Author Topic: New FF4 Hack Announcement  (Read 99978 times)

Tristal

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Re: New FF4 Hack Announcement
« Reply #45 on: February 12, 2009, 05:35:51 PM »
[spoiler]There's some serious graphical glitching during the Fabul gauntlet if Mombomb goes large with other bombs still on the screen.[/spoiler]

Deathlike2

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Re: New FF4 Hack Announcement
« Reply #46 on: February 12, 2009, 05:47:30 PM »
[spoiler]There's some serious graphical glitching during the Fabul gauntlet if Mombomb goes large with other bombs still on the screen.[/spoiler]

I'm pretty aware of this.. I've tried to minimize the glitching, but that's because that formation isn't set up ideally. There shouldn't be any glitching if you kill the individual bombs first.

Now that I think about it, I'm now aware what you're trying to abuse... and fixing that.  :tongue:
« Last Edit: February 12, 2009, 06:13:40 PM by Deathlike2 »
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Tristal

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Re: New FF4 Hack Announcement
« Reply #47 on: February 12, 2009, 06:21:18 PM »
Making the smaller bombs Charm immune isn't going to change the strategy much at all.  They don't Explode and they hit themselves too often to make it terribly effective.

[spoiler]I do have to say Palom (Virus/Burst/Boast) is WAY too easy.  Just turboing and spamming A is enough to get through the fight without healing.  Porom (X-Magic Cure3/Stone), on the other hand... not so easy.

Is it by design that if you lose one of these clone battles, you're kicked back to the overworld (as opposed to the title screen)?  That's what happens when Porom Stones Cecil.[/spoiler]

Deathlike2

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Re: New FF4 Hack Announcement
« Reply #48 on: February 12, 2009, 06:44:01 PM »
Making the smaller bombs Charm immune isn't going to change the strategy much at all.  They don't Explode and they hit themselves too often to make it terribly effective.

No... that isn't it.

Quote
[spoiler]I do have to say Palom (Virus/Burst/Boast) is WAY too easy.  Just turboing and spamming A is enough to get through the fight without healing.  Porom (X-Magic Cure3/Stone), on the other hand... not so easy.

Is it by design that if you lose one of these clone battles, you're kicked back to the overworld (as opposed to the title screen)?  That's what happens when Porom Stones Cecil.[/spoiler]

The clone battles are intentionally set up that way. You are not penalized for losing or running away (that may change in the future). These battles are designed to be different... not necessarily hard, but if I have something creative, it's certainly going to be more interesting.
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Deathlike2

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Re: New FF4 Hack Announcement
« Reply #49 on: February 12, 2009, 07:17:46 PM »
Here's an update... there have been some key changes made in startup data (but mostly Edge, I'll address that when that happens).

Additionally, there are some key changes made..

One key spell had a buff... Drain is now as powerful as the version in FF4ET to make it more useful overall... monsters have been properly readjusted for that reason which will change the kind of impact it has on the characters... which will allow me to make it more useful in future battles.

Assuming you didn't grind too much, Tellah's spell leaning table has changed. Tellah will learn a number of his missing spells starting at level 28 because messing with the event data is very sensitive. Tellah will not learn Scan, Sight, and Dispel on Mt. Ordeals (in favor of Safe, Shell, and Blk. Hole), but will learn them with levels.

The DK and Yang battle have been changed but the Waterway monsters are still under some tweakage.
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Tristal

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Re: New FF4 Hack Announcement
« Reply #50 on: February 12, 2009, 07:38:05 PM »
EDIT: Yeah, they're that crazy in every group.  Ow.

Will 0.66 to 0.69 be a clean save transition at Mt. Ordeals, or should I start over?

Deathlike2

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Re: New FF4 Hack Announcement
« Reply #51 on: February 12, 2009, 07:51:52 PM »
Will 0.66 to 0.69 be a clean save transition at Mt. Ordeals, or should I start over?

You can still use the save.. you are allowed to use cheats to insert/remove spells for that purpose... but if you're not comfortable with that, you can start over.

I'm putting that warning out because restarting a game is extremely painful business so you have your options.

 :edit:

Pics!

At least this armor isn't as lame as FF6's:


Small theme...


Kinda crazy I guess...


Resurrecting a very useful spell...
« Last Edit: February 12, 2009, 08:41:10 PM by Deathlike2 »
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Tristal

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Re: New FF4 Hack Announcement
« Reply #52 on: February 12, 2009, 09:07:36 PM »
What's the deal with the Cursed Shield then?  All I noticed was +5 str -5 everything else.  Didn't seem worth it.

Deathlike2

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Re: New FF4 Hack Announcement
« Reply #53 on: February 12, 2009, 09:11:30 PM »
What's the deal with the Cursed Shield then?  All I noticed was +5 str -5 everything else.  Didn't seem worth it.

Its true usage starts on Mt. Ordeals. The stat adjustments are there intentionally, but if you don't see the benefits, you will find out why soon.
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Tristal

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Re: New FF4 Hack Announcement
« Reply #54 on: February 12, 2009, 09:26:30 PM »
Quote
Its true usage starts on Mt. Ordeals. The stat adjustments are there intentionally, but if you don't see the benefits, you will find out why soon.
Whoops.  Probably shouldn't have sold it then.  :sad:

Deathlike2

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Re: New FF4 Hack Announcement
« Reply #55 on: February 12, 2009, 09:40:02 PM »
Quote
Its true usage starts on Mt. Ordeals. The stat adjustments are there intentionally, but if you don't see the benefits, you will find out why soon.
Whoops.  Probably shouldn't have sold it then.  :sad:

You can certainly pick up some more from Spirits+Soul monsters and it's not the rarest drop.. but the drop frequency hasn't been increased.
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Tristal

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Re: New FF4 Hack Announcement
« Reply #56 on: February 12, 2009, 10:24:06 PM »
Possible bug:  When Clone Palom Boasts, if Palom's in your party, your Palom gets the Boast animation.  If he's not, there's no animation, only the sound effect.  I do know that without Palom in the party, the Boast effect does work, I haven't checked without.

Deathlike2

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Re: New FF4 Hack Announcement
« Reply #57 on: February 12, 2009, 10:29:57 PM »
Possible bug:  When Clone Palom Boasts, if Palom's in your party, your Palom gets the Boast animation.  If he's not, there's no animation, only the sound effect.  I do know that without Palom in the party, the Boast effect does work, I haven't checked without.

It's known in its own way. Let's just say character/enemy attacks are incomplete at best, so you will find strange looking behavior, and it's only cosmetic.
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

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Tristal

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Re: New FF4 Hack Announcement
« Reply #58 on: February 12, 2009, 10:36:29 PM »
Yeah, just tested it, Clone still gets the magic boost, and not Palom.  Just wanted to be sure, anything to help.

bond697

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Re: New FF4 Hack Announcement
« Reply #59 on: February 14, 2009, 03:49:51 PM »
i think i'll give this a quick run through before i break out the whiskey and nethack.    :cycle:  :cycle:

:edit:
ok, got my .44 save loaded up in .69 and i'm in the desert.  here we go!  i'm pretty curious to see these clones.
« Last Edit: February 14, 2009, 03:57:29 PM by bond697 »
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