øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=printpage;topic=114.0e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index3efa-2.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&topic=114.0e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index3efa-2.html.zxA g^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈÀç©)OKtext/htmlISO-8859-1gzip@øÕ)ÿÿÿÿÿÿÿÿTue, 10 Mar 2020 14:28:41 GMT0ó°° ®0®P®€§²ð®A g^U ) Print Page - FF2 v1.1 bugs fixed?!

Board of Slick

Library of the Ancients => Final Fantasy IV Research & Development => Topic started by: Deathlike2 on December 10, 2007, 11:13:02 PM

Title: FF2 v1.1 bugs fixed?!
Post by: Deathlike2 on December 10, 2007, 11:13:02 PM
There's only one bug that I can think of that got fixed in this version. This is best tested against a group with a Kary in it.

Basically, you are trying to harvest as many Artemis Arrows from Karys.. and you pretty much cast Stop on her very often. Well, in FF4 and FF2 v1.0.. a freeze occurs.. where a character just "holds up their arms" and that's how you know it happens. It doesn't occur with FF4:ET or FF2 1.1.
Title: Re: FF2 v1.1 bug fixed?!
Post by: Dragonsbrethren on December 10, 2007, 11:30:10 PM
Interesting. I've never tried that so I never would've noticed the fix.
Title: Re: FF2 v1.1 bug fixed?!
Post by: Deathlike2 on December 29, 2007, 06:07:19 PM
Although this is not a good/scientific test (I will get around to testing this), using FF2USHT exhibits issues revolving gradual petrifcation and some monsters. I'd say it has more to do with the game and the ATB system than anything.
Title: Re: FF2 v1.1 bug fixed?!
Post by: Deathlike2 on December 29, 2007, 06:30:50 PM
Ok, it is confirmed that gradual petrification is wonky with FF2 v1.0. It seems that the game is not always properly able to execute petrification status (effectively killing the enemy) when that time comes. This is fixed in FF2 v1.1.
Title: Re: FF2 v1.1 bug fixed?!
Post by: Dragonsbrethren on January 03, 2008, 12:58:26 PM
The Fat Chocobo's "Did you call me?" text is used when summoned via a Whistle in v1.1. I haven't tested in Easy Type yet.
Title: Re: FF2 v1.1 bug fixed?!
Post by: Deathlike2 on January 03, 2008, 01:07:26 PM
"Did you call me?" is not bugged at all. The message comes up explicitly when you are unable to save.

The different messages are toggled by the status of being able to save.
Title: Re: FF2 v1.1 bugs fixed?!
Post by: Deathlike2 on February 24, 2008, 01:07:34 AM
I forgot to mention this before.. Gradual Petrification seems to behave buggy in both FF2US versions.

Anyways, the more important point that I've just found out...

The freezing in FF2US is caused by the following...

Timers are used for Paralyze and Sleep... (both status can't be inflicted at the same time for obvious reasons). This timer unfortunately is shared with the Stop timer. When Paralyze or Sleep status is followed by Stop status, the game is unable to "release" the target from the Paralysis or Sleep. When done on your own characters, the character never gets out of the status (you can still heal the character so they are not stuck forever, it only lasts for the battle anyways). When done on the enemy, it causes the game to go haywire and freeze.. depending on the situation. I got the Kary (FF2US name) to do "useless" hits where the it seems that an attack is made on a target, but no damage is dealt (this only occurs when there is a friend around, because the Kary executes an entirely different script while alone).

Ironically Poison is not affected since its timer is described in BSiron's FAQ (but has its resistance bug), so go figure.
Title: Re: FF2 v1.1 bugs fixed?!
Post by: Deathlike2 on June 11, 2008, 06:57:32 PM
Here's the obligatory bump.

I also want to point out that FF4ET's major bug fix is the weapon/shield dupe bug.