ ' V
Print Page - Gaming Progress Thread
Board of Slick
Banon's Donkey Farm => Gaming Discussion => Topic started by: JCE3000GT on May 26, 2009, 11:24:05 PM
Title: Gaming Progress Thread
Post by: JCE3000GT on May 26, 2009, 11:24:05 PM
Romancing SaGa (PS2)
54:xx I just completely the marathon item exchange. Go find this and I'll give you this series of quests. Now I'm just fooling around trying to learn all my techs and build my money up. I am close to being finished with Hawke's game, when I finish I will probably put it down and start a new game from another console. Or maybe I'll do FFXII again?
Title: Gaming Progress Thread
Post by: Odbarc on May 27, 2009, 12:24:48 PM
Sacred 2: Fallen Angel Rented it 2 days ago, only had time to play it for like a few hours. First character sucked (Shadow Warrior) so I made a new one. Regular melee attacks like to miss on the first attempt so you end up wasting 33~50% of your efforts (depending on 1 or 2 hit kills). Pretty irritating so I went with a Dryad for range. She aims! Much better. Plus I got her a multi-arrow which is pretty keen. I'm not sure what's different in the Light/Shadow paths yet. Quests are "Go here, kill that/them" simplicity. Exp/gold rewards are usually fair enough for the effort of traveling out of your way to do them.
:edit: Did some online. People speaking non-English was awesome. People quickly leaving their own games. The one party I was in was pretty awesome but I was the lowest level so I struggled a bit. And the lag would keep me locked in attack mode and unable to move unless I used this one spell (which without, I'd probably get stuck and frustrated to often.) Found a set piece. Nothing to go with it yet so it's not so great.
:edit: Had to return my Sacred 2 rental. I managed to get a unique mount which gave me the mount speed up but allowed me to also use my regular (non-horse) skills. It was that raptor lizard you saw Obi Wan Kenobi use in Starwars 2. I also completed a bunch of worthless quests (100 exp reward when I can get 200+ per kill else where) to get these annoying quest NPCs from following me. Found a different set piece and something to go with it. I need one more piece in the set to get a shitty bonus, but 2 more after that would have given me something worth while. Killed what I suppose could be a boss. Some giant made of stone.
Title: Re: Gaming Progress Thread
Post by: JCE3000GT on May 31, 2009, 01:10:08 AM
Holy missing topic Batman!
Anyway, 62:xx on RS and I've completed a few more quests. Leveling up one's weapons is tedious.
Untold Legends (PSP)
Started this game and so far it looks to be a ripoff of Dungeon Siege, just without the cool visuals, music, gameplay or UI.
Title: Re: Gaming Progress Thread
Post by: I.S.T. on June 02, 2009, 04:36:02 AM
Yeah, the entire Untold Legends series is full of fail.
Title: Re: Gaming Progress Thread
Post by: Dragonsbrethren on June 02, 2009, 09:04:03 AM
Final Fantasy IV - The After Years (Wii)
I usually don't do this, but since the game just came out, I'm going to spoiler tag my entire progress updates for it.
[spoiler]Finished the main game yesterday and started on Rydia's tale. I'm about halfway through the sealed cave right now.[/spoiler]
:edit:
[spoiler]Just killed the demon wall. I thought Rydia's "I kind of expected this" line was amusing. The wall wasn't too bad, they weakened it so it was actually manageable with such a weak party, my biggest issue was having Rydia and Brina get petrified at the same time. I mostly just had Rydia cast level 2 elemental spells, Luca use her big throw command (since the moon phase made it stronger than her normal attack), Calco use a dancing dagger, and Brina dance to get some healing. No good dances came up the entire battle, so I ended up blowing a few more hi-potions and potions than I wanted. I should have just had Brina use her dancing dagger as well, I made sure to get one for each of them. I should get Rydia one too, I've got enough Kokkol ore for it now. Maybe getting Luca a better weapon would be more worth it though, I'm mostly using Rydia for MT damage or as a healer with the healing rod...[/spoiler]
:edit:
[spoiler]I was predicting the dolls to get controlled at the end of the sealed cave. That didn't quite happen, they got killed instead. Still lost my dancing daggers though, I really should have taken those off since I was already expecting the dolls to leave. Oh well, something to remember the next time I play. Unexpectedly, the tale did continue and I went to the overworld. Of course, the dolls end up coming back to life and attack you there, heh, so I was right afterall. Luckily it's just the two and not the actual Calcabrina fight again. Currently saved in the Agart mine.[/spoiler]
Title: Re: Gaming Progress Thread
Post by: vivify93 on June 02, 2009, 01:21:53 PM
I've had Lufia fever lately. I've been obsessed with the damn games. :eek:
Lufia & the Fortress of Doom (SNES) Did a "Try Again" playthrough and my characters ended at around level 90 (Lufia was around level 88). :whoa: Overkill, much?
Lufia II: Rise of the Sinistrals (SNES) Did a "Retry" playthrough, which tried my patience. See, everyone joins at a set level, right? Maxim always starts at level 1, Tia at 7, Guy at 11, Selan at 16, Dekar at 20, Lexis at 28, and Artea at 38 (I just remembered that all by heart :isuck:). Not so bad, right? Well yes, on a normal game. If you're a dumbass like I am, you'll actually bother to level up your characters in Lufia II, even on Retry mode. So thus, you'll be level 12 by the time Tia joins, 20 when Guy joins, 30 when Selan joins, 40 when Dekar joins, 55 when Lexis joins, and 70 when Artea joins. :sad:
At the very end when Artea joined, I just said "Screw it" and turned on the "Get so much EXP after battle you go to level 99 in one fight" code. :tongue:
PROTIP: Don't bother to level anyone up in Try Again/Retry mode!
Oh yes, I forgot to tell you--I was testing Artemis's "Frue Lufia" patch--the one that fixes a good chunk of the more apparent bugs and also updates the text. It was a fairly nice playthrough. And we got cultural references back, yay!
Title: Re: Gaming Progress Thread
Post by: Dragonsbrethren on June 02, 2009, 01:54:22 PM
Final Fantasy IV - The After Years (Wii)
[spoiler]Finished Rydia's tale. That was a bit disappointing, the clear data doesn't even let you play as "man in black."[/spoiler]
Title: Re: Gaming Progress Thread
Post by: JCE3000GT on June 02, 2009, 08:10:24 PM
Romancing SaGa (PSX)
63:00 Did some more random fighting to build up techs and tempering metals. I'll be getting down and dirty and beating this soon. :laugh:
Yeah, the entire Untold Legends series is full of fail.
Its ok, but Dungeon Siege is LIGHTYEARS better in everyway. I don't dislike UL (Untold Legends), but I don't really like it. Its in the middle.
Apparently the PSP sequel and the PS3 sequel are worse than the original... Keep that in mind.
Title: Re: Gaming Progress Thread
Post by: JCE3000GT on June 04, 2009, 06:13:44 PM
RS PS2
67.22 Just beat the Red Dragon and saved Theodore. I should be prepped for Saruin now. :happy:
Title: Re: Gaming Progress Thread
Post by: Dragonsbrethren on June 05, 2009, 12:30:38 PM
Final Fantasy IV: The After Years (Wii)
[spoiler]I've made no headway in Namingway's challenge dungeon yet, in either file. I was mistaken before, the maps aren't randomized, but the minor treasures are. There are chests containing good equipment and items that stay empty, but minor treasures refill themselves every time you enter. The dungeon is different for the main game and Rydia's tale; Rydia's seems easier but you can escape the main game's with Teleport. I managed to grab the treasures in the first areas of the main game's dungeon, but the monsters on the second floor can kill me way too easily to make any progress there. I think I'm going to have to level grid on the first floor for a while before even seriously attempting the second.
I made a lot more progress in Rydia's dungeon, and managed to get to a save point. Hers is a sort of maze, where you have to select the correct door (all are trap door fights) or wall (demon walls...as common enemies) to proceed. I got pretty far in this one, but my supplies ran out and I had no way of escaping. I'm going to have to start this one from the beginning again, as I'm currently stuck.[/spoiler]
Title: Re: Gaming Progress Thread
Post by: bond697 on June 07, 2009, 03:40:42 PM
well, i've now got 3 badges in pokemon platinum and 93 pokes in the sinnoh pokedex and have been playing for 7 and a half hours. it's a surprisingly fun game, although that opinion may be influenced by the fact that i haven't played a pokemon game on a cart since blue. the wifi stuff really puts it over the top for me.
more importantly, though, i've found an easy way to move save games to and from original carts with the ez flash 5+. so that makes life easier. since the games can be sped up to double time in no$gba, and i can play pokemon on my comp there, convert the save to plain vba format (no$gba to vba converter) and add it back to either my flash cart or the original cart.
Title: Re: Gaming Progress Thread
Post by: Dragonsbrethren on June 07, 2009, 07:01:55 PM
Final Fantasy IV: The After Years (Wii)
[spoiler]Well, I'm making progress finally. I got farther in the main game's dungeon, but I'm still just too weak to play through the second area comfortably. I really wish I had someone who could use black magic; I have a few magic using items but those are limited and you can only buy the level 1 items (which are worthless against these enemies). I'm doing really good in Rydia's dungeon though, she learned Bio at level 32 and it just completely decimates everything in there, doing 1500-2000 damage against everything. I also found out the "save point" you start on is an exit...given the platform, I don't see why they didn't copy the actual teleporter graphics into the sealed cave tileset. This bothered me in FF4a and it bothers me here too. Anyway, the dungeon is a lot easier knowing I can run out and restock any time I want to. The enemies farther in still hit really hard so I may need to do a bit of leveling before proceeding.[/spoiler]
:edit:
[spoiler]Finished up Rydia's dungeon last night. The last room is amusing, you fight "Boss Gobby" and three "Minion Gobby" enemies. They work kind of like the soldier battles, where he orders them to attack. I didn't try seeing what happens if you kill the minions before the boss, but the boss has some nasty counterattacks (level 3 elemental spells, Bio) anytime you hit him. I happened to pick up a bomb summon on my way, so now my summon command is actually getting some use since it outclasses everything else I have damage-wise. The final chest contained...Hermes sandals? I think the last room is a joke, at least I got better equipment throughout the dungeon (still no new weapon for Luca though, I really should have forged her a tomahawk when I had the chance, since she's been stuck with a battle axe this whole time). There are two locked doors in the dungeon that I never found a key for though, so I'll be going back in.
I noticed I got both characters up to level 40, which is the highest level you can get. The last floor of the dungeon is still relatively challenging, it must be designed that way.[/spoiler]
:edit:
[spoiler]Finished the main game's dungeon, just barely though, and got a flan ring as a reward. It has 0 magic defense, and claims to reduce flan damage (I don't recall seeing any flans in the challenge dungeon, making this pretty useless right now). I should probably equip it and see if there is a special feature to it anyway, it would be awesome if it reduced physical damage to 1.[/spoiler]
Title: Re: Gaming Progress Thread
Post by: Lenophis on June 09, 2009, 05:04:36 PM
Megaman VI (NES)
:isuck: at this game. It has been a consistent adventure of game overs so far. Flame Man had me stumped for a bit, then Blizzard Man had me annoyed for a bit, now Plant Man has me crying. :blush:
Title: Re: Gaming Progress Thread
Post by: JCE3000GT on June 09, 2009, 11:28:30 PM
:isuck: at this game. It has been a consistent adventure of game overs so far. Flame Man had me stumped for a bit, then Blizzard Man had me annoyed for a bit, now Plant Man has me crying. :blush:
FF4 DS
1:xx Got through the first part of the Kaipo caves (I forgot what they are called) with Tella. So far I'm liking the getting 100% map thing get a reward. I do not however like the battle mechanics--its too much like FF3 DS and I didn't like that game much. The music is good as is the cutscenes. I also like some of the newly added stuff--but I've obviously not see everything.
Title: Re: Gaming Progress Thread
Post by: Odbarc on June 10, 2009, 01:04:39 AM
Dynasty Warriors 6: I love my button-masher. Just trying to unlock everyone by beating it on easy. I'm wondering if I can get one of those good horses but GameFAQ has these stupid 'tricks' I never use to getting them. They don't seem to be true uniques either. More of a fan dubbing them a certain name in likeness to old horses. Urgh, I unlocked Lu Bu and of course, he sucks when I use him and he's a friggin' clown raping nazi when he's an opponent.
Title: Re: Gaming Progress Thread
Post by: Jishuku on June 11, 2009, 02:06:25 AM
I've now in less than a week finished HL2 + EP1 + EP2 + watched all episodes of Freeman's Mind on youtube.
I now feel like a crackhead without crack. I needz my haff-luff!
Title: Re: Gaming Progress Thread
Post by: Dragonsbrethren on June 11, 2009, 12:45:29 PM
I've been considering playing through HL2 again. I kind of rushed it the first time because I was eager to get on with the story, and everyone says there are tons and tons of little details you have to go out of your way to find. I started The Citizen (http://www.planetphillip.com/posts/the-citizen-half-life-2/) a few nights ago, but I've had too many other distractions the past few days to play it.
Oh yeah, I never posted about it but I finally finished Episode 2 the other day. I had played up to the very end where you have to defend the rocket from the striders and got frustrated there. After loading up my save I had absolutely no problem with that section though, so I don't know why I had so much trouble with it before.
Title: Re: Gaming Progress Thread
Post by: I.S.T. on June 11, 2009, 07:30:45 PM
I've beaten Ratchet and Clank: Going Commando, and I'm now started on Challenge Mode, basically a harder New Game + with added stuff, mostly bonus content ala unlocked stuff like a sketchbook. There are some gameplay alterations aside from the increased difficulty, though. You can get stronger versions of each weapon, and the two Arenas have an extra challenge or two.
Title: Re: Gaming Progress Thread
Post by: Odbarc on June 11, 2009, 10:00:39 PM
Dynasty Warriors 6: Unlocked everyone. Scored a lucky uber horse. It's 3 speed away from being perfect with the best skills attached to it too. Not sure how to rig that time trick. I tried it once and it failed. Didn't care to try it again. Read about 1-2 good strategies on how to train horses fast and acquire 'good' weapons for level 1 characters. I wish there were unique weapons. Everything I find is so generic anyway. I wonder if there's DLC or something. :P
Title: Re: Gaming Progress Thread
Post by: JCE3000GT on June 12, 2009, 12:53:58 AM
Octomam beat me when he really shouldn't have--and on battle speed 3 too. I'm just not interested in playing this game anymore without cheating. Anyone got any DS Action Replay codes?
Title: Re: Gaming Progress Thread
Post by: xlom3000 on June 12, 2009, 01:07:40 AM
I, personally thoroughly enjoyed ff4ds. it was pretty much exactly what I wanted in an ff4 remake.
I just started on some indy rpg that takes a lot of flair from CT called Black Sigil. The story seems promising but I can't stand the bland music and the fact that when you get into a battle, the screen fades to black then comes back up with a battle (with more forgettable music). No battle transition or anything. Makes it hard to tell if you actually made it to that town or if you got into a battle a half a step away. Apparently it's been in development at a small studio for about 4 years now but there are some areas where it just doesn't feel polished. I've even managed to get the game stuck in some kind of infinite loop already (I checked an item early on after having checked it again and the character just sat there while npcs continued to move around and the music kept playing). I may be being too harsh on it... gonna keep giving it a chance for now.
Title: Re: Gaming Progress Thread
Post by: Jishuku on June 12, 2009, 05:35:51 AM
On the topic of HL2, I'm using Cinematic Mod 10 beta. I gotta say, it's really awesome. People keep complaining about the Adriana Lima Alyx model, but I feel it grows on you... now I couldn't play without it. (he has added a high-res version of the original Alyx model now though)
I'm not sure I like some of the changes FakeFactory is making for the maps for the final release though... In the beta only the textures are changed as far as I know... . but now he's adding a giant bridge by where you get the car for the first time. *ugh*
I think I'm sticking to the beta if he doesn't make stuff like that optional.
Title: Re: Gaming Progress Thread
Post by: Dragonsbrethren on June 12, 2009, 10:14:45 AM
I just started on some indy rpg that takes a lot of flair from CT called Black Sigil. The story seems promising but I can't stand the bland music and the fact that when you get into a battle, the screen fades to black then comes back up with a battle (with more forgettable music). No battle transition or anything. Makes it hard to tell if you actually made it to that town or if you got into a battle a half a step away. Apparently it's been in development at a small studio for about 4 years now but there are some areas where it just doesn't feel polished. I've even managed to get the game stuck in some kind of infinite loop already (I checked an item early on after having checked it again and the character just sat there while npcs continued to move around and the music kept playing). I may be being too harsh on it... gonna keep giving it a chance for now.
I can't get into it at all. I'm liking the story so far (the tiny bit I've experienced), but the incredibly slow battles (on the fastest setting), paired with the incredibly slow walking speed on the world map and high encounter rate is really getting on my nerves. I agree about the lack of battle transitions being annoying, but I have another gripe with the world map. It's way too easy to get "stuck" on a town and reenter it over and over again before you finally get off of it.
:edit:
I forgot to mention, the dialogue text's formatting is atrocious. This is something I've always taken great care with in Pandora's Box, and any RPG hack I've done, so it really irritates me to see the devs having so little care about the presentation of their story. They have linebreaks in odd places, single words on a line by themselves, single words on a page by themselves, etc. It looks very bad, I noticed it in their screenshots and trailers but I figured things like that would be cleared up before release.
Title: Re: Gaming Progress Thread
Post by: xlom3000 on June 12, 2009, 11:50:33 AM
I can't get into it at all. I'm liking the story so far (the tiny bit I've experienced), but the incredibly slow battles (on the fastest setting), paired with the incredibly slow walking speed on the world map and high encounter rate is really getting on my nerves. I agree about the lack of battle transitions being annoying, but I have another gripe with the world map. It's way too easy to get "stuck" on a town and reenter it over and over again before you finally get off of it.
:edit:
I forgot to mention, the dialogue text's formatting is atrocious. This is something I've always taken great care with in Pandora's Box, and any RPG hack I've done, so it really irritates me to see the devs having so little care about the presentation of their story. They have linebreaks in odd places, single words on a line by themselves, single words on a page by themselves, etc. It looks very bad, I noticed it in their screenshots and trailers but I figured things like that would be cleared up before release.
I haven't gotten stuck on a town yet, but apparently, the battle speed option doesn't work. It always seems to be the same speed to me.
The text box formating is retarded. Was it necessary for them to put the name in the box and indent ALL the space for EVERY line? Am I the only one that hates the music? I see other people wanting the OST... Why? It has a bland +1 sound track. So far I haven't made it past the spirit temple because that's where I locked the game last night. All I did was check the crystal again after sleeping in the beds there.
Title: Re: Gaming Progress Thread
Post by: Dragonsbrethren on June 13, 2009, 03:22:17 PM
I couldn't even remember the music until I played it again. I don't think it's bad, but I don't think it's anything special either, I've forgotten it again already.
I played a bit farther, one thing that bugs me about this battle system is that what enemies you can hit seems completely illogical at times. It makes sense that you can't attack an enemy when you don't have a clear path to it, it makes far less sense when you can't attack one and you do have a path. In one battle I couldn't even move Kairu at all (I'm presuming because Aurora was blocking him), which was frustrating because there was nothing he could do in that battle at all, and I ended up dying there.
:edit:
Final Fantasy IV: The After Years (Wii)
[spoiler]Well, I've just about finished with this. First off, no, the flan ring doesn't appear to have any special properties (There are flans in the main game, only in the devil's road though. I haven't bothered testing the ring against them, but I guess I should.). I also noticed that flame/ice equipment no longer makes you weak against the opposite element (The same is probably true for holy/dark, but I didn't think to cast Libra on Cecil during that part of the game). I got the main party up to level 50; it took forever to get Cid and Rosa up. I've got a save in the devil's road now and I've been fighting gray coeurls hoping to get a tail from them, but no luck so far. I'm doing pretty much the same thing in Rydia's tale, but with green dragons in the Agart mine. I've got about two weeks to nab a couple tails before the next...tales come out.[/spoiler]
Title: Re: Gaming Progress Thread
Post by: JCE3000GT on June 17, 2009, 02:14:23 PM
Warriors of the Lost Empire (PSP)
Just beat the 4th of the 8 dungeons. So far the game is pretty neat, but isn't too deep and is just a level/dungeon grind. But at least it is a fairly enjoyable one. I bought a ton of games today so I'm updating my game list.
Title: Re: Gaming Progress Thread
Post by: JCE3000GT on June 18, 2009, 08:21:18 PM
My Legacy of Y's came in the mail today (took only 2 days!) and I started playing Y's I.
Legacy of Y's, Book of Y's I (DS)
1:13 I am on the mountain path about to enter the temple. I've leveled grinded a bit, maybe too much. I did choose Very Easy just to finish the game quicker. I am level 9 and already bought a Long Sword. And I have 1451 Gold already saved up. I have 1130/1420 until I gain to level 10.
So far its pretty fun. Its not really boring, and hopefully it won't be. :cycle:
*edit* And 1 game hour later I'm in some wierd forest area with paths in the trees killing monsters that are giving me tons of exp. I'm level 23 almost at the Lv24 max. Apparently Y's Book I & II are short. But Dahm Tower (sp?).
*edit 2* 4:22 I'm in the tower and no way out. Time to beat Y's I! I'm thinking about getting Y's Book I & II for the TG16 CD just because. I want to play the original after I play these remakes.
Title: Re: Gaming Progress Thread
Post by: JCE3000GT on June 19, 2009, 04:43:49 PM
Y's I (DS) 5:27 I just found Reah in the Lado Spire. The tower is longer than I thought. :wtf:
Title: Re: Gaming Progress Thread
Post by: Lenophis on June 19, 2009, 06:20:04 PM
Final Fantasy VII (PS)
:eek: Yes, really. Recently I was determined to beat my best "beat the crap out of Ruby" time, and a proof of concept attempt was made. With some minor preparation, I figured I could beat Ruby in five minute (that's incredibly fast, considering the HP and defense it has). My current best posted (http://leno.hypher.net/downloads.php?cat=3) time is about 20 minutes, which is highly beatable. So with my new team, I made an attempt at Emerald first to see if I would do any better. With an improperly equipped Yuffie (forgot to switch out the Mega All for Double Cut) Emerald started the death animation at the 5 minute mark (just 15 seconds slower than my all-time best).
And then came the litmus test, Ruby Weapon. My damage output was far greater with Cloud, Barret, and Yuffie than it ever was with Cloud, Cid, and Yuffie. And no, I cannot update my current time, because I have nothing to capture this with. I lack a DVD recorder, and no input on the onboard video. So yeah, no actual proof until I get a ton of money. :isuck:
Title: Re: Gaming Progress Thread
Post by: I.S.T. on June 19, 2009, 06:28:42 PM
And all because I told you about the missing score exploit, hero Drinks and their ability to stack(Though I think you forgot that part and had to relearn it...). :D
Title: Re: Gaming Progress Thread
Post by: Lenophis on June 19, 2009, 09:03:47 PM
I never knew Hero Drinks stacked, and I'm not doing any bugs with the Missing Score. I only have 1 Knights of the Round mastered currently, and I have no intentions of changing that. :tongue:
Title: Re: Gaming Progress Thread
Post by: I.S.T. on June 19, 2009, 10:10:54 PM
I didn't think you'd have used the missing score exploit, but my FF7 tips in the chat did get the ball rolling. ;)
Title: Re: Gaming Progress Thread
Post by: Leviathan Mist on June 26, 2009, 10:34:30 PM
I will now play through every single FF game as quickly as I can. I'm not aiming for a speedrun/low in-game clock, I'm aiming for the fastest real-time playthrough. As in, no resetting over and over to get a faster in-game time because that ruins the fun for me. I'm just gonna play until I beat each game.
For the record, I have beaten the following FF games already:
Some of these games will be new to me. I won't be using any cheats, guides, or walkthroughs, I will just be playing them. I've decided to play the following versions of each game, the versions that I consider to be the best versions:
FF1 (PS1) -- The last version with the traditional magic point system. FF2 (PSP) FF3 (NES) -- This was a tough choice over the DS version. I still haven't decided 100% whether to play this on NES or DS, but for now I'm going with NES for the classic feel. FF4 (GBA) -- I have heard this version is better than the DS one anyway. FF5 (GBA) FF6 (GBA) FF7 (PS1) FF8 (PS1) FF9 (PS1) FF10 (ps2) FF12 (PS2)
After all these, I will play the spinoffs and other games considered part of the series as follows:
Final Fantasy Mystic Quest (SNES) Final Fantasy Tactics (PS1) Final Fantasy Crystal Chronicles (GameCube) Final Fantasy X-2 (PS2) Dirge of Cerberus: FFVII (ps2) Final Fantasy Tactics Advance (GBA) Final Fantasy Tactics A2 (DS) both Crystal Chronicles games for DS
For the record, I don't own Crisis Core, nor do I own a Wii so I can't play the Wiiware games.
If anyone else has any games I need to put on the list, lemme know.
Title: Re: Gaming Progress Thread
Post by: JCE3000GT on June 26, 2009, 11:01:09 PM
1. Play FF3j on the Famicom. The DS one is just bland and boring. 2. Though not technically Final Fantasy games you could play Final Fantasy Legend 1-3 and Final Fantasy Adventure. 3. Avoid the PSP FFT, just play the PS1 version. Although playing it on your PSP is awsome.
Legacy of Y's II (DS)
0:34 Just got my basic sword and shield and went level grinding outside of the mines. I'm level 4 or 5 I think. I'll get to about Lv8 before I head into the mines. So far I like it.
Title: Re: Gaming Progress Thread
Post by: Leviathan Mist on June 26, 2009, 11:08:25 PM
Thanks for the input - I knew about FFLegend and FFAdventure, but I'll play those when I do the SaGa and Mana runs respectively :P
FF1 (PSX) 0:26
Beat Garland, on my way to Pravoka or whatever the town's called where you get the ship, party is level 2
Title: Re: Gaming Progress Thread
Post by: JCE3000GT on June 26, 2009, 11:10:32 PM
If you have the PSP version of FF1/2 I'd recommend that actually more.
I have them, but I prefer playing on a big TV screen as opposed to a tiny handheld screen. I've beat FF1 on PSP already anyway, I might consider it for FF2 though - I'd rather play FF1 in its classic format and on a TV screen, hence why I chose the PSX version.
Title: Re: Gaming Progress Thread
Post by: Leviathan Mist on June 27, 2009, 05:53:29 AM
Final Fantasy 1 (ps1)
Play time: 6:34 Party level: 10
Just beat Lich. I've gotten all treasures thus far. I need to hurry up and class change now :P
By the way, my party is Monk, Red Mage, White Mage, Black Mage
Title: Re: Gaming Progress Thread
Post by: Leviathan Mist on June 29, 2009, 05:55:42 AM
Final Fantasy 1 (ps1)
Play time: 16:32 Party level: 22
Defeated all four fiends, and acquired every treasure besides those in the Temple of Chaos. I plan to take two runs through the ToC - the first to acquire all treasures, the second to beat the game.
:edit:
Play time: 20:05 Party level: 25
Game clear, 100% items acquired.
I've decided that I'm gonna play the PSP version of FF2 instead - even though it's a small screen, I haven't beat that version yet and it has more features.
Title: Re: Gaming Progress Thread
Post by: JCE3000GT on June 29, 2009, 12:45:22 PM
FF2 for the GBA was super easy and I basically had a party that could beat anything in exsistance. I haven't played the PSP version either even though I own it. I hope it fixes some of the balance issues.
Title: Re: Gaming Progress Thread
Post by: Dragonsbrethren on July 01, 2009, 01:20:23 PM
Yeah, the GBA version of FF2 was actually enjoyable, unlike the past versions. Honestly, Square just needs to bite the bullet and bring out a version of FF2 with the traditional exp and level systems, plus limit different types of equipment to different characters (or give each type of equipment different strengths and weaknesses, more so than the originals). I really expected that with the GBA version, since they implemented the MP system into FF1. At least they killed the inventory limit, and made leveling equipment and magic easier at lower levels.
Final Fantasy IV: The After Years (Wii)
[spoiler]The next three tales are out next week, so I've been trying to finish up the first two (not that it really matters, only the last tale makes use of their clear data). I've had no luck getting the tails, but I ran back through the challenge dungeon in the main game and picked up two new weapons. The sledgehammer for Cid, which is two-handed like all hammers, more powerful than the ogre killer I had on him, and inflicts confuse on hit. A very cool weapon, overall. I also got the demon slayer, it's a sword so I gave it to Ceodore, even though it outclasses Kain's dragoon lance. I haven't had a chance to use it, it says it does extra damage to demons, which must be a new type of enemy (or they renamed one of the existing types).
I tried running through the challenge dungeon in Rydia's tale again, but only got a worthless item again. Still, if anyone else has finished these parts of the game it's definitely worth doing a few more runs through the dungeons to see what you get.[/spoiler]
Title: Re: Gaming Progress Thread
Post by: JCE3000GT on July 01, 2009, 10:14:58 PM
FFIV DS PET PEEVE ALERT!
I'm sorry but only allowing ONE set of 99 items in your inventory is RETARDED. I DO NOT LIKE THE FF5-FF12 ITEM MENU/SYSTEM LIMITS.
Title: Re: Gaming Progress Thread
Post by: Killa B on July 01, 2009, 11:27:57 PM
I'm sorry but only allowing ONE set of 99 items in your inventory is RETARDED.
What do you even do with several hundred of the same item? :whoa:
Not have to go buy regularly used items. Such as Potions and Phoenix Downs. And be able to spam using those items in battle without worrying about depleting them.
Title: Re: Gaming Progress Thread
Post by: Lenophis on July 02, 2009, 01:50:00 AM
And be able to spam using those items in battle without worrying about depleting them.
If you have 99, isn't that true anyway? You'll always keep your eye on the quantity you have, so I'm not real sure on this point.
Title: Re: Gaming Progress Thread
Post by: Dragonsbrethren on July 02, 2009, 04:48:04 AM
I'd much rather be limited to only carrying 99 of a specific item if I have room for every item in the game. That was a change I was really hoping for in the GBA version, since it made it into FF2, only to be disappointed. I'm glad they decided to finally see the light in the DS version, I never felt the need to carry more than 99 of any item before; I heal using magic, which is much more cost effective in the DS version. There was nothing more irritating than having to toss items only because I was carrying half a dozen different arrows, multiple elemental weapons and armor, plus a whole stash of items.
Title: Re: Gaming Progress Thread
Post by: Leviathan Mist on July 02, 2009, 07:11:29 AM
In FF7 it's the worst, because gil is so abundant. You master about 30 All materias and sell them, you'll have the gil to buy 99 of every item in the game, including weapons/armor/accessories
Title: Re: Gaming Progress Thread
Post by: bond697 on July 03, 2009, 07:19:20 PM
well, watching part of the loz:oot let's play by khad and slybo(http://lparchive.org/LetsPlay/OoT/) got me in the mood to play through again. so, i grabbed the latest version of project64(when is 1.7 supposed to come out, btw? supposedly, you could get a beta copy by donating, but there's no way that's happening.) and i'm halfway through the deku tree. i was surprised at how good the game looks at 1920x1200 with all the settings enabled(2x sai, etc) in p64.
btw, if anyone hasn't played through zelda's birthday yet(oot hack), give it a shot. it's quite fun
:edit: also, btw, if anyone wants them, i have the ura zelda patches made by xu yuan a while back. he made 3 "chapters" of a z64 debug rom hack.(zelda's bday is also for the debug rom)
Title: Re: Gaming Progress Thread
Post by: Killa B on July 03, 2009, 07:40:20 PM
i wish i could capture the screen with a lossless format, because these don't look as good as they do on my monitor. i'll take some actual screenshots and add more. i also just noticed the aa and as filtering, so i'm gonna give those a try.
:edit:
apparently, you can't take in-game pics with the aa and as filters on. i'll have to grab some full-screen shots.
Title: Re: Gaming Progress Thread
Post by: Dragonsbrethren on July 03, 2009, 09:08:03 PM
What graphics plugin are you using? Glide64 Napalm should give you the best results graphically, and saves its screenshots as bitmap.
Title: Re: Gaming Progress Thread
Post by: bond697 on July 03, 2009, 09:27:44 PM
the default plugin. i'll look around for that glide napalm.
this thing only saves as jpgs, which sucks.
:edit:
hmmm... this glide64 plugin only goes up to 1600x1200 fullscreen...
Title: Re: Gaming Progress Thread
Post by: Dragonsbrethren on July 03, 2009, 09:37:43 PM
To save you some time, you need to put the wrapper in the same directory as the emulator, and the actual plugin in the emulator's plugin directory. Unless you happen to have a Glide card, in which case you don't need the wrapper.
Title: Re: Gaming Progress Thread
Post by: bond697 on July 03, 2009, 09:45:36 PM
yeah, i did it. we posted at almost exaftly the same time. the plugin only goes up to 1600x1200, which doesn;t help, since the monitor i'm playing on is 24"wide and is set to 1920x1200. i'd use my second monitor, but it's a 19" full screen monitor.
any other good plugins out there? i'm looking around, but all i see is old shit and i'm not sure what's new/old.
btw, got myself a new desktop just now: http://img17.imageshack.us/img17/5862/desktopumt.png
you can click on the coins, coin blocks, and enemies to interact with them. :laugh:
Title: Re: Gaming Progress Thread
Post by: Dragonsbrethren on July 03, 2009, 10:08:10 PM
Glide64 is the best N64 plugin out there right now, it's the only one that does a large number of "special effects" in games (one I can think of right off the bat are the scrolling skies in GoldenEye, which are entirely black in Jabo's plugin, and static in others). You might want to take a look on their forums and see if there's any specific reason it can't do higher resolutions; most of these just use whatever your video cards tells them it can do.
Title: Re: Gaming Progress Thread
Post by: bond697 on July 03, 2009, 10:20:38 PM
after playing with it some more, i think i can add resolutions by editing the ini file. it looks like i can handle most of my gripes in there...
:edit: also, i was using the old version. in the downloads section, the most recent release is listed as pr1, while on the main page is pr 1.22. got the new one now. :happy:
:edit: 2
now that it's up and running(and set up properly!), it looks pretty damned good! thanks! i'll post a few pics in a little while. none of the 2xsai, etc effects work, they just screw with the graphics. i can make the full screen setting 1920x1200, though, so that's good.
:edit: 3
also, if anyone wants it, the hi-res texture pack for zelda64:
Title: Re: Gaming Progress Thread
Post by: Lenophis on July 06, 2009, 02:24:00 AM
Seiken Densetsu 3 (SNES)
First time playing this game (yeah, really). It came recommended by a friend, so I gave it a shot (considering how much I like Legend and Secret, I don't know why I never gave this a chance until now). My team is Lise, Duran, and Kevin, which I'm told is one of the easiest setups the game has.
I'm progressing through quite nicely. I got as far as the volcano island, but died on it (actually Kevin and Lise died, Duran was still alive but it was a game over anyway) and hadn't saved since I arrived so I'm not sure how much I lost (I think my last save was at Rolante castle, as I was retaking it). :isuck:
Title: Re: Gaming Progress Thread
Post by: I.S.T. on July 06, 2009, 09:52:39 AM
Turn Kevin into a Death Hand. He will kill everything.
Title: Re: Gaming Progress Thread
Post by: Dragonsbrethren on July 06, 2009, 02:28:47 PM
Final Fantasy IV: The After Years (Wii)
[spoiler]Wow, Yang's tale was certainly not worth the $3. It seemed like it was just beginning, and then it was over. I suppose Rydia's would've been just as bad if you rushed it, but that's the thing, there was actually optional stuff to do in hers that stretched it out a bit. I hope the others aren't this short.
On the plus side, Yang's challenge dungeon seems like a pretty big departure from the ones in the main game and Rydia's tale, so that'll be a fun way to kill some time, I guess.[/spoiler]
Title: Re: Gaming Progress Thread
Post by: Lenophis on July 06, 2009, 03:15:05 PM
Turn Kevin into a Death Hand. He will kill everything.
You're assuming I'm reading a guide or someone's helping me as I go. Whatever happens, happens. :wink:
:edit:
I was saved exactly where I thought I was. Today it was "do more stuff," which wound up beating some God-Beasts (and that's a terrible name). Two of them are dead at this moment (wind and pumpkin). All three members of my party are level 25, and I'm still holding my own.
Title: Re: Gaming Progress Thread
Post by: Dragonsbrethren on July 07, 2009, 12:01:39 PM
Final Fantasy IV: The After Years (Wii)
[spoiler]Yeah, I'm done with Yang's tale, outside of trying for the red tail or running through the challenge dungeon again for more items. It took almost no time to hit the level cap, and the challenge dungeon wasn't very challenging...this one was just disappointing all around.[/spoiler]
:edit:
[spoiler]Started Palom's tale last night and finished it up this afternoon. It took me less time to beat than Yang's, yet felt longer, figure that one out. It was a lot more fun, anyway, but still felt pretty limited compared to the main game or Rydia's tale. I took a peek into the challenge dungeon and died on my first battle there; I get the feeling I'm going to need to grind for this one, like the first two.
Edge's tale was pretty interesting, it was the longest of these three (I didn't check my game time though), and pretty much let you revisit a bunch of places from the earlier tales, plus the Tower of Babil. You get five characters in this one (named characters, no less!), but they all kind of sucked at the end...probably just need to gain a few levels. Haven't checked out the challenge dungeon yet, I needed a break from it.
...and now to wait another month.[/spoiler]
:edit:
[spoiler]I forgot to mention, I got a Cockatrice summon for Rydia during Edge's tale. I'll have to wait until the final chapter to actually make use of it.[/spoiler]
Title: Re: Gaming Progress Thread
Post by: Lenophis on July 09, 2009, 02:39:54 AM
Seiken Densetsu 3 (SNES)
Well, my progress has me at one more God-Beast dead (the giant fireball). However, the regular monsters I'm encountering here and everywhere else are way tougher than the bosses. I have the best equipment I can get at the moment, but I have a feeling I'm way behind on levels. :scared:
Title: Re: Gaming Progress Thread
Post by: I.S.T. on July 09, 2009, 04:24:59 AM
Yeah, MKendora was bitching about the grinding needed to get past some enemies in the game... Me, I naturally grind as part of how I play RPGs, so I never noticed.
Title: Re: Gaming Progress Thread
Post by: Killa B on July 09, 2009, 08:46:47 AM
Quote
<MKendora> Disch: because after the last beast thing, you need to gain like 20 levels to beat the next boss. <MKendora> worse than SD3, where you can pretty much fight any boss with a little prep up until the end, where you suddenly need 20 levels to stand a chance? <MKendora> I mean it. It's terrible design to have a 20 level gap between bosses that can be accessed nearly sequentially.
Sounds like the last boss is going to be a pain. (This was him bitching on three different days, by the way...)
Title: Re: Gaming Progress Thread
Post by: I.S.T. on July 09, 2009, 09:05:47 AM
He's exaggerating the levels needed... Just keep your levels synced up to the enemies and you'll be fine for most of the later bosses.
Title: Re: Gaming Progress Thread
Post by: JCE3000GT on July 09, 2009, 02:00:56 PM
Me, I naturally grind as part of how I play RPGs, so I never noticed.
Me as well. Grinding is an activity that isn't as boring if you make mini games out of it. Try and do as much sinle damage, fastest battle win or take no dmg. Things like that. Plus some games I enjoy grinding, Secret of Mana, Final Fantasy IIus and Romancing SaGa series to name a few.
:laugh:
Title: Re: Gaming Progress Thread
Post by: Lenophis on July 09, 2009, 09:49:08 PM
Seiken Densetsu 3 (SNES)
Seven of the 8 God-Beasts (:banonsmash:) are dead, :banonsmash: style. The giant rock with an eyeball, a wolf that defies gravity, and a giant machine all died as easily as the others. The regular monsters are still insanely powerful though.
My next stop is the Cave of Darkness. :omg: The entire team is level 37.
Title: Re: Gaming Progress Thread
Post by: Dragonsbrethren on July 10, 2009, 03:31:49 AM
Final Fantasy IV: The After Years (Wii)
[spoiler]Gained a few levels in both tales yesterday, and ventured into their challenge dungeons. Palom's is randomly generated, just like the Lunar Ruins. The floors are named, for the convenience of walkthrough writers everywhere. I got past the flan floor with no problem, but got killed as soon as I got to the next one. Edge's is very interesting, the soldier in the beginning tells you that it's speed based and you'll get better items based on how fast you get through. There is an on-screen timer, which doesn't run in battle. The dungeon is absolutely loaded with treasure compared to the others, no doubt to slow you down, but I didn't get very far in it. It looks like I still need to gain a bunch of levels in both tales.[/spoiler]
Title: Re: Gaming Progress Thread
Post by: I.S.T. on July 10, 2009, 05:39:03 AM
Seven of the 8 God-Beasts (:banonsmash:) are dead, :banonsmash: style. The giant rock with an eyeball, a wolf that defies gravity, and a giant machine all died as easily as the others. The regular monsters are still insanely powerful though.
My next stop is the Cave of Darkness. :omg: The entire team is level 37.
37? Do the Class Change, your characters will gain a great deal of power.
Title: Re: Gaming Progress Thread
Post by: Lenophis on July 10, 2009, 04:44:25 PM
Seiken Densetsu 3 (SNES)
Game beaten. What commenced was an Archdemon beatdown, but it took a while. All of his attacks hurt (about 250 damage if buffed up, easily 500 if not) and my healing supplies weened. I had to use Kevin's healing a bit to stave off drying up the supplies. To top it off, I had to resort to letting the team die so revival would get them to full HP. But yeah, I beat it. :childish: My team finished at level 45.
Title: Re: Gaming Progress Thread
Post by: Leviathan Mist on July 13, 2009, 10:34:38 PM
FF2 down - finishing the Soul of Rebirth then gonna move on to FF3. Shouldn't take that long.
Title: Re: Gaming Progress Thread
Post by: Dragonsbrethren on July 14, 2009, 04:45:36 AM
Final Fantasy IV: The After Years (Wii)
[spoiler]Well, I'm finally making progress in Edge's challenge dungeon. I leveled up in the cave of Eblan/path to the Tower of Babil/Tower of Babil itself for a bit, then started leveling in the dungeon itself. I found some nice gear in the challenge dungeon, which is definitely making it easier. I can't seem to get under 20 minutes through the dungeon yet; time does count in battles, it just isn't displayed. Right now I'm more worried about leveling than getting the ultimate item or whatever from this dungeon.
I've had absolutely no luck with Palom's dungeon. I can get through the flan floor with no problem, but the monsters are just too fast on the other floors. It's not a matter of them being too strong, I just don't have time to hit them with my magic before one of the characters dies.[/spoiler]
Title: Re: Gaming Progress Thread
Post by: vivify93 on July 14, 2009, 12:34:13 PM
I was using the old gaming progress topic as a guide was to what I had been playing, but that topic was deleted, so... >_>
Beyond the Beyond (PS1) Still at Zalagoon Town. I just noticed that Annie has more LP, VP, and overall Defense compared to cursed Samson. Ugh. Stupid Deus ex Machina... I just rearranged my formation to
Breath of Fire: The Dragon Warrior (SNES) Played through and beaten. Average ending levels were in the 30-32 range, with Nina and Bleu being level 46 and 41 respectively. I actually solo-leveled Nina so she could get her last damn spell.
Breath of Fire II: The Fated Child (SNES) Again, beaten. My final team was Deis, Rand, Ryu, and Lin, in that order, in the Defense formation. We were in the 60s for our final levels, and needless to say, we kicked ass.
Breath of Fire III (PS1) I think I just tried to "mug" Bunyan on Yraall road, last time I played. I'm saved somewhere in camp. I think I'm gonna do the wood-chopping scene real quick and catch up with Rei. I went through the path to Mt. Glaus, so the only thing I need to worry about is the actual mountain itself.
OK, did that. I'm saved at the Dragon Statue on Mt. Glaus chasing after that damned thing.
Breath of Fire IV: The Endless Ones (PS1) Same place as last time--going through that stupid dungeon to Wyndia.
Chrono Cross (PS1) Going through a short playthrough to get the least amount of characters for a GameFAQs topic. I'm not touching it much though.
Dragon Quest V: Hand of the Heavenly Bride (SFC) Still going to kick the Snow Queen's ass. I haven't touched it lately because I think I need to level up.
Dragon Quest VI: Realms of Reverie (SFC) Not playing because I'm awaiting the updated translation.
Dragon Warrior VII (PS1) At the animal town. I'm supposed to be following Gabo to Deathpal. I think I'm like level 8 or so.
Final Fantasy I & II: Dawn of Souls (GBA) FFI: Doing a level 11 class change. I'm about to go to the Ice Cavern. FFII: At the beginning of the game. I plan on mastering two weapons for everyone.
Final Fantasy III (FC) At the cave where you get the Invincible. I think I'm still a Viking, Karateka, Bard, and Geomancer at level 28 or somesuch.
Final Fantasy IV Advance (GBA) In the Underworld again, about to do the quest to get Sylph. I think I'm level 30 or so.
Final Fantasy V Advance (GBA) Saved in the Wind Shrine before fighting the raptor boss there.
Final Fantasy VI Advance (GBA) Restarted because I didn't like how I was raising my characters with espers. I'm about to do the Floating Continent again, this time raising my characters in an orderly fashion. I'm still leveling though; ever since I played Final Fantasy III on the SNES, it's been a staple of mine the get everyone's levels to 25 before leaving the World of Balance.
Final Fantasy VII (PS1) Leveling everyone up to level 30 in Upper Junon. I never knew you could return there until I read Absolute Steve's guide. Huh.
Final Fantasy VIII (PS1) About to do some stupid side quest in Dollet. I think it's just the stupid thing with the bones on the picture and the dog and stuff.
Final Fantasy IX (PS1) Just about to go into Dali for the first time. Bleh.
Final Fantasy Tactics Advance (PS1) Sitting on the world map somewhere. I think I just discovered the way to getting back home, and the plot kicked in.
Golden Sun (GBA) Downloaded this and the sequel and applied the bass hack to each, and wow, the music is so much better. I'm never playing it on the handheld again.
The Legend of Dragoon (PS1) Haven't touched it in the longest time. Heh. I think I'm still saved in that place on disc 2.
Lufia & the Fortress of Doom (SNES) Saved in Odel. I think I need to do the Alumina side quest soon; wondeful. :bah: My theory on not leveling your characters was right, by the way--the hero is level 27, and everyone else is 24-26
Riviera: The Promised Land (GBA) Saved at Wilhelm Bluff before Lacrima Castle. I restarted because according to the non-handholding guide, I missed a lot of stuff.
Sword of Mana (GBA) Still in the Glass Desert to do something or other. I'm gonna need a walkthrough when I get back to playing this. Heh.
Tales of Destiny II (PS1) Standing outside of Regulus Dojo, about to go KO some monks.
Tales of Phantasia (SFC) Played it for like the eighth time and didn't hate it for the first. I guess it's OK if you haven't played other Tales of games in a while.
Tales of Phantasia (GBA) Yes, after playing the Super Famicom version, I began the GBA version. :eek: I'm seriously obsessed with this game. As for actual progress, I'm about to go and make a pact with Undine. Apparently, though, the text in this game is in ASCII, meaning I can edit the dialogue to my own preferences. Yay.
Wild ARMs (PS1) Saved at Baskar Village. Of course, I cheated my ass off, so my characters are gods, so I've been breezing through the game.
Wild ARMs: 2nd Ignition (PS1) Restarted because I didn't like what I named the NPCs. Uh...anyway, yeah. That's it. I'm saved in the Town of Meria with everyone together, and I'm not sure what I'm supposed to be doing.
Title: Re: Gaming Progress Thread
Post by: I.S.T. on July 14, 2009, 12:36:42 PM
Beat RE5. Now grinding for Exchange Points and cash so I can get me an Infinite Ammunition Hydra shotgun.
That is some fucking nasty power. Shotguns are way better in RE5 than in RE4.
Title: Re: Gaming Progress Thread
Post by: bond697 on July 18, 2009, 12:56:13 AM
i started playing through pokemon liquid crystal beta 2.1 yesterday on my flash cart and am switching back and forth between ds and emu. anyway, pokemon liquid crystal is a complete re-make of pokemon crystal, but using fire red as a base. the author(linkandzelda) wants to make all 386 3rd gen pokes available, as far as i know, by the final release. he's added the orange islands on to the end(apparently, they''re something from the poke-cartoon that i never watched) along with lots of his own events and stuff to give out legendaries and other pokes. anyway, if you want to give it a shot, grab the newest ips/ups here:
i would say i'm like a little under a quarter of the way through the original game, since i don't know what content he's added on, outside of some of the orange islands so far. there's also a mostly done walkthrough of the entire beta. it's a pretty handy guide, it lists all known bugs, new maps, etc etc. this guy also came up with some cool new events, too, to distribute legendaries, from what i've heard and seen on the walkthrough.
title screen: (http://img268.imageshack.us/img268/6759/titletup.th.png) (http://img268.imageshack.us/my.php?image=titletup.png)
my pokes: (http://img187.imageshack.us/img187/7108/pokes.th.png) (http://img187.imageshack.us/my.php?image=pokes.png)
also, the guy implemented random weather throughout the game. as you change routes/leave buildings, etc the weather will change in real time. it cycles through rain, thunderstorms, sandstorms, snow, and bright sunlight. in this pic, it's snowing in cianwood by the sea!
Title: Re: Gaming Progress Thread
Post by: Dragonsbrethren on July 18, 2009, 12:29:24 PM
Sounds cool, I'm going to throw it on my flash cart and let my mom give it a try. She loves the Pokémon games.
Title: Re: Gaming Progress Thread
Post by: bond697 on July 19, 2009, 12:57:32 PM
one piece of advice though: i was having trouble with the shiny gyarados at the lake of rage. i tried re-patching with the ups and now my ez-flash will not play the game nor will gba exploader. patching the game with the ips works fine, though.
also, if your mom gets stuck trying to fight the shiny gyarados(i did for a bit, the game kept crashing), have her speak to EVERYONE around the lake and in the cottage by the lake. the gyarados worked after that.
:edit: tested more, the ups is fucked somehow, don't use it. the ips works wonderfully.
Title: Re: Gaming Progress Thread
Post by: Dragonsbrethren on July 19, 2009, 04:07:07 PM
Strange, I patched with the UPS, and it seems to be working fine. I did have problems getting it to work with the EZ5's built-in GBA writer, so I switched over to ExpLoader and that worked fine. I just figured the EZ5 was having trouble patching it to use SRAM because it's a hack.
Title: Re: Gaming Progress Thread
Post by: bond697 on July 19, 2009, 05:07:07 PM
odd, i can't get it to work through the ups patch using either the built in emulation or with gbaexploader. as soon as i switched to the ips, it started working perfectly again.
do we have different models? mine is an ez5+ using an 8gb sandisk card. maybe it's a piece of my hardware causing the problem, who knows. weird that it works fine with the ips, though.
Title: Re: Gaming Progress Thread
Post by: JCE3000GT on July 20, 2009, 02:13:29 PM
Legend of Y's - Book II (DS)
3:3x I just got the Black Pearl. I'm also about level 28. The Roo village thing is a bit odd. I wonder how close to the original story these remakes are?
Title: Re: Gaming Progress Thread
Post by: JCE3000GT on July 20, 2009, 07:57:01 PM
Drakkhen (SNES)
I just got access to the swamp and I'm going to the castle on the left side with the shark. I love this game but don't really understand the story so far...but its still old, fun and different.
Title: Re: Gaming Progress Thread
Post by: bond697 on July 21, 2009, 09:59:53 PM
well, i have 8 badges and am about to fight the elite four. i think i'm like 40-42% of thew way through the game. there's a bunch of new stuff for me to do near the end of the kanto region, so i'm definitely not at the halfway mark yet.
anyway, my team for those interested:
(http://71.234.148.29/pics/poke.png)
:edit: still working out the kinks with iis. i'm trying to host the pic myself. should be up soon...
Title: Re: Gaming Progress Thread
Post by: I.S.T. on July 27, 2009, 05:13:40 AM
Playing through MMX1: Got almost all of the power ups, and beaten all eight of the weapon giving bosses. After getting the hadoken, I'll move onto sigma stage 1.
Title: Re: Gaming Progress Thread
Post by: JCE3000GT on July 27, 2009, 01:55:53 PM
Drakkhen (SNES)
I just got my second tear gemstone. This game is fun but paintstakingly slow on the PSP in mode 7. :lungs:
*edit* Got 4 more tears. Only need the last 2 to beat the game.
Title: Re: Gaming Progress Thread
Post by: Lenophis on July 28, 2009, 03:36:34 AM
Final Fantasy (PS)
The revival of Team Pandora! In actuality, I'm making preparations to try and obsolete both my 5:16 (100% on normal) and 3:14 (any% on easy) speedruns I was going to submit to SDA (http://speeddemosarchive.com). As some of you may know, The Speed Gamers recently did a marathon of running the entire Final Fantasy series. They failed in doing all 11 games of the series in one week, but they did raise $50,000 for charity. :happy: It got me to thinking that both of these are optimizable (maybe not the any% as much, but the 100% is). They completed FF1 in 6 hours (don't know which version they ran, but indications are it was Dawn of Souls) which got me to thinking "damn, I need to outdo my run now." Add in the fact that someone is doing an FF2 run in under 3 hours (http://speeddemosarchive.com/forum/index.php/topic,9634.0.html). :wtf: So yeah, my two runs can be better.
Massive deletion :edit:
The rest is here (http://speeddemosarchive.com/forum/index.php/topic,8278.msg290748.html#msg290748).
Title: Re: Gaming Progress Thread
Post by: chibiace on July 28, 2009, 05:12:57 AM
I hope you get the time
FFVI (GBA) Decided to start this over because I was missing ALOT of monsters so my rage list would be incomplete, I am not sure how long I will be
Half-Life (Pc) - I have one word for this, Vent-Life lol, but seriously, I got past the boss where you had to dodge its limbs and turn on various parts to get a rocket working.
Final Fantasy IV: After Years (wiiware) - Err....Have not played the wii in the long time, I think I was at the part where "Ceicl" threw out his son and "Hooded Man"
Title: Re: Gaming Progress Thread
Post by: JCE3000GT on July 30, 2009, 12:05:17 AM
Drakkhen (SNES)
Still need 2 tears left to win. But I'm mainly running around BSing just to lengthen the game a bit.
FF2us Insane (SNES)
1:55 I'm at the last save point on Mt Ordeals and haven't turned into a Paladin yet. I am mainly playing my hack to test for bugs. :cookie:
Title: Re: Gaming Progress Thread
Post by: SBK on July 30, 2009, 12:28:23 AM
Game: Dragon Warrior III
System: Gameboy Color
Overview: Well it's been awhile since I've gotten deep into an RPG. I just started playing this yesterday. I think when I was younger I had beat Dragon Warrior I for the NES. Dragon Warrior III is kind of new to me (I've started games but never really got into it.) I'm kind of diggin' the way this one plays. The Hero moves faster. The graphics are better. The monsters are animated. It's overall a cool game.
Right now, I've just made it to the third town/castle (Romaly?) I've been doing a little bit of grinding with 6 characters. I don't know why... but I'm interested in doing it. I'm not much of a grinder nowadays... but it just seems fun grinding for 6 characters.
These are my character
Enoc: Female Warrior
Baro: Male Fighter
Alis: Female Cleric
Stex: Male Wizard
Miko: Female Dealer
Comi: Male Jester
I've had multiple people tell me to not use a dealer and a jester... but I'm actually using them in the game. These are usually how my parties go...
1st Party: Enoc, Alis, Stex (Traditional)
2nd Party: Baro, Miko, Comi
The 2nd party is a little more difficult to use... but really not much. I've been keeping up on their gear and what not.
Title: Re: Gaming Progress Thread
Post by: Dragonsbrethren on July 30, 2009, 08:04:55 PM
Final Fantasy IV: The After Years (Wii)
[spoiler]The month sure went by fast, the next three stories are due out Monday. I figured I'd better finish Palom and Edge's Tales, since I don't think I'll be getting back to them before the final story is out. Anyway, I finally made some progress in Palom's Tale. Rather than trying to complete the challenge dungeon, I headed back into the lodestone cavern and leveled up there. The monsters were much more manageable, but you get stuck there and have to play through the whole ending again, which is kind of irritating. Luckily there's a healing pot right next to the chest that contained the faerie claws in the original, and I just gained a bunch of levels there, rather than needing to sit through the whole ending so I could go back to Troia and restock. Once Palom learned Bio things really turned in my favor and I was able to get through the challenge dungeon. The moon phase really has an effect on this party, even maxed out at level 40 I can only get through during the full moon (which lowers physical attack power and raises black magic damage). It hasn't been a really big deal with any of the others so far.
I'm maxed out in this one now, but I need to get 99999 gil. This is the developers' way of taunting you; you'll have maxed out gil in every other tale, and nothing to buy with it. This one, you need the money, but the monsters drop so little that the only option you have is to slog through the challenge dungeon fifty times... The reason you need the gil: If you buy the member's writ in Troia's pub and watch the show, you can buy a member's card in the dressing room for 50000 gil. This one lets you into a new area where you can watch another pointless show, but in one of the dressing rooms after the show you can buy new "Queen's" equipment for Leonora. The three pieces of armor have low stats, but block just about every status effect in the game when combined. The Queen's whip is like the piggy stick, it turns enemies into pigs on hit. I think that was a poor choice; you're not worried about magic at all in this tale, a weapon that inflicted mini or toad would be much, much more useful. Anyway, you've spent about 65000 gil now (price of the card and equipment combined), but there's a VIP card available for 99999 gil. I'm hoping this one gives access to equipment a little better than the rest, since it's going to take forever to get that much gil again.
No real progress in Edge's Tale. All I need to do, really, is get the party up to level 40 or whatever the max is. I could go for a tail, too, but I haven't had any luck with those yet. Since there are five characters in this party it takes a really long time to gain levels, but they're all so weak that killing one or two of them off isn't exactly a great idea.[/spoiler]
:edit:
[spoiler]Finished both of these. The 99999 gil gets you a black tail, which is completely reasonable compared to how hard they are to get in the other tales. That probably means the black tale won't get you anything worth using, though.[/spoiler]
Title: Re: Gaming Progress Thread
Post by: vivify93 on August 01, 2009, 07:04:52 PM
Tales of Phantasia (GBA) Just about to go raid the Morlia Mineshaft Extension in the future. I beat the colosseum beforehand, so Cress is about 30 levels higher than everyone else. I think I'll kill him off for the entirety of Morlia and try to get my characters up-to-date. Hopefully they'll be near his level by the time I get to Pluto; I hear he's nigh-impossible without Demon Fang in this version...
Title: Re: Gaming Progress Thread
Post by: bond697 on August 02, 2009, 12:23:15 PM
it's not quite a mid-game progress update, but i've been playing super metroid: eris the last couple days, and finally beat it, 6:56/88%. it got released a little bit early, and the design is really pretty incredible.
anyone who's a fan of sm should really check it out (http://forum.metroid2002.com/index.php/topic,8434.0.html).
Title: Re: Gaming Progress Thread
Post by: Phoenix on August 02, 2009, 04:51:37 PM
it's not quite a mid-game progress update, but i've been playing super metroid: eris the last couple days, and finally beat it, 6:56/88%. it got released a little bit early, and the design is really pretty incredible.
anyone who's a fan of sm should really check it out (http://forum.metroid2002.com/index.php/topic,8434.0.html).
Sounds interesting. What's the difficulty like? I don't really like uber-challenge hacks, but if it's within a normal range of difficulty I'd like to play it (normal range as in, generally playable without save states).
Title: Re: Gaming Progress Thread
Post by: bond697 on August 02, 2009, 05:55:18 PM
definitely normal range. give it a shot, if nothing else for how creative and awesome the scenery is. it gets even better as you progress, some of the stuff near the end is gorgeous. maybe i'll make a quick video demonstration of what i mean...
:edit: went to do a bit of recording, and now that i've upgraded my system, camtasia works like absolute shit and slows down my entire system. ah well.
Title: Re: Gaming Progress Thread
Post by: SBK on August 03, 2009, 04:45:27 AM
Ok... Dragon Warrior III is on hiatus, because I found another gem to play. It's name, even in death, is called Star Ocean (SNES.)
I'm saved up right before the Velcant boss. He's kickin' my toosh all over the battlefield, so... I guess I'm going to have to do some level gaining. :bah:
I'll post character sheets and what not tomorrow ::if i remember to read this thread tomorrow, which I've been fairly consistant at:: :shadow:
Title: Re: Gaming Progress Thread
Post by: Dragonsbrethren on August 05, 2009, 05:13:25 AM
Final Fantasy IV: The After Years (Wii)
[spoiler]I planned on doing a summery of the three new tales, but I'm starting to feel awful again (I've been sick since Monday morning), and just don't want to right now.
Anyway, I finished all three tales, and thankfully none of them were really disappointing like Yang's was. Edward's was the least enjoyable, and Golbez's the Lunarians' was probably the most fun.[/spoiler]
:edit:
[spoiler]Completely finished Golbez's Tale. His challenge dungeon is easily the shortest of them all - there are only three screens total! I reached the level cap with both characters. Strangely, Fusoya caps at 40, while Golbez can go up to 45. None of the other characters were like that, but I haven't hit the caps in Porom or Edward's tales yet.
I played a bit of Porom's challenge dungeon, and I don't really like it. The monsters are overpowered for the level my party is at, and the treasure at the end gets better based on how many people you help in a certain time limit. It's not exactly a ripoff of Rosa's trial in the GBA version though, since Porom's MP and supplies are actually consumed when using them.
I finished Edward's challenge dungeon, his was a bit better than Porom's, but I really prefer the "pure" gameplay that most of the other tales offered. His is based around getting gil, and using it to "buy" the chest at the end of the game. You find gil the normal ways, plus there are some key items to find that you can sell to various NPCs. Annoyingly, any gil you find in the dungeon gets taken from you after leaving, so you're just as broke coming out as going it. I'm hoping the cap in this one is 25-30, because I already finished this, and I just don't see it being all that much fun to do again. Those damn nameless guards are in the party stealing EXP from Edward and Harley, so they better show up in the final tale. I'd kill them off but the monsters are just too strong to not have them fighting...
Speaking of that, the same thing is true for Porom's challenge dungeon. She's stuck with the nameless white and black mages, plus Kain's dark side who will definitely not be appearing...bad design here, really.[/spoiler]
Title: Re: Gaming Progress Thread
Post by: Lenophis on August 07, 2009, 09:19:04 PM
Star Ocean: The Second Story (PS)
Now that I actually have the game, I can go through it again! I started a new game on Rena's side, on earth difficulty. I got as far as Alan's dungeon before saving and quitting. More to come later. :happy:
Final Fantasy IX (PS)
Likewise, I started a new game of this as well, and got as far as the Ice Cave before turning it off. It's actually going to be hard to play due to the state of my TV. In any event, more to come later!
Title: Re: Gaming Progress Thread
Post by: SBK on August 08, 2009, 02:22:16 PM
Star Ocean - Been put on hiatus for now... I have something better going on at the moment...
Mega Man X Trilogy for the SNES!
Yesterday, with a little help from good 'ol Lenophis, I was able to beat Mega Man X, and now I'm on my way to beating Mega Man X2. These are the bosses I have beat.
Flame Stag Wire Sponge Bubble Crab Wheel Gator
What I'm trying to do is beat as many bosses as I can with as many powerups I can find without missing out on fighting the Zero part bosses. I can't seem to find all the powerups, due to the fact that I'm playing Mega Man X2 for the first time ever. Wish me luck...
Title: Re: Gaming Progress Thread
Post by: Poco Loco on August 08, 2009, 03:03:27 PM
good luck bro, mega man x 1, 2, & 3 were the SHIT man lol
I freakin owned those games lol
Title: Re: Gaming Progress Thread
Post by: SBK on August 08, 2009, 11:27:05 PM
Just beat Mega Man X2 about an hour ago, now I'll start X3 tomorrow :)
Title: Re: Gaming Progress Thread
Post by: vivify93 on August 09, 2009, 08:10:21 PM
I finished ToP GBA. Much better script than DeJap's when fixed. They're about equal when it's not though.
Also, I started Secret of Mana again. This time, I put thought into my characters' names...for the first time since I started FF1 NES. Mattyu, Esther, and Shefro are my teammates' names. Yay.
I just rescued Flammie and I'm off to...somewhere. I think it's the quintessential desert town.
Title: Re: Gaming Progress Thread
Post by: JCE3000GT on August 09, 2009, 09:55:56 PM
Drakkhen (SNES)
Just got the 8th tear and went to the island's center to beat the game and watched the ending. Probably won't pick this game up again for another 3-8 years. lol
My next game is Mystic Quest.
Title: Re: Gaming Progress Thread
Post by: Dragonsbrethren on August 12, 2009, 01:41:25 PM
Final Fantasy III (NES)
Finally finished the game I started on my Famicart...two years ago? Something like that, anyway. Now that the end of the game is fresh in my mind, I'm going to play through the same part of the DS version and see how it compares.
:edit:
Yeah, the DS version got it right or better in every case. You can actually Teleport out of these dungeons now, magic is actually useful, and monsters get more than one attack per turn so they don't just sit there and die like the original. I had forgotten how fast the framerate was in this one compared to FF4...be careful what you wish for; I'm guessing it runs so fast and holds so well because of the lower poly character models and limit of three monsters per battle. Of course they actually put a little effort into the Cloud of Darkness battle in this one, too, which is always nice.
Title: Re: Gaming Progress Thread
Post by: Shinrin on August 16, 2009, 01:36:46 PM
Final Fantasy XII (PS2)
I'm in between making videos of this, with leveling.
Unlocked all 5 hp +'s for a mark that's really hard for my level that's avaliable right now. :/ Anyway The place in the screen shot is good for leveling the current room - Primary Tank Complex has 80 (86 one time) of the same enemy (watch out for the elemental monster here, it won't attack, but don't use any type of magic around it). The two other rooms i use to complete the circle are Central junction and Platform 2 - Refinery in the Ogir-Yensa Sandsea, monster respond every 3 rooms, so these 3 are connected in a circle and will with each monster dead 100 + per circle or more. Watch out for the same elemental in Central Junction and if you do the rooms in a particiular order you'd get a rare enemy that will count as part of the chain, the order is Central Junction, Primary Tank Complex and Platform 2 - Refinery, watch out for it's try attack and water spout, and when it gets to flashing red it will do constant pummeling on you.
Have fun. Good for maxing out your license grid when you get the 2x LP accessory.
Title: Re: Gaming Progress Thread
Post by: Dragonsbrethren on August 19, 2009, 09:07:06 AM
Final Fantasy IV: The After Years (Wii)
[spoiler]The month is slipping away fast again, and unlike the previous months, I actually need to have these tales finished by the time the next one comes out. I was working on Edward's last night, and thought I'd finally max out at level 30...only to find I was still gaining experience. This is not fun; this is torturous. I sure hope I don't need to get him all the way up to level 40... The EXP gained in this tale, even with the arm gear that makes you gain 1.5x the normal amount, is just too low to put up with that. The only redeeming thing is that it's really easy to get the best treasure each time through this one, and have gotten some decent pieces of armor so far.
Porom's tale, on the other hand, has no redeeming qualities to it. I've only get her and Kain up to level 28, and I'm really hoping they cap at 30, but I doubt it. Again, the EXP totals are just too low, getting up to 40 is going to take forever. This was not a problem with any other tale. Porom also has a very annoying challenge dungeon, which is only two maps, loaded with monsters that are actually pretty strong and idiots who steal all of your healing items. I would've been very happy getting Golbez up to level 60, because his dungeon was actually fun, as short as it was. These "games" they make you play in Porom and Edward's dungeons just ruin them for me.[/spoiler]
Title: Re: Gaming Progress Thread
Post by: SBK on August 19, 2009, 01:17:19 PM
Final Fantasy VI Advance (GBA) (No Esper Run)
Having some trouble with the Fanatic Tower. Don't have high enough levels to pull of the win against the Magic Master. Time to do some leveling lulz.
Title: Re: Gaming Progress Thread
Post by: I.S.T. on August 21, 2009, 09:13:39 PM
Just got the platinum bolt from the Thugs Rendezvous area in Ratchet and Clank: Going Commando. Fuck, that was not easy.
Gotten quite a bit of progress in the game. I'm rebuilding my old save, which my sister accidentally deleted. -_-
Title: Re: Gaming Progress Thread
Post by: Dragonsbrethren on August 22, 2009, 11:08:33 AM
Final Fantasy IV: The After Years (Wii)
[spoiler]In what is quite possibly the biggest oversight in this game, EXP is still divided by the number of characters in the party, even characters that are no longer gaining EXP. Once I found that out, I started leveling at a much faster rate in Edward's Tale (Edward and Harley can hold their own now), but it's still going to take forever. Unfortunately that is not an option for Porom's Tale, since I'm still taking way too much damage to have every hit focused on two characters.[/spoiler]
Title: Re: Gaming Progress Thread
Post by: JCE3000GT on August 24, 2009, 12:43:13 AM
Had a little fun with NBA Jam V1.0 (U). And that's playing it old school with actual hardware!
I love this game.
Title: Re: Gaming Progress Thread
Post by: I.S.T. on August 24, 2009, 04:01:36 AM
Ew, 4:3 stretching ftl.
Title: Re: Gaming Progress Thread
Post by: Dragonsbrethren on August 25, 2009, 03:11:29 PM
Final Fantasy IV: The After Years (Wii)
[spoiler]I maxed out both remaining parties. It took about three hours, spread between yesterday afternoon, night, and this morning, but I'm finally done with it. It had better be worth the trouble. I did manage to pick up some nice new equipment in Edward's Tale, but Porom's was a total waste of time. I can't wait until the last tale comes out, so I can finally go back to having fun with this game.[/spoiler]
:edit:
[spoiler]I decided to play Golbez's Tale a bit more, since I had only run through his challenge dungeon twice, I believe, and I wanted see if I could get him some better equipment. On my second run through this time, I got a proof of courage item. There is another challenge dungeon on the moon (inside the face), I originally thought this was something that wouldn't be available until the last tale, but when I took that item in I got access to the dungeon. It's bigger than the first one, had plenty of treasure, and the floors modify themselves slightly each time you enter (bridges move, walls appear, etc. so you need to do more than one run to get at all the treasure). I ended up getting some nice goodies: an Aegis shield, the Defender, and a Rare Band that supposedly makes rare items appear more often (I think the only item I've gotten since getting that was a fire arrow).
The boss is kind of pathetic, but only because I'm abusing it by casting Haste and Berserk on Golbez while he has the blood sword equipped. That pretty much protects him from the nastier attacks, since Berserk is back to being game-breakingly awesome as intended, and he can restore almost all of his HP before the next attack. The boss does use Stone Touch, which means you do have to keep the mop alive so he can cast Esuna/use a gold needle, otherwise Golbez will likely turn to stone before the battle ends. Unlike Doom, Haste doesn't seem to make gradual petrify's timer move any faster, at least. The boss's gimmick is that his attacks get stronger every time you use magic on it, which I completely avoid by having Golbez do all of the damage.[/spoiler]
Title: Re: Gaming Progress Thread
Post by: odditude on August 27, 2009, 05:02:27 PM
played through ff7 via psn. enjoyed it much more than i did 11 years ago. perfected ruby (doublecast life2, double summon hades/kotr, mime ad infinitum) and had an entertaining fight with emerald before killing it, too (the stronger single-hit beam was a one-shotter for all of my guys, so there was a decent amount of resurrecting going on... double-item phoenix down + elixir came in handy).
had to use an elixir on seraph sephiroth to keep him from dying before he could show me solar flare... cid's ultima counters were wearing him down, and yuffie's doublecasted quadra-flare did a hell of a lot more damage than i had expected (i had only done it for entertainment value, and then it landed for over 4k per hit).
omnislash did over 110,000.
and i barely did any stat-source grinding (20 mins max)...
finally playing twilight princess now. just had zelda fade into nothingness after telling me i need to get the master sword. so far, i'm finding this to be very easy, even for a zelda game... the only part i've had any trouble with was the joust on the bridge (it to a few tries to figure out how you were supposed to do it).
it's an excellent ride, though - i'm totally hooked and in zelda mode now!
Title: Re: Gaming Progress Thread
Post by: Dragonsbrethren on August 28, 2009, 11:44:29 AM
I've been wanting to play through FF7 again for a while now. I started a game some time last year, but never really got anywhere.
Final Fantasy IV: The After Years (Wii)
[spoiler]After finding an entire dungeon I missed in Golbez's Tale, I decided it might be a good idea to go back through the others and see if I could find anything else...and I did, unexpectedly. In Rydia's Tale, inside the Agart Mine, there is an empty room. I figured something was up with this room, so I was searching every tile I could, when I got into a battle with quarto puppets. They ended up dropping a mythril bolt, which is a key item needed to get a better ending to this tale. I didn't realize that at the time, and it's pure luck that I ran into the puppets and got the item in one battle. The puppets only appear on a waning moon (The guy in Agart who talks about monsters only says "half full;" the green dragon appears on a waxing moon.), and they don't always drop the item. At the time, I had no idea what to do with the bolt, and I decided to look it up at GameFAQs, only to find they also drop a mythril nut. I fought them for a while, got both items, replayed the ending of the tale, and now Calca and Brina are alive again and ready for use in the final tale.
I also made numerous runs through Edge's challenge dungeon, and got a whole load of equipment for him and his ninja buddies. I didn't find anything in the other tales; I'm debating whether I want to check GameFAQs for more things I may have missed or not.[/spoiler]
Title: Re: Gaming Progress Thread
Post by: Dragonsbrethren on September 05, 2009, 04:38:54 AM
Final Fantasy XII (PS2)
Felt like playing this again, but I've left it sit for far too long, and I don't remember what's going on in terms of story. I just got the sword of kings, which is a pretty crappy sword in battle, considering it's supposed to be a legendary weapon and all. I returned to the temple on top of the mountain and got my ass handed to me by some judges. Yay.
I'd start a new game, but I've already put nearly 40 hours into this. I'm not looking forward to doing all of that again, even if I can't remember the majority of it.
Title: Re: Gaming Progress Thread
Post by: Killa B on September 05, 2009, 10:52:59 AM
I'd start a new game, but I've already put nearly 40 hours into this. I'm not looking forward to doing all of that again, even if I can't remember the majority of it.
I think you're where I was when I quit the first time. Were you in Mt. Bur-something (the big snowy one)? It does get kinda brutal from that point.
Title: Re: Gaming Progress Thread
Post by: Dragonsbrethren on September 05, 2009, 04:19:01 PM
Yeah, that's where I am. I finished off the judges, I had to switch the battle mode over to wait so I could get some spells cast without worrying about my characters stupidly draining all of their MP. Now I've got to get to this place halfway across the world, and can't figure out how. I thought I found a direct route there, but the boat is missing.
Title: Re: Gaming Progress Thread
Post by: Dragonsbrethren on September 07, 2009, 07:31:53 PM
Final Fantasy IV: The After Years (Wii)
[spoiler]The last tale came out today, and I nearly forgot about it. :isuck:
Anyway, I played up to the moon. The beginning was kind of interesting: You get free reign of the world for the first time, and need to visit every place on the map. The goal of this is never really stated, but it turns out you need to get Rydia's Eidolons back...or kill them, it actually doesn't seem to make any difference. (I killed Ramuh and Shiva before I realized you didn't actually need to kill them, just weaken them. It's kind of like the Rubicante fight in the original; if you want to see his final words, you need to fight very carefully so you don't over damage him. Same thing here, but with a much more reasonable amount of remaining HP.) After this, you get access to Baron castle, and then fly to the moon on the Lunar Whale.
Once on the moon, you have access to everyone except for the useless nameless characters (surprise, surprise! all of that wasted EXP...), and can form your own party. Amusingly, Cecil is basically wheelchair Cloud at this point, yet you can still drag him into battle and have full control over him. The moon's surface is completely different than before, and is actually a dungeon; you can't save anywhere, and can dash with the B button. Very strange. You have access to the subterrane through a crater rather than the crystal palace. The subterrane itself is actually mirrored for some reason, with some minor edits that weren't there when Golbez and FuSoYa last ran through. You fight bosses from the original game, released from crystals. I killed Baigan, but then got killed by the magus sisters, who are much more brutal than originally. It probably doesn't help that I chose to take my weaker characters, rather than tearing through with my best.
I hope I'm not too close to the end, but I have a feeling this will be the last dungeon...[/spoiler]
:edit:
[spoiler]This moon never ends. I gave up on using my weaker characters, and just took my best in with me. Killed all of the revived bosses (magus sisters, Lugae + Barnabas, CPU + Nodes, Scarmiglione, Cagnazzo, Barbariccia, Rubicante), then reached a new area with a new tileset. Much like some of the new monsters, this tileset doesn't match the rest of the graphics at all, and I swear I've seen it before somewhere. Anyway, in here you fight a lot of enemies that were previously in the Lunar Ruins, which was a bit of a surprise, and you also get a lot of the GBA version exclusive equipment. Te bosses here, so far, have been from FF1, FF2, FF3, and FF5, so I'm guessing FF6 is up next. The translation has kind of fallen apart here, though, with well-established enemies/bosses being named differently than normal (Beelzebul, Lord Dragon (Shinryu), Coeurl Legina), and I now have the Excalipar (they seem to have settle on "poor" lately, "pur" was used frequently, but never "par"). The dialogue itself has held up well, thankfully.
For the bosses, there's not much to say. They replicated some of their behavior, while FF4-izing it. Ahriman (the FF3 one, not the common enemy) was particularly fun. It's a ripoff of Plague; it casts Doom on the party, then starts Hasting everyone (which actually speeds up the timer in this version). The thing is, you don't have nearly enough time to kill it in one go, you need to actually kill off two or more of your characters, so you can revive your others for the next "round." Every time Doom status expires it casts it again, but it doesn't use any other attacks - once you get this down it's really simple, but still, a fun battle due to the unconventional strategy.
I got killed by Lord Dragon; one tidal wave and I was gone. I didn't try fighting Omega, but Gilgamesh was pretty pathetic. One thing I wish they did was import the boss music from these games for these battles, that would've been awesome. I think I need to do some leveling/ I haven't had any real trouble with the other bosses, but the random encounters are really wearing me down. My party averages about level 60 now.[/spoiler]
:edit:
[spoiler]Lord Dragon and Omega are optional, thankfully. I had a feeling that they would be, since they aren't found in crystals, but I wasn't sure. Only Gilgamesh and Atmos (yes, Atmos) had to be killed. Atmos was pretty pathetic, all he did was cast Meteor every turn, which wasn't enough to cause any real concern. I went down to the FF6 bosses and killed Ghost Train. They imported its Wheel attack (which makes the character it hit spin backwards, hilariously), and it can use Shiva's Diamond Dust for some reason. Not a difficult fight, but not as easy as FF6, since you can't kill it in one hit with a Phoenix Down.
Now Ultros, Ultros is a bastard. He starts out really weak, he has his tentacle attack, but that's of no real concern. He retains his fire weakness, so getting 9999 against him is easy enough. The problem is, after you get him weaken enough, he'll absorb all elements, start healing himself, and using Tidal Wave. Tidal Wave is non-elemental, and gets stronger the more HP he has. He can deal about 4000 damage with it if he's healed up, which he almost always is. There's no way I can survive that at this point.
I got bored with dying, and decided to use the interdimensional elevator to teleport out and bring my weaker characters through. I have a feeling Calca and Brina will be my strongest characters, they're out-performing level 50 characters at level 30. Their HP growth sucks though, so they die really easily. Their special skills aren't that great either, but stat-wise, they're pretty good.[/spoiler]
Title: Re: Gaming Progress Thread
Post by: Lenophis on September 13, 2009, 03:53:02 AM
Diablo II: Lord of Destruction (PC)
After Kabucho, DarknessSavior, and practically everyone else bailed on this, I pressed on. :tongue: I was getting through Act II on Hell difficulty at a snail's pace (literally, cause half of everything is immune to physical). In any event, I was playing using a mod called PlugY (plays as though you're on battle.net) which more or less has been interesting. As I was crawling through act II though, I ran into something...shall we say unpleasant (http://slickproductions.org/img/junk/ummm,%20yikes.png). As explained to me, this is Uber Diablo. He hits way too freaking hard.
Anyway, after spending 2 hours trying to get the staff out of there, I finally did and realized the bastard likes to teleport, so any hopes of killing him quickly faded. After quitting and re-loading, I resumed trying to get through the act. Like what came before Uber D, it went slowly. Once I got to the Arcane Sanctuary, however, progress came to a screeching halt. Basically, the place is infested with ghost-types which are physical immune and they had the tendency to corner me. It look me a full day just to get through the act.
Shortly thereafter, an idea came to me. DarknessSavior actually gave the idea, without really giving it. See, he was playing Diablo II windowed so he could keep an eye on the chat in IRC. At that point I thought to myself, "there's no way this can work." I tried to load two instances of the game, and load they did. My idea was to start a TCP/IP game, with me being both the host and joinee. "This is impossible, it can't work." So what happened? It worked. Since the traffic isn't going in and out of the internet, it's acting as though I'm on a local network and thus I can multitask Diablo II.
This helped me finish Hell Ancients, which then allowed me to finally beat the game with my Paladin.
At this point, I'm killing random named stuff trying to acquire set items in hopes of attempting to kill some of this Uber quest BS. I've all but given up trying to multitask, though. It only works on act I cause that's the only manageable act on Hell.
Title: Re: Gaming Progress Thread
Post by: SBK on September 13, 2009, 04:48:10 AM
:bah: @ Lenophis
Title: Re: Gaming Progress Thread
Post by: Dragonsbrethren on September 14, 2009, 08:50:20 AM
Final Fantasy IV: The After Years (Wii)
[spoiler]Brought Porom, Palom, Luca, Calca, and Brina down to the start of the depths. They were about level 50 by the time I got there. I swapped them out for my normal party (Kain, Ceodore, Golbez, Rosa), then threw Ursula in the extra slot. She was only level 40, so I wasn't sure if it was such a good idea, but she held up fairly well. Her and Yang alone could probably finish this game alone (maybe throw in a healer too) if the enemy type weaknesses still did 4x damage. Got back to Ultros, but I still can't beat him. Kain can survive one "strong" tidal wave now, at least.
Headed back out to the Lunar Whale, picked up a new party (Gekkou, Yang, Leonora, Palom, Porom), then decided to bypass the subterrane and head right back for the depths. I accidentally clicked on the ???? underneath, which I assumed was a later area that wasn't accessible yet, and found the place to turn in my tails and adamantite, plus the new developer's office. Got adamant armor and an adamant helm; the armor isn't nearly as game-breaking as the original, and I'm guessing you'd need the full set on to get that kind of protection. I also turned in the black tail for twin stars, which reduce MP consumption by 50% in this game.
After finishing up in there, I teleported into the depths, but I was taking way too much damage, so I decided to run through the subterrane anyway. Honestly, I don't know why I'm bothering with the other characters. I should really just focus on getting my best up a few levels. I would like to use some of these characters, though, and I should get the others up just in case I'm forced to use them at some point.[/spoiler]
:edit:
[spoiler]Got to the, I'm guessing, final boss. I did fairly well on my first attempt, and have a pretty good idea of how to beat her.
Before that I finished off Ultros. He's not nearly as hard as I though; two rapid Flares were enough to finish him off, it's just getting them in before he can heal himself and tidal wave you. I ended up taking Golbez, Rydia, and Palom so I knew I had a chance of getting a few spells off.
I also killed Ultima Weapon, for the Ultima Weapon. The sword's a bit disappointing; it's strong, of course, but it has no special feature to it, and even uses the normal dark sword/katana graphic. Too many weapons in this game use this same graphic, with the same blue and gold palette... Ultima Weapon himself wasn't very hard, more of an endurance fight than anything. Easier than Ultros, in a way.[/spoiler]
:edit:
[spoiler]Finished it. I'll see about typing up an actual review sometime soon.[/spoiler]
:edit:
Final Fantasy XII (PS2)
I forgot to mention it, but I did eventually figure out how to get to Archadia. I couldn't beat the Ahriman, though, so I decided to do some hunts and level up a bit, since I was neglecting both before I stopped playing. I just killed Orthros (he's a giant flan in this game?), which I found pretty amusing. Leveling is slow, I've only gained one level for the entire party so far.
Title: Re: Gaming Progress Thread
Post by: Lenophis on September 21, 2009, 12:46:41 AM
Multi-game update!
Diablo II: Lord of Destruction (PC)
Having collected the three keys again, my attempt this time was against Lilith. Nothing went as planned, and she's a truck. I was barely able to do any damage at all, and I was going through Full Rejuvenation potions left and right. I have 998 life. My defense is 3748, and my damage is 2820-8278, with an attack rating of 10,940. I've stopped playing for the weekend to consider how to approach this quest.
Legend of Zelda: Ocarina of Time - Master Quest
I had forgotten how insane the dungeons were in this version. I have 7 hearts right now, Epona's song, and have just acquired the Master Sword.
:edit:
I have completed the fire and forest temples, acquired the Lens of Truth, and I have Biggoron's Sword. Unforutnately, the water temple is next... :bah: :lame:
Title: Re: Gaming Progress Thread
Post by: Dragonsbrethren on September 23, 2009, 06:15:57 AM
Final Fantasy V Advance (GBA)
And I had forgotten how much fun this game is with this translation. Anyway, I started a new game last night, and just finished up the ship graveyard before going to bed. Current party is Knight, White Mage, Black Mage, Blue Mage. I usually have Faris as a Thief at this point, but there's not all that much worth stealing until the Walse Tower. You don't start getting Thief-exclusive gear until Karnak, so I figure I'll work on Blue Mage, then switch her over at the tower. I briefly had her as a Black Mage as well, for the Torna Canal, so she has !Black level 1, and everyone else has one level towards Blue Mage. It's easier to just turn your whole party into them rather than trying to get an enemy to hit one character (although that is better in a way; you have more chances of getting extra Leather Shoes and some Elixirs early).
:edit:
On my way to Karnak. These jobs aren't working well for me; I actually had to use Phoenix Down a few times. I don't remember ever having trouble with the beginning of the game, but I usually have two decent attackers at this point.
Title: Re: Gaming Progress Thread
Post by: Lenophis on September 25, 2009, 02:11:58 AM
On my way to Karnak. These jobs aren't working well for me; I actually had to use Phoenix Down a few times. I don't remember ever having trouble with the beginning of the game, but I usually have two decent attackers at this point.
The Waltz jobs aren't really that great of a bunch, if memory serves. I usually stick with what I have until after the Karnak acquisition.
Legend of Zelda: Ocarina of Time - Master Quest
The spirit temple sucks in this version. Way too much traveling back and forth through time. The water temple wasn't all bad, but the shadow temple was a real yak job on my part, since I wound up doing a ton of backtracking. I even died in Ganon's castle, cause :isuck: ed in the fire barrier test. That death was my only death, which kind of sucked, cause I had 15 hearts, too. Hell, it's better than the 13 deaths I had the first time I played this. :happy:
Title: Re: Gaming Progress Thread
Post by: Deathlike2 on September 25, 2009, 03:21:43 PM
And I had forgotten how much fun this game is with this translation. Anyway, I started a new game last night, and just finished up the ship graveyard before going to bed. Current party is Knight, White Mage, Black Mage, Blue Mage. I usually have Faris as a Thief at this point, but there's not all that much worth stealing until the Walse Tower. You don't start getting Thief-exclusive gear until Karnak, so I figure I'll work on Blue Mage, then switch her over at the tower. I briefly had her as a Black Mage as well, for the Torna Canal, so she has !Black level 1, and everyone else has one level towards Blue Mage. It's easier to just turn your whole party into them rather than trying to get an enemy to hit one character (although that is better in a way; you have more chances of getting extra Leather Shoes and some Elixirs early).
:edit:
On my way to Karnak. These jobs aren't working well for me; I actually had to use Phoenix Down a few times. I don't remember ever having trouble with the beginning of the game, but I usually have two decent attackers at this point.
You can steal a fair bunch of stuff at Walse's hidden Shiva-path (well, primarily Mythril Swords)... You don't want to stay as Knight forever, so just go Mystic Knight since you get some Agility to go with the Strength.
Here's a simple way to make your mages not suck in normal battles: Stay as Monk until you learn Brawl (Bare Handed). Then every normal becomes stupidly easy.
If you have healing problems, take the Hiryuu or whatever it was renamed in the game and goto Lenna's castle and pick up the Healing Rod. Free Cure2/Cura for any character you make a White Mage (Red Mage is OK, but the Magic Power is mediocre so the healing will be somewhat disappointing).
It is also a good idea to get the 3 levels of Red Mage... the !Red command becomes useful for 1/2 the game (depending how much you care for the level 4-5 magic), and you get some pretty good insta-offense until that becomes really lame...
Title: Re: Gaming Progress Thread
Post by: Dragonsbrethren on September 28, 2009, 04:44:46 PM
Castlevania: Symphony of the Night (PSX)
Another 200.6% file in the retranslation, this time playing on my PS2, since I was able to burn it finally. I got the Val Manwe/Crissaegrim almost as soon as I walked in the library, so the inverted castle was pathetically easy.
Title: Re: Gaming Progress Thread
Post by: Dragonsbrethren on September 29, 2009, 11:50:47 AM
Metroid Prime 2: Echoes (GCN)
I was going through withdraw; too much time away from this awesome game. Since I spent the money I had stashed way for the Trilogy on computer repairs, I decided to pop in the GCN version and play through the end, just to see if I'm still awesome: I am. I actually wasn't sure if I would be or not, I thought it might take a while to adapt to the classic controls again, but I had no problem at all. I don't really want to start a new game, just in case I do scrounge up money for the Trilogy, but I might not be able to stop myself...
Title: Re: Gaming Progress Thread
Post by: Dragonsbrethren on September 30, 2009, 04:37:21 AM
Rockman X3 (PSX)
Bleh, no real progress. I burned a copy of this, but the music doesn't play on the actual console. That kind of defeats the purpose of this version, considering it has some pretty bad slowdown in places compared to the SNES original (well, the cutscenes play fine, which are cool). I hope No-Intro starts a PSX project, because I am getting sick of these bad rips that play fine in emulators, but fail on the actual hardware. I've run into two other games like that, and I don't think it's my burner or discs, since everything else I've tried has played just fine. I suppose it could be a problem with swapping, but it seems odd that it would only crop up with three games.
I looked into picking up an actual copy, of course, but it's way overpriced. I'd be better off picking up the X Collection.
Title: Re: Gaming Progress Thread
Post by: I.S.T. on September 30, 2009, 07:55:09 AM
Look for redump.org stuff
Title: Re: Gaming Progress Thread
Post by: Dragonsbrethren on September 30, 2009, 08:43:18 AM
Thanks for the link, but they don't have Rockman X3 listed. I'll definitely be using it to verify any other games, though.
:edit:
Huh, these expect each track to be stored in its own file? Interesting, I've never encountered a rip in that format, nor can I rip my own games to it. Is there an easy way to do so? I'd imagine it could be automated using the cue file.
Title: Re: Gaming Progress Thread
Post by: Dragonsbrethren on October 06, 2009, 12:21:30 PM
Metroid Prime 3: Corruption (Wii)
Yeah, I suppose I shouldn't be playing this one either, if I plan on picking up the Trilogy. I never finished my Hypermode game though, and decided to give Mogenar another try. Beat it with no problem, I don't know why I had such a hard time with it before (can a boss ever be truly difficult in a game where you can make yourself invincible at any time?).
:edit:
Just got the ship grapple. I had a little trouble with the security drone, but Ghor was pretty pathetic.
:edit:
Got the spider ball. Gandrayda gave me a bit of trouble at first, until I remembered how easy it was to completely refill your energy by screw attacking her swarmbot tornado form.
Title: Re: Gaming Progress Thread
Post by: Dragonsbrethren on October 20, 2009, 02:56:12 PM
Final Fantasy VI Advance (GBA)
This and FF5 arrived yesterday, but I'm not too interested in playing through the beginning of that again, so I started on this one first. Got up to defending the esper last night and the opera house so far today. Well, technically I'm not at the opera house; I'm still outside working on getting my first few spells.
:edit:
About to go to Crescent Island
:edit:
Nearly done with the floating continent. Decided to hop off and get a few monsters that were missing from my bestiary, even though I don't really care about them.
Final Fantasy (NES)
Got this one for free off the Wii's VC. I'm currently at Elfland, preparing for the marsh cave.
:edit:
Still preparing...
Metroid Prime 3: Corruption (Wii)
I'm at the part where you need to guide the demolition troopers to blow up...something, I can't even remember what anymore. A wall, I think. This section is extremely frustrating on this difficulty, it seems like they die if they get shot once, so it all comes down to memorization. All I find myself asking is why can't I just go and blow up the wall myself? Samus is a walking tank; these soldiers are made of cardboard...
Title: Re: Gaming Progress Thread
Post by: vivify93 on October 26, 2009, 06:30:56 AM
Bahamut Lagoon (SFC) At the chapter "Full of Regret". Again. I'll be passing it this time though.
Breath of Fire: The Dragon Warrior (GBA) Got the US GBA version with the palette restoration patch. I'm liking it better than the SNES version so far, basically because now, it is the SNES version with an edited GUI and extra cutscenes. I'm currently at the beginning.
Breath of Fire IV: The Endless Ones (PS1) I got through the cave to Wyndia, and now I'm there. Whoo. I talked to the king and apprenticed someone to Momo.
Dragon Quest V: Hand of the Heavenly Bride (SFC) Turns out I didn't need to level up, and I was stalling for no reason. So after a lot of BS, I'm an adult and I married Flora. I have a save where I married Bianca though.
Final Fantasy I & II: Dawn of Souls (GBA) FFI: I'm about to enter the Gulg Volcano. Marilith will be murdered. FFII: Saved outside of Palm with Minwu in tow. Then I'm off to go grab Holy for Minwu for "Soul of Rebirth".
Final Fantasy III (FC) ...Accidentally loaded state. Then I started over, planning to cheat. So now I'm outside Salonia.
Final Fantasy VI Advance (GBA) Restarted again because I forgot how I was training everyone. I have a list now though, so we should be good!
Final Fantasy VII (PS1) Leveling everyone up to level 30 in Upper Junon still. Yuffie and Cait Sith are the two left to go.
Mother 3 (GBA) Playing this while following the online handbook. So much stuff I never knew of...!
Riviera: The Promised Land (GBA) Ein got his memories back, yay. Now I'm off to some forest place to meet Cierra.
Tales of Destiny II (PS1) I'm now about to go get Undine. Again, "oon-dee-nee!" :bah:
Title: Re: Gaming Progress Thread
Post by: Dragonsbrethren on October 26, 2009, 09:24:51 PM
Metroid Prime 3: Corruption (Wii)
Finally led the idiots to the wall (and realized I was right there every time I "died"...! :angry:), and went and killed Omega Ridley. Another "he'd be dangerous if I wasn't nearly invincible" boss. Now I just need to pick up the last few items I haven't gotten yet and go to Phaaze.
Final Fantasy VI Advance (GBA)
About to get the Falcon. This is usually the time my motivation to play through this game runs out.
Title: Re: Gaming Progress Thread
Post by: darkmage on November 02, 2009, 04:12:01 PM
Metroid Prime Trilogy (Wii) Starting with Prime 1 to get used to the Wii's control scheme. Never played Prime 3. Interesting. I'd prefer a keyboard and mouse, though.
Final Fantasy VII (PS1) Beat the game several times, first time playing with a walkthrough. Never knew how Limit Breaks were built up before! Building up everyone's before Junon.
Resident Evil (Wii) Nice shiny new graphics for the same control scheme. Playing with the classic controller, just got the shotgun.
Final Fantasy IV (DS) Just beat it for the first time in 3D! Ahhh, 3D...
Final Fantasy III (DS) ...Actually, don't remember. But I was planning on picking it back up since I beat FFIV.
Title: Re: Gaming Progress Thread
Post by: Dragonsbrethren on November 05, 2009, 08:49:58 AM
Final Fantasy (NES)
Finally getting somewhere. Finished the marsh cave and did everything needed to get the mystic key, then raided all of the treasure chests I could.
:edit:
Made my first run into the earth cave to get the treasures from the first floor. Almost made it to the vampire on the my second trip, but got repeatedly attacked by four wizard formations and couldn't make it.
Title: Re: Gaming Progress Thread
Post by: Dragonsbrethren on November 28, 2009, 09:03:40 PM
Doom64 (PC)
It's been a while since I posted an update. I finally finished this from the beginning. I think it's the only Doom game that stayed consistently high quality over the entire level set.
Title: Re: Gaming Progress Thread
Post by: darkmage on November 30, 2009, 05:33:01 PM
As far as Doom goes, I pulled the DOOM WAD files from my old disc and am using Doomsday. It takes the old maps and spruces them up a little, and you can find 3D packs for the monsters and items. It's pretty nice.
Title: Re: Gaming Progress Thread
Post by: Dragonsbrethren on November 30, 2009, 06:26:37 PM
Doomsday and this computer don't get along. It runs terribly, even with all of its flashiness turned off. It actually ran better on my laptop with worse specs. I've tried the latest official release, the betas, and it's all the same. No idea why. Anyway, playing on a port doesn't make up for the fact that there are just a lot of poor-playing maps in the original games. I think episode 1 of the original Doom has the best maps in the series, and there are a handful of good ones in the other episodes and the whole of Doom 2. I haven't played Evilution or Plutonia enough to really rate their maps.
Title: Re: Gaming Progress Thread
Post by: darkmage on December 02, 2009, 06:47:23 PM
Yeah, I have to agree with you on the quality of the maps themselves. Plutonia had a few decent maps, but overall I skipped Doom 2 and Evilution. I didn't really feel the need to get a double-barrel shotgun and play crappy maps. I like the original Heretic better, anyway.
Title: Re: Gaming Progress Thread
Post by: Dragonsbrethren on December 18, 2009, 06:42:23 AM
Speaking of Doom, in celebration of its 16th birthday, I've been playing through every DOS version in DOSBox. Up to 1.666 shareware right now (been playing episode 1 in the shareware version, so I can watch the opening demos, then 2 and 3 in registered), and I also started 1.666 of Doom 2. Unfortunately, I doubt my motivation will hold out to actually play through every version of Doom 2, since I've only completed the game start-to-finished maybe...four times, max.
Title: Re: Gaming Progress Thread
Post by: bond697 on December 21, 2009, 12:21:41 AM
so i've started playing through sd snatcher for the msx. bluemsx is a pretty incredible emulator and has most every feature i could want.
anyway, it's a lot of fun so far. i'm still near the beginning at the warehouse. jean-jack jan-jack just died.
Title: Re: Gaming Progress Thread
Post by: Lenophis on December 21, 2009, 04:43:55 AM
Warriors Orochi 2 (PS2)
This is the only one I'm listing, since I've played far too many games over the last two months. Anyway, I found myself in the mood for the perfect time killer. Main goal is to unlock the few remaining Dream Mode levels (no idea how) and then beat them all. I've currently beaten all of the ones I've unlocked, but I still have to beat them all on all difficulties. :whoa: Yes, that is as hard and annoying as it sounds. Not as hard as the first game, but still pretty hard.
Title: Re: Gaming Progress Thread
Post by: I.S.T. on December 21, 2009, 05:15:17 AM
Title: Re: Gaming Progress Thread
Post by: Lenophis on December 21, 2009, 01:56:22 PM
:wtf: is a Sengoku? I don't want Goku's help, Cell is already dead. Why aren't these things in English? :bah:
Title: Re: Gaming Progress Thread
Post by: I.S.T. on December 21, 2009, 04:57:26 PM
samurai, in other words.
Title: Re: Gaming Progress Thread
Post by: Lenophis on December 21, 2009, 05:32:59 PM
G'ah, one of them needs all of the items. That damn Dragon's Spleen is impossible to get. :sad:
:edit:
And I managed to get it. The walkthru's giving the strategy for this item were misleading and a bit off. :bah:
Anyway...
Warriors Orochi 2 (PS2)
I'm now doing the dubious task of raising proficiency of all 93 characters, and I still have to get one yet. :eek: Koei was really evil with proficiency in this game, I liked it better in the first one. :bah: At least they left you with a map where you could raise it 5 levels each go, but damn it's still annoying (max proficiency is 50, btw).
:edit: again
Here's the breakdown of the proficiencies, starting with Shu: Zhao Yun - 10, Guan Yu - 19, Zhang Fei - 3, Zhuge Liang - 7, Liu Bei - 50, Ma Chao - 10, Huang Zhong - 4, Jiang Wei - 3, Wei Yan - 3, Pang Tong - 4, Yue Ying - 3, Guan Ping - 12, Xing Cai - 5
Wei: Xiahou Dun - 50, Dian Wei - 7, Xu Zhu - 4, Cao Cao - 50, Xiahou Yuan - 23, Zhang Liao - 25, Sima Yi - 3, Xu Huang - 4, Zhang He - 4, Zhen Ji - 25, Cao Ren - 2, Cao Pi - 7, Pang De - 4
Wu: Zhou Yun - 5, Lu Xun - 4, Taishi Ci - 50, Sun Shang Xiang - 18, Sun Jian - 9, Sun Quan - 50, Lu Meng - 3, Gan Ning - 22, Huang Gai - 21, Sun Ce - 8, Da Qiao - 3, Xa Qiao - 2, Zhou Tai - 50, Ling Tong - 3
"Other" 1: Diao Chan - 5, Lu Bu - 12, Dong Zhuo - 2, Yuan Shao - 3, Zhang Jiao - 9, Meng Huo - 4, Zhu Rong - 50, Zuo Ci - 50
"Other" 2: Orochi - 36, Da Ji - 50, Taigong Wang - 3, Sun Wukong - 50, Fu Xi - 21, Nu Wa - 50, Yoshitsune Minamoto - 50, Kiyomori Taira - 3, Himiko - 50
To unlock this level, you need 2730 total proficiency, and this total is still 1200 short... :sad:
:edit: again
I got a few more levels, but put the game down again. On to bigger and brighter things!
Metroid Prime 2: Echoes (GC)
I'm not very far right now. I've been to the dark world, and got the space jump boots. I saved and fought Dark Samus...and promptly got my ass handed to me. :isuck: I have 2 energy tanks and 10 missiles.
Title: Re: Gaming Progress Thread
Post by: Dragonsbrethren on December 30, 2009, 10:01:58 AM
I'm thinking you should at least have more missiles by that point, but I'm not really sure, it's been a while. Keep in mind that I'm the person who somehow managed to miss all but two energy tanks before fighting the Spider Guardian (about halfway through the game, maybe more). Of course I'm also the person who killed it with three energy tanks and didn't even need one, because I didn't take any damage...that may have affected how much I sought them out
Anyway, missiles don't really matter. From what I remember, the charge beam is far more useful there, because she usually will deflect your missiles. Use the pillars for cover during the first half of the fight, and once they're destroyed, I think you can just dash out of the way of most of the attacks. I should probably fire up my copy and fight this one again.
Castlevania: The Adventure ReBirth (Wii)
Figures, I've been waiting for this one, checking every Monday, and it was never up. This week I figured I wouldn't even bother checking, and it came out. This is a nice little tribute to the classic Castlevania games (though it seems to have very little in common with the one it's named after, thankfully). I've only managed to get up to stage 3 so far. I unlocked the ability to not jump backwards, which is amusing, of course I turned it on right away. There is a key subweapon which can be used to unlock alternate paths (no hidden stages like Rondo, not yet, anyway). The game saves every time you return to the title, but you need to start it over from the beginning each time, like the originals. I actually really like that, since I found a ton of stuff in the first to stages that I had missed the first time. Pretty nice game, overall, I'm playing on normal mode and it's about as hard as the original Castlevania. There is also an easy and hard mode, and you can choose your starting lives, so no one should be complaining about this game's difficulty. The graphics have an odd style to them, they're not bad, but they different than what I'm used to from the series (except for the reused Rondo sprites - somehow, with a completely different sprite style, they still got away with using a few).
Title: Re: Gaming Progress Thread
Post by: Lenophis on December 30, 2009, 10:22:22 PM
Metroid Prime 2: Echoes (GC)
Ok, so far I have some gripes. The names of some of these bosses screams a loud "UNCREATIVE" in my face. :shadow: Boost guardian? Bomb guardian? Why not go all the way and say "end boss?" Seriously, this is ridiculous.
But while we're on the Boost Guardian, damn he was tough. Wound up fighting that thing 8 or 9 times. I fought it with 3 tanks, and most of the time I got it down to one hit before it would die. I would've survived most of those attempts with 4 tanks.
I just got the grapple beam, I have 5 tanks, 70 missiles, and 100 potential of light and dark ammo. The loading screen says 32% and 6:20 elapsed. It took me forever to get the seeker launcher because the map lies to me. I actually had to use a walkthru to find my way into the place. :isuck:
Title: Re: Gaming Progress Thread
Post by: Dragonsbrethren on December 31, 2009, 09:24:09 AM
But while we're on the Boost Guardian, damn he was tough. Wound up fighting that thing 8 or 9 times. I fought it with 3 tanks, and most of the time I got it down to one hit before it would die. I would've survived most of those attempts with 4 tanks.
Don't know if you realized it or not, but you can hit it while it's in its puddle form, which allows you to (if you're really good) kill it before it can even go into boost ball form. You just need to hit it with as many charged Light Beam shots as possible. You can't lock onto the puddle though, you need to aim manually.
About the X Guardian names, I think that was done because those bosses are just normal enemies that have your abilities. A Sanddigger, two Warrior Ing, and a Pillbug to be precise. Same thing with simply appending Dark onto most of the possessed creatures. Not saying they're the best names ever, but they probably didn't think it was worth giving them unique names, since they're not supposed to be unique enemies exactly.
:edit:
At the rate you're going, you've already encountered Dark Pirate Commandos, and you have another Dark Samus fight coming up. Echoes isn't always black and white; try using the Intangler (charged Dark Beam) on them. Any strong enemy in Dark Aether, actually. A lot of them can be stopped by it, and Dark Samus takes a ton of damage from it compared to other weapons. That won't be the case with all enemies, but the Dark Beam, if you hadn't guessed from looks alone, is Echoes' Ice Beam. You freeze them with the Intangler, then hit them with missiles or Light Beam shots.
Title: Re: Gaming Progress Thread
Post by: Lenophis on January 01, 2010, 10:44:49 PM
Metroid Prime 2: Echoes (GC)
I hate Quadraxis. Hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate HATE YOU! GRR! Err, yeah. That fight is completely unfair. Health drops need to be much more frequent if they're going to stick you in a room with no safe zones. While we're on that...
Emperor Ing sucks too, but not for the same reason. My first attempt at fighting it produced a very painful death. I didn't get past the first stage because the damn core kept changing directions on me, so I couldn't get it down past 25%. But in any event, mission accomplished. 13:33 is the time of my final save. Got about 80% because I was getting tired of wandering around aimlessly, so some guides wound up giving me more while I was looking for the Sky Temple keys. :shadow:
Title: Re: Gaming Progress Thread
Post by: Dragonsbrethren on January 02, 2010, 02:44:56 PM
Strangely, I don't remember ever having a problem with Quadraxis. Even on my "I missed nearly every energy tank in the game" run, which was on hard mode, I don't remember having trouble there. Now, the Emperor Ing, that fight was a real pain until I started using the Light Beam there. Super Missiles do more damage, but they're just too hard to aim.
No complaints about the Annihilator Beam totally not living up to its name? :relom:
Title: Re: Gaming Progress Thread
Post by: Lenophis on January 02, 2010, 02:54:47 PM
No complaints about the Annihilator Beam totally not living up to its name? :relom:
Well, other than it likes to seek at targets I don't shoot at times, not really. I suppose it probably should be more powerful if it's going to be called "Annihilator." :tongue:
Title: Re: Gaming Progress Thread
Post by: Lenophis on February 20, 2010, 09:54:11 PM
What, really? I'm the only one playing a game in the last month? :tongue:
Metroid Prime 2: Echoes (GC) Started a new game on Hard mode. What the hell was I thinking? Well, I have 3 energy tanks, 15 missiles, both beams, and one ammo expansion. Got the boots, and I'm saved right before Amorbis.
Game over count: at least 10.
:edit:
Continuing on, I just got the Super Missile launcher, I have 5 energy tanks, 30 missiles, and 100 ammo. I attempted to skip to the Boost Guardian a few times, but I can't seem to line myself up properly to get the unmorph view I need. :isuck: If I can't pull that off, I'll continue into lower Torvus where I need to get the Gravity Boost. Ugh, not looking forward to these fights.
:edit:
37%, 70 missiles, 8 energy tanks, 150 ammo, dark visor, seeker launcher, boost ball, grapple beam, and gravity boost collected. Chykka sucks. :tongue: I'm now supposed to enter Sanctuary, yay.
:edit:
38%, only difference from above is one more energy tank. I'm attempting to get the Screw Attack, and so far I'm halfway there. However, the problem now is either getting to a bomb slot way way up there, or I have to get really good and jump on a robot. :isuck:
:edit:
54%, Echo Visor, 200 ammo, 100 missiles, 11 energy tanks, 3 power bombs, and all of the accessories. I killed the power bomb guardian, but didn't collect that power bomb (I'm going to test something; if you know the game then you should have an idea of what I have planned). The only sequence break I successfully pulled off was the power bombs. I got 2 in Sanctuary, and 1 in Dark Torvus.
I hate Quadraxis. Hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate HATE YOU! GRR!
I've put together a blooper reel of Quadraxis fights, but they are rather large and I cannot upload them quite yet, if ever.
:edit:
I forgot to mention that I managed to get the game to crash yesterday. I was struggling with attempting to get the Screw Attack, and I figured "I'll get some easy missiles in the meantime." Those missiles are in a large vertical room, with some orb cannons. Instead of going back up, I opened up the next door to "Main Research" where you need the Echo Visor to gain access to a dark portal. I went into it, but not far enough so the door closes, then double backed when I saw I had no way to get out of Main Research. All of a sudden, the orb cannon is blocked off (like it should be), so I started shooting randomly and the screen just went black, then to the health and safety warning.
Anyway, I finally beat the g'fooker Quadraxis, but now it seems it was all for naught. I wanted to test the infamous Ing Cache in Dark Agon, but it turns out Very Bad Things™ happen. The Ing Cache does not show up, as expected (was hoping, but oh well) but now the Power Bomb dropped by the PBG has also disappeared. :wtf:
Anticipating something may go wrong, I copied my save file before fighting the PBG, but now that means I need to fight the g'fooker again. :sad:
Title: Re: Gaming Progress Thread
Post by: I.S.T. on February 25, 2010, 09:53:06 PM
Been playing Fable 2 recently. Gave it up. The game is all the dull parts of Fable:TLC magnified with everything else either hit by bad ideas, a dull filter or oversimplification. I cannot recommend it to anyone.
Started Mega Man ZX today. Got up to where I can access the Guardian HQ.
Title: Re: Gaming Progress Thread
Post by: Odbarc on February 25, 2010, 11:12:38 PM
I got Fallout 2 and been playing that. Damn, it's hard. It's even harder when you don't know what your doing or where to go. And even harder when you've learn about 80 ways to have a broken or dysfunctional character that's bound to die quickly. I managed to steal (which causes exp upon successes, which you can put things into peoples pockets to steal back and gain infinite exp, potentially) to level 8 only to accidentally save when the ghoul-city around me suddenly decided to become completely hostile towards me and my non-combat party for no apparent reason when I tried to fix their power-plant they ask me to fix for them, for free. So my save spot is basically corrupted to the point of non-success-only outcomes as my life-less body dies in one or two shots and I've got about 50 ghouls to shoot though.
On the plus side, the challenge is really fun and I only get farther with every pass with knowing what to do and what I need to find or keep with me. Took me about 10 deaths before I realized I should/could gather allies to help me. This guy Sulik is a HUGE help. It was pretty bad when I had my first Small Guns character running around with no melee/weapons skills and NO GUN fighting things.
I also played Final Fantasy 7 until disc 3 then gave up as I realized how tedious and repetitive the game is. Not to mention that Restore+All is the only REAL combination you need and you can basically fight command your way though the game with a bit of regen and cure spells (as using mana for a 25% damage boost isn't worth the 10 turns of HP that you could have used healing yourself instead with that mana). Maybe the only real combinations worth including are Demi+Added Blow (75% damage reduce + attack = instant kill?), Time-All (haste) and some of the Enemy Skills have really powerful attacks which make quick AoE battles end. Final Fantasy 7 used to be good in my eyes but I've grown to be quite bored with it now. I'll likely not replay this game ever again.
Title: Re: Gaming Progress Thread
Post by: Dragonsbrethren on March 01, 2010, 03:46:12 PM
Mega Man 10 (Wii)
Got up to the first fortress stage with Mega Man. The bosses there are pretty brutal if you don't know the weaknesses, and I've only managed to figure out about half of them so far, so I haven't managed to get past there yet. I also played through a few of the challenge 1 challenges (which are like minigames, I guess), but got bored with those pretty quickly. Maybe it'll grow on me after a bit, but I have to say so far I don't think this is anywhere near as good as MM9.
:edit:
Okay, I still couldn't work out a few weaknesses, so I just used energy tanks to get past the first fortress stage. The other stages weren't too bad, I had to use another tank to beat the new devil boss in the third stage. The final Wily fight was a bit disappointing, only because it had a huge leadup, but ended up being pretty easy. I unlocked hard mode, but want to play through normal as Proto Man first. He plays the same as he did in MM9, except his shield is bigger (easier to block projectiles with now) and he has access to the shop.
:edit:
Got up to the fortress with Proto Man. Amusingly, he gets a smaller selection in the shop and has to pay more for everything. :laugh:
Just watched some Bass mode footage from Vixy's live stream over at RPM. Hacked in, it won't be out officially until next month. It actually looks pretty fun, I was never huge fan of his gameplay in MM&B, but it transitioned over fairly well. Even gets the Treble Boost instead of the coil and jet. Takes normal damage, too.
Title: Re: Gaming Progress Thread
Post by: Dragonsbrethren on March 12, 2010, 08:33:43 AM
I need to get back to MM10 one of these days, haven't touched it since I got my new hardware. Anyway, I just played through all of Half-Life 2 and its episodes again, plus the full version of Portal for the first time. Every time I play HL2 I appreciate it a bit more, always finding some interesting things I missed the first time. (Still disappointing compared to HL1, though) Episode 2's final strider battle was a lot more manageable without slowdown, but I can't say it was that much more fun. I plan on playing through Ep1 and 2 again with the commentary on, which was my original plan, but I never backed up my saves. Portal... well, it's nice gameplay mechanic, but I just didn't really like it as a game. I'm debating whether I want to play the more advanced stuff, I suppose it might be better.
Finally played GoldenEye: Source and confirmed my suspicions. The only maps I like are the classics, which recreate the originals more closely than the non-classics, and I don't even like some of them. Facility Classic leaves too many props from the solo mission intact. The original game isn't as limited as some people think, those things could've easily been left in place, but they were pulled out for a reason: you get stuck on them too much when running backwards. Basement Classic has horrible lighting, GE could do any color and brightness of lighting, so if you're recreating the original you probably want to leave the lighting alone. The non-classic maps are even worse, I thought Doom mappers went overboard with detail, but this is far worse. There's...stuff everywhere. Non-interactive stuff, which the original game avoided as much as possible. They added new areas, but you never know where they are, since for every one new real door there are two fake ones that look identical. I don't think I'll even get started on how poorly the weapons are implemented...
I also tried out Doom 3 again, but ended up falling back on the Classic Doom 3 mod. A steady 60 FPS on ultra quality does nothing for how boring that game is... I don't even like Classic Doom 3 that much, they didn't rebalance the monsters for the quantities they appear in so the later maps, even on HMP, are just a chore to play through. Some of the maps (E1M7 in particular) are completely unrecognizable at times. I guess the engine is even worse than the original for handling large, open spaces, which is just amusing to me. It's still a lot more fun than the actual Doom 3, somehow...
Title: Re: Gaming Progress Thread
Post by: Odbarc on March 12, 2010, 11:08:06 AM
Dynasty Warriors: Strikeforce PS3; Man, not even for a DW series game that I already like, this game is pretty good on it's own. Aside from the usual (mostly) grind of infinite armies, which has been toned down quite some, you've got your Super Saiyan mode which makes you faster and shine. You also got your DBZ air-dashing and multi jumps in a multi-tiered terrain (vs the old massive flat ground) and 6 weapon types (and a probable 6 armor types) to mix up weapon choices.
Each character can hold their primary weapon and a sub-weapon of your choosing. Upgrades require items found of specific name or color which works nicely in getting or preventing specific abilities you want. After playing about 5 hours I forgot to manually save (assuming I had an auto-save) and lost a days play time. After splitting my time between three games, I realied that one game can be played with the other (same force) characters with shared gold and resources (independent exp so new chars start off stronger-ish).
One major component; On-line multi-player! Up to four characters which is that much more fun to play with other DW-enthusiastic gamers. Two major draw-backs that plague the game are these; 1) You require other players to click ready to change screens (town to strategy-menu, strategy-menu to in-game). 2) If someone lags, the game essentially prevents you from going from in-game to town putting your save-file (and progress) at risk. Luckily but painfully, you can disconnect your ethernet and that will cause you to go into single player with your progress to save.
I got Zhang Fei to level 50 and then started on Pang Tong without really working on the quests. I think I was on Chapter 4 of 6. I did a lot of joined-other-player-games which don't add completions to my own quests which is a little bit of a bumber. But being able to have another player open up a mission to get resources you need (or someone just gives them to you free, woot) is always a big plus.
Title: Re: Gaming Progress Thread
Post by: Dragonsbrethren on March 15, 2010, 06:02:46 PM
Castlevania: Rondo of Blood (Wii)
It's been a few years since I last played this and... I'm not very good at it anymore. I still managed to get up to Stage 4 playing as Richter, then I went back and got Maria (missed her the first time), and played up to Stage 4' with her. I keep thinking Richter can hit stuff behind him because of playing The Adventure ReBirth (where it's possible), which is getting me killed a lot. I'm sure I'll get used to it again soon, though, I used to be really good at this one.
This has been a great month for the Wii: Mega Man 10, Final Fantasy II, this, Cave Story next week. I wonder if we'll get anything good on the 29th?
Title: Re: Gaming Progress Thread
Post by: Lenophis on March 15, 2010, 06:29:28 PM
Final Fantasy IX (PS)
I'm resuming a very old game, one that had me stuck in the Ice Cave because I couldn't see my HP during the Black Waltz 1/Sealion fight. The old TV was stretching the picture so badly the bar was gone completely, so I was guessing a few times on when to heal. Needless to say, that didn't work so I put it off.
But with the new working TV, I decided to continue. I blew through discs 1 and 2, and I'm just about at the end of disc 3. I actually died in Bran Bal, and hadn't saved since before the Terra Guardian fight, so I wound up doing some prep work. The lack of saving is because of the experience of doing a level 1 Ozma game, so I was a bit too cocky at this section (the level 1 Ozma game stops before stepping foot in Bran Bal, cause it's all about the big round guy).
Level-wise, I'm in decent shape. Zidane is 30, and everyone else is mid-20's. I'm not sure if I'm going to charge right into Memoria or not when I get to disc 4.
Title: Re: Gaming Progress Thread
Post by: Dragonsbrethren on April 06, 2010, 06:16:36 AM
Mega Man 10 (Wii)
Bass mode DLC was released yesterday, so I picked that up. I was a bit annoyed that he was seemingly an overpowered character since he takes normal damage, unlike Proto Man who takes double, but I've actually died playing as him far more than I ever did with Proto Man. His ability to aim is actually his biggest downfall, since it glues him to the floor whenever he shoots. The best thing you can do is bunny hop the entire time you're shooting ahead of yourself, unless you actually want to aim, which is rarer than you'd think. He also has his dash - I always figured they gave Proto Man a slide move because the dash would be a pain to use with an NES-style control scheme, and I was absolutely correct. He can dash jump, but it's really tricky to pull off. I'm not sure why they didn't just add a dash button, they added the ability to switch weapons with L and R, which also wasn't there on the NES.
Speaking of the NES, I can see why they did away with "legacy mode" in this one. Bass's sprites alone would consume six sprites per scanline. The game would be a flickering mess. Basically, rather than just a single face sprite like Mega Man and Proto Man have, every single one of his sprites would need to have another one overlap it. It's a really cool sprite and better than anything fan made, but I don't think it really obeys the limitations of the platform. Rather than making his black shades gray, they should have just used the black outline over most of his body, with white and gold as the other two colors in the palette, like Sivak's Bass sprite (and my edit of it).
Oh yeah, almost forgot, Bass also gets the Treble Boost instead of a coil/jet combination. Right out of MM&B, including the useless three-way shot. Still pretty cool to fly around, waiting to see how the speedrunners exploit this thing.
Title: Re: Gaming Progress Thread
Post by: Shinrin on April 06, 2010, 07:39:34 PM
Final Fantasy VI Last Hope: All*Stars
Saw this on Romhacking.net today, so i decided to try it out.
Interesting Romhack. Story follows the FF6 storyline of course. Improve Difficulty which kicks my ass.
So I started playing, and already noticed it was harder with the first few battles. Went into the cave and saved. So I knew the boss was going to be hard but started to attack it. Yay for pallete swap! He's now yellow! Guess for the reason why his shell stores lightning now. So I started battling him. Ok.. first attack hit hard.. after my charcters go, two guards show up.. i'm like oh shit.. Killed one and the other, two more show up. :omg:
So i failed.. and failed, and failed again... oh and top it off, if you do accidently hit the shell, it's a instant game over if it's a attack all version of his bolt.
(http://i43.tinypic.com/nvshvs.jpg)
Well I finally manage to beat him. So I continue on and find out Terra wasn't Terra but Miang instead. Got the Elixer in the clock and moved on with the story and she falls though a hole... wow same fate as our poor terra. Something interesting happened in the game, in the battle against Miang and the three guards, not only does she uses her beam to kill one, she actually used a new spell, which also had a new effect that wasn't in the game and killed another. Though this did cause a glitch and kept Miang stay in place where she casted the spell and kept moving her lips.. maybe this was intentional, as she was going for the last kill.
After the flash back was over a certian someone we all know from the world of FF7 appears.
(http://i41.tinypic.com/214o3yf.jpg)
Well, come take locke's place you emo man! you know the story, he is a theif.. must have the materia for it equiped or something, Has a nice sword that has a chance to kill anything in one hit, don't think it works on bosses though..
Well he goes to save Miang and with the help of 11 helpful moogles, Mog stays in this game. So i unequipped Mog and went ahead and take out a monster for his dance and then went and take on the boss.. after 3 or 4 battles.. which we're hard enough.
This one took me some time but....
(http://i39.tinypic.com/2csgr40.jpg)
I win? Mog was on his last leg and stopped and the other 3 dead.. and I won? Gotta love poison!
So Story goes on, and now I'm at Figaro Castle, after barely making it though a battle of scorpions.
So there you have it. My attempt to play a harder version of FF6.
Dragon Quest V DS
Come on and get captured you stupid healslime!
Final Fatnasy XII
All characters level 99 and about to take out Cid in the main big city.. i really need to finish this game, been working on it for 9 months... you can watch it on youtube! if you want. No leveling videos!
Title: Re: Gaming Progress Thread
Post by: Dragonsbrethren on April 07, 2010, 05:58:38 AM
Given the developments that have happened over the past few years, especially the map editor, this is really disappointing to me.
I'd have to agree with this.
Title: Re: Gaming Progress Thread
Post by: Poco Loco on April 07, 2010, 04:54:25 PM
ah my boy made this, I helped him with a handful of characters
he was telling me that everytime he edited the maps heavily it would crash @ some point in the game
Title: Re: Gaming Progress Thread
Post by: Lenophis on April 07, 2010, 05:05:28 PM
Use the better map editor, not FF3Ed. :tongue: Since that topic has been pruned at RHDN...yay (http://acmlm.kafuka.org/uploader/get.php?id=770). I believe that's the newest version (which is still fairly old). Given that the other version is 721 on the list, I'm gonna say that's the newer one. :tongue:
Title: Re: Gaming Progress Thread
Post by: Dragonsbrethren on April 07, 2010, 06:28:16 PM
Why don't you add that version to RHDN? (I'd do it myself, but I can't get to the site right now.)
Title: Re: Gaming Progress Thread
Post by: Shinrin on April 07, 2010, 06:32:58 PM
Just to let you guys know, there has been some editing to maps. He took out the secret passage in South Figaro that you can do to cross over the water.
Title: Re: Gaming Progress Thread
Post by: Lenophis on April 07, 2010, 09:17:53 PM
Why don't you add that version to RHDN? (I'd do it myself, but I can't get to the site right now.)
Done. d3tl4's name wasn't in the author list, so I added the entry with his name first, and then whenever it gets approved gian's name will get edited in. Yay.
Title: Re: Gaming Progress Thread
Post by: Dragonsbrethren on April 10, 2010, 03:24:19 PM
Been playing Modern Warfail 2, since it's free for this weekend on Steam. Why would anyone pay $60 for this? Completely...generic. I mean it can be fun, but it's definitely not $60 fun. $60 for something that's identical in terms of gameplay to every other modern FPS? Only reason I checked it out is because one of my friends acts like this is the greatest FPS series ever. I don't get it.
Will continue to play it until the free time runs out, only because of what a huge pain it was to download. Preloaded Thursday night, 4GB, only to be told there's a 7GB "update" the next day, which kept suspending itself every few seconds so it took all day to download.
Title: Re: Gaming Progress Thread
Post by: vivify93 on April 12, 2010, 06:29:07 AM
Chrono Trigger (SNES) Beaten a while ago. I got all the way up to level 99, clocked in at my final save at 45:57. I immediately did New Game + afterwords--I was pretty obsessed with Chrono Trigger at the time I played it. That save had much less time on it (19:01).
Breath of Fire (GBA) I'm saved in Prima. I think I need to go save Ox's clansmen, or maybe just the women.
Dragon Quest VI (SFC) Saved at Reidock. I believe this is the point of the game where you climb the tower to become a soldier.
Dragon Warrior IV (NES) Game beaten without any cheat codes. Yes, I used the AI, and you know what? It was better than playing without it! :whoa: The this game's AI is really something. My final levels were fourty-ish. The only thing I'd do to improve on the AI is have the person in the first slot be controlled rather than just the hero. Speaking of the hero, I used a female hero just to mess up the Heaven series' canon. :tongue:
EarthBound (SNES) I'm using Tzepish's "EarthBound Tweak" hack for a playthrough of this. I've come across one or two textual bugs so far, but most of it's a vast improvement. I've just beaten Frank and Frankystein Mark II, so next up would be Giant's Step.
Final Fantasy III (FC) At the beginning still. I never cheated, and now I don't think I will. I've just realized I think this game's boring BECAUSE I cheat. Heh.
Final Fantasy IV Advance (GBA) This one was beaten too. I love how Porom can equip the Assassin's Dagger, even though it's clearly an oversight; probably one of my favorite ones in all of Final Fantasy. :happy: My levels were 70-80.
Final Fantasy VI Advance (GBA) Finally beaten. My team's levels were 50. Everyone learned every spell. I cheated, of course, but I'm finally done with this game! Huzzah! Kaiser Dragon and Omega Weapon were...disappointing, much like the rest of the bonus content. I think the port would've been more successful if the new weapons and the Dragon's Den didn't exist. :tongue:
Lufia & the Fortress of Doom (SNES) Beaten. I'm in a Lufia craze again. Haha. It's been said that playing this game...is sort of like being in an abusive relationship. I must agree; it'd be much better if there was more plot. Anyway, I ended with a zero inn stay count, zero deaths, all treasure chests found, all but one got item, and only one escape. Hopefully I do better in Lufia: The Legend Returns!
Lufia II: Rise of the Sinistrals (SNES) Doing a sort of leisure play this time. I say "sort of" because I'm still technically testing the game for Artemis. What's going on now is I'm giving suggestions to perfect the dialogue. I'm currently saved in Dankirk. Stupid Ruby Angel, stupid greedy queen... :bah:
Mother 3 (GBA) Currently chasing after Duster and Kumatora in chapter seven. I think I'll go for Duster first, just to make the game a little different.
Star Ocean (SFC) In front of Parj Temple. I just got Joshua. I don't think I'll keep him.
Tales of Phantasia (PS1) I've been following Neo_Zeromus_X's guide for this. I'm currently outside Lone Valley, about to get Sylph. Though this game isn't very revolutionary by today's standards, and the characters are dry and bland, I still love them just the same. ♥
Wild ARMs (PS1) I beat this game a while ago. Quite a while ago, in fact. I really enjoyed playing it, though the spelling mistakes were a bit grating after such excellent grammar throughout the script. I'm not sure if I'd replay it again, though.
Title: Re: Gaming Progress Thread
Post by: Dragonsbrethren on April 25, 2010, 03:11:55 PM
Just finished playing through Offshore (http://www.planetphillip.com/posts/offshore-half-life-2-ep2/), a ridiculously long Half-Life 2 mod. I think it may have actually been longer than the original game! It was pretty boring at times and the difficulty was all over the place, but overall I think it's the best HL2 mod I've played. No real story to speak of (it's supposed to take place in the middle of HL2's story, like Lost Coast), which may be a good thing given the dreadful voice acting some of these have... I was a bit annoyed with one part though, I missed the RPG required to take down a helicopter, and just made a run for it. I did this for every helicopter/gunship encounter afterward, until the one I was actually required to kill. I had no way to bring it down, so had to cheat and spawn an RPG with the console. Pretty lame, something like that should've been caught in testing, solution would've been as easy as placing an RPG before every place you're supposed to use it, or make it impossible to miss the first one.
Title: Re: Gaming Progress Thread
Post by: Odbarc on April 26, 2010, 04:10:30 PM
D2 - Median XL mod I found this neato online deal so I can play the mod multiplayer. People love to rush but grinding is so much less tedious. My "everyone dies so easily" problem seems to be less of one with my amazon for whatever reason.
Someone gave me a Sacred (highest tier) unique bow which enables me to have 95% (max) resistances in the hardest difficulty setting. I still manage to die from spells in one shot sometimes. I have a few other characters I played each though normal to get a feel for what I like best. The frames per second nose dive, crash and DIE quite easily with this mod and multiplayer. Frequently will I get minutes worth of no frames followed by immense pointless speed to catch up which is very annoying. A fun moment was when I had an XP shrine, an XP potion a few XP+ modifiers and it lagged during a cow run. I died before I could see what happened (fps lag hell) but I did managed to wake up with 16 level ups.
Title: Re: Gaming Progress Thread
Post by: Shinrin on April 27, 2010, 12:34:34 PM
Final Fantasy XII
Beaten. I beat the game saturday just before some storms rolled though. You can watch the whole run on youtube! check out the movie topic under this one! 379 videos.
Title: Re: Gaming Progress Thread
Post by: Odbarc on April 27, 2010, 02:52:42 PM
D2 - Median XL mod Completed a set with my amazon! I'm wickedly fast now like you wouldn't believe. I still die doing charm-quests but I've gotten a few of the easy ones and lucked into getting a 1/6 chance charm in one try. I feel like grinding for and melting sets (they become 1 stat each). I finally got a merc whom likes to die and not be able to kill anything. He's using three sacred items so he shouldn't be such a slouch. On the plus side earning 100k between TP trips and having a 50k revival fee means I'm making profit regardless of his deaths. Since he's affordable now, I plan on keeping him around as a nice gets-killed-so-I-don't guy. I may need to respec all my stuff. I notice I'm using a skill or two almost never and there's better stuff I could be earning.
I may be able to solo cows on Destruction difficulty. Anyone else play Median?
Title: Re: Gaming Progress Thread
Post by: Lenophis on April 27, 2010, 03:02:45 PM
Quote from: shawn at ZMD
Check it out and also check out the screen shots and BTW this mod was just voted MOD of the Year #6 out of 10,000 MODs in all catagories and once you play it you will know why and never ever want to play regular Diablo 2 expansion again even with a patch though this is technically a patch though it is a patch over a 100 MB in size and worth every minute it took to download it.
No, I have not played it.
Title: Re: Gaming Progress Thread
Post by: vivify93 on May 22, 2010, 05:20:52 PM
Final Fantasy XII (PS2) Yes, you read that right. I've now got myself my very own PS2! I bought FFXII for sixteen dollars at a GameCrazy that's going out of business. I'm not too far, Vaan's just chasing after the rogue tomato. I...don't entirely like Vaan's voice. It just further fortifies his male prostitute look.
Lufia II: Rise of the Sinistrals (SNES) I finished testing again for Artemis, and now I'm waiting for the next (and hopefully final) update to "Frue Lufia." I never beat the Ancient Cave or finished the Dragon Egg quest...
Star Ocean (SFC) Restarted for the umpteenth time, and I know what you're thinking: I'm trying too hard to like this game, but that's not true. I'm trying too hard to keep perfect track of my characters' Talents and Specialties. Now I know what Talents are good for the beginning of the game, and who should must-have what, as well as an ability list if I ever get lost in training them.
Anyhow, I'm in Astral Cave right now. I picked up Cius, and I'm wondering if I should also bring along Marvel.
Title: Re: Gaming Progress Thread
Post by: Lenophis on May 23, 2010, 04:55:53 AM
I decided to record a run of Castlevania: Symphony of the Night to see how rusty I am. The run lasted all of 5:16, so that should give you an indication of how much I suck at it. However, before it switched to Alucard, things looked...funky. Observe:
(http://slickproductions.org/img/junk/sotn.png)
Richter is completely transparent, except for his sprite outline, Drac's health meter is mostly missing, and though it wasn't seen, Maria's palette was completely messed up.
Pretty sure my PS is dying. :( At least the PS2 rides strong!
Title: Re: Gaming Progress Thread
Post by: Lenophis on May 27, 2010, 04:21:04 AM
My reign of bloopers continues! I was able to snatch defeat from the jaws of victory (http://www.youtube.com/watch?v=JoLYJbXwpgQ) in DKC2, did my first ever real speed attempt at an any% for Super Metroid...only to get a time of 1:00. :isuck:
I've also put together an impressive collection of SotN bloopers (with one of the big ones in the previous post) and a nice collection of Ninja Gaiden bloopers. All in all, it all ends badly.
I'm still contemplating another game to run, but I may do more Ninja Gaiden or SotN, dunno for certain. :hmm:
Title: Re: Gaming Progress Thread
Post by: Lenophis on June 22, 2010, 10:12:20 PM
Castlevania: Symphony of the Night (PS)
I've been playing this like I'm on a mission, and I'm getting progressively better. My current best time is 38:19, and my previous best time was 39:38. I'm definitely getting better, but I fear I'm near the limit of what the PS can do. I can do sub-38 minutes, but it needs to be flawless.
Title: Re: Gaming Progress Thread
Post by: Lenophis on July 29, 2010, 04:04:42 AM
Castlevania: Symphony of the Night (PS)
I've not only surpassed sub-38 minutes, but I'm almost to sub-35 minutes. My shield dashing is still hit and miss, but overall I'm pretty fast at the game now. :happy: I've even tried a non-Richter skip run thanks to a route suggested by romscout (who did this (http://speeddemosarchive.com/forum/index.php?topic=11847.0) and this (http://speeddemosarchive.com/forum/index.php?topic=11981.0)).
Final Fantasy (PS)
Team Pandora lives again! I'm attempting a new speedrun of this game, but on easy difficulty and without memosave. I'm currently saved at the earth cave, trying desparately to get a good Lich segment. So far, I haven't even made it to him yet, but one of these days I'll either get a good segment, or I'll accept a lesser-segment. One way or another, this foo-head is going down.
:edit:
MUAHAHAHAHAHAHAHA (http://slickproductions.org/data/speed/FF1%20seg%2011.mp4), TAKE THAT, LICH!
Title: Re: Gaming Progress Thread
Post by: xlom3000 on August 03, 2010, 05:22:28 PM
Nice SotN time. My current fastest is still around 48minutes. I'm still in the top 5 or so on the xbox leaderboards.
Title: Re: Gaming Progress Thread
Post by: Lenophis on August 18, 2010, 07:04:40 PM
Final Fantasy (PS) I HATE HATE (http://slickproductions.org/data/speed/I%20hate%20the%20ice%20cave.avi) HATE (http://slickproductions.org/data/speed/ice%20cave%20blooper%2000.avi) HATE (http://slickproductions.org/data/speed/ice%20cave%20blooper%2001.avi) HATE (http://slickproductions.org/data/speed/ice%20cave%20blooper%2002.avi) HATE HATE HATE the Ice Cave.
Title: Re: Gaming Progress Thread
Post by: Lenophis on November 13, 2010, 04:11:48 PM
Metroid Prime 2: Echoes (GC)
I decided to not care about my hard difficulty play, and started over on normal. I destructored that g'fooker Quadraxis (http://www.youtube.com/watch?v=_vanNeAYNto), and it felt great. :happy: Final time was 7:18, as well. New personal best! :omg:
I've been working on some potential sequence break stuff, and now I'm pretty sure I can get the Screw Attack without the Spider Ball. However, I still can't get to a power bomb without the Spider Ball* so I have to make a backtrack yet. On this playthrough, I at least managed to fight Chykka without the Grapple Beam, so I'm getting better at sequence breaking. I still pretty much suck though. :isuck:
*: There's a power bomb in Transit Station which I can get to, but I can't get out because I can't get the bomb space jump to work there. I've tried various methods of bouncing off the walls with the screw attack, but so far only the spider ball can get me out. There's a power bomb at the entrance to Sanctuary, but without the spider ball I cannot get there.
:edit:
3:07 is now my best time. :omg: My previous best was 3:08, but a better Emperor Ing and Dark Samus fight would give me 3:07. My time at the final save point is 3:01. Collection rate is 36%, also a new personal best. This particular run also produced an interesting side-effect. See this (http://slickproductions.org/img/junk/echoes00.png), this (http://slickproductions.org/img/junk/echoes01.png), this (http://slickproductions.org/img/junk/echoes02.png), and this (http://slickproductions.org/img/junk/echoes03.png). The four images are over a megabyte combined, so they won't get embedded.
No, I did not skip the dark suit, I'm not that crazy. :tongue: I did manage to do a bit more sequence breaking though. I broke the Grapple/Booster/Seekers line, which is about the extent of what I can do so far. Oh well. :tongue:
Title: Re: Gaming Progress Thread
Post by: Lenophis on December 11, 2010, 11:30:00 AM
Final Fantasy (Origins) (PS)
Now that I HAS HD SPACE, I decided to resume my speedrun of this game. When I left off, I was stuck at the Hell Cave, errrr, Ice Cave. I have another blooper of that, too, and I'll upload it as I get the time (21 megs sucks to upload now).
Anyway, fast-forward to now, which is right outside the final dungeon. My time thus-far is 2:24. This means if my time inside the final dungeon is under 26 minutes, I'll break sub-3 hours, which will make me very happy. I know, that doesn't add up, but the ending credits runs almost exactly 10 minutes, and that is timed. Don't blame me, blame Origins.
In any event, the final dungeon is sure to test my patience, but I'll eventually get it done. :happy:
Title: Re: Gaming Progress Thread
Post by: Entroper on December 12, 2010, 02:00:34 AM
What do you think of MP2 overall, Leno? It's kind of the black sheep of the series. I couldn't get into it the first time I played it, but the second time I got far enough that it became interesting, and I think it keeps getting better and better as you go deeper and deeper into the game. Definitely the creepiest of the three.
I recently finished FF II (IV) on Virtual Console, after playing The After Years through to the beginning of the final chapter. I didn't do the challenge dungeons at the end of all the character quests, so my party is terribly underleveled. Still, I've managed to put down Baigan and the Magus Sisters, and levels are rising rapidly.
I think I'll be starting an FF1 run soon on GBA.
Title: Re: Gaming Progress Thread
Post by: Lenophis on December 12, 2010, 07:40:06 AM
It's definitely one of the harder games I've played. Hard enough to the point where the Boost Guardian and Quadraxis become completely unfair fights, and they are ones you will lose multiple times before you even get your foot in. That's just bad design.
Also, the Sky Temple keys are too well hidden. The hints should've been easier to get, cause you literally can explore for hours upon hours and not find anything. :sad: I caved in and used a walkthru for those... :zemogus:
Title: Re: Gaming Progress Thread
Post by: Entroper on December 13, 2010, 12:25:08 AM
It's definitely one of the harder games I've played. Hard enough to the point where the Boost Guardian and Quadraxis become completely unfair fights, and they are ones you will lose multiple times before you even get your foot in. That's just bad design.
Also, the Sky Temple keys are too well hidden. The hints should've been easier to get, cause you literally can explore for hours upon hours and not find anything. :sad: I caved in and used a walkthru for those... :zemogus:
Agreed, the Boost Guardian is one of the most unfair bosses out there. Don't know what they were thinking putting him in the middle of the game. I had to break out gamefaqs.com on multiple occasions, because you couldn't survive long enough to figure out a decent strategy against some of the bosses.
I've just gotten to Melmond in FF1: DoS. This remake is like FF1 on crack, or maybe crystal meth is more accurate. I love how cheap everything is, but boy do you ever level up quickly! I remember now how much I wanted to make a version of FF1 that wasn't as unfair as the original NES cart (and with fewer bugs), but also not as much of a cakewalk as DoS.
I love that you can't get silver swords in Elfland, and that the were and rune swords are suddenly useful as a result. I also enjoy having MP, but I think I have way too much. Maybe that's just a side effect of leveling at warp speed.
I wish this version had ATB. Seriously, they put everything else in, and they even use the enemies' speed or level to determine who goes first in battle. Doesn't seem right.
Title: Re: Gaming Progress Thread
Post by: Dragonsbrethren on December 13, 2010, 10:58:39 AM
Strange, the Boost Guardian or Quadraxis never gave me any real problems, even on hard mode.
Title: Re: Gaming Progress Thread
Post by: vivify93 on December 23, 2010, 08:28:29 PM
EarthBound (SNES} Nothing much to say. I've just beaten the Titanic Ant and gone to Twoson.
Final Fantasy III (SNES) I was playing this with my friend's little brother until her computer crashed. :bah: We got as far as the scenario split up. It's nice to just play a game and not follow a walkthrough or be concerned about translation differences.
Final Fantasy VII (PS1) I was looking at mods for the PC version and decided I wanted to try it. I finally settled on the Remix patch, but I ran into some issues with it. When all was said and done, I still wanted to play FFVII, so I chose to play the PS1 game. Now all I need to do is keep telling myself that this is the superior version... :isuck: At least my save was still on my memory card. I just finished the second mandatory Gold Saucer event, the one with the date. Now I'm headed to the Temple of the Ancients!
Final Fantasy XII (PS2) I've so far put 106 hours into this. I'm amazing this game has kept my attention span for so long... I'm going to Giruvegan next, but before that I'm gonna take down some Marks. I'm really impressed with this FF so far. The characters are likable, the story is good, the graphics are pretty, and there's even a bit of exploration to be done. Needless to say, I'm impressed.
Final Fantasy XIII (PS3) :wtf: What's this!? A current-gen console game, on this kid's list!? Yes, it's true! What I did was rent the game and take it over to my friend's house; her family owns a PS3, you see. I was impressed. Everything is just amazing, though of course it's not without its flaws. It's sort of odd how I first got into FFXIII, especially because I had no interest in it prior to realizing this. On the actual progress aspect, I was about to get into Palom Porom--er, I mean Palumpolum with Lightning and Hope.
Lufia: Curse of the Sinistrals (DS) "Wait," I hear a cry from the audience, "You just said you didn't own any new-gen consoles!" Ah, but a handheld isn't a console. See what I did there? Anyway, a friend of mine sent me a used DS and a copy of this wonderful game--for free! :whoa: I know such wonderful people. This game is just...wow. Even if it was a budget remake, you can tell all those involved--except Square-Enix, but that's typical--put a lot of love and hard work into this game. I've beaten it once already, and I plan to beat it many more times in the future.
Lufia: The Legend Returns (GBC) I beat this and finished my hack for it, too! :happy: I never beat the Ancient Cave, however, so I think I'll need to replay this in the future. Maybe after I've looked into flashcarts...?
Lufia: The Ruins of Lore (GBA) The Pokemon-type aspect of this game is rather annoying, but it's interesting to see some of the larger changes Neverland made to Curse of the Sinistrals came from here--even if Neverland didn't make this side-story.
Kingdom Hearts (PS2) I've almost beaten this! I'm at Hollow Bastion, and I've just beaten Riku. I was waiting to finish this with a friend, however, so I guess getting my copy of Final Fantasy X-2 back will wait until 2011.
Persona 2: Innocent Sin (PS1) This game is vastly better than the first one. I'm about to go into the record store Giga Macho. Thinking about it, I'm sort of intrigued as to how the heck this ties into Joker's master plan to bring down Tatsuya, Lisa and Maya.
Revelations: Persona (PS1) I got all the way to the final dungeon before I gave up. I don't care what the purists say, the battle music in this game is terrible. It gives me a headache and doesn't even have a melody to it. I'd like to play the PSP version--I believe the cool kids call it P1P?--but I don't have a PSP. I was undeterred, however, and decided to try the second game in the series.
Riviera: The Promised Land (GBA) I completed Tetyth for the first time. :happy:
Title: Re: Gaming Progress Thread
Post by: Dragonsbrethren on May 04, 2011, 04:44:49 PM
Tried this (http://forums.qhimm.com/index.php?topic=6818.0) FF7 Hardcore mod. It sucked. First time, I died to a "robot" random encounter (new battery-like enemy, uses a skill that does ~150 damage to a single character) like three steps from the first save point. I tried again and had to run from every random encounter because they kept blinding both Cloud and Barret and I had no way of curing them. With a limited supply of potions, I'd only be able to kill the guard scorpion through luck, which is lame.
It's a shame, because the mod sounds really interesting. The OP there made me think it would be a fun mod where I got to use some of the neglected equipment and have the cool materia combinations I come up with actually mean something. Maybe it is and the opening is just completely unbalanced, but I'm not about to find out.
Here's a screenshot of the goddamn robot. (http://cloud.steampowered.com/ugc/576670369381887732/E6FAA4884AF1AA79EBA17DDD318B5467BAA4ABCE/)
:edit:
I felt like noting that this mod also exposes an amusing glitch with the bar-drawing code; the EXP and MP gauges fill slowly in large increments when their stats are too low.
Title: Re: Gaming Progress Thread
Post by: Dragonsbrethren on July 15, 2012, 10:35:42 PM
I finished Deus Ex Human Revolution recently, and it's probably the best single player game I've played in years. In spite of all its flaws, I'm having a hard time thinking of anything that came anywhere near it.
:edit:
Forgot to mention, I started playing Mega Man X8 again recently. Hard to believe it's been eight years since this game out. I see now that this game was only good in comparison to X6 and X7; play control is horrible and the characters take up way too much screen space. I love that a non-Legends Mega Man game got a decent translation and voice acting, though, even if the dialogue is still pretty cheesy.
Title: Re: Gaming Progress Thread
Post by: Dragonsbrethren on December 22, 2012, 03:29:08 PM
I suppose this doesn't really count, but I just started watching a LP of Haze, and I totally understand why Free Radical went under now. The concept behind the game is a good one, and making a PS3-exclusive Halo clone might've worked from a business perspective if they actually pulled it off, but this is just terrible. I honestly can't tell if this is supposed to be heavy-handed social commentary or a complete parody. FDR did humor well in the TimeSplitters games, particularly TS3, but here...I don't think it was at all intentional, and that's just sad. Also the graphics are incredibly ugly, muddy, and bare. They claimed this game would compete with Crysis visually. :laugh:
Title: Re: Gaming Progress Thread
Post by: vivify93 on February 04, 2013, 07:57:10 AM
I restarted EarthBound with Tzepish's EarthBound Tweak mod. It's really good and the game had my interest 'til around Jeff joined Ness and Paula.
The kids and I never restarted FF"III".
I beat FFVII and it was pretty magnificent. I can totally understand how it revolutionized the genre.
FFXII is my favorite of the series, bar none. I clocked in at 226 hours. I'd like to try the Zodiac Job System version sometime.
I now own a PS3 and own FFXIII, which is amazing. I only wish that you could've fought Jihl and that the Fabula Nova Crystallis video was shown when you chose to start a new game. That and maybe the enemies dropped gil.
Lufia: Curse of the Sinistrals is my favorite game of all time. I highly recommend it. It has new game +!
I gave up on Lufia: The Ruins of Lore around the time you went into the past. There was so much they could've done with that plot line and they didn't...
Kingdom Hearts was terrible.
I also got to beat the SEBEC route of Shin Megami Tensei: Persona for PSP, a handheld I now also own. It's a million times better than Revelations: Persona.
My computer crashed around the time I was about to finish Persona 2: Innocent Sin. We were in Caracol. I haven't restarted it on Shin Megami Tensei: Persona 2 - Innocent Sin for PSP because I'm waiting for news of Eternal Punishment's PSP port.
---
I beat FFX, whose mini-games made me angry, FFX-2, which is my third favorite of the series, Wild Arms: 2nd Ignition, which could've been better but was still pretty good, and Makaitoushi SaGa for WSC, which I like more than The Final Fantasy Legend.
I also beat the main four games in the Phantasy Star series. The first Phantasy Star is okay, but the battle music sucks ass. Phantasy Star II is so, so epic. Phantasy Star III: Generations of Doom is garbage. Phantasy Star: The end of the millennium is alright too, interesting gameplay. The English translation for Phantasy Star generation:1, PSI's remake, is out. I managed to figure out PS2 emulation and it works well enough for sprite-based games, so I was playing that. So far, I much prefer it to the Master System game. Did I ever mention I also finished the character adventure visual novels? I liked those. Those are how VNs should be. I tried to play Gaiden and failed, and Adventure was a snoozefest.
Speaking of VNs, I also tried to play the When They Cry / Higurashi no Naku Koroni sound novel, but I gave up. The anime was better because the VNs have so much useless padding.
I beat Pretty Soldier Sailor Moon: Another Story and tried to do another playthrough of it, but I stopped. I did manage to finish the fan game Sailor Moon: Another Story II, though. I'll be reviewing the script eventually. Speaking of Sailor Moon video games, Destiny Revival's Pretty Guardian Sailor Moon came out, which is a great remake of their original fan-made beat-'em-up Sailor Moon Plus. They say they're still making more. PGSM was a fantastic Sailor Moon game, in my opinion.
I started Secret of Mana with the kids, but like I said, I don't hang out with them now that they're getting into that "teen phase." I had deleted it, but restarted it once I decided to release my patch to the public.
I beat Tales of Phantasia GBA again and made a patch based on Kajitani-Eizan's "TOPEUKE", but I won't release it without his okay. I sent him an email and don't know how else to contact him.
I've also cleared the Parasite Eve series, the first two games twice. I own PEI. PEII could've been better. I don't know if I'll ever do any of its "new game +" type things since I was never good at challenges. The 3rd Birthday is a lot better than PEII, and it's a lot more awesome than most claim.
I really, really enjoyed Breath of Fire: Dragon Quarter. It is such a fun game. It's definitely better than the rest of the series, and I'm only sorry that I never had the chance to play it before 2011.
Catherine is definitely on my top 20 games list, but mostly for sentimentality.
I cleared Lunar: Silver Star Story Complete and Lunar 2: Eternal Blue Complete. I won't be playing Dragon Song. I liked these games enough to want to buy them.
Tales of Destiny was also beaten, and I liked it but thought the second half of the story fell flat.
Around the time The Complete Collection came out, my dad bought me FFIV DS so I could protest. It's probably the definitive version of FFIV, and I love the voice acting. I had to restart because I forgot the Darkness augment though, but I'm past that part again. I like how they included the Darkness augment, because it reminds me of how that command was taken out of FFII US and it seems to me like they're making up for it with this particular feature.
I finally beat Final Fantasy Mystic Quest. As much as I disliked it, I want to replay it sometime...
For the first time, I finished FFV legitimately. I used Jeff Ludwig's Custom Classes mod, which was super fun. I recommend it to everyone who plays FFV Advance.
Chrono Trigger for DS is really fun. I like the monster arena. I tried to do a low level game but it failed come time to do the endgame side quests.
I'm in the middle of playing Final Fantasy Tactics: The War of the Lions, Tales of Eternia, Wild Arms: Advanced 3rd, Tales of Symphonia, Vagrant Story, Riviera: The Promised Land, Tales of Phantasia PS1, Dissidia 012[duodecim] Final Fantasy, The Final Fantasy Legend, Final Fantasy Legend II, Zombies Ate My Neighbors, Star Ocean: First Departure, Dragon Warrior VII, CIMA: The Enemy, Lufia & the Fortress of Doom, Lufia: The Legend Returns, Tales of Innocence, Final Fantasy VI Advance, Lunar: The Silver Star (Whose opening song is BADASS I may add), The Legend of Dragoon, Chrono Trigger DS, Final Fantasy IV DS, and I've just barely started Legend of Legaia.
My top five games for now: 1. Lufia: Curse of the Sinistrals 2. Final Fantasy XII 3. Breath of Fire: Dragon Quarter 4. Parasite Eve 5. Tales of Phantasia
---
I think that's my abridged gaming history for the past two years. Right now I'm mostly focusing on beta testing my FFIV project.
Title: Re: Gaming Progress Thread
Post by: Grimoire LD on February 04, 2013, 12:27:10 PM
By chance did you ever play the SNES version of Curse of the Sinistrals? It's... not as good as everyone claims. There's a lot of things I did not like about it. My favorite character in the game is Tia but she disappears halfway through the game when she realizes she had lost Maxim's affections and doesn't reappear until the ending and I feel that Artea was thrown into the end game without much build up. I do love both of the games though. The SNES version is stupidly easy though but "For the Hero" is still one of the best songs to grace any game.
The tale of a wavering Sinistral in Iris was a neat idea and it's very nice to see that build up to the original Lufia.
Final Fantasy XII is a Vastly underrated game, excellent story, great characters, vast arrays of play styles that only become greater with Zodiac Job System (HD Remake for America! Make it happen Square-Enix!)
By chance have you played Final Fantasy Tactics? That's the... well I guess you can say "sequel" to FFXII (Despite it coming out nearly a full decade before FFXII). It takes place roughly 1,500 years after Final Fantasy XII after a world changing event called the "Cataclysm" occurred which wiped out all other races except Hume. However that's all backstory There are a few allusions to FFXII (FFXII is referred to as the "Golden Age" where "Airships flew across the sky") and the big baddies have some Deep relation to FFXII (If you read the bestiary notes on *certain* boss monsters then you'll better understand their motivations.)
If you loved XII's story of political intrigue, FFT's has one just as deep and rewarding (but a bit more harrowing) and the plot eventually goes down a Da Vinci Code-esque path. (A few years before the Da Vinci Code was released, haha!)
Title: Re: Gaming Progress Thread
Post by: vivify93 on February 04, 2013, 01:39:47 PM
Well, since they're so different, I consider Rise of the Sinistrals and Curse of the Sinistrals as two separate, unrelated games entirely. I do like Rise, and yeah, Artea just seems "thrown in" for the sake of being there as he was one of the four heroes of Fortress of Doom, but I think he gets a much, much better run in Curse. Also, Tia is badass. She's my favorite character in Rise and Curse, and I was so, so happy she finally ended up with Dekar. I've loved that pairing since my childhood, man.
I finished FFT on the PS1 years and years ago, actually. My parents got it for me for Christmas back in '03 / '04, and I unfortunately don't own it anymore. I do own WotL since '11, and playing through it after so long is a nice treat--also the first time I've played FFT without outside cheating or abusing the JP glitch--but for the time being I'm just working on my FFIV project. :happy: I hope I'll be able to get back to it after, but when I'm done beta testing that, I don't know what I'll be going to next.
Title: Re: Gaming Progress Thread
Post by: Lenophis on February 06, 2013, 11:27:52 AM
Final Fantasy X International (PS2)
My first play of this version! :childish: I have been streaming almost all of my FFX (http://twitch.tv/lenophis) with the very grindy parts being exceptions. I accidentally skipped the destruction sphere treasure in Besaid, so I had to go through Dark Valefor just to get it, thus Anima (which I just did last night).
Title: Re: Gaming Progress Thread
Post by: vivify93 on February 20, 2013, 09:17:19 PM
So I've been playing some of Final Fantasy II: Demonic Pandemonium lately, and... I'm not quite wondering why the game was made so broken?
Maria, for example, is constantly doing 390+ damage to monsters with her Ice LV2. Even Guy is doing at least 100-150 damage with Fire LV1, and his Intellect rating is, like, 5. Minh's Holy LV2 doesn't help things here, considering it does a whopping 600 damage for 2 MP a pop.
I can't help but feel this would be counteracted if the equipment weights (INT/Soul penalties) were left in, perhaps reduced some.
:edit: Well, we're not getting Shin Megami Tensei: Persona 2 - Eternal Punishment for PSP. But the PS1 version, Persona 2: Eternal Punishment, is being released on the PSN. So now I'm playing Shin Megami Tensei: Persona 2 - Innocent Sin. I don't like the load times at all, but I do love the English voice acting.
:edit: The load times were a result of me using a CSO instead of an ISO, which is weird, since CSO format has never driven me wrong before. Anyway, I got an actual PS1 copy of Eternal Punishment, so I'm playing Innocent Sin, so I can move on to Eternal Punishment, and Metroid with the Metroid + Saving mod for now. I just got to Norfair, and man, I'm getting my ass kicked. I think Samus needs new armor.
:edit: Taking a break from Metroid for now. I beat SMT: Persona 2 - Innocent Sin. Working on Persona 2: Eternal Punishment now. I bought a Vita and a copy of Persona 4 Golden. I also bought, legitimately bought, digital copies of SMT: Persona, SMT: P2 - IS, and SMT: Persona 3 Portable.
I'm 51 hours into Eternal Punishment. I had 40 hours at the end of Innocent Sin, meaning on Persona 2 alone, I've spent 91 hours. I'm near the end of P2: EP, fortunately.
To be honest, I'm kind of wary about starting P3P. I loved P1, and really liked P2: IS, and P2: EP is decent as well. Since I liked the first two games, I'm not so sure I'll like the one that everyone lauded back before P4 got so popular. We'll see, I suppose.
Title: Re: Gaming Progress Thread
Post by: Dragonsbrethren on June 16, 2013, 01:49:48 PM
As you can see there, so far I've gotten two of the best jobs and Beastmaster, which I'm not sure about, but hey, it's not Geomancer. I'm actually a little disappointed that I got Black Mage since that's what I had in my practice run. Glad I didn't get Berserker again, though. It's not that the job is hard at all, it's just incredibly boring and it takes forever to get Equip Axes (which my party didn't even need).
Outside the Library of the Ancients right now. Nothing really notable has happened so far, unless you count killing Magissa before Forza shows up without breaking the Frost Rod. I'm playing on my cart on my DS, so I can't post screenshots or anything.
Title: Re: Gaming Progress Thread
Post by: Madsiur on June 17, 2013, 09:53:04 PM
I am slowing doing a playthrough of FF6:Brave New Wold, a FF3us hack. The authors of this hack spent 2 years working on it and numerous things were changed in it, like restricting certain espers to certain characters, damage formulas tweaked (to take stamina into account I think) and many other ASM changes. I have put the hack readme.txt as an attachment.
FF6: Brave New world YT playlist (http://www.youtube.com/playlist?list=PLtxIlkO2IwP5mFO7I6H_KoQgjroptRmcS)
Last video game I finished was a LLNMG run of FF6A and that was 2 years ago, so hopefully I will finish this new hack playthrough.
Title: Re: Gaming Progress Thread
Post by: vivify93 on June 22, 2013, 09:59:33 AM
My suspicions were correct; I hate Persona 3 and Persona 4. Ugh. At least I tried them. I recently beat the Chrysler Building of Parasite Eve, got the good ending in Parasite Eve II, and finished my play-through of The 3rd Birthday on Hard mode. Next up is Deadly...
Title: Re: Gaming Progress Thread
Post by: Dragonsbrethren on June 22, 2013, 05:34:27 PM
Man, I'm having no luck with the crystals. No matter what I do, one of the three vulnerable to fire always slips its spell in before I kill it, after taking out the first two flawlessly. This on its own wouldn't be so bad, but every time you lose this battle you have to watch that whole damn forest fire sequence again, which lags to hell on the GBA version. It just saps your motivation to actually try doing it again. Why is there no save point after that interactive cutscene? This game has too many "stand around and do nothing till the music cycles" sequences. :lame:
If you want to get some enjoyment out of the FJF without playing, I'd definitely recommend watching Dacid's stream the next time it goes live:
Guy's doing a blind playthrough of the game with natural rules and no mages. So much fun watching someone play it for the first time.
:edit:
Alright, finally got past them. I never want to see that scene again, though.
Title: Re: Gaming Progress Thread
Post by: Dragonsbrethren on June 27, 2013, 04:50:10 PM
Got up to the final dungeon, can't beat Necrophobe, so Gilgamesh gets to live. :childish:
Unfortunately I also can't beat Neo Exdeath since I get utterly obliterated by Almagest. So I guess I'm stuck grinding levels. :lame:
:edit:
(https://pbs.twimg.com/media/BOX5AnkCcAATmf3.jpg)
(https://pbs.twimg.com/media/BOe49P4CUAAiH3-.jpg)
Title: Re: Gaming Progress Thread
Post by: Lenophis on July 22, 2013, 11:43:05 PM
Oh, mighty Omega slayer...wait, did you cheat? :tongue:
Title: Re: Gaming Progress Thread
Post by: Dragonsbrethren on July 23, 2013, 06:24:41 PM
Is stopping the bastard from moving outside of one lucky turn with two !Calms each round cheating? Faris was using Thundaga Sword Dance, Krile was bouncing Thundagas off herself (Reflect Ring).
Also I forgot to post my Shinryu shot here:
(https://pbs.twimg.com/media/BOhLdq7CUAA1vG6.jpg)
Berserked him with the Wonder Wand, everyone wore Elven Mantles or the Mirage Vest in Butts's case. Butts cheated by passing his whip between hands after getting attacked. Mantles worked surprisingly well. Best part is I forgot to by Phoenix Downs and only had one in my inventory. Revived Faris, couldn't revive Krile, two deaths against a Berserk Shinryu. :cycle:
And since I completely forgot to do the recap post I intended to, my problem with Neo Exdeath was worrying about Almagest. That part of him can be turned to stone, and I could use Break Sword, so it was a complete non-issue. The part that was really kicking my ass, in a much less spectacular way, was the front piece that uses Vacuum Wave. That's the attack that was weakening me to the point Almagest was a threat. Once I focused that down, the fight was incredibly simple - got luck with Grand Cross never giving me any annoying statuses the Ribbon couldn't prevent, and the back section can be insta-killed with Odin summoned from the Magic Lamp. Krile went down in the one turn the back piece got in after the others were dead before I summoned Odin.
Overall, this party was probably pretty close to Easy Mode. Black Mage and Dancer have incredible damage output (I didn't even grind the Chicken Knife for the Dancer; you don't need it), Mystic Knight is great for anything vulnerable to statuses, and Beastmaster, while it was unsung, probably has a lot of potential I missed because I was just Firagaing everything to death. !Calm was the only way I could bring down Omega with this party, I'm sure.
Title: Re: Gaming Progress Thread
Post by: Deathlike2 on January 24, 2014, 10:21:43 AM
I feel like I've disappeared from this thread... but just a few things I'd prefer to add.
The Music in Lufia and Lufia 2 are excellent. Still, I wonder what the possible alternate ending in Lufia 2 would have been (but, it's been hinted before if you dig around towards the end game part). It hints Selan's actual existence/purpose in the game.
With regards to FF5, I prefer to beat Omega down with "3 Bards" and a Thundaga powered X-Attack (or whatever the 4x hit is called). Free "Stop" with free haste, regen, and hero song can't go wrong.
I overgrind a lot, but I don't actually master all the classes (not worth it), so beating Exdeath tends to come with overkill for me (Rune Bell powered "mages", Aegis Shields for all, 4 Protect Rings) and I love Blue Magic (even though I like use like 2 spells primarily).
Shinryu... I usually go "full Dragoon" on it, with the Dragoon/Wyvern Lance. It's what "Kain" would have wanted. You would be surprised how nice Diamond equipment combine nicely with the Coral Ring.
So anyways, I've been playing FF7, killing everything I see. I've learned something new, but not quite new (I assume the FF7 community is aware of this).
Beating the crap out of Ruby Weapon is easy with the fun "trick" involving starting to dead characters, so you allow him to change into a different mode. Abusing him with W-Summon+Master Summon is pretty much over (Hades+KOTR). I'm not entirely a fan of the Dazers trick unless you combine W-Item (Dazers+Megalixir or some combo to stay productive while the monster is trying to break out, but not). I do like leading off with Hades+Phoenix...
Also, I think the Emerald Weapon has some issues trying to "counter" a W-Summon based KOTR based attack. It doesn't seem to react or respond properly to them (I think there's a specific counter to the use of the spell?).
What I learned recently was interesting...
HP (and MP) Absorb Materia operate dramatically different when it comes to physical or magical attacks... specifically with Mime.
You can attach those materia to Mime or the Master Command Materia, but it's kinda productive ONLY if they use physical attacks as part of their action. If they attempt to use magic or summon, the properties of HP Absorb Materia does not carry over. Here's what gets interesting...
If you attach the Materia to the spells themselves or the Magic/Summon versions... things become interesting. What I did was attach them to the KOTR summon (HP Absorb for the Master Summon, MP Absorb to the KOTR Materia). What happened was that the Mime command "inherits" the properties of support materia that the originating user it is miming. So, if/when I decide to use dual KOTR via W-Summon vs Emerald Weapon, not only that KOTR is summoned twiced (as expected), but HP+MP Absorb is applied to those that are Miming the original command! It doesn't require HP or MP Absorb to be mastered (or have multiple copies for that matter) which allows you to benefit as long as you can attach as many Support Materia as to the original materia it is attached to (the KOTR materia - although, getting 500k AP to spawn another KOTR materia is a pain in the arse).
I've seen this effect work with MP Turbo as well (was used vs the Ruby Weapon) and I suspect it would work with Quadra Magic as well (although, not with KOTR, for obvious reasons).
AFAIK the effect of Steal as Well and Added Cut can be Mimed as well. I'm not what other support materia can be mimed, but I think in theory all of them can.
Anyways, abusing Emerald Weapon with dual KOTR w/o getting that materia counter-attack counter at < :10 of the battle left was great (didn't need to bring that silly Underwater Materia).
:edit: One more thing... FF5's Beast Tamer is actually very good for mages. Control is useful, but not as refined as the FF6/FF7 versions... but the most important skill you gain from it is Equip Whips. It allows them to keep fairly good strength for back row compatible weapons that cause paralysis. It's hard to say bad things about it. Although, I would prefer to put Barefisted on them early on for consistent usefulness.
Title: Re: Gaming Progress Thread
Post by: Lenophis on January 25, 2014, 08:53:58 AM
I'm not entirely a fan of the Dazers trick unless you combine W-Item (Dazers+Megalixir or some combo to stay productive while the monster is trying to break out, but not). I do like leading off with Hades+Phoenix...
It's no trick. He's weak to being paralyzed, which Hades and the Dazers do. Perhaps I should show you how much you could beat him down? Turns out I already have a video (http://www.youtube.com/watch?v=DPrSso0mqY4) of Ruby already. :tongue:
I'll edit later with games I've been playing, hooray 14 hours of work...
Title: Re: Gaming Progress Thread
Post by: Deathlike2 on January 25, 2014, 01:46:15 PM
I'm not entirely a fan of the Dazers trick unless you combine W-Item (Dazers+Megalixir or some combo to stay productive while the monster is trying to break out, but not). I do like leading off with Hades+Phoenix...
It's no trick. He's weak to being paralyzed, which Hades and the Dazers do. Perhaps I should show you how much you could beat him down? Turns out I already have a video (http://www.youtube.com/watch?v=DPrSso0mqY4) of Ruby already. :tongue:
I'll edit later with games I've been playing, hooray 14 hours of work...
Yes, I remember seeing it.
It's a weakness, but I always prefer a weakness I can expose to be affected 100% of the time...
Title: Re: Gaming Progress Thread
Post by: Lenophis on January 26, 2014, 11:06:12 AM
Hades and Dazers never miss, or perhaps I'm misinterpreting your statement?
Title: Re: Gaming Progress Thread
Post by: Deathlike2 on January 26, 2014, 09:24:03 PM
Hades and Dazers never miss, or perhaps I'm misinterpreting your statement?
I thought Dazers missed (not that I use them really).
I don't like the idea of a weapon that I'd have to dig into the inventory far enough to use. At least with Summons, most of them are easier to find (the closer you are to the bottom, the better).