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Author Topic: The Boss "Bit"  (Read 2089 times)

Deathlike2

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The Boss "Bit"
« on: March 06, 2008, 07:30:35 PM »
This bit is primarily to prevent certain spells from working.. although it is unclear what stats are actually blocked
and what stats are ignored.

I'll take a look into this further.
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Deathlike2

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Re: The Boss "Bit"
« Reply #1 on: March 06, 2008, 07:39:55 PM »
It doesn't block against any actual status magic-wise. Physical-wise, any status inflicting attack automatically fails.

The magic versions fail only because of the spell's "boss bit".
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Deathlike2

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Re: The Boss "Bit"
« Reply #2 on: May 13, 2008, 01:17:24 PM »
Ok, some more info found..

This bit doesn't seem to be used under one scenario.

The conditions:

1) The monster has the boss bit.

2) The monster spell is reflectable.

Those are the only instances where the boss bit is seemingly ignored, though, it could be some other check I'm not aware of.

Count/Doom, Magnet (Stop), and Disrupt/Dimension 9 (Death)  (and possibly more) seem to ignore this check... hmm, I wonder...

If someone could look into it, that would be appreciated. This could be specific to a number of things...

1) The spell code (probably) - it seems to be monster spell code specific...

2) The monster itself (somewhat likely) - it just has bits and a battle script.. which makes it doubtful.. although the Trap Door isn't resistant to Death status normally... and neither are those status be resisted naturally...

3) Reflect status (probably) - it does a lot of funky things

4) The monster is the caster (somewhat unlikely) - see Dark Elf fail to get hurt by his multitargeted Tornado when someone has Reflect... although it manipulates HP.. so that's possible

It's also curious to why Laser (Dr. Lugae's attack) fails to hurt himself.. but that could be due to it dealing damage...
« Last Edit: May 13, 2008, 02:02:26 PM by Deathlike2 »
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Deathlike2

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Re: The Boss "Bit"
« Reply #3 on: June 06, 2008, 02:29:43 PM »
Ok, I think  I've found the culprit.

The conditions for a spell with the boss-bit enabled will succeed.

1) The spell must be a monster spell.

2) The monster spell inflicts a status effect (anything that deals damage will auto-fail).

3) The monster must be not be naturally immune/resistant to the status effect (obviously).

These rules will always hold true.

The reflectability of the monster spell makes it easier to find this info out.

I attached the Bluster attack to the Stardust Rod and the Glare spell to the Life Staff. Apparently the Bluster attack always works (except vs targets resistant to death or paralysis), and the Glare spell always fails. That would account for Dr. Lugae's Laser for failing and the other three spells for succeeding.
« Last Edit: June 06, 2008, 02:47:30 PM by Deathlike2 »
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

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