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Author Topic: Final battle freezes everyone / Grimoire LD plays Unprecedented Crisis  (Read 16734 times)

Lumiere77

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Re: Final battle freezes everyone / Grimoire LD plays Unprecedented Crisis
« Reply #105 on: July 08, 2015, 03:15:56 PM »
Is it possible to change the Moon bosses a bit,(Not the Fiends & Golbez) because they come off as kinda bland considering how many original bosses are fought.

Grimoire LD

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Re: Final battle freezes everyone / Grimoire LD plays Unprecedented Crisis
« Reply #106 on: July 08, 2015, 10:48:52 PM »
Having played a bit more I just got the Triton Dagger back and while it does work... it deals less than 100 damage to all foes. I imagine this is using Big Wave or something and still has a high Spell Power from when it was casting Leviathan.

I did get the Ragnarok now though and I must say that is some impressive power!

Pinkpuff

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Re: Final battle freezes everyone / Grimoire LD plays Unprecedented Crisis
« Reply #107 on: July 09, 2015, 04:12:40 AM »
I might mix up the moon bosses' AI a bit. We'll see.

I guess I'll have to change Triton's spell cast once again.

Ragnarok is quite strong but leaves you vulnerable due to its two-handedness. Defender is the best for the defense build, STQ is good for speed, Excalibur for spellcasting, and Wightslayer for slaying evil spirits and undead abominations.
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Grimoire LD

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Re: Final battle freezes everyone / Grimoire LD plays Unprecedented Crisis
« Reply #108 on: July 09, 2015, 08:42:20 PM »
Hmm, so the Muramasa casts Drain... and seemed to recover 90 HP, this was against an enemy with strong Magical Defense mind you, but by the time you get the Muramasa that's all there is. Against a foe with very little Magic Defense it recovers about 590 which I assume was the general amount you were going for.

Also what is being mentioned on the Romhacking topic... oh how i would love to be able to display "Strong Against X, Effective Against X Status Protection X,Y,Z but the status menu is abit chock full. Here are the options for the Status Menu that can be gotten rid of...

Class/Handedness/HP/MP (because it's already right there...) and the word Ability (which never made sense really)

The issue would be that we would need new small text graphics for the elements and the statuses.

The easiest option is to do what I did for Combat Boost and what Grond's FFI used, just have a text file with all of the stat boosts, resistances, weapon elements, and racial effectiveness. I'd be willing to cook one up for you after this playthrough actually.

I am finished with everything on the Overworld and am just about to head to the Moon.

 :edit: Well, I did visit Bahamut with Rydia and as you mentioned there is a bit extra there. A cute little reference. I'm not sure what Bahamut is referring to though when he says that Rydia is not the last of the Summoners though.

Also Kain is still nowhere to be found and Bahamut still says "T" when you go to revisit him.
« Last Edit: July 09, 2015, 09:04:28 PM by Grimoire LD »

Lumiere77

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Re: Final battle freezes everyone / Grimoire LD plays Unprecedented Crisis
« Reply #109 on: July 10, 2015, 02:46:46 AM »
Kain reappears to kill the Shadow Dragon if you dropped him off before fighting Golbez however, Bahamut never changes his message.

Here's a text file with almost all the equipment in the game(I double checked it with FF4kster to make sure it was correct). I did leave out the 2 rare rings and the rare helmet because I never actually found them. I didn't note if an item was throwable or non-magnetic.

Grimoire LD

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Re: Final battle freezes everyone / Grimoire LD plays Unprecedented Crisis
« Reply #110 on: July 11, 2015, 11:19:33 AM »
I just made it to Golbez and beat him and does the story completely change on whether you chose to stay a Dark Knight or become a Paladin?

I was expecting the path of mercy to follow with... being a Paladin and this talk of hatred and revenge that Zeromus fed upon as the results of being a Dark Knight, or is there something more at play here? Does continuing as a Dark Knight allow Cecil to sympathize with Golbez ever so slightly and thereby prevent the party from killing him?

Or is this a completely rewritten final scenario? I have noticed that there is no going back once you reach this point which is new to this version.

Pinkpuff

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Re: Final battle freezes everyone / Grimoire LD plays Unprecedented Crisis
« Reply #111 on: July 11, 2015, 11:30:54 AM »
Golbez's fate depends exactly upon whether you became a paladin or not. Once you reach that point, there's no going back and changing your mind.

The paladin will slay Golbez and Zeromus will awaken, having fed upon Golbez's greed and now the culmination of the party's revenge.

The dark knight will subdue him but then Golbez will beg for his life, not only for his own sake, but to prevent the above scenario, now that the gravity of it hits him.

This will also affect how the Zeromus battle plays out.
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Grimoire LD

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Re: Final battle freezes everyone / Grimoire LD plays Unprecedented Crisis
« Reply #112 on: July 11, 2015, 03:20:50 PM »
ENDGAME SPOILERS!!!

There is something interesting to be said of the dichotomy between the Dark Knight and Paladin paths. The Paladin was all about righteous vengeance and to avenge what Golbez had done inadvertently feeding Zeromus' power. where as the Dark Knight is willing to show mercy to Golbez because of an understanding of that same darkness this actually aligns well with the entire original idea of the Dark Knight as mentioned in the scenario guide where the Dark Knight is struggling against the darkness continually. So... despite what disembodied voice says on Mt. Ordeals, Darkness does overcome Darkness because it was that same action in sparing Golbez which allows them to fight Zeromus. Dark Knight Cecil overcame those overwhelming feelings of hate and vengeance that allows Paladin Cecil to slay Golbez. Always glad to see a Light path that is more intrinsically gray morality, well done!

That said this path gave me quite a bit of a challenge! Draghinazzo in the Eight Fiends fight is rather difficult to take down without the Dark Knight Cecil and he hammers the party away with Comet, whereas with the Dark Knight he is as easy as he ever was. Rosa was a good fighter able to deal medium to good damage and exploit elemental weaknesses well. Edge was kept in the front row throughout the entire game and though he couldn't take a hit, he could hit hard and could often take advantage of either an elemental or racial weakness with the Mage Masher or the Ashura Katana which I even brought into the final dungeon with me. Kain's quite versatile as well. Holy on the Holy Spear actually seems decent now and the Gungnir dealing x4 to Machine is a godsend! And once you have the Dragon Spear you can really wreck those pesky dragons. The Artemis Bow also helped with that. Surprisingly the Lightbringer, at least compared to the Deathbringer didn't seem that great. I got Asura too late in the game but the Party Blink Defense is a really nice spell to get!

Zeromus was a rather tricky foe to face. He seemed faster, and I threw everything I could at him and several times I had thought I lost even though I was chucking Elixir's left and right but he finally fell eventually.

I finished the game around Level 53-60 this time around.

The ending worked out very well, especially if you go with the classic party. Cecil becomes your main healer which aligns well with the role of Paladin as Protector and his super revive of the party makes a great deal of sense in that respect.

I enjoyed all of the little ending scenes you put, especially restored Damcyan to put the Fire Crystal back that was a very nice touch! I also really liked how you ended the game as it began, Cecil returns what he had taken from Mysidia.

Your ending scroll (great use of the "Mysidian Legend" effect by the way) was fantastic! The final line is interesting and almost makes it seem like a lead in to FFV... or FFI, or FFIII.

Well that's this playthrough done with. Next time I will try to go Solo Cecil challenge, if such a thing is possible, since you had mentioned that as a possible path once you get rid of all party members.

Pinkpuff

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Re: Final battle freezes everyone / Grimoire LD plays Unprecedented Crisis
« Reply #113 on: July 11, 2015, 04:01:20 PM »
That said this path gave me quite a bit of a challenge! Draghinazzo in the Eight Fiends fight is rather difficult to take down without the Dark Knight Cecil and he hammers the party away with Comet, whereas with the Dark Knight he is as easy as he ever was.

Kotetsu is dark, and Rosa has dark arrows. They can be your main fighters in that battle while Cecil heals and/or negates some blinks.

Rosa was a good fighter able to deal medium to good damage and exploit elemental weaknesses well. Edge was kept in the front row throughout the entire game and though he couldn't take a hit, he could hit hard and could often take advantage of either an elemental or racial weakness with the Mage Masher or the Ashura Katana which I even brought into the final dungeon with me.

Oh for sure. Those Warlocks just fall over flat to Mage Masher.

Kain's quite versatile as well. Holy on the Holy Spear actually seems decent now and the Gungnir dealing x4 to Machine is a godsend! And once you have the Dragon Spear you can really wreck those pesky dragons. The Artemis Bow also helped with that. Surprisingly the Lightbringer, at least compared to the Deathbringer didn't seem that great. I got Asura too late in the game but the Party Blink Defense is a really nice spell to get!

Paladin's ultimate weapon isn't quite as ultimate, but he has more options than DK. DK basically has what he had in the underworld all the way up until you get Deathbringer, with the possible exception of the Break Blade if you got Tellah.

I enjoyed all of the little ending scenes you put, especially restored Damcyan to put the Fire Crystal back that was a very nice touch! I also really liked how you ended the game as it began, Cecil returns what he had taken from Mysidia.

Thanks! That part was on purpose. Also Cid remaking the Red Wings with Baigan in command hearkens back to the opening.

Your ending scroll (great use of the "Mysidian Legend" effect by the way) was fantastic! The final line is interesting and almost makes it seem like a lead in to FFV... or FFI, or FFIII.

The "four warriors" thing is a common trope in Final Fantasy so it's up to you what you want that to refer to, but I think FF5 makes a lot of sense as it's the next game, but you could certainly interpret the game as having been, say, a prequel to 1 or 3.

Well that's this playthrough done with. Next time I will try to go Solo Cecil challenge, if such a thing is possible, since you had mentioned that as a possible path once you get rid of all party members.

It's certainly possible to create a party of solo Cecil. I hope it's beatable like that. It should be. I currently don't have any events checking for solo Cecil, but there might be in a later version.
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Lumiere77

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Re: Final battle freezes everyone / Grimoire LD plays Unprecedented Crisis
« Reply #114 on: July 12, 2015, 01:34:51 PM »
I just loaded up a DK file and got rid of the party and tried to do a solo run. After leveling for a while, I tried to take on the Fiends and I ran into a big problem:Petrify... After looking at FF4kster, there are 2 versions with 50 and 100% Hit respectively. Even at level 60, I can't deal enough damage to defeat Scarmiglione before he casts Petrify and I'm not sure if equipping the Aegis shield will help because of DK's non-existant will.

Pinkpuff

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Re: Final battle freezes everyone / Grimoire LD plays Unprecedented Crisis
« Reply #115 on: July 12, 2015, 01:45:21 PM »
Next version, the Aegis shield will protect against the entire first column of statuses; so, Petrify, as well as KO, Blind, Mute, the form-changing statuses, etc.

 :edit: it will protect against the statuses that make you lose a solo game: KO, Petrify, Sleep, Stun. Unfortunately, I don't think there's a way for it to make you stop-immune.
« Last Edit: July 12, 2015, 01:51:20 PM by Pinkpuff »
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Lumiere77

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Re: Final battle freezes everyone / Grimoire LD plays Unprecedented Crisis
« Reply #116 on: July 12, 2015, 03:33:44 PM »
Aegis is a good choice because I know that in V, it grants immunity vs Petrify. Due to the fact that there's no way to be immune to stop, maybe remove it from the last few "boss" battles such as the Fiends,Golbez & Zeromus(replace it with slow or something). The optional bosses don't have much for a solo run and in a solo run the Crystal & Hades sets offer little. Another suggestion I have for a solo run is to make the Armlet available to everybody because it's basically the racial version of the Ribbon however Cecil, Kain and Cid are barred from it. If that is too gamebreaking, give a few more racial resistances to a weaker armor set geared specifically for a solo run.

Grimoire LD

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Re: Final battle freezes everyone / Grimoire LD plays Unprecedented Crisis
« Reply #117 on: July 12, 2015, 04:35:54 PM »
Aegis is a good choice because I know that in V, it grants immunity vs Petrify. Due to the fact that there's no way to be immune to stop, maybe remove it from the last few "boss" battles such as the Fiends,Golbez & Zeromus(replace it with slow or something). The optional bosses don't have much for a solo run and in a solo run the Crystal & Hades sets offer little. Another suggestion I have for a solo run is to make the Armlet available to everybody because it's basically the racial version of the Ribbon however Cecil, Kain and Cid are barred from it. If that is too gamebreaking, give a few more racial resistances to a weaker armor set geared specifically for a solo run.

Default IV it protects against Petrify as well, I do think that maybe one of the stupidly rare items could be turned into those "solo only" items. I think the issue is how do you guarantee that the player will be going solo when those items are obtained? Since you did say you wanted some rewards from a solo run all together. Perhaps the Aegis shield should be taken away from the Feymarch and Kain and be made into an item that Edge gives you when he leaves the party? I feel a similar sense about what to do when Kain leaves the party with a Dragon Sword. (I think the Mythril Knife would be an easy sacrifice for it. By the time you get it, it's not that much better than the normal Knife.)


Pinkpuff

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Re: Final battle freezes everyone / Grimoire LD plays Unprecedented Crisis
« Reply #118 on: July 12, 2015, 04:46:43 PM »
Currently, Kain leaving already rewards you by not having to fight the dang shadow dragon. The twins reward you with access to the serpent road and a whole bunch of free EXP in the form of trap doors. Edge doesn't really give you anything; I agree that losing him should also result in a side benefit of some kind. Maybe he can indeed give you a special item, but the thing with that is: How/why does he have it, and why didn't he just give it to you before? I don't think the Aegis Shield, even with those resistances, would be anything particularly special anyways. It would just happen to be particularly useful for a solo. Maybe he picked it up / stole it from Lugae while you were fighting the CPU? "Hey Lugae dropped this, you should take it."

... wait

I've already got the code working for the game detecting whether you're solo or not... why not just have it SKIP the eight-fiend battle when you're solo Cecil! Golbez is so impressed that you came to face him alone that he accepts the 1v1 challenge! I don't think any monsters after Malacoda 2 use Stop or Magnet, so the Aegis should be enough to cover any other circumstance like that... what do you think? (This is independent of Edge giving you something.)
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Grimoire LD

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Re: Final battle freezes everyone / Grimoire LD plays Unprecedented Crisis
« Reply #119 on: July 12, 2015, 04:59:13 PM »
Currently, Kain leaving already rewards you by not having to fight the dang shadow dragon. The twins reward you with access to the serpent road and a whole bunch of free EXP in the form of trap doors. Edge doesn't really give you anything; I agree that losing him should also result in a side benefit of some kind. Maybe he can indeed give you a special item, but the thing with that is: How/why does he have it, and why didn't he just give it to you before? I don't think the Aegis Shield, even with those resistances, would be anything particularly special anyways. It would just happen to be particularly useful for a solo. Maybe he picked it up / stole it from Lugae while you were fighting the CPU? "Hey Lugae dropped this, you should take it."

... wait

I've already got the code working for the game detecting whether you're solo or not... why not just have it SKIP the eight-fiend battle when you're solo Cecil! Golbez is so impressed that you came to face him alone that he accepts the 1v1 challenge! I don't think any monsters after Malacoda 2 use Stop or Magnet, so the Aegis should be enough to cover any other circumstance like that... what do you think? (This is independent of Edge giving you something.)

I like it! That would somewhat suit Golbez's character as well. Very creative thinking there. I would be curious to see the code you made for the Solo Check though. That sounds like an idea with a lot of potential in many other areas.

That was my original thinking on what to do with Edge, that he would find something in the Giant of Babil while chasing Lugae and give it to Cecil.