øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&topic=810.0;prev_next=preve:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index40f5.htmldelayedslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&topic=810.0e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index40f5.html.zx€–g^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿȰ,0QNOKtext/htmlISO-8859-1gzip@øÕQNÿÿÿÿÿÿÿÿÑHTue, 10 Mar 2020 13:47:04 GMT0ó°° ®0®P®€§²ð®€–g^¨QN Counter vs Magic Attacks

Author Topic: Counter vs Magic Attacks  (Read 1357 times)

Deathlike2

  • Moderator
  • *
  • Posts: 3,538
  • I'm looking at you, bitch!
    • View Profile
Counter vs Magic Attacks
« on: September 20, 2008, 02:23:07 AM »
It seems any/every command that issues some sort of pseudo-magic command is not considered a magic attack in the SNES versions of the game.

A small number of obvious commands include:
Sing
Remember

This is fixed in FF4A.

On the other hand, it seems that FF4A goes one step further..

In the SNES versions, monsters don't use their counter vs magic when a immobilzing status  spell is used, such as Sleep or Hold (not sure if Charm falls in the same boat).

In the GBA version, monsters will immediately retailate with that counter once that status has lifted.

I suspect something along the lines occurs with physical attacks that have a status effect attached to it.. I'll have to go test that out.

 :edit: Nope, that's not the case.
« Last Edit: September 20, 2008, 02:43:58 AM by Deathlike2 »
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

Video Demos: #1 #2 #3