øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=363;area=showposts;start=105e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index3f68-2.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=363e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index3f68-2.html.zx=–h^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ@>ä£OKtext/htmlISO-8859-1gzip8:Öä£ÿÿÿÿÿÿÿÿWed, 11 Mar 2020 07:58:14 GMT0ó°° ®0®P®€§²ð®=–h^Qä£ Show Posts - 13375K31C43R

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - 13375K31C43R

Pages: « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 »
106
Game Modification Station / Re: New patch: Backwards Jump Glitch fix
« on: July 20, 2017, 04:02:14 AM »
:bump: GBA port.

107
Game Modification Station / Re: FF6 PlayStation editing
« on: July 16, 2017, 03:18:17 PM »
what if you compare the 2 files? no difference at all between the two?

Correct, the two files are identical. There are also two copies of the spell animation scripts as well, and they, too, are identical.

108
:bump: Off the Hook PlayStation port.

109
Game Modification Station / Re: New patch: Overhead Bug fix
« on: July 13, 2017, 04:21:52 AM »
:bump: PS1 port.

110
:bump: Castle Party PlayStation port.

111
Game Modification Station / Re: New patch: Bland Entrance Bug fix
« on: July 13, 2017, 02:24:19 AM »
:bump: PS port.

112
Game Modification Station / Re: New patch: Shadow Gone Bug fix
« on: July 13, 2017, 12:25:12 AM »
:bump: PS1 port.

113
:bump: PlayStation port.

114
Game Modification Station / Re: New patch: Multiple Events fix
« on: July 13, 2017, 12:15:53 AM »
:bump: Ported to PSX.

115
Game Modification Station / Re: New patch: Backstabu Glitch fix
« on: July 13, 2017, 12:00:52 AM »
:bump: PS1 port.

116
Game Modification Station / Re: New patch: Double Block Bug fix
« on: July 12, 2017, 11:56:15 PM »
:bump: Ported to GBA and PS1.

117
Game Modification Station / Re: FF6 PlayStation editing
« on: July 11, 2017, 01:12:06 PM »
OK, I tried testing my Bland Entrance fix on the PS1 version, and it seems as though only one of the two copies of the event scripts matters. Editing one works, editing the other does not. And it doesn't have anything to do with which Memory Card you are using, which is the only way I can think of that a second copy of the event scripts might be relevant. So I'm lost as to why there are two copies - maybe they wanted a backup or something.

118
Final Fantasy V Research & Development / Re: Restoring monster count
« on: June 30, 2017, 02:02:30 AM »
One thing I neglected to mention: the patches I wrote were actually intended for Spooniest's "Legend of the Crystals" addendum patch, not the actual RPGe translation. Here's a new version that is intended for the original translation, but the LotC patches have been kept.

119
Final Fantasy V Research & Development / Re: Enuo
« on: June 28, 2017, 06:46:49 PM »
Four Mimics, Dualcast-Summon Bahamut twice, Mimic chain 'til he dies.

That's how I beat Neo-Exdeath too.

120
Final Fantasy V Research & Development / Re: FF5 Bugs & Glitches
« on: June 28, 2017, 09:09:08 AM »
OK, as long as all the tilemaps were in fact able to save correctly. I had to rewrite some of my FF6 patches that affect maps in that game because I had previously used a map editor to edit the tilemaps and then some of them got broken because the program didn't compress as well as it could have, so it wasn't able to save all of the tilemaps. I had to go in and hex edit the tilemaps to prevent them from expanding to the point that they f$@#ed each other up.

Pages: « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 »