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Author Topic: Title Screen  (Read 73 times)

Squall

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Title Screen
« on: April 12, 2018, 02:59:06 AM »
Does somebody knows how the title screen is composed and its all graphical assets (tiles, palettes, tilemaps,...)?
I'm talking about the very first screen we see with Final Fantasy V label before running chocobo.

Squall

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Re: Title Screen
« Reply #1 on: April 14, 2018, 04:47:57 AM »
Anybody? Somebody?  :laugh:

I did some extensive digging. So far I found:
* Title screen uses Mode 7
* The dragon and the letters are Sprites - 4bpp
  - Dragon is composed of 16x16 sprites
  - Letters are 8x8 sprites
  - I have found the tiles, they are LZSS compressed

* 'Final Fantasy V' label - upper part
  - Composed by 8x8 tiles, 8bpp (mode 7 format)

* 'Final Fantasy V' label - reflected part
  - it uses vertical reflection of above
  - it is animated trough DMA/HDMA

I'm looking for:
 Q1 - Palette for the whole scene
 Q2 - Tiles for 'Final Fantasy V' label
 Q3 - Tilemap for upper part
 Q4 - Tilemap for reflected part
 Q5 - DMA/HDMA - how they make the animation???
 Q6 - routines in the ROM that do the job (not required, just for the sake of fullness)
*Q1..Q4 - I need an address (offset) in the ROM. How they are stored