Hi guys,
I just registered. Its good to see some names that I've seen only by reading Game FAQ's documents.
I have played pretty much all FF titles except online ones.
The reason I'm here is Final Fantasy V that I currently play (PC version). I'm software developer (primary Delphi) and its been my long dream to implement a FF title battle mechanics.
The project that I'm working is 'simple': Predict a damage that a char do vs selected monster. By prediction I understand calculating min..max. Damage could be from attack, magic, summon,.. I want to experiment with different weapons, levels, jobs, abilities,... All this must be easy (interactive) so I can check impact of changing things.
Behind the scene I want in every prediction to see calculated values of A, D, M before calculating damage ( (A-D)/M) and check how they are impacted in changing setup.
In the project I want an user to sets a char (with all his base attributes, equipment, classes, level,..) and calculate his derived stats.
Well I don't know did I describe clearly what I have in mind, but internally I will need to implement one big chunk of FFV battle mechanics. So any help is appreciate. Currently I'm using mainly Tseng' document for SNES version. So far calculating derived stats works fine (tested in the game).