Oh, man! I'm really excited for this. Ever since I played the DS version I've wanted to have something comparable, but more traditional in the original.
I have a question, though. You are using accessories to create the job items, right? Will normal accessories still be usable or are they being completely replaced?
Also, since they are technically accessories, can't you have each job item give relevant stat boosts?
Will Cecil be able to revert to his Dark Knight sprite when using that job?
Will it be possible to at least give the other characters a palette swap when using their alternate jobs?
(And on an unrelated side note: I was wondering if you might know if there are any technical limitations that might prevent me from porting over the GBA graphics to the SNES version of the game.)
Fantastic job so far! Good luck with the rest of the project. :cheers:
Thanks for your support! A Job Sytem is not the only things in the works here...
Yes, Accessories are completely replaced with "Job" shown in that slot. While it is not ideal At All to have Jobs in the same inventory as normal equipment, I couldn't conceive of a scheme that would let me change this.
It was planned that each job would have their corresponding stat boosts, I was considering going a little deeper and instead of numerical value increasing certain stats by 1/8th and decreasing by 1/8 when the job is removed... but we'll see on that. Right not it's just normal +3/5/10 stuff.
Sprites... are tricky matters, if you look at
this topic you can see I did succeed in switching sprites mid-battle. (And well... entire equipment pools and character stats as well for that particular hack. I'd say that hack is done at this point and I will be posting on it in my main topic soon).
Palettes are also a messy subject for me, to my knowledge there's only 3 or 4 for the main cast, bizarrely enough on the overworld and some of them look Terrible on other characters.
I have learned where Palette is located in battle though and it is a possibility that I could switch up palettes, but that's something that would come at the tail-end of the project as that would be a large chunk of custom code to have unique palettes for 20 Jobs (the other 11 are their base jobs so they wouldn't need any palette switching).
The person to ask regarding graphics would be Gedankanschild, who has done a Fantastic job of what you are just describing. He has his own topic.
http://slickproductions.org/forum/index.php?topic=1945.0Just let these terrible GBA portraits die a cold and lonely death though, hehe.